Defense Clicker cover
Defense Clicker screenshot
Genre: Strategy

Defense Clicker

Information 06.May.2018

Hi all,
We are at the moment hard testing the game server system and try a few functions and system with syncronising speed and how we best can make some connections and data transmitions.
We first want to make some little functions like offline gainings with server time , blacklist systems for blocking cheaters, highscore systems with better anti cheat systems and much more and then make bigger systems like world bosses, clans, clanbases and much more. We have still a big list for online and offline functions we want to create and its important for us that also players which don't play online can still play the game without problems in an offline mode. In offline mode we will ahve some systems deactivated but we are hard working on creating the systems on a way that offline players don't loose the possibilty to play and have fun with the game.

If you have ideas or specific wishes please write here a comment or in the discussion board or discord and we eventually can implement it if it is good.

On the first versions of the online features (we hope we can upload the first version with online gainings in 1 week) will also be an performance test system with which we can try to make the system as stable and fast as possible.

About your data:
To save the values, blacklist, highscores, load times,... we need some data which must be stored but we try to save as less data as possible and these only in online mode. We will write ingame in a little ruleboard to accept every data which we save that you know exactly what we save and you can decline if you want and play offline further. We are not giving away and try still to save as less data as possible with which a player can identified.

In our first version we are at the moment possible to make all server transmitions without saving any data but in functions like the worldboss where we already have little testsystems we need to save the steamid to load and save the data of the user. The first testversion will be only the offline gain system which uses the server time data to stop cheating of users.

Why are we using online server data?
We have a massive problem with cheater. i nearly daily delete cheated highscores, get messages of players with defect savegames and 9 of 10 of them are have sure tried to cheat and destroyed their savegames with it.
To get more ecure and help players have fun with less cheaters we try to implement secure system which stop highscores before getting functions more secure from cheaters.

If you ahve any questions, ideas, suggetions or anything else please feel free to write me in discord, steam , .....
SLMEPHI

Update Nr. 91 | 30.April.2018

Bugfixes:
- Fixed a bug where the first number of the golddrop viewer was overlapping the goldcoin icon
- Fixed a bug where the prime value was sometimes a floatpoint number and had a .. value in it (for example 11.234.122..5)

New:
- Added 8 new achievements for higher waves

Changed:
- The bridge now gives 10 primes for every state point destroyed on it
- The bridge now gives 1000 primes if it was fully built and gets destroyed
- The calculation for primes was very slightly changed

Update 21.April.2018

Added a thousands delimeter for:
- gold
- prime
- red crystals
- blue crystals
- turquoise crystals
- green crystals
- fire elements
- ice elements
- earth elements
- poison elements
- evo's
- locked primes
- kills
- allover kills
- spawns
- damage view
- golddrop view
- bosssouls
- goldstorage
- blue crystal storage
- red crystal storage
- turquoise crystal storage
- green crystal storage

Update 15.April.2018

New:
- Evo upgrade for an increased chance of goldhorses
- Evo upgrade for +50k goldstorage
- Evo upgrade for +50k gold after reset/evo

Fixes:
- Fixed a few little bugs which were able to cause crashes

Changes:
- recoded a few code parts for more stability and performance

Update 07.April.2018

Fixes:
- Fixed a bug where the damage of the fire pet was wrong calculated
- Fixed a visual bug of the fire pet status in strategy mode
- fixed a bug on the demon where the golddrop was wrong calculated

New:
- Enemy Multiplier


About the Enemy Multiplier:
-The Enemy Multiplier makes a single enemy counting and calculated as several monsters.
- The Multiplier can be setup to value 1-10 and is combinable with the enemy strengh system.

Changed values:
- Lifepoints x Multiplier
- Gold x Multiplier
- Primes of Bosses x Multiplier
- BS of Bosses x Multiplier
- Damage of enemies when the reach the end = 1 x Multiplier
- Damage of bosses when the reach the end = 5 x Multiplier
- enemy counts when killed as 1 + multiplier kills
- enemy counts when spawned as 1 + multiplier spawns
- after an bosskill the next boss spawns after 500 x multiplier kills
- job exp x multiplier (kill absed jobs)
- quest exp x multiplier (kill absed quests)



Not changing values:
- droprate of gems does not change
- droprate of elements does not change

The calculation is the following:

((((Basevalue x Skills) x Bonis of DLCS) x Bonus of enemystrenghe value) x bonus of multiplier)


The combination:
With the combination of the enemy strengh system and the multiplier system are more then 100 settings possible.

For example:
-Enemy has 100 Life and the strengh is set to 5 and the multiplier is set to 5
Then you have (100 x 5) x 5 = 2500 life of the enemy. which modificates gooten gold,BS,Prime, number of enemies,...

Update 29.March.2018

Fixes:
- Fixed skill chain range, skill is now upgradeable to 25 like shown .
- Fixed a visual bug for the primes were primes where shown double instead of half in rage mode
- Fixed a bug for the primes were primes were shown only half as high as gotten on reset in normal mode

changes:
- increased prime gotten from waves (second number in brackets) from 1/1000 kills to 1/10 kills . Now this primes are useful and not only a very little useless number.

Update 27.March.2018

Fixed
- several visual bugs of numbers in strategic mode
- several visual bugs of numbers in the information window

changed:
- added several data to the information window

new:
- added new evo upgrade for primes of enemies
- added new evo upgrade for primes of bosses/ultra bosses
- added new evo upgrade for bosssouls of bosses/ultra bosses




calculation row:
primes -> + primes of bosses and enemie from evo skills -> + primebonus of supporter packs

The same for bosssouls

Update 26.March.2018

Base game:

- added a few more sounds for towershots
- recoded several parts of the game to gain more performance
- coded a furtehr part of the online backend (not visible)
- fixed a bug were some damages were viewed as 0 instead of the real value


Supporter Pack 1:

- + 150.000 Base goldstorage
- + 5% Primes from bosses/ultrabosses
- + 5% Bosssouls from bosse/ultrabosses


Supporter Pack 2:

- + 250.000 Base goldstorage
- + 10% Primes from bosses/ultrabosses
- + 10% Bosssouls from bosse/ultrabosses


Owners of both Supporter Packs:

- + 500.000 Base goldstorage
- + 15% Primes from bosses/ultrabosses
- + 15% Bosssouls from bosse/ultrabosses
If you have both you get both bonus and an extra of 100.000 Base goldstorage as thanks for your support

ATTENTION: The supporter bonis will only give an extra in the single player part of the game. The multiplayer part of the game will have no bonus from the supporter packs. The complete MP part will be built upon a way that all is fair between all players, new and old ones, with or without dlcs.


Update 25.March.2018

- Added more informations to the information tab
- reworked several codeparts
- first backend changes to make online features possible (no changes visible for the players)

6 new achievements

Added 6 new achievements for clicking depending on the new Mouse shooter with higher values.