Fixed an issue with Deceit's exclusive fullscreen mode and re-enabled it. This can be enabled by setting your Window Mode to 'Fullscreen'. We recommend that users who are experiencing FPS issues try this setting out as it should improve performance. For those that wish to keep the existing behaviour of the 'Fullscreen' mode we recommend switching to 'Borderless Mode' and setting your resolution to your monitor's resolution.
Stopped certain in-game sounds from continuing to play after you've left the game.
Further improved our metrics for tracking in-game FPS. This set of changes provides us with more in-depth analysis on how your experience was within the game. Furthermore, it enables us to identify any commonalities between those experiencing performance issues.
Identified and resolved an issue that caused our last update to be unnecessarily large. Fixing this problem will unfortunately cause this update to also be larger than usual but will also reduce the game's size on disk by ~200MB.
Updated our anticheat's detection logic.
Fixed several map exploits on the Lumberyard map.
Updated our in-game translations thanks to our Community Translators.
See you in-game! The Baseline Team
Patch Notes - 16.06.2020
General
Reduced the amount of memory that the game attempts to reserve. This should help with users who have experienced crashes on launch or as they enter games.
The texture resolution setting is now automatically calculated by the engine, setting it based on available video memory. This change means texture quality will now scale with the amount of dedicated memory on your GPU, improving FPS for some users.
Added more metrics for tracking in-game FPS in order to help us further improve performance.
Switched the method used for rendering the in-game mouse to make it feel more responsive when experiencing lower FPS.
See you in-game! The Baseline Team
v5.0.0 - Lumberyard Map & Game Engine Upgrade
Lumberyard Map
After a long time coming, Deceit's most anticipated update ever is here today! And no - you don't need to check your calendar, it isn't April 1st. The Lumberyard is finally here! Our 5th map offers a refreshing space for your group to venture through - a timber filled ravine, with each area you pass feeling and looking different to the last. To celebrate this release, for the next week we've doubled the likelihood of the Lumberyard being selected in both ranked and casual queues. We'd also to give a massive thanks to the Community Mods for their hard work in testing and providing feedback on the map!
Engine Upgrade - CRYENGINE 5.6
Over the past few months we've been working hard on updating the game engine that Deceit runs on. Upgrading from Deceit's previous engine version, CRYENGINE 5.3, brings over 3 years of bug fixes, features and performance improvements worked on by the team at Crytek. Not only does this improve the speed of us being able to integrate future CRYENGINE updates, this also brings a lot of additional upgrades and improvements to our tooling behind the scenes, which allows us to develop content in a much more efficient way, improving our iteration speeds in creating releases like the Lumberyard Map. You can expect significant visual and gameplay improvements to come off of the back of this upgrade in our future updates. Finally we'd like to re-iterate our thanks to those in the community that helped us beta test this release, your help was truly invaluable.
General
Parties of 6 are now be able to optionally select a map when queuing up for a game.
The 'Profile' section of the Main Menu has received an uplift. As part of a larger collection of improvements, players will now be able to rotate their characters when viewing them. As well as this, the cosmetic slots for knives, guns and wristbands will now display a rotatable model of the item.
Added a new service for receiving game crashes. This will help us identify what crashes occur, their frequency and enables us to more easily resolve them.
Estonian & Romanian translations have been added to the game. As well as this, several of our other languages have had their translations updated. Many thanks to our community translators for their help.
Players that are unable to connect to games will now receive queue timeouts in order to reduce the frequency of games failing to start.
Bug Fixes
[FIXED] Players are unable to use the Windows 'Copy' function when Deceit is open.
[FIXED] The cursor will occasionally draw on top of the game in situations where it shouldn't.
[FIXED] Deceit will crash if you leave a game whilst someone is being executed.
[FIXED] The crosshair is occasionally hidden when it shouldn't be.
[FIXED] The gold dot on the 'Profile' button in the Main Menu shows even if you don't have new cosmetics.
[FIXED] Players will occasionally be left unable to move after placing a trap.
[FIXED] Traps are incorrectly placed when the placing animation gets cancelled.
[FIXED] If you attempt to place a trap when you are unable to you will be unable to place again another for a short cooldown.
[FIXED] Terrors are able to use vents on floors that they aren't on.
[FIXED] The Vampire Terror is able to use its ability at the end of the night period in to reach the next floor.
[FIXED] The player's setting for 'Motion Blur' commonly gets overridden.
Public Developer API Changes
A public git repository has been set up for documentation. Developers can contribute to this through pull requests.
The hiscores endpoint now returns the top 100 instead of just the top 10.
Developers can now send up to 10,000 requests per day, up from 1,000.
Added a perkTree endpoint. By default this provides information about the current perk tree. Developers can also send an id parameter to get information about a specific perk tree.
Interested in learning more? Visit #api-discussion in our Discord!
