Just a few fixes and improvements, mainly just to bring the demo version up to date.
Droid control panel now has ability to alter charge level for each droid (droid maintenance required).
Tutorial expanded.
Refinery has bigger ore capacity.
Optimize unconnected station structs removal, more now removed if not needed (still a bit more to do here).
Low gfx mode now just stops asteroid belt movement and reduce particle count.
Fix: Background space clouds flickering in some instances (finally i hope!).
Fix: Droid control panel not updated correctly on load when previous state had same droid count.
Fix: Droid info panel should display correct droid number after loading.
Fix: Cant delete airlock whilst trader docked.
Fix: Trader dock area displayed incorrectly when airlock not valid.
Fix: SFX from previous save restarting briefly on another game load.
Nick
EA Update v0.1.0.35 Released
Can now load and place stations built in the station builder into scenarios (under a set metal cost, have at least a computer, droid(s) and metal storage). I will add this option to sandbox mode, but wanted to get an update out as several fixes and improvements.
Scenarios - can now load valid saved stations created in station builder.
Now showing no build zone and asteroid capture areas on station placement.
Now showing asteroid capture zone, with any related item selected (salvage depot, mining laser, tractor beam).
Fix: Tractor beam pulling asteroids from belt when in construction, and checking for any free salvage depots (use range).
Fix: Trader ship not aligned correctly on dock.
Fix: Items outside station (turrets), could be built in no build areas.
Fix: Alarm SFX not stopping on game quit.
Nick
EA Update v0.1.0.31 Released
Have added a station builder mode. Jut a freeplay mode where you can design you space station with unlimited funds and no dangers or objectives. Can load/save these with the idea that you'll be able to load these station into certain scenarios/sandbox.
Station builder added (with load/save).
Fix: Allow robot/item selection if tutorial/trade board showing.
Fix: Door/Airlock replacement with Floor/Wall cost calculation.
Fix: RemoveUnconnectedStructs not checking floor tilemap.
Demo also updated. Nick
Droid Control UI Added - EA Update
The much requested Droid Control UI panel has been added. Currently i've added the button to the game control bar, clicking it popups up said window, where all droids can be switched between and settings altered. Just the current droid settings there at moment (job priorities, repair item %, dismantle and fix), although have added a follow toggle to find current droid selected. More additions will be incoming.
Several fixes and improvements as well.
Full change notes:-
Droid control UI added.
When trader bot is shipping ore, message displayed in trade board (why cant trade ore as bot in use).
Improved trader ship gfx (now has a loading ramp, droids pass over).
Fix: Crash on lmb held on droid priorities (introduced in v0.1.0.26).
Fix: On load mining laser missing target id.
Fix: On load trader ship lost dock id.
Fix: On load droids at same location counted as duplicate.
Fix: Trader ship sfx not stopping on pause.
Cheers
Nick
EA Update v0.1.0.26 Released
A few improvements to trading and some fixes.
Ore can now be traded. As this is a resource that needs hauling, have added a trader bot, that will do the hauling to/from ore store as required.
Trading buttons can now be held down to speed up selection time.
Fuel cell now outputs some waste water.
Fix: Some load/save issues with Trader.
Fix: Droids lost their paths on pause (introduced in 0.1.0.22) - doh!
Demo also updated. Nick
Water Resource Added - EA Update
Water resource has been added. The Refinery now has a setting to alter the output ratio between fuel/air and water. Water storage has been added to store this new output, plus water has been added to the trading board. Also have a new trading scenario, where you need to sell this water. Scenario progress now shows in scenario info popup and pause menu.
Several fixes and improvements as usual.
Full change notes:-
Water addition. Refinery now has controls to allow fuel/air, water output ratio.
Can hold lmb on these settings to now make setting faster (also with droid fix setting).
New water storage item.
New trading scenario added. Info on scenario progress in pause menu and scenario info popup.
New fuel cell graphic - bit more interesting.
Fix: Some 125% scale position issues (droid progress, tooltips)
Fix: Droid cancel job not unsetting repairing setting on items/structures.
Fix: Some messages not being removed on item destruction.
Fix: Destruction of miner not removing landing pad.
Fix: Droid power reduction in low power mode could go negative.
Fix: Deleting ore storage not updating main storage HUD.
Cheers
Nick
EA Update v0.1.0.22 Released
Just a Friday round up of improvements and fixes, folks.
Trading info added to help.
125% text scale now available at 1080.
Increased metal output from refinery.
Reduced wear on items. Chance and Difficulty modifiers.
Item building now doesnt unselect current item automatically (so now same as structure building).
Low gfxmode now disables gas cloud shader, to use sprites. If you were getting gas cloud glitches (possibly only nVidia), try this option.
Fix: Deleting large areas unintentionally due to camera/cursor drag issue.
Fix: Fullscreen now forced if you're at max screen resolution.
Fix: Floor area build wasn't deleting doors fully.
Demo also updated. Have a good weekend all! Nick
Trading Added - EA Update
Trading mechanism has been added. The station computer now has a trading beacon switch, that once enabled will signal that trade ships can dock (Note: an airlock with sufficient docking space must be available).
Once a trader docks, air/fuel/metal can be traded at the buy/sell price. You have to have a positive amount (green) for the transaction to be accepted.
Lots more to add/alter with this, i'll drop a post in discussions to talk further about this.
Taken a bit of time for this update, as also discovered several bugs that needed fixing. Mainly with load/save files, which not noticeable generally, but needed fixing.
Multiple turret power off now only gives one message.
Fix: solar panels/connect build not testing for turrets.
Fix: Clear all selections on info close.
Fix: Duplicate turrets loading/saving. Fix prev save files on load.
Fix: Turret damage not removed on loading in-game.
Fix: Message board clearing fully on loading.
Fix: Message board updating on loading.
Fix: Update sprite load/save method for sprite changes.
Cheers
Nick
EA Update v0.1.0.16 Released
New scenario addition - Survival! How long can you last?! It's quite basic at the moment, but i thought i'd release this update to get some feedback. It will definitely need some tweaking. I'm also working on some additional threats that will add variety, but not quite ready yet.
Few other little fixes/improvements, full list:-
Survival scenario added.
Scenario seed now alters difficulty (like sandbox) so more variety.
Meteor speed now makes a difference in terms of damage.
Meteor speed added to custom difficulty settings.
More information on droids added to help.
Fix: Turrets didnt check for asteroids on placement.
Cheers! Nick
EA Update v0.1.0.14 Released
Little update to start the week. Was a bank holiday here in the UK last Thurs/Fri so only a couple additions and fixes.
4k added to resolutions for testing.
Can now click large asteroids and info window show ore level (note old save files will not show correct level).
Didn't mention that mining lasers now have a cooldown - this is now reflected in their status if highlighted.
Build text add external placement (lasers/shields/tractorbeam/salvagedepots) and range (mininglaser/tractorbeam).
Fix: Storage GUI slightly larger size, centered and deal with large values.
Fix: deconstruct salvage depot now clears any captured asteroids.
Fix: robot path function test passable as well as distance for unreachable message.
Fix: Potential crash if deleting droid maintenance and droid assigned.
Any issues or feedback, drop a post in to our discussions as usual.