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Destiny 2 screenshot
PC PS4 XONE PS5 Series X Stadia Steam Epic
Genre: Shooter, Role-playing (RPG), Adventure

Destiny 2

Destiny 2 Hotfix 4.0.0.6

Gameplay and Investment

Xûr

  • Fixed an issue that was causing Xûr to offer Exotic armor with low stat rolls and identical stat allocation.
    • This fix has caused an issue we are now investigating where the advertised stats on Xûr’s inventory screen may be slightly different than the item you receive.
    • It's been a very eventful time for Xûr, but he's ready to get back to work. He thanks you for your patience.

Trials of Osiris

  • Fixed an issue where players were not receiving the expected additional rewards while being in the Flawless pool.


Platforms and Systems

PC

  • Fixed an issue where some users could experience black screens on Windows 7 and 8.1.
    • Note: Some players may continue to experience this issue depending on PC specs. If you experience this issue, please report any findings to our Bungie Help forum here.

Destiny 2 Hotfix 4.0.0.5

Activities

The Wellspring: Attack

  • Fixed an issue where players were able to avoid being pulled into the boss arena during encounter when pressed up against Hive shield barriers.
  • Fixed an issue where players that joined the activity late would prevent activity barriers from spawning, blocking further Wellspring progression.
  • Fixed an issue where Wizards and carried objects could be pushed to sink through the middle pillar, soft-locking the instance.

PsiOps Battlegrounds

  • Fixed an issue in the Cosmodrome that blocked players from picking up Captured Light, blocking further progression.

Trials of Osiris

  • Fixed an issue where Trials of Osiris Mementos were not dropping when players claimed their first Flawless chest of the week.

Gameplay and Investment

Weapons

  • Fixed an issue where combatants would remain stun-locked indefinitely when hit with a Glaive melee.
  • Balance tweaks were made to the Firmly Planted perk on Fusion Rifles.
    • Effectiveness reduced by 50%.
  • Glaives will now reach full charge after landing four successful projectile hits.

Armor

  • Suppressing Glaive now consumes (and requires) 10% weapon energy when applying suppression with the Glaive melee.

Aspects:

  • Child of the Old Gods is now more likely to reach its intended target, no longer bouncing off its directed path.

General

  • Fixed an issue that prevented stat trackers from counting weekly, Seasonal, and lifetime Vow of the Disciple raid carries.

Destiny 2 Hotfix 4.0.0.4

Activities


Throne World
  • Fixed a networking issue that could cause the destructible Pyramid Crux object used in many activities to desync state between client and host causing several issues and confusing players.
  • Fixed an issue where a third Altar could unintentionally be active on the map for a short period.

Gambit
  • Fixed an issue causing perks in Gambit PvP to use PvE values.
      • More specifically, Eriana’s Vow will no longer one-shot opponents unless they’ve already taken damage from other sources.

Vow of the Disciple
  • Fixed an issue where an unintentional symbol could appear where one of Rhulk's attacks met environment geometry.
  • Fixed an issue where players could earn a lore entry while only standing in front of one of two symbols.
  • Fixed an issue where players could shoot any symbol to pass the "kill" symbol check for the lore entry.
  • Fixed an issue where players could disrupt The Caretaker mid-wipe performance.
  • Fixed an issue where players could complete The Caretaker encounter and the activity would not progress.
  • Fixed an issue where the Rhulk encounter would be soft locked if players spread Leeching Force as their final deposit occurs.
  • Fixed an issue where players could leave raid banners up by planting them as the encounter begins.
  • Fixed an issue where players could earn multiple lore entries by reloading checkpoints.

The Witch Queen Campaign
  • Fixed an issue where players could circumvent death in Legendary Campaign missions by leaving the fireteam and rejoining.
      • Players that Join in Progress now require a revive.
  • Fixed an issue preventing replayable nodes in The Witch Queen campaign from appearing on the Throne World map for a small portion of players.
  • Fixed the displayed possible rewards for Legend difficulty for The Ghosts to include Ascendant Alloy.

PsiOps Battlegrounds
  • Fixed an issue where Champions were inconsistently spawning in PsiOps Battlegrounds.


UI/UX

General
  • Fixed an issue where some items were being highlighted as new incorrectly, which had negative impacts to performance.
  • Fixed an issue where general game performance could stutter or drop in framerate while character inventory UI was loading.