See you in-game! The Baseline Team
Patch Notes - 04.06.2020
General
The ranked season has been reset. The next season reset is scheduled for the 2nd of July.
Added more detection methods to our Anticheat solution.
Improved our report reviewing tools.
Players that participated in our beta tests have received the unique beta testing emblem.
[FIXED] Some players are unable to purchase Yeti skins with GM Credits.
Developer API
We've noticed a growing developer community for Deceit, this has brought along an interest in a web API to query game information. Today, we're exposing a few experimental API endpoints for our developer community to use, these are experimental APIs with no guarantee of availability and may be subject to change without notice. We plan to introduce a more full-featured API with documentation in the future subject to a major overhaul of our backend infrastructure.
For more information and details on how to access the API, please check the #developers channel in our Discord.
N.B. All of the above changes are now live, there is no game update to download.
See you in-game! The Baseline Team
Patch Notes - 14.05.2020
New Cosmetics
Several new cosmetics have been added to the store to be purchased with GM credits, or won as rewards in the loot booth. Including...
Accessories
Toothpick - Uncommon
Surgical Mask - Rare
Melee weapons
Screwdriver - Common
Thin Paintbrush - Uncommon
Ruler - Uncommon
Banana - Rare
Burrito - Legendary
General
Added Dutch to the selection of languages available in Deceit. A collection of our other supported languages have also received some updates. Many thanks to our Community Translators for helping with these languages.
The vent selection interface now shows the names of the rooms that each of the vents lead into.
Players are now able to choose between +1, +10 and +100 reputation when sending it to friends through their profiles.
Resolved an exploit that allowed players to give themselves, or other players, any item at any point in time.
Optimised the client's networking by reducing the number of network messages it sends.
Improved our back-end report reviewing tools.
Bug Fixes
[FIXED] The displayed win rate in a player's match history is incorrect when first viewing it.
[FIXED] Quickly skipping through the challenge progression screen after a game can result in multiple challenge progression sounds being queued up, despite the interface being closed.
[FIXED] Leaving the game as the last innocent alive causes the game to not count for you. This manifests in players not receiving XP or having their Rank/ELO affected.
[FIXED] Reports sent during a game aren't received if the offending player has already disconnected.
Engine & Performance Update - BETA
Over the past few weeks we've been beta testing our game engine update with our community in Discord. Updating our game engine brings several benefits including improved performance, DX12 and better development tools for us. These tests have been invaluable in getting us closer to the finish line and we couldn't do it without you, the community. As a thank you, everyone who has participated in our beta tests so far will find a new emblem on their account. We'll be running more beta tests in the near future, to get involved keep an eye on #game-announcements in our Discord!
See you in-game! The Baseline Team
Patch Notes - 30.04.2020
General
The Easter Store is now officially closed. Any left over Easter tokens, as well as tokens from Halloween & Christmas '19, have been automatically converted to normal Loot Booth tokens.
All of the areas within the maps have been given names to help with describing your location. When playing you will notice the area name at the top left of your HUD.
The ranked season has been reset. Those of you who at least reached the ELO ranking system will find some brand new crowns ready to be equipped.
Several of our in-game translations have been updated, thanks to our community translators.
Bug Fixes
[FIXED] A couple of item spawns in the Forest map are unable to be interacted with.
[FIXED] In several maps, some objects load in too late when entering new areas (e.g. the hedges in the Mansion).
[FIXED] Emblems earned through playing ranked aren't kept after a season reset. (Note: this fix will only apply for emblems earned in the new season and onwards)
[FIXED] When spawning in the Forest it's possible for some objects to not initially load in.
See you in-game! The Baseline Team
Patch Notes - 23.04.2020
End Of The Easter Event
With this update comes the end of the Easter event, thank you to everyone who participated over the past few weeks. Whilst the event has ended, the Easter Shop itself will remain open for business until next Thursday, the 30th of April. During this period players will still be able to use their Easter Tokens and complete their Event Pass challenges to collect some final Easter Points. For those that have some Easter Points left over you will find a new product within the Store that will allow you to convert all of your remaining points for GM Credits. As a quick reminder, after next Thursday all tokens from this event, and previous ones, will be automatically converted to standard tokens.
(Coming Soon!) Engine & Performance Update
Over the last few months we have been working on a massive optimisation and performance update. This includes updating to the very latest CryEngine with 3 years of improvements! We have started beta testing on Discord this week, and are hoping to bring this to release early next month! This update also includes DX12 support.
Community Moderator Ban Access
Over the past week we've been working with our moderation team in order to improve our process of reviewing and handling in-game bans. As a result, starting today, we've implemented the ability for our Senior Moderators to process and review reports against players.
