Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

0.9.9a changelist


  • Mine ammo rates increased:
    - Prox Mine 1 -> 1.5
    - Bladder Mine 0.5 -> 0.75
    - Sentry Mine 0.25 - 0.5
    - Mega Mine 0.15 -> 0.2
  • Reduced primary ammo pickup bonus 400 -> 250
  • Reduced Exopod spawn rate
  • Smartbombs now always do a delayed detonation when dying
  • Fixed corrupted Smartbomb texture
  • Fixed Chamo-Bombs spawning during anomaly encounters
  • Fixed homing reticle being active for weapons with no ammo
  • Fixed an AI issue that could occur when fighting rivals near enemy mines

Desecrators 0.9.9 - Weapons System Enhancement

Unclassified systems detected. Integrating...
Overhauled weapon systems... Online.
Missile and mine replication systems... Online.
Modular weapon banks... Online.


Your desecrator craft has been modified with the ability to salvage munitions from enemy debris, and re-engineer them into secondary rounds. Internal weapon bays have been resized to compensate.

Brace for desecration.


*Saves from previous versions cannot be carried over. You will need to start a new run*

Weapon Overhaul



  • Weapon banks reworked
    - Players now start with a single primary, secondary and mine slot
    - Extra slots can be purchased via the upgrade station
    - Reduced maximum slots per weapon class 4 -> 3
  • Secondary and mines reworked
    - Empty weapons are no longer removed
    - Added new stat "Ammo Restore Rate" - determines how fast ammo is restored through pickups
    - Ammo pickups restore ammo for all available weapons
  • New ammo pickups added
    Secondary Ammo
    - Adds 1x ammo rate to all secondaries
    Mine Ammo
    - Adds 1x ammo rate to all mines
    Munition Pack
    - Adds 5x ammo rate to all secondary and mines
  • Adjusted weapon swap timings
    - Primary swap time increased 0.15s -> 0.375s
    - Secondary swap time increased 0.15s -> 0.3s
    - Mine swap time increased 0.15s -> 0.3s

Primary changes

  • Arclight
    - Ammo cost increased 5/8/11 -> 6/9/12
  • Phaselight
    - Ammo cost increased 4/7/10 -> 5/8/11
    - Upgrade cost reduced 85000 -> 80000
  • XRay
    - Damage increased 10/14/18 -> 10/15/20
  • Ion Ray
    - Damage increased 11/15/19 -> 11/16/21
    - Charge per shot increased 5%/7.5%/10% -> 6%/9%/12%
  • LMG
    - Damage increased 4.25/4.5/4.75 -> 4.5/4.75/5
    - Ammo cost increased 2/2.75/3.5 -> 2/3/4
  • SLMG
    - Damage increased 4.5/4.75/5 -> 5/5.25/5.5
    - Ammo cost increased 1.5/2/2.5 -> 1.5/2.25/3
  • Pentagun
    - Damage increased 3/3.375/3.75 -> 3/3.5/4
  • Pyro
    - Damage reduced 0.45/0.575/0.7 -> 0.3/0.4/0.5
    - Ammo cost reduced 4/6/8 -> 2/4/6
  • Plasma
    - Damage reduced 0.5/0.65/0.8 -> 0.4/0.5/0.6
    - Ammo cost reduced 2/4/6 -> 1/3/5

Secondary changes

  • Beehive max ammo reduced 4 -> 2
  • Cluster Bomb max ammo reduced 3 -> 1
  • Cruiser max ammo reduced 8 -> 4
  • Hoplite max ammo reduced 16 -> 12
  • Pillager max ammo reduced 3 -> 1
  • Thermo max ammo reduced 4 -> 3

Mine changes

  • Bladder Mine max ammo reduced 6 -> 4
  • Mega Mine max ammo reduced 4 -> 1
  • Prox Mine max ammo reduced 12 -> 6
  • Sentry Mine max ammo reduced 9 -> 4