Investment

Economy
  • Fixed an issue that was causing Gambit weapon and armor focusing to cost more than expected.
      • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each.
  • Rahool's destination materials now are sold for stacks of five for one Legendary Shard, matching Spider's previous exchange rates.
  • Fixed an issue that was still allowing Weapon Telemetries to drop.
      • Players can safely delete all Weapon Telemetries from their inventories as they no longer have any use and will not be used in the future.
  • Fixed an issue where a Vanguard bounty, The Harder They Fall, could only be progressed in strikes.
  • Fixed an issue where the Omega catalyst boost was rewarding 3x progress instead of 4x.
  • Fixed an issue where the Legendary Campaign emblem, A Higher Truth, could not be equipped on platforms where the player doesn't own The Witch Queen.
  • Players who found themselves unable to unlock or acquire a Light subclass should now be able to do so.
  • Players should find the associated pursuits in their inventory when first entering orbit with space remaining for the associated pursuit.
  • Fixed an issue where the Ritual of the Season Triumph could be progressed with PvE kills outside of Vanguard playlists.
  • Fixed an issue where Seasonal quest steps could be blocked if players had reached the Psionic Intel inventory limit.
  • Fixed an issue where Nightfalls were giving inconsistent reputation bonuses when reaching a platinum score.
      • Some strikes will now reward additional reputation, while others will reward less.

Weapon Crafting
  • Increased Element crafting currency caps.
  • Fixed an issue where the Sleight of Hand trait perk had incorrect crafting requirements.

Seals
  • Fixed an issue where the Moments of Triumph 2021 title could not be equipped.


Gameplay


Weapons
  • Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames.
      • Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch.
      • The actual weapon item will have the correct stat.
  • Fixed an issue where The Logic ornament for The Lament appeared backwards.
  • Fixed an issue where The Lament and Worldline Zero were not networking their attacks correctly.
  • Fixed an issue where a faint box would be visible around the hip-fire reticle when using Osteo Striga or Forerunner.
  • All Glaives now reach full charge after four successful projectile hits instead of six.

Armor
  • Fixed an issue where the previous reduction of melee recharge rate for Graviton Forfeit was erroneously applying in PvE activities.
  • Fixed an issue where the Exotic Titan Helmet, Loreley Splendor, would consume class ability energy upon death without spawning a Sunspot(as in the case of taking enough damage to fully deplete your health while you still have any shields).
  • Players must first acquire Vow of the Disciple raid mods before they can be applied to armor from that raid.
  • Fixed an issue where some armor was not appearing on the Appearance Customization screen, even after it had been unlocked with Synthweave.
  • Fixed an issue where some Rare armor sets could be infused.
  • Fixed an issue where focusing an Umbral Engram could sometimes give the wrong armor to Warlocks.

Abilities
  • Boss combatants no longer take additional melee damage while frozen by Stasis.
  • Sentinel Titan's Bastion barricade now takes 20% increased damage from player sources.
      • This damage bonus stacks with other sources of anti-emplacement damage like the Hakke Breach Armaments origin trait or Anti-Barrier Rounds.
  • Targets with Void invisibility active now ping the radar for 0.6 seconds every 3 seconds until invisibility ends. Normal radar visibility rules still apply (i.e., double jumping or sprinting pings the radar).
      • Note: Now that we’ve seen feedback and data from the first weekend of Trials in Season 16, we wanted to take a few steps to address a few outliers in the Void 3.0 subclass kits.
      • These changes are targeted specifically at PvP and don’t affect the PvE sandbox.
      • We believe that some frustration stems from prevalence and will taper off over time as additional subclasses are brought into the 3.0 system, but wanted to address what we can before the next Trials weekend.
      • As always, we’ll be on the lookout for feedback and will adjust where needed.
  • Fixed an issue where Child of the Old Gods could damage some targets through immunity shields.
      • While the Child will not be put on time out, it now knows better and has issued heartfelt apologies to all targets that it has damaged through immunity.
      • We are thankful to have such a good Child, and are proud of them.


Platforms

PC
  • Fixed an issue where some overlays could cause game crashes.
      • Includes MSI Afterburner and Razor Cortex.