Ranked Season Reset
Along with our update next Thursday we will also be resetting the ranked season. The end of this season will mark the start of our new ranked reward set, crowns. For those that missed our previous announcement, crowns are ranked rewards that can only be worn by those that climbed high up the ladder in the preceding season. Every time the season is reset these crowns will be reallocated, removing them from players who failed to reattain their rank. The crowns and their requirements are as follows:
Bronze Crown - Reach the ELO ranking system
Silver Crown - Be ranked as a top 100 player
Gold Crown - Be ranked as a top 10 player
Bug Fixes
[FIXED] After buying a new cosmetic for a character that isn't your preferred one you are unable to select cosmetics for that character.
[FIXED] The "Loot Booth" button on the Main Menu incorrectly shows a gold dot after the recent changes to tokens.
[FIXED] The currency text in the store isn't properly updated after purchasing a product when using lower resolutions.
See you in-game! The Baseline Team
Patch Notes - 16.04.2020
General
Resolved an issue in our backend server that caused its performance to degrade over time.
After receiving feedback from the community we've re-added the ability to view player level/rank information from within the 'Q' menu in-game.
The amount of Easter & Stash Points earned from using Easter Tokens is now displayed when collecting your rewards.
Added a per-game unique identifier to the bottom right of the in-game HUD. The intention of this is to help us improve how we review player reports and subsequently identify offending players.
Updated all of our Chinese translations and improved several of our other translations, thanks to our community translators.
Bug Fixes
[FIXED] The discounted value for the 'Foil Bunny' displays incorrectly.
[FIXED] Players are able to use the knife to determine if a player is infected.
[FIXED] Occasionally players meeting the requirements are unable to queue up for ranked when first opening the client.
See you in-game! The Baseline Team
Patch Notes & Double XP - Easter Weekend
Hey all,
Last week Deceit saw a record high of around 418,000 unique players partaking in the deception. This is something we're immensely proud of and would like to extend our gratitude to everyone who has joined us both last week and throughout the years. As part of the Easter spirit, and to celebrate the aforementioned achievement, there will be a Double XP Weekend running from 12pm UTC Friday 10th to 12pm UTC Monday 13th.
General
The random selection logic for picking players to be Infected has been updated. In this update we resolved an issue causing some players, especially in parties, to occasionally be heavily unlikely to be Infected. We have also improved the formula we used for randomisation.
Increased the number of Easter Points you earn from collecting Easter Eggs in-game.
Added a hideable interface on login to further explain the Easter Event.
Hid the Easter Event story progress on the Main Menu for those who don't own the Event Pass.
Updated the Easter Event interfaces to improve clarity around the Event Stash. For those that are unsure, the Event Stash is automatically added to your Easter Points upon purchase. Afterwards, any points added to your Stash are also automatically added to your Points.
Infected players in Terror Form are now able to destroy levers by swiping at them.
Added some temporary extra information within the Loot Booth to further clarify the change in last week's update. This most notably highlights that players will now earn 3 rewards per game and that the odds of finding rarer items have been increased.
Added support for navigating the profile, including the cosmetics, with your keyboard.
The chance of receiving Loot Booth Tokens as rewards from challenges has been altered to happen less often. This was an intended change for last week's update but didn't get released as expected. We're aware of feedback related to the recent changes around receiving tokens and will soon be discussing ways in which players can earn more through play.
Bug Fixes
[FIXED] The Shotgun applies a large impulse to the objects it hits, sending them flying and allowing for cases of abuse.
[FIXED] Challenges in the Challenge History page show invalid text in the title. (Please note this will only apply for challenges completed after this update)
[FIXED] Various messaging in the UI regarding levelling up is outdated.
[FIXED] Non activatable challenges say "no empty slots" when hovering over their action button.
[FIXED] The End Game screen occasionally displays incorrect challenge progress.
[FIXED] The 'Processing Purchase' message doesn't shown upon clicking a product in the Store.
As a quick reminder, our Easter Event will continue to run until Thursday 23rd April, 10:30AM UTC. Players owning the Event Pass will still be able to complete their Easter Challenges all the way through to Thursday 30th April, 10:30AM UTC. During this period everyone will also still be able to use any remaining Event Tokens & Points they've accumulated. Any Event Tokens left over after this date will be automatically converted back to Standard Loot Booth Tokens.
Happy Hunting! The Baseline Games Team
V4.6.0 - Easter 2020
What’s crackin’? We’re back with an eggcellent Easter event that’s quite a bit different to past seasonal events. From today through to Thursday 23rd April you’ll be able to earn brand new Easter-themed cosmetics through daily challenges. There are also new exclusive cosmetics available from the Easter Pass, which unlocks our first ever challenge story line! More details below.
We’d also like to take a moment to celebrate hitting 8 million Steam downloads! This is a huge achievement for us and we’re ecstatic that so many people enjoy playing Deceit. Thanks to your support so far this year we’ve been able to increase the number of updates coming to the game, and we’re looking forward to bringing lots more content throughout 2020!
