We've made some quick fixes based on feedback we got from the last build. Here's what's in .71:
Hotfix for Lilith and Scorpio Lock Kickout not firing under certain conditions.
Controller Menu fix
Fix for game not Suspending properly under certain conditions. (Alt-Tab)
Stay tuned for even more fixes, additions, and improvements....and as usual, keep the bug reports, feature request, and ideas coming! :pixelexplode:
FINALLY! .63 POST PAX UPDATE!!!!
IT'S BEEN A LONG TIME...
Here's a strong update to step to:
Major Performance Improvements/Optimizations
Removed Launcher, set Resolution in game from Main Menu
Returning from Escape Menu gives you a Ready Up Countdown
Bloom can be toggled & adjusted in Best Mode
Achievement Set 100%
Random Music Selection setting
Votive/Lock Diagram on T1 works again
Global Best is now from Billionaires Club
Fixed Matryoshka appearing at various sizes
Start Notices close when Ritual Word is Complete
All Bullets have a chance to turn Gold
Lilith 'third eye' Magic Attack tuned for end game
Ball Save light flashes before closing
Kickbacks are one-way for rare instances where they come up drain feed
Adjusted post-pass colliders
Adjusted Hardcore Outlanes to be more fair
Sped up Devotion Meter
Hype Ticker goes as fast as possible
Super Pops Correctly Deactivate
Lowered Super Pops time from 25s to 20s
Super Pops Awarded with a threshold of 30 Pachi from Lilith
Minor Art Polish/Optimization
Various UI and Typo fixes
Basically, we fixed a lot of bugs, made a TON of performance enhancements, and laid a lot of ground work for the final stretch.
STAY TUNED.....
:fistbump:
STILL GOING!
WE'RE STILL CHUGGING AWAY
I realized it's been awhile since we've posted an update--that's because we're chugging away at a lot of optimizations and cool surprises that I think you'll all really like! We've kind of held off on doing weekly patches for the past several weeks because we keep finding more stuff to optimize. It will be pretty cool to see how this game performs on lower spec machines when we drop the next patch. Which will be VERY SOON.
Until then, here's a vintage DEVIL'S CRUSH shirt I found. DEMON'S TILT shirt in the photo for reference. :lunar2019grinningpig:
PAX EAST WAS CRAZY
THANKS TO EVERYONE WHO SUPPORTED US AT PAX EAST!
We met tons of fans and made a lot of new ones! Our PAX Minibooth station was constantly in play. We sold out of all our T-Shirts and a lot of Steam keys to new players. PAX went better than we could have possibly imagined--now it's BACK TO WORK ON THE GAME!
:lunar2019grinningpig:
Oh, BTW, the PAX high score was 64,931,282
READY FOR PAX EAST???
CHECK US OUT AT THE PAX EAST 2019 MINIBOOTH
We’d love to meet some players, plus you can get some of this exclusive merch!
We’re still at GDC 2019 but right after this it’s off to Boston. See you there!
.493 PATCH RELEASE
COMING IN HOT
We've been hard at work on bug fixes, content polish, and other upgrades and changes based on YOUR feedback. Here's what's in this update:
Added Camera Options on Experimental Panel from Esc Menu. We mostly focused on giving player Camera options, for now they live on the Experimental Panel, from the in-game ESCAPE MENU.
Option, Lock Camera Movement. LOCKS camera movement, great for TATE (Vertical Monitor), though you can use it in HORI with a wide zoom setting.
Locked Position Offset. This lets you raise and lower the camera Height to preference when LOCKED ONLY.
Option, Camera Follow Speed. This will let you slow down Camera follow-speed, the default speed some players may find disorienting/nauseating.
Option, Disable Camera Forward Focus. This is on by Default, the Camera normally looks ahead of the ball as its traveling down so you can see flippers. This offset of focus may cause some unwanted camera bob for some.
Option, Disable Parallax Background FX. While this effect is subtle, you now have the option to disable.
Fixed Bug where Scorpio Multiball was instantly sending balls to trough. This bug snuck in due to our auto-detect stuck script, now 3 Ball Scorpio Multiball should unlock physically like it always did.
There are now modals when you are defaulting your prefs, or backing out without OKAYing' changes.
NEW PATCH .43 IS OUT!
WELCOME OUR NEW TEAM MEMBER, THE "ATTENDANT"
We've been working hard on new bugfixes, optimizations, etc. Here's the list!
Added a "Call Attendant" Feature for Stuck Balls to Esc. Menu
Attendant Calls are recorded on Results Screen.
Bugfix with Auto-Stuck Script, was not working as intended in certain cases.
Refined Ramp Collider Issues.
Changed "Anvil Deadening" for more consistent results
Escape Menu shows Time Elapsed
"Drain Wormhole" properly Flashes as intended before decay/despawn.
Fixed Preferences not sticking in certain cases.
Fixed Preferences out of sync with UI in certain cases.
PATCH RELEASE .41 IS OUT!
BALLER BILLIONAIRE BOARD!
Ok, so scores were capped at around 2.5b (MAXINT) on the Steam leaderboards because Valve only uses 32-bit values. What we did is create the BILLIONAIRES BOARD for normal and hardcore as an additional set of leaderboards. This tracks how many billions you've scored to one decimal place (1.1 bil, 2.2 bil, etc.) This way the real high scorers can compete to see how many BILLIONS they rack up!
PATCH NOTES
Anwyay--we've had our heads down working on a new update and here it is:
Billionaire's Board added to Main Menu
Refined Colliders on Lion Muzzle to make Scorpio Ramp Shot more accessible.
Anvil Deadens Ball Momentum when making contact, Ball should not falloff so easily.
"Penta Left Teleport" shows a Hammer/Anvil notice when Teleporting to Anvil.
Wizard Points Tracked from Results Screen
Lock Guard flashes for Lock Sequence Start Shot.
Notice for "Open Lock" Shot on T3.
BGM icon for BGM Select.
Adjusted Out Of Bounds Colliders
Mouse Cursor hidden in game when no mouse movement.
Force number formatting to commas.
UPDATE .39 - AUTO CENTER FIX
We’ve released a slight update that should fix a problem some reported with auto centering. Check it out!
VERSION .38b IS OUT!
We put out another small update--this time more of the baddie-related achievements work. Ritual related ones still don't work yet, but we're getting close!