Destiny 2 Hotfix 4.0.0.3

Activities

The Wellspring: Attack:
  • Fixed an issue that allowed players to remain safely outside of the boss fight arena during the fight instead of being pulled into the room.
The Wellspring:
  • Fixed an issue where players were not receiving Wellspring rewards if they haven’t picked up any armor from Fynch in the Throne World.
  • Bad Luck Protection added for weapon drops and Deepsight mods in Wellspring.
      • Does not apply to regular everyday life, sorry.
  • Fixed an issue with Wellspring completion rewards that will make it less likely for players to obtain a powerful or pinnacle drop in the same slot multiple times in a row.
Gambit:
  • Fixed an issue where level advantages were enabled in PvP Gambit.
  • Gambit repeatable bounty tweaks include:
      • Weapon kills reduced from 25 to 15.
      • Grenade and melee kills reduced from 15 to 5.
      • Super kills reduced from 15 to 10.
  • Reduced the amount an invader kill heals the Primeval from 27% to 20%.
Altars of Reflection:
  • Fixed an issue with Altars of Reflection not showing up properly for all characters.
Throne World:
  • Fixed an issue where players would sometimes get stuck at the entrance of the palace in Florescent Canal when backtracking from the bridge.
  • AI spawn points have been adjusted after spawn points were skewed, resulting in enemies spawning in the same spot more rapidly than intended.
  • Fixed an issue with Ikora's Hive Ritual introduction dialogue that played a glitched audio file.
  • Fixed an issue where Deepsight chests would not appear when intended.
  • Fixed an issue where targets would not spawn for players to destroy in the Canal Deepsight puzzle.
  • Players will now be able to respawn properly after being respawned from a "Turn Back" message at the first Savathûn fight during the Ritual mission.
      • Rally flag and spawn points have been adjusted, now located at the top of the stairs.
PsiOps Battlegrounds:
  • PsiOps Battleground EDZ intel and reward chests will now stay spawned at their intended rate, no longer disintegrating at the 10-second mark.
  • The second Lucent portal Wizard will now spawn with all proper shields, fixing an issue where players could soft-lock the activity by taking down the Wizard when it spawns unprotected.
Vox Obscura:
  • Fixed an issue where reward progress wasn't tracking for the Exotic Sparrow in the Vox Obscura mission.
  • Updated the Triumph description for Old Foes Rise Again to indicate that four weekly messages need to be acquired, one message per week following player confusion over how to complete.

UI/UX

  • Fixed an issue with player waypoints where gild-able titles earned in previous Seasons, causing them to appear as a number or not at all.
  • Fixed an issue where various Season 16 and 30th Anniversary items were appearing with incorrect watermarks.
  • Fixed an issue where the in-game carousel and Seasonal tab Icon for the Hunter Seasonal ornament would display the incorrect cloak.
      • Players would still receive the intended cloak when purchased.
  • Fixed an issue where finisher and emote previews were being delayed.
  • Fixed an issue where the player is unable to interact with sockets for two to four seconds while the screen fully loads.
  • The addition of new blue banners in-game to help new players learn the game can now be removed from popping up for those that are already familiar with Destiny 2.

