Desecrators cover
Desecrators screenshot
Genre: Shooter, Indie

Desecrators

0.9.6d changelist


  • Adjusted font rendering
  • Fixed an issue with projectile rendering
  • Fixed a turret AI issue that could impact performance
  • Fixed remote camera view being misaligned
  • Fixed Sensor Fuser not rendering turret geometry

0.9.6c changelist


  • New artifacts added:
    - Missile Carrousel
    - Mine Magazine
    - Projection Core
    - Sensor Fuser
  • Mines can now pass through teleports
  • Increased mine underwater launch velocity
  • Increased Autopulser damage
  • Increased weapon exchange radius
  • Weapon exchange can now be performed while ship is moving
  • The number of artifacts and relics in a level is now displayed on the map screen
  • Artifact pickups are now visible on the map
  • Added new meltdown music to final level
  • Adjusted pickup attraction physics
  • Adjusted shockwave flares
  • Adjusted underwater explosion flares
  • Added particle trails to ship debris
  • Improved various text announcements
  • Fixed water surface physics going wild when affected by objects inside a culled room
  • Fixed rooms that contain a mine with an active camera being able to be culled from simulation
  • Fixed rare issue in Hydro Reactor where your ship could get stuck
  • Fixed incorrect UI scaling for hint messages
  • Fixed secret objects being rendered with incorrect colors on level map

0.9.6b changelist


  • HUD homing target reticle now takes weapon firing offset into account
  • Improved Mega Mine detonation sound
  • Improved ship pickup attraction physics
  • Reduced mine arming delay
  • Reduced random size variation for missions
  • Adjusted non-secret door lighting to make them more visible
  • Fixed incorrect weapon upgrade pickup messages
  • Fixed player ship spinning too fast when dying underwater
  • Fixed a navmesh generation bug that could cause invalid navigation trail paths
  • Fixed database showing all enemies as having zero max hull
  • Fixed levels with teleports inside the dropship failing during generation
  • Fixed players with Ultra Alloy not spawning with bonus hull after dying
  • Fixed rare client bug where weapons could disappear when pillaged
  • Fixed projectiles bouncing off water forcefields creating underwater FX
  • Fixed audio pop caused by player ship boost end sound
  • Fixed audio pop while map screen is open

0.9.6a changelist


  • Upgraded weapons can no longer appear in levels as pickups
  • Fixed power pickup glow FX being incorrectly scaled
  • Fixed unfinished Warplight primary appearing in levels
  • Fixed inconsistent chat history ordering
  • Fixed potential softlock if you died during dropship launch

Desecrators 0.9.6 - Upgrades

Desecrators 0.9.6 features a new upgrade system. Access the upgrade station in the Nightingale, your mothership. The upgrade station can use artifacts you acquire during your raids to manufacture powerful upgrades for your ship. Upgrades to primary weapons are also available.

Spend your credits wisely...


*Note: Saves from previous versions cannot be carried over. You will need to start a new run*

Upgrade System

  • Upgrade station is now available in the mothership
  • Level map shows your installed artifacts
  • Added 12 artifacts
  • Added 4 additional weapon upgrades
  • Levels now contain a new Artifact pickup. Collecting an Artifact will unlock a new upgrade
  • Score bonus artifacts are now called Relics

Gameplay

  • Reworked enemy scaling:
    - Overall enemy count reduced
    - Enemy health is now affected by level difficulty
    - Enemy health is now affected by number of players in co-op
  • Weapons dropped by players can no longer be converted to ammo by other players
  • Increased Borehead health and speed
  • Enemies performing a death spin can now fire secondaries and mines
  • Removed size attribute from missions on the starmap

Graphics

  • Added FOV shift effect for spawning and teleporting
  • Exopod cursor now changes color based on remaining ammo
  • Mine camera now faces target when homing
  • Improved menus:
    - Added opening animations
    - Added additional graphics
    - Updated selection marker
    - Added new sound effects
  • Improved title screen:
    - Added new background graphics
    - Reworked save slots graphics
    - Exopods are now shown on save slots
  • Improved menu scaling for various aspect ratios such as 16:9, 4:3 and 32:9
  • Improved underwater explosions for breakables/destrucables
  • Improved player water submersion FX
  • Improved damage feedback for hitting destructable level objects
  • Teleporters leading to anomalies are now marked as 'Anomaly teleporters' on the level map

