Weapon exchange can now be performed while ship is moving
The number of artifacts and relics in a level is now displayed on the map screen
Artifact pickups are now visible on the map
Added new meltdown music to final level
Adjusted pickup attraction physics
Adjusted shockwave flares
Adjusted underwater explosion flares
Added particle trails to ship debris
Improved various text announcements
Fixed water surface physics going wild when affected by objects inside a culled room
Fixed rooms that contain a mine with an active camera being able to be culled from simulation
Fixed rare issue in Hydro Reactor where your ship could get stuck
Fixed incorrect UI scaling for hint messages
Fixed secret objects being rendered with incorrect colors on level map
0.9.6b changelist
HUD homing target reticle now takes weapon firing offset into account
Improved Mega Mine detonation sound
Improved ship pickup attraction physics
Reduced mine arming delay
Reduced random size variation for missions
Adjusted non-secret door lighting to make them more visible
Fixed incorrect weapon upgrade pickup messages
Fixed player ship spinning too fast when dying underwater
Fixed a navmesh generation bug that could cause invalid navigation trail paths
Fixed database showing all enemies as having zero max hull
Fixed levels with teleports inside the dropship failing during generation
Fixed players with Ultra Alloy not spawning with bonus hull after dying
Fixed rare client bug where weapons could disappear when pillaged
Fixed projectiles bouncing off water forcefields creating underwater FX
Fixed audio pop caused by player ship boost end sound
Fixed audio pop while map screen is open
0.9.6a changelist
Upgraded weapons can no longer appear in levels as pickups
Fixed power pickup glow FX being incorrectly scaled
Fixed unfinished Warplight primary appearing in levels
Fixed inconsistent chat history ordering
Fixed potential softlock if you died during dropship launch
Desecrators 0.9.6 - Upgrades
Desecrators 0.9.6 features a new upgrade system. Access the upgrade station in the Nightingale, your mothership. The upgrade station can use artifacts you acquire during your raids to manufacture powerful upgrades for your ship. Upgrades to primary weapons are also available.
Spend your credits wisely...
*Note: Saves from previous versions cannot be carried over. You will need to start a new run*
Upgrade System
Upgrade station is now available in the mothership
Level map shows your installed artifacts
Added 12 artifacts
Added 4 additional weapon upgrades
Levels now contain a new Artifact pickup. Collecting an Artifact will unlock a new upgrade
Score bonus artifacts are now called Relics
Gameplay
Reworked enemy scaling: - Overall enemy count reduced - Enemy health is now affected by level difficulty - Enemy health is now affected by number of players in co-op
Weapons dropped by players can no longer be converted to ammo by other players
Increased Borehead health and speed
Enemies performing a death spin can now fire secondaries and mines
Removed size attribute from missions on the starmap
Graphics
Added FOV shift effect for spawning and teleporting
Exopod cursor now changes color based on remaining ammo
Improved title screen: - Added new background graphics - Reworked save slots graphics - Exopods are now shown on save slots
Improved menu scaling for various aspect ratios such as 16:9, 4:3 and 32:9
Improved underwater explosions for breakables/destrucables
Improved player water submersion FX
Improved damage feedback for hitting destructable level objects
Teleporters leading to anomalies are now marked as 'Anomaly teleporters' on the level map
Performance
Improved performance of pickup and chat messages
Improved performance for attracting and collecting pickups
Optimized spawning for various FX
Optimized AI for rivals and other smart enemies
Fixed stutter when collecting power pickups
Fixed stutter from underwater explosions
Extended FX preloading to reduce stutter in large levels
Misc
Added new level music: - Drifting Orbital - Listening Station - Moonport
Added settings for adjusting pickup attraction radius
Added mine homing lock-on sound
Player ping is now shown on level map
Updated to Unity 2022.3.26f1
Fixes
Fixed hidden portals being clickable on level map
Fixed inconsistent fadeout of chat messages
Fixed missing client ship respawn sound
Fixed rare co-op spawn sound error
Fixed rare client disconnect on weapon exchange
Fixed rare impossible level caused by large portals being too small
Desecrators is in the Endless Playability Fest!
Desecrators is participating in the Endless Replayability Fest! Use this opportunity to grab Desecrators at 40% off, and prepare for a major update landing later this week.
*Note: Current saves cannot be used in the next version. You will need to start afresh, but hey, why would you want to continue your artifactless and upgradeless run*
0.9.5b changelist
Adjusted title screen: - Improved start game menu - Lowered music volume
Fixed clients disconnecting and reconnecting in the same level resetting power to 1
Fixed clients being able to lose a life if they disconnected during the ship death animation
Fixed keyboard/gamepad movement focus being lost when clicking on Join Game->Refresh
Fixed hidden indestructible walls being clickable on level map
0.9.5a changelist
Fixed potential softlock when restoring default audio settings via the title screen menu
Fixed save slots displaying incorrect ammo amount
Desecrators 0.9.5 - Polystate
Desecrators 0.9.5 features co-op changes, a new title screen and multiple save slots.
The save system has been reworked: The loadouts of the host and clients are now tied to each run. Ship loadouts from one save can no longer be carried over to another save. You can consider each save slot to be its own self-contained world.
Save migration When launching Desecrators after the update it will attempt to migrate your existing game save into save slot 1.
For singleplayer you should be able to continue your game seamlessly.
For multiplayer, please be aware that client loadouts are not migrated. Instead, the first time a player joins a specific game they will start with the default loadout and their progress will only be persisted on the server.
You can play the previous version by navigating to Desecrators > Properties > Betas > Beta Participation and selecting v0.9.4c
Changelog
Added title screen
Added save slots
Added new room types to Abandoned Tomb
Added new music to Listening Station
Improved level transition lighting
Player ping is now shown while level map is open
Adjusted rival spawn count for co-op
Increase weapon exchange move tolerance (replacing weapons while moving is less finicky)
Host now fully handles client loadouts in co-op (no ship crossover)
Improved in-game chat
Clients can now join a paused game (will cause the server to unpause)
Clients disconnecting and reconnecting will no longer consume a life
Improved mine launch physics
Fixed a desync issue with weapon exchanging that would cause all clients to be disconnected
Fixed incorrect door textures used in Listening Station
Fixed map binding being active while writing a chat message
Fixed navigation path leaving behind active lights
Fixed a rare issue where navigation path would render incorrectly
Fixed texture stretch issues on some destructable objects
Fixed trap mines being spawned with an incorrect launch velocity
0.9.4c changelist
Map cycle order for unexplored portals and points of interest is now ordered according to player proximity
Map now considers rooms with death markers as points of interest
The latest player death will now automatically create a navigation trail if no other trail is active
Fixed Phantasm primary not being sorted correctly in weapon bank
Fixed an AI regression that caused some enemies to not dodge attacks