Gameplay and Investment

Glaive Mods:
  • Armor mods for Glaives now drop from world engrams and can now be sold by Ada-1.
  • Fixed an issue where Glaive armor mods would not appear in Collections.
Armor:
  • Fixed an issue where Aeon Safe Titan Exotic arms were not showing its familiar gold stripe.
Weapons:
  • Tracking rockets have been adjusted after being found too dominant against other Guardians when invading in Gambit.
      • This includes Grand Overture’s missiles.
      • Tracking against AI enemies remains unchanged.
  • Fixed an issue where the Ikelos SMG received an unintentional 40% damage buff.
  • Fixed an issue where the Imperial Needle bow was getting an unintended 40% damage buff and could detonate enemies debuffed by Ticuu's Divination.
  • Wardcliff Coil Rocket Launcher's damage has been restored to its original parameters following an unintentional buff to its damage.
  • Fixed an issue regarding Grand Overture’s ability to generate more-than-intended ammo when switching Heavy weapons.
      • Players would gain more ammo than intended when volley was readied and would overflow its magazine when combined with Actium War Rig (for Titans).
  • Increased Grand Overture’s reserve ammunition from 20 to 40, resulting in a max ammo of 60.
  • Fixed an issue where the Iron Banner weapon special effects would shut off if the Iron Banner origin trait was active.
  • Fixed an issue where the Enhanced Golden Tricorn perk would not activate on ranged melee kills.
Weapon Crafting:
  • Fixed an issue where the "Reshaping Enigma" quest objective could be bypassed.
  • Fixed an issue where the Enigma Glaive reshaping costs could be overridden.
  • Reduced end-of-campaign weapon crafting progression for campaign missions on Normal difficulty.
  • Overflow has been removed from Enhanced Pulse Monitor following unintentionally overflowing the weapon's magazine with seemingly no limit.
  • Enhanced One-Two Punch now only requires 10-12 pellets to hit a target to proc the melee buff.
      • Base trait and the Enhanced trait duration have been changed to 1.22s.
  • Fixed an issue where reforges for the Osteao Striga's catalyst would ask for the full catalyst cost.
  • Enhanced Ambitious Assassin changed to add a Reload stat.
  • Fixed an issue where Tier-3 Deepsight chests would only appear once per account.
  • Fixed an issue where the Refined Qualichor quest wouldn't reappear for Fynch at weekly reset.
Abilities:
  • Fixed an issue where the standardized Void Weaken debuff was overriding Divinity’s custom weakening debuff.
  • Fixed an issue where Ward of Dawn was granting an unintentional melee damage boost that stacked with Offensive Bulwark.
  • Reduced melee recharge while invisible and wearing Graviton Forfeit when in PvP activities, including Crucible and Gambit.
  • Fixed an issue where hitting Deadfall’s trap with a throwable grenade or smoke bomb would cause it to disappear.
Seasonal Challenges:
  • Fixed an issue where the Apex Armorer Seasonal Challenge that requires players to Masterwork any piece of armor would complete when a player changed the element of one of their already-Masterworked armor pieces.

Platforms and Systems

HDR:
  • Fixed an issue affecting Xbox One X HDR that caused black levels to turn white.

General

  • Fixed an issue where certain quests were replaced with a placeholder icon.
  • Fixed an issue where Google Stadia users who own The Witch Queen were shown the Digital Deluxe Edition upgrade option.
  • Stadia Store does not offer automatic product discounts for expansions like other consoles, players should now see the correct messaging for the Deluxe Edition.
  • Fixed an issue where players would purchase a weapon from Beyond Light from the Exotic Archive and see a pop-up message for the Deluxe Edition of the previous expansion, which is no longer available.
  • Fixed an issue causing Gambit weapon and armor focusing to cost more than expected.
  • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each.
  • Fixed an issue where the weekly limit for Ascendant Alloy purchases was not resetting at Master Rahool.
  • Added a one-time purchase of two Ascendant Alloys for the cost of one.
  • Rahool’s destination materials are now sold for stacks of 5 and 1 Legendary Shard, matching Spider’s previous exchange rates.
  • Fixed an issue that allowed Weapon Telemetries to still drop.
  • Go ahead and delete those from your inventory, no need to hoard what you can’t use any more.
  • Fixed a localization issue where text overlapped in the Seasonal Rank Tool for some languages.
  • Fixed an issue where the Exotic quest name for the Grand Overture catalyst quest would show up blank after the first step was completed.
  • Various crash and stability fixes implemented across all platforms.

Destiny 2 Hotfix 4.0.0.2

Activities

  • Dares of Eternity
    • Fixed an issue where the activity progress could fail when starting the Lightning Round.
    • Fixed an issue where scoring UI would not appear in regular Dares of Eternity.
  • Lost Sectors
    • Fixed an issue where Legend and Master Lost Sector activities were missing from Bungie.net Game History APIs.

Europa "Sabotaging Salvation"

  • Fixed an issue that was blocking players from completing this mission.

Throne World

  • Temporarily disabled Deepsight tier 3 chest that were being opened far more quickly than intended for Throne World vendor reputation gains.
  • Fixed various holes in the world that were allowing players to get out of the environment.
  • The Wellspring: Attack
    • Fixed several issues that caused the back-middle Wizard during the boss fight to sometimes get trapped inside the pedestal below, blocking activity progression.
  • Public Events
    • Fixed Arc shield on Heroic Ether Harvest boss to properly react to Arc damage.

Strikes

  • The Lightblade
      • The Hive boat now starts up properly even if players try to skip past it to the first hallway section below.

Of Queens and Worms

  • Fixed an issue where joining late into the quest would not grant progress, blocking the player from acquiring the Parasite Exotic Grenade Launcher.

Campaign

  • Fixed issue where the Resonant Rune was using a placeholder icon.