Performance

  • Improved performance of pickup and chat messages
  • Improved performance for attracting and collecting pickups
  • Optimized spawning for various FX
  • Optimized AI for rivals and other smart enemies
  • Fixed stutter when collecting power pickups
  • Fixed stutter from underwater explosions
  • Extended FX preloading to reduce stutter in large levels

Misc

  • Added new level music:
    - Drifting Orbital
    - Listening Station
    - Moonport
  • Added settings for adjusting pickup attraction radius
  • Added mine homing lock-on sound
  • Player ping is now shown on level map
  • Updated to Unity 2022.3.26f1

Fixes

  • Fixed hidden portals being clickable on level map
  • Fixed inconsistent fadeout of chat messages
  • Fixed missing client ship respawn sound
  • Fixed rare co-op spawn sound error
  • Fixed rare client disconnect on weapon exchange
  • Fixed rare impossible level caused by large portals being too small

Desecrators is in the Endless Playability Fest!



Desecrators is participating in the Endless Replayability Fest! Use this opportunity to grab Desecrators at 40% off, and prepare for a major update landing later this week.

*Note: Current saves cannot be used in the next version. You will need to start afresh, but hey, why would you want to continue your artifactless and upgradeless run*

0.9.5b changelist


  • Adjusted title screen:
    - Improved start game menu
    - Lowered music volume
  • Fixed clients disconnecting and reconnecting in the same level resetting power to 1
  • Fixed clients being able to lose a life if they disconnected during the ship death animation
  • Fixed keyboard/gamepad movement focus being lost when clicking on Join Game->Refresh
  • Fixed hidden indestructible walls being clickable on level map

0.9.5a changelist


  • Fixed potential softlock when restoring default audio settings via the title screen menu
  • Fixed save slots displaying incorrect ammo amount

Desecrators 0.9.5 - Polystate

Desecrators 0.9.5 features co-op changes, a new title screen and multiple save slots.



The save system has been reworked: The loadouts of the host and clients are now tied to each run. Ship loadouts from one save can no longer be carried over to another save. You can consider each save slot to be its own self-contained world.

Save migration
When launching Desecrators after the update it will attempt to migrate your existing game save into save slot 1.

  • For singleplayer you should be able to continue your game seamlessly.
  • For multiplayer, please be aware that client loadouts are not migrated. Instead, the first time a player joins a specific game they will start with the default loadout and their progress will only be persisted on the server.


You can play the previous version by navigating to Desecrators > Properties > Betas > Beta Participation and selecting v0.9.4c

Changelog

  • Added title screen
  • Added save slots
  • Added new room types to Abandoned Tomb
  • Added new music to Listening Station
  • Improved level transition lighting
  • Player ping is now shown while level map is open
  • Adjusted rival spawn count for co-op
  • Increase weapon exchange move tolerance (replacing weapons while moving is less finicky)
  • Host now fully handles client loadouts in co-op (no ship crossover)
  • Improved in-game chat
  • Clients can now join a paused game (will cause the server to unpause)
  • Clients disconnecting and reconnecting will no longer consume a life
  • Improved mine launch physics
  • Fixed a desync issue with weapon exchanging that would cause all clients to be disconnected
  • Fixed incorrect door textures used in Listening Station
  • Fixed map binding being active while writing a chat message
  • Fixed navigation path leaving behind active lights
  • Fixed a rare issue where navigation path would render incorrectly
  • Fixed texture stretch issues on some destructable objects
  • Fixed trap mines being spawned with an incorrect launch velocity




0.9.4c changelist


  • Map cycle order for unexplored portals and points of interest is now ordered according to player proximity
  • Map now considers rooms with death markers as points of interest
  • The latest player death will now automatically create a navigation trail if no other trail is active
  • Fixed Phantasm primary not being sorted correctly in weapon bank
  • Fixed an AI regression that caused some enemies to not dodge attacks
  • Fixed a geometry issue in Ancient Warship