Smartbombs now always do a delayed detonation when dying
Fixed corrupted Smartbomb texture
Fixed Chamo-Bombs spawning during anomaly encounters
Fixed homing reticle being active for weapons with no ammo
Fixed an AI issue that could occur when fighting rivals near enemy mines
Desecrators 0.9.9 - Weapons System Enhancement
Unclassified systems detected. Integrating... Overhauled weapon systems... Online. Missile and mine replication systems... Online. Modular weapon banks... Online.
Your desecrator craft has been modified with the ability to salvage munitions from enemy debris, and re-engineer them into secondary rounds. Internal weapon bays have been resized to compensate.
Brace for desecration.
*Saves from previous versions cannot be carried over. You will need to start a new run*
Weapon Overhaul
Weapon banks reworked - Players now start with a single primary, secondary and mine slot - Extra slots can be purchased via the upgrade station - Reduced maximum slots per weapon class 4 -> 3
Secondary and mines reworked - Empty weapons are no longer removed - Added new stat "Ammo Restore Rate" - determines how fast ammo is restored through pickups - Ammo pickups restore ammo for all available weapons
New ammo pickups added Secondary Ammo - Adds 1x ammo rate to all secondaries Mine Ammo - Adds 1x ammo rate to all mines Munition Pack - Adds 5x ammo rate to all secondary and mines
Adjusted weapon swap timings - Primary swap time increased 0.15s -> 0.375s - Secondary swap time increased 0.15s -> 0.3s - Mine swap time increased 0.15s -> 0.3s
Added new enemies - Smartbomb - Chamo-Bomb - Shade
Adjusted enemy spawning per room to be more varied
Added new type of triggered enemy spawns
Adjusted rival spawn counts - Number of rivals is higher and more consistent on Hazard 5 - Number of rivals reduced for Hazard 1
Rivals are now limited to dropping a single weapon on death
Phantom walls can now contain multiple enemy types
Fighter reward increased 750 -> 1000
Loiterhound reward decreased 750 -> 500
Pyronite and Ionite weapon usage is now more consistent
Increased Pyronite spawn rate
Reworked Exopods - Pods now have infinite ammo - Pods now have individual health pools - Pods take damage whenever the owning ship takes hull damage (oldest pod is damaged first) - Droprate reduced
Reworked power pickups - No longer dropped on death - No longer dropped when pillaged - Power level is maintained when respawning - Power level is now shared among players in coop
Added new relic type
Improved mine launch physics - Mine flight path is now more stable - Reduced collision radius for easier use near level geometry
Increased all damage impact forces
Increased impact force of beam weapons
All enemy mines now use homing (similar to player mines)
EMP and Gravity Well now disables cloaking
Players now respawn closer to their "corpse" during meltdown
Reduced difficulty on Hazard 1
Effects
Reworked beam weapon FX
Improved weapon fragment sound
Improved breakable explosion FX
Improved teleport exit FX
Updated crystal relic pickup model
Added weapon charge FX for non-player ships
Added audio and visual indicator for Grave Silencer
Improved ship crash sounds
Added new underwater ambient track
Added new rival track
Misc
Breakables containing relics are now visible on the level map
Cartographer pickup is now visible on the level map
Primary ammo type is now visible on the upgrade screen
Fixes
Fixed an issue that could cause patrolling enemies to use incorrect pathing
Fixed large enemies attempting to move through undersized portals
Fixed rival ambient music being faded out prematurely in underwater areas
Fixed Probe enemies spawning in difficulty 11 missions
Fixed incorrect pickup messages for upgraded weapons
Fixed meltdown music playing during end screen
Fixed a UI bug that could cause the upgrade screen to freeze
Fixed a rare AI issue that could occur in coop games with 4 players
Fixed a rare bug where a secret breakable would infinitely emit sparks after exploding
0.9.8a changelist
Increased Pyro ammo consumption by 33%
Increased Plasma ammo consumption by 25%
Increased Plasma upgrade cost to 60000
Increased Pentagun projectile speed
Fixed Revenant weapon description
Fixed a save file ammo rendering issue
Fixed an Listening Station impossible level generation issue
Desecrators 0.9.8 - Rival Upgrades
Desecrators 0.9.8 features a boon for the rival desecrators. They can now install the very same upgrades you have had access to since Desecrators 0.9.6.
Rivals are better at avoiding fragmentation weapons
Rivals will now use mines as homing countermeasures
Rivals will now avoid Mega-Mines during detonation phase
Rivals now use upgrades
Reworked weapon upgrades: - Upgrades are now permanent (applies to all future weapon pickups of the upgraded weapon type) - Weapon upgrades are now displayed with an icon on the level map, similar to other upgrades
Reworked SLMG: - Now applies EMP effect to any enemies hit (-50% turn rate) - Damage increased by 5% - Upgrade cost increased 20000 -> 40000
New enemies added: - Pyronite - Ionite
Probes no longer spawn in missions with difficulty greater than 10
Number of relic pickups per mission is now more consistent
Sensor Fuser highlighting now works with enemies targeted by Sentry Mines
Upgrade Station marked when new upgrades are available
Added trail FX for Acid Gland
Added new 3D symbols for pickups on level map
Adjusted explosion FX for static objects
Improved Cruiser launch FX
Improved pickup feedback for Artifact and Cartographer
Fixed enemies sometimes behaving erratically after teleporting
Fixed lightmap quality slider not working
Desecrators goes to Boomstock 2024
Boomstock 2024
Desecrators is part of the Boomstock 2024 Steam sales event! Grab your copy of Desecrators at 33% off, and be sure to check out all the other amazing games at https://store.steampowered.com/sale/Boomstock2024
Price increase
Following Boomstock 2024 we will raise the price of Desecrators. We will be using the new price for when we go to version 1.0.
Thank you for all your support during the years.
0.9.7d changelist
Fixed a regression related to enemy pickup drops that could cause clients to disconnect
0.9.7c changelist
Game is now paused while the level map is open (singleplayer only)
Enemy generators will now trigger more often
Exopod ammo count is now preserved when dropped as a pickup
Cartographer can no longer spawn in the last secret of a level
Added gravity gradients to all rooms with arc geometry
Teleport rooms can now generate multi-tile entrances
Increased underwater FX density
Stalker reward increased 500 -> 750
Flash-Stalker reward increased 1500 -> 2000
Increased Gun Husk health
Fixed artifact pickups not being rendered on level map
Fixed a memory issue that could cause duplicate power pickups to drop
Fixed large group entrances not respecting water gravity
0.9.7b changelist
Improved how room entrances are selected and generated
Cave areas can now generate large(multi-tile) entrances
Added new rival encounter music
Reduced Phaselight full charge firing sound volume
Increased Ion Beam max charge damage bonus 40% -> 50%
Increased Pentagun upgrade cost 30000 -> 40000
Increased Ack-Am upgrade cost 40000 -> 50000
Increased Plasma upgrade cost 30000 -> 50000
Increased Phaselight upgrade cost 50000 -> 85000
Fixed a client loading issue that could occur during high latency
Fixed a UI shader issue that could cause excessive logging
0.9.7a changelist
Reworked Revenant enemy reflection
Adjusted indirect level lighting
Reworked client level load order to improve loading stability
Increased level map rotation rate
Fixed mine camera being jittery when switching between targets
Fixed a rare music issue that could occur during loading
Fixed a rare rendering issue that could occur during loading
Fixed large enemies spawning out of bounds in phantom wall rooms
Desecrators 0.9.7 - Luminosity
Desecrators 0.9.7 features major lighting improvements, new weapons and upgrades, better level textures and more.