Gameplay and Investment

Abilities

  • Fixed an issue where Titans could generate large amounts of Orbs of Power by rapidly entering and exiting Sparrows while triggering Ward of Dawn bubble.
  • Fixed the Cataclysm icon size to fit properly in the player HUD.

Weapon Crafting

  • Fixed an issue where the crafted weapon Triumph counts were not being displayed properly for certain weapon types.
  • Fixed an issue where Mementos could drop from activities before players had unlocked Weapon Crafting.
  • Fixed an issue where the Gambit Memento was not dropping for players who have not purchased The Witch Queen.
  • Updated a crafting material name to now read correctly as Drowned Alloy instead of Drowned Element.
  • Fixed Enigma crafting perks to use the correct currencies.

Weapons

  • Grave Robber has been re-enabled for Glaives, after being temporarily disabled due to an ammo generation bug.
  • Hunter dodge can now cancel out of Glaive melee animations.
  • Fixed a bug where Funnelweb was displaying incorrect magazine values when comparing perks in the inspection screen.
  • Fixed an issue where some foundry weapons only have their source origin trait.
  • Fixed The Ragnhild-D shotgun to display the correct zoom.
  • Fixed an issue where the Häkke Palmyra-B Rocket Launcher has missing/incorrect stats.
  • Fixed an issue where the Fortissimo-11 had a higher magazine capacity than intended.
  • Fixed an issue with the Alacrity perk to prevent it from persisting when the weapon is unequipped.
  • Fixed issue where Grand the Overture catalyst quest description was swapped with the vendor text.
  • Fixed an issue where the Fortissimo-11 Shotgun had an incorrect magazine stat (this would only have been visible with magazine-increasing perks or mods).
  • Adjusted weights on Legendary weapons available on Banshee-44 so that the new world pool weapons have an increased chance of dropping.
  • Fixed an issue where Glaive melee kills did not count towards Glaive kills in a player’s match history.
  • Fixed an issue where the Outlaw perk appeared twice in the first column for the Crisis Inverted Hand Cannon (second instance has been replaced with Under Pressure).

Armor

  • Sealed Ahamkara Grasps no longer reload Glaive magazines on dealing projectile damage.
  • High-stat armor rolls have been added as rewards for Player Elected Difficulty campaign missions.
  • Fixed description of Voltaic Mirror Exotic perk.
  • Loreley Splendor Helm will now create a Sunspot when casting a barricade.
      • It will still grant a Sunspot when critically wounded, but now requires and will consume a charged class ability cool down.
  • Fixed an issue where the Overload Rounds mod was not disrupting the health regeneration of Overload Champions when recovering from a stun.
  • Fixed an issue where the reduced damage debuff from the Renewal Grasps Exotic was only briefly applied.
      • Should now affect enemies for duration they remain in Duskfield Grenade's AoE.
      • Updated Renewal Grasp’s description and Icon.
  • Fixed an issue where the Virtuous Cloak looked rigid and not free flowing.

Bounties

  • Made some new Vanguard Void bounties not available during Void burn weeks.
  • Fixed an issue where Void volatile explosion kills were not counting for objective progress.
  • Reduced the completion values for some War Table repeatable bounties.

New Light

  • Fixed issue where the quest Meditate on the Light can remain stuck in the player’s quest log if they received it from the postmaster and meditated before retrieving the quest.
      • Players in this state will now have the stuck quest automatically removed.
      • Meditate on the Light can now be abandoned and will no longer go to the postmaster if the player’s quest inventory is full.
  • Fixed an issue where the Riding the Storm subclass quest for Titans and Stoking the Flame subclass quest for Hunters were no longer available at Ikora.

Eververse

  • Fixed an issue where the Phoenix Cradle ornament required ownership of Season 8 to purchase.

Rewards

  • Fixed an issue where the Seasonal Exotic ship did not have a source to drop from.
  • Fixed an issue where relative drop chances were not showing properly for Ascendant Alloys in reward previews.

Platforms and Systems

HDR

  • Fixed an issue where black levels could turn grey or invert due to deprecated calibration settings not being reset for some players.
      • We are still working on a similar issue affecting HDR on Xbox One X that should be fixed in our next update.

