Democracy 4 cover
Democracy 4 screenshot
Linux PC Mac Steam Epic
Genre: Simulator, Strategy, Indie

Democracy 4

Updated with in-game mod editor for media spin & events, lots more tweaks

1) Fixed bug where some effects stopped working, notably from Environmentalist Percentage, where inertia was applied to the effect.
2) Fixed bug where the Share IPO Cancelled event triggered too often.
3) Voter analysis grid now shows voters who cast a protest vote for a smaller party as multicolored.
4) The election results column for protest parties now has an explanatory tooltip.
5) Added support to the mods content editor so you can now create sim values (blue circles) too!
6) Effects you right click on no longer show a misleading chart if they are decaying impacts from a one-off event.
7) Dilemmas, Coalition offers and donor demands should now be more prominent in next turn reports.
8) Reduced the frequency of the foreign neighbor missile test event.
9) Changed the order of missions to have Japan feature earlier, as an example of a harder mission.
10) Technological advantage situation is now slightly harder to trigger.
11) Added stars (out of 5) on the mission selection screen to show the player the approximate difficulty for each country.
12) Adjusted many policies so their impact on the crime rate tapers off slowly as the policy slider rises.
13) Adjusted many policies so their impact on the violent crime rate tapers off slowly as the policy slider rises.
14) Adjusted policies so that its harder to make Environmentalists and retired people happy.
15) The in-game mod editor now allows you to create a new media spin event and a new pseudo-random event.

Balance Changes, new 'protest votes' system, modding crash fixes and more

[1.42]
1) Capped success chance of a media spin event at 99% even if you are censoring the media.
2) Balance changes to some dilemmas and events.
3) Fixed some incorrect effects in Inner City Riots,International Trade, Race Riots and Bureaucracy.
4) Changes to situations. A long list of effects on situations now take longer to take effect. To balance this, there are new short-term boosts/hits to happiness of everyone when a situation starts or ends.
5) Reduced the impact on income/costs associated with the tax minister by 50% to prevent huge financial impact if they resign/get fired.
6) Added new system that can be enabled per-country where in landslide elections some supporters cast protest votes for the opposition or smaller parties.

Fix for some minor steam,works UI issues.

See previous (1.4) update for the major changes, this was a minor UI fix.

Improvements to steam workshop support & in-game modding plus crash fix.

[1.40]
1) Fixed rare crash bug when starting a second game after quitting one where media spin events had recently been used.
2) Changed the perception UI so that the values are labelled as +- 50% in all cases instead of sometimes being +-100%. (UI only change).
3) Fixed bug where you could implement some policies that should be hidden if you searched for them from the main UI.
4) Improved mod support to prevent confusion between workshop-installed mods and local mods you are developing.
5) Added support for modding situations.

Updated with way better mod tools, some UI & bug fixes & more

[1.39]
1) Fixed bug where background of some elements of situation details may not accurately reflect recent color palette changes.
2) You can now click a voter group in the focus group screen to see details for that group.
3) Changed load game icon from a diskette to an open folder, and added tooltips.
4) Added new next-turn report item, to warn you just before an election if manifesto pledges are likely to be broken.
5) Support for a bunch of mods to be browsed and one-click installed even for non-steam users using new UI seen when steam not running.
6) Fixed bug where a number of graphs in the game showed values up until the previous turn, not the current value.
7) Perception screen now shows more consistent numbers for the values of each perception.
8) Fixed complex bug where media spin events could seem to have incorrect effects. This was just a display bug, but now should look correct.
9) Added new tab to election results screen so you can check the political compass movements from there.
10) Changes to layout of election screen for 2 party elections so German language is readable on smaller screens.
11) Family Planning policy now reduces population over time.
12) Impact of Free Parenting Classes policy on population has been reduced and takes effect slower.
13) MUCH Better mod tools! Mod screen now lets you add dilemmas to a mod you have created entirely in-game without touching any files.

Russian language fix for crash when selecting a minister.

Hotfix: Russian language fix for crash when selecting a minister.