Gameplay



  • Added new enemies
    - Smartbomb
    - Chamo-Bomb
    - Shade
  • Adjusted enemy spawning per room to be more varied
  • Added new type of triggered enemy spawns
  • Adjusted rival spawn counts
    - Number of rivals is higher and more consistent on Hazard 5
    - Number of rivals reduced for Hazard 1
  • Rivals are now limited to dropping a single weapon on death
  • Phantom walls can now contain multiple enemy types
  • Fighter reward increased 750 -> 1000
  • Loiterhound reward decreased 750 -> 500
  • Pyronite and Ionite weapon usage is now more consistent
  • Increased Pyronite spawn rate
  • Reworked Exopods
    - Pods now have infinite ammo
    - Pods now have individual health pools
    - Pods take damage whenever the owning ship takes hull damage (oldest pod is damaged first)
    - Droprate reduced
  • Reworked power pickups
    - No longer dropped on death
    - No longer dropped when pillaged
    - Power level is maintained when respawning
    - Power level is now shared among players in coop
  • Added new relic type
  • Improved mine launch physics
    - Mine flight path is now more stable
    - Reduced collision radius for easier use near level geometry
  • Increased all damage impact forces
  • Increased impact force of beam weapons
  • All enemy mines now use homing (similar to player mines)
  • EMP and Gravity Well now disables cloaking
  • Players now respawn closer to their "corpse" during meltdown
  • Reduced difficulty on Hazard 1

Effects



  • Reworked beam weapon FX
  • Improved weapon fragment sound
  • Improved breakable explosion FX
  • Improved teleport exit FX
  • Updated crystal relic pickup model
  • Added weapon charge FX for non-player ships
  • Added audio and visual indicator for Grave Silencer
  • Improved ship crash sounds
  • Added new underwater ambient track
  • Added new rival track

Misc



  • Breakables containing relics are now visible on the level map
  • Cartographer pickup is now visible on the level map
  • Primary ammo type is now visible on the upgrade screen

Fixes



  • Fixed an issue that could cause patrolling enemies to use incorrect pathing
  • Fixed large enemies attempting to move through undersized portals
  • Fixed rival ambient music being faded out prematurely in underwater areas
  • Fixed Probe enemies spawning in difficulty 11 missions
  • Fixed incorrect pickup messages for upgraded weapons
  • Fixed meltdown music playing during end screen
  • Fixed a UI bug that could cause the upgrade screen to freeze
  • Fixed a rare AI issue that could occur in coop games with 4 players
  • Fixed a rare bug where a secret breakable would infinitely emit sparks after exploding

0.9.8a changelist


  • Increased Pyro ammo consumption by 33%
  • Increased Plasma ammo consumption by 25%
  • Increased Plasma upgrade cost to 60000
  • Increased Pentagun projectile speed
  • Fixed Revenant weapon description
  • Fixed a save file ammo rendering issue
  • Fixed an Listening Station impossible level generation issue

Desecrators 0.9.8 - Rival Upgrades

Desecrators 0.9.8 features a boon for the rival desecrators. They can now install the very same upgrades you have had access to since Desecrators 0.9.6.


  • Rivals are better at avoiding fragmentation weapons
  • Rivals will now use mines as homing countermeasures
  • Rivals will now avoid Mega-Mines during detonation phase
  • Rivals now use upgrades
  • Reworked weapon upgrades:
    - Upgrades are now permanent (applies to all future weapon pickups of the upgraded weapon type)
    - Weapon upgrades are now displayed with an icon on the level map, similar to other upgrades
  • Reworked SLMG:
    - Now applies EMP effect to any enemies hit (-50% turn rate)
    - Damage increased by 5%
    - Upgrade cost increased 20000 -> 40000
  • New enemies added:
    - Pyronite
    - Ionite
  • Probes no longer spawn in missions with difficulty greater than 10
  • Number of relic pickups per mission is now more consistent
  • Sensor Fuser highlighting now works with enemies targeted by Sentry Mines
  • Upgrade Station marked when new upgrades are available
  • Added trail FX for Acid Gland
  • Added new 3D symbols for pickups on level map
  • Adjusted explosion FX for static objects
  • Improved Cruiser launch FX
  • Improved pickup feedback for Artifact and Cartographer
  • Fixed enemies sometimes behaving erratically after teleporting
  • Fixed lightmap quality slider not working

Desecrators goes to Boomstock 2024

Boomstock 2024


Desecrators is part of the Boomstock 2024 Steam sales event!
Grab your copy of Desecrators at 33% off, and be sure to check out all the other amazing games at https://store.steampowered.com/sale/Boomstock2024


Price increase


Following Boomstock 2024 we will raise the price of Desecrators. We will be using the new price for when we go to version 1.0.

Thank you for all your support during the years.