General

  • Ghost was confused and upside down during the meeting with Caiatl.
      • Ghost may or may not still be confused, but at least is no longer upside down during the cinematic.
  • Fixed an issue where players were not able to exchange Synthcord for Synthweave at the Loom.
  • Increased the cost of pulling weapons and armor from collections to prevent farming Gunsmith reputation.
      • Rare - 777 Glimmer
      • Legendary - 1000 Glimmer and 10 Legendary Shards
      • Exotic - 2500 Glimmer and 20 Legendary Shards
  • Fixed an issue where the Night's Chill shader was not displaying correctly.
  • Fixed an issue where some names were not appearing correctly in the Partners section of the game credits.
  • Various stability and crash fixes.

Localization

  • Spanish Castilian Drifter and Ghost are fully re-recorded to replace sound-alike actors.
  • Fixed an incorrect translation for the Quick Access Sling weapon mod in German.
  • The German description on Sunbracers says melee hits activate the perk instead of melee kills.

Destiny 2 Update 4.0.0.1

Activities

Strikes

  • The Glassway:
      • Fixed a rare issue preventing some players from launching the strike directly from the Europa map.
  • The Disgraced:
      • Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.
  • The Scarlet Keep:
    • Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer.
    • Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them.
  • Warden of Nothing:
      • The launch node for this strike now appears on the Dreaming City map on the Director.
      • There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category. Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points.
  • Fallen S.A.B.E.R.:
      • Fixed a spot where players could hide from danger.
  • Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes.
  • Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots.

Nightfalls

  • All difficulties of Nightfall now feature the Acute Burn modifier. This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. The burn element is set per strike.
      • Note: These patch notes have been updated to note that Acute Burn modifiers are included in Grandmaster Nightfalls.
  • All strike-specific modifiers like Sedia's Durance or Grashk's Bile have been removed.
  • Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist. These modifiers rotate each week.
      • Note: These patch notes have been updated to note that Seasonal Modifiers are not currenty intended for Grandmaster Nightfalls strikes.
      • While they aren't appearing this season, they may be enabled in the future.
      • Stay tuned for updates.
  • Three Seasonal Modifiers for Season of the Risen have been added to the game.
  • The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers.
  • Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game.

Dungeons

  • Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards.
  • Updated Wish-Ender quest to not require Tangled Shore steps.

Raids

  • Vault of Glass:
      • Fixed invisible geometry that hinders player traversal to the first secret chest.
      • Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful.

Gambit


General
  • Added Freelance: Gambit activity node.
  • Updated Gambit combatant encounter variants.
  • The Shriekers rest... for now.
  • Combatant energy shield resistance increased.
  • Increased medium Blocker (Phalanx) vitality from 500 to 1000.
  • Added Stasis attack to the large Blocker (Knight).
  • Bank locked waypoint now displays from afar and offscreen.
  • The rules of Gambit are now displayed in an activity modifier on Gambit and Gambit Freelance.
  • Gambit now has Gambit-specific loading screen hints.

Ammo
  • Combatants no longer drop ammo bricks by chance.
      • Ammo finder mods will still function.
  • Ammo crates now spawn after clearing each front of combatants.
      • Crates give both Heavy and Special ammo.
  • High-value targets now drop Heavy ammo bricks on death.
Death and Resurrection
  • Players now drop half of their held Motes when defeated.
  • Players can be revived by other players two seconds earlier, and auto-respawn is delayed two seconds.
  • Added player respawn points to all fronts.

Invasions
  • One of the Mote phase invasions has been removed.
      • Invasions now trigger at 40 and 80 Mote thresholds.
  • Opponent nameplates are hidden when aiming down sights as invader.
  • Invaders can no longer see opponents' Mote count on their nameplate.

Primeval
  • Primeval gains an invulnerability shield which is removed upon defeating the Primeval Envoys.
  • Adjusted Primeval health, healing, and Primeval Slayer stack scaling.
  • Primeval Slayer stacks no longer affect Primeval Envoys, but Primeval Envoys vitality reduced from 2000 to 1000.
  • Primeval Envoy and Taken now spawn in the Fronts.
  • Primeval Servitor variant has been removed from Gambit.
  • Malfeasance quest will now be granted on any Primeval kill.
  • Bank drain will continue to increment your team's Mote count even when the opponent team has summoned a Primeval.

Fixes
  • Fixed an issue where the visual effect for being invaded did not apply to players returning from invasions.
  • Fixed an issue where invaders would drop Motes when the opponent is already on the Primeval phase.
  • Deep Six: Fixed an issue with AI combatants' movement and placement behavior.
  • Fixed an issue that caused miniboss combatants to converge upon the same firing areas.