Easter Points
When opening Deceit you will find the store has been updated, now also containing a selection of our new Easter cosmetics that can be purchased for Easter points. These points can be gained through a variety of methods: collecting eggs that will be spawning throughout the Asylum, Forest, Arctic & Mansion; earning them as rewards from daily challenges; completing special Easter challenges from the Event Pass; through the Event Stash; or through visiting the Loot Booth and using Easter tokens.
Easter Event Pass
The Easter Event Pass is unlocked by purchasing one of the two Easter Bundles from the Easter Store. In obtaining this pass you’re granted access to:
A brand new 20 challenge story line where you discover the existence of a mysterious and valuable egg from a shady individual. It’s your job to figure out who it’s rightful owner is and return it to them to earn exclusive rewards including 5 unique unlocks, 15 Easter Loot Booth Tokens, +50k Easter Points, a discount on certain Easter rewards, and +75k experience.
The ‘Event Stash’ - any bonus Easter Points from daily challenges, egg collection, and Easter loot booth tokens accumulate in your Event Stash. The event pass unlocks the stash meaning all points that are already in it and that are added going forward will go straight to your Easter Points to spend.
Easter Tokens
Similar to previous events, Easter tokens will be available to purchase from the store. When using these special tokens at the loot booth you’ll earn both Easter Points and Event Stash Points, as well as provide a chance at unlocking old Easter cosmetics from past events! These include:
Easter Watch
Chocolate Gun
Easter Terror T-shirt
‘Eggshells’ Defeat Pose
‘Eggcellent!’ Victory Pose
Carrot Knife
Bunny Terror
Bunny Ears
All seasonal tokens prior to 2019 have now been converted to regular loot booth tokens, and all unspent Halloween 2019, Christmas 2019, and Easter 2020 tokens will be converted to regular loot booth tokens 1 week after the end of the Easter event. Please also note: all tokens earned through regular challenges will be regular loot booth tokens.
Easter Rewards
All of the following rewards are purchasable through the store for Easter points for a limited time.
As part of this update, we’ve overhauled how the Loot Booth, GM Credits, and XP Boosts work. In order to improve the experience, the Loot Booth now requires 3 tokens to be used at a time. After the Game Master has shuffled the cups (which is now faster than before), you pick three of the cups and get the three rewards from those cups. We’ve also increased the frequency of uncommon, rare and legendary cups.
You can now obtain 100 GM Credits in exchange for a Loot Booth Token. XP boosts are now purchased by GM Credits. In addition to this, we’ve replaced the free token gained through levelling in-game with an introductory present of five free tokens for all new players. You’ll also receive some GM Credits when you level up and complete certain challenges.
This is the beginning of a number of changes we’re looking at making to improve the Deceit Store.
April 2020 Ranked Season
The new ranked season started on April 2nd and this season has a slight twist: in addition to the regular Gold, Silver, and Bronze coins that we give out to our top players, each of these groups will also receive a Gold, Silver, or Bronze crown that they’ll be able to wear only for the next season. This will now be a fixed addition to our ranked rewards, so getting to the top of the leaderboards each season gives you something to flex and shout about!
Patch Notes
A tick will now display on the challenge chip effects list if an action has been done before and can’t be done again.
Voice chat for other players is now more visually obvious upon activation.
The Main Menu and End of Round scenes have been dressed up for the Easter event.
Several of our in-game translations have been updated thanks to our community translators.
The total amount of XP available to be earned from destroying levers has been limited.
Challenge rewards that are identical for both sides of a double Challenge will now be grouped together and shown as one reward item.
Further improved our metrics for identifying server problems.
Removed the 'Inspect X character' tasks from the daily challenges.
Challenges that need to be completed within one game will now display how far you got towards completing them on the End of Round screen.
Addressed several issues causing longer than usual queue times during peak hours.
Bug Fixes
[FIXED] Voice and text chat muting will incorrectly mute the wrong player.
[FIXED] A gold dot appears next to the “Challenge” button on the main menu even if there are no new actions for you to take.
[FIXED] The Alex Selfie Victory Pose doesn’t load in the Loot Booth rewards or show in the cosmetic selection screen.
[FIXED] The body of several Terror skins, including the default Vampire and the Demon Terror, don't load properly in Low Graphics Quality.
[FIXED] The hair of Hans and Nina fails to load properly in Low Graphics Quality.
[FIXED] Players with Hans or Nina selected as a default character whilst playing in Low Graphics Quality can get stuck in an infinite crash loop.
[FIXED] Several challenges are unable to be progressed.
[FIXED] Brazilian translations aren't usable in the game.
[FIXED] Players are able to set their in-game cosmetics to items that they don't own.
[FIXED] Releasing an update for just in-game translations causes the download to be unexpectedly large.
[FIXED] A significant performance issue in our backend server.