Korean & Chinese Added, Mod Support Improvements, UI tweaks, bug fixes

[1.38]
1) Fixed bug in effects of banning women from driving.
2) Increased minimum height of new policy screen so effects always show.
3) Added support for modders to create brand new pre-requisites for a policy, event or dilemma.
4) Text on election screen now flips white if you party color was super dark. Also background then flips grey so you can see your dark balloons.
5) Fixed bug where it was possible for some effects to be displayed overshooting their range, Like income from plastic bag tax after single use plastic ban.
6) Inflation now has a negative impact on the debt crisis situation, allowing you to partially inflate your way out of debt concerns.
7) Added percentages to the tooltips for Loyalty, Campaign ability, Effectiveness and Experience shown for ministers and potential ministers.
8) Found and fixed bug meaning foreign neighbor missile test and sports stars being gagged events were massively too common.
9) Donors and ministers will now no longer suggest implementing the plastic bag tax if the single use plastics ban has been chosen previously in a dilemma.
10) Fixed bug where ministers faces on icons did not scale or move smoothly.
11) Fixed drug treatment cost so its not zero if Drug Addiction situation has not triggered.
12) Fixed bug where search results could be hidden behind text in some cases on the new policies screen.
13) Added 2 new supported languages: Korean and Chinese!

Fixed election results crash when losing in 2 party election.

[1.37]
1) Fixed election results crash when losing in 2 party election.

Better Liberalism/Voter modelling, Workers Dividends, Crypto Ban, Tons more.

[1.36]
1) Fixed crash bug if a custom party name ended with a space.
2) The General Media Censorship policy now makes success more likely for media spin events.
3) Re-balancing of dilemmas, events and situations.
4) Re-organized the options screen to more clearly show what options affect gameplay, and what options are just user-interface.
5) Fixed UI bug when dragging horizontal scrollbar sliders with the mouse.
6) UK has junk food tax to represent the ~$500m a year it gets from the 'Soft Drinks Industry Levy'.
7) Technology is slightly harder to raise now.
8) New policies: Workers Dividends and Cryptocurrency Ban.
9) New buttons at the top of the new policies screen allow you to sort the list by name, political capital cost or popularity.
10) Added balloons to election results if a victory. Colored by party colors, and number depends on vote share.
11) The telecommuting initiative policy now reduces the chance of a contagious disease situation.
12) Fixed crash bug when clicking on a policy where the minister responsible has resigned or been fired.
13) The High Productivity situation now pushes wages up slightly.
14) Fixed issue where some specific dilemma choices could arise a second time when the effects from the first decision were still active.
15) Banning single use plastic now reduces income from a plastic bag tax to zero.
16) Changes to many policies and dilemmas to add extra effects on global liberalism, rebalancing slightly away from current bias towards liberalism.
17) Changes to voter modelling so that depending on age, voters opinions take longer take change.(older voters change more slowly).

Added 4 new events, Improved difficulty options, Better rare earth metals model

[1.35]
1) Difficulty slider now influences how frequently assassination attempts can be made.
2) Fixed bug where the polls screen could not be loaded correctly by the 'go back' buttons.
3) Changed the debt crisis icon so its more understandable.
4) Difficulty slider now influences chances of a successful assassination attempt.
5) Difficulty slider now influences the true success chance of a media spin event.
6) Difficulty slider now influences the final chance of a minister resigning.
7) South Korea now reverses surname and forename when both are shown.
8) Changed 'none' to 'minimum' for many sliders so they are less confusing.
9) Fixed a bug where new policies implemented due to donor demands didn't affect cynicism or show up on timeline.
10) Reduced the political capital cost of the speed cameras policy.
11) You now cannot cancel any policy the same turn you implemented it, even if it was a donor or coalition demand.
12) Introduced new 'Rare Earth Prices' simulation value, and changed icons for Rare Earth Mining & Crisis so the imagery is consistent.
13) Adjusted icon sizing algorithm so it ignores the influences upon situations that remain untriggered, to declutter main UI slightly.
14) A whole bunch of graphs now have percentages shown in tooltips over each point.
15) A button now pops up on the top left of election results screen after the result to allow you to save a screenshot with one click.
16) Added Falkland Islands and Russian Ships as new UK-only events.
17) Added new heatwave and black lives matter events.