0.9.7d changelist


  • Fixed a regression related to enemy pickup drops that could cause clients to disconnect

0.9.7c changelist


  • Game is now paused while the level map is open (singleplayer only)
  • Enemy generators will now trigger more often
  • Exopod ammo count is now preserved when dropped as a pickup
  • Cartographer can no longer spawn in the last secret of a level
  • Added gravity gradients to all rooms with arc geometry
  • Teleport rooms can now generate multi-tile entrances
  • Increased underwater FX density
  • Stalker reward increased 500 -> 750
  • Flash-Stalker reward increased 1500 -> 2000
  • Increased Gun Husk health
  • Fixed artifact pickups not being rendered on level map
  • Fixed a memory issue that could cause duplicate power pickups to drop
  • Fixed large group entrances not respecting water gravity

0.9.7b changelist


  • Improved how room entrances are selected and generated
  • Cave areas can now generate large(multi-tile) entrances
  • Added new rival encounter music
  • Reduced Phaselight full charge firing sound volume
  • Increased Ion Beam max charge damage bonus 40% -> 50%
  • Increased Pentagun upgrade cost 30000 -> 40000
  • Increased Ack-Am upgrade cost 40000 -> 50000
  • Increased Plasma upgrade cost 30000 -> 50000
  • Increased Phaselight upgrade cost 50000 -> 85000
  • Fixed a client loading issue that could occur during high latency
  • Fixed a UI shader issue that could cause excessive logging

0.9.7a changelist


  • Reworked Revenant enemy reflection
  • Adjusted indirect level lighting
  • Reworked client level load order to improve loading stability
  • Increased level map rotation rate
  • Fixed mine camera being jittery when switching between targets
  • Fixed a rare music issue that could occur during loading
  • Fixed a rare rendering issue that could occur during loading
  • Fixed large enemies spawning out of bounds in phantom wall rooms

Desecrators 0.9.7 - Luminosity

Desecrators 0.9.7 features major lighting improvements, new weapons and upgrades, better level textures and more.

Level

  • Improved level textures
  • Major lighting improvements:
    - Reworked lamp light sources
    - Improved indirect lighting
    - Improved ambient occlusion

Gameplay

  • New weapon upgrades added:
    - Ion Ray
    - Phaselight
    - Revenant
  • New artifacts added:
    - Acid Gland
    - Ammo Modules
    - Beam Lens
    - Belt Feeder
    - Biocluster
    - Chemi-cans
    - Energy Array
    - Hyperconductor
    - Magma Mixer
  • Artifacts and upgrades adjusted:
    - Diving Engine now also increases underwater turn rate
    - Reduced Mine Magazine cost
    - Increased Micro Thruster homing range bonus
    - Increased Ultra Alloy cost
    - Increased Field amplifier cost
    - Increased Parapod cost
  • Adjusted Cruiser:
    - Increased move speed
    - Increased turn rate
    - Increased shockwave damage
  • Improved weapon exchanging:
    - Now highlights the pickup that will be exchanged
    - Pickup selection now takes player facing into account
  • Increased ship pickup attraction radius
  • Increased explosion radius of enemy proximity mines
  • Phantom walls can now spawn on large surfaces
  • Phantom walls can now contain multiple enemies
  • Players can no longer manually drop pickups
  • Removed difficulty selection pylon from Nightingale
  • Reduced Chamo Banshee health
  • Teleports now repulse nearby mines
  • Teleport destinations are now visible

Effects

  • Added additional damage feedback for shockwave weapons
  • Added unique music for rival encounters
  • Added unique Hive engine sound
  • Improved HUD weapon charge feedback
  • Reworked Multipine trail FX to be less distracting
  • Secret panels now explode completely when destroyed

UI

  • Added crosshair to level map HUD
  • Improved font rendering
  • Relic pickups are now visible on level map
  • Reworded map cycle bindings to be less confusing

Fixes

  • Fixed cave ambience not looping correctly
  • Fixed a lightmapping bug where pillars would be lit incorrectly
  • Fixed weapon upgrade sound from other players being emitted from local player ship
  • Fixed missing mine teleport sound
  • Fixed missing detonation sound for enemy Mega Mines
  • Fixed projectiles fired underwater not being tinted correctly
  • Fixed inconsistent bonus behaviour for Resnic Analyzer in multiplayer
  • Fixed anomaly health bar sometimes not being removed properly for clients
  • Fixed various issues that could cause instability during mission loading for clients
  • Fixed client disconnect just before and during mission load could cause lives to be lost