Crucible

  • Fixed an issue where the Crucible Submachinist medal was not being awarded.
  • Fixed an issue with the Unfaltering Glory Triumph win streak not properly resetting.
  • Added Vostok and Eternity back into Crucible playlists.

Iron Banner

  • Saladin now displays the Iron Engram in his rank description tooltip, so that players better understand their rewards for ranking up.

Trials

  • Added small amount of Trials reputation at match-end for every round won that match.
      • The amount that gets added increases the more ticket wins you have. At the top end, each round won generates 21 Trials reputation. This should speed up Trials reputation gains by around 50 percent on average.
  • Bonus win from Passage of Ferocity now grants progress towards Saint's 7-win challenge.

Ritual Ranks
  • Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.
  • Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level.

Lost Sectors

  • Lost in the Strand bounty no longer auto completes after launching Aphelion's Rest Legend Lost Sector after completing it once without the bounty.
  • Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.
  • Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. On Master it was already replaced with an Overload Champion.
  • Legend and Master Lost Sectors are now the same Lost Sector each day.
  • When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.
  • Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers.
  • The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty. They can no longer be killed with finishers as a result.
  • Most Lost Sectors now have more intense music when playing on Legend or Master difficulty.
  • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector.
  • Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.
  • Fixed an issue in the Scavenger's Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.

General Activities

  • On most activities that feature multiple Champion types, we now display a single combined activity modifier (e.g., Barrier and Unstoppable as a single icon) instead of a separate modifier for each one.
  • Tooltips for the Champion activity modifiers now include more information on how to acquire and equip anti-Champion armor mods.
  • Tooltips for the Champion activity modifiers now include Champion icons.
  • On most activities with Match Game, we now display an activity modifier icon to showcase which enemy shields you will face.

Seasonal Challenges

  • Fixed Seasonal Challenges so that the current week opens by default during weeks 1-10.


UI/UX

  • F8 and F12 can no longer be bound to keyboard inputs. Existing bindings to these keys have been removed.
  • Seasonal Challenges can now be tracked and are visible in Nav Mode.
  • Subtitles no longer overlap with notifications that appear at the bottom of the player's HUD.
  • Subtitles have been defaulted to on for all players. Subtitles may be turned off in the settings menu.

Text Chat

  • Additional platforms now support text chat input via a hardware keyboard.
      • Stadia
      • PlayStation 4
      • PlayStation 5
      • Xbox One
      • Xbox Series X|S
  • Added an option to change the font size of text in text chat.

Known Issues:
  • IME support is not yet available. The team is working on providing a solution in the near future.

Roster

  • Updated social preferences settings to include clan-invite preferences.
  • Enabled player search on Stadia via hardware keyboard.

Director

  • Prophecy dungeon has been moved to the Legends screen.


Gameplay and Investment

Armor

  • Six new permanent armor mods have been added to the game: Kinetic Siphon, Harmonic Siphon, and an equivalent mod for each of the four damage types.
      • These mods can be socketed into your helmet mod sockets and allow your weapons to generate Orbs of Power (functionality that has been deprecated from weapons).
      • These mods are automatically unlocked for all players, and work with all weapons of the appropriate damage type.
  • A suite of permanent armor mods has been added that work with the new Glaive weapon archetype: Glaive Ammo Finder, Glaive Targeting, Glaive Loader, Glaive Dexterity, Glaive Capacity, Unflinching Glaive, Glaive Ammo Scavenger, and Glaive Holster. These mods can be obtained when opening Legendary engrams.
  • Reduced the cost of changing the energy type of a fully Masterworked piece of armor.
      • Once Masterworked, Legendary armor can swap between energy types for a cost of 10,000 Glimmer and an Upgrade Module.
      • Fully Masterworked Exotic armor can swap between energy types for a cost of 20,000 Glimmer and an Upgrade Module.
  • Fixed an issue where Titans could accidentally trigger the Energy Converter mod while in their Super, consuming all stacks of Charged with Light for no gain.
  • Fixed an issue where higher-tier damage reduction could be extended when gaining lower-tier damage reduction.
  • Protective Light's damage reduction reduced to 10 percent.
  • Well of Tenacity damage reduction increased to 50 percent.
      • Dev Note: Protective Light was previously too dominant and felt too much like a must-take mod. By swapping the damage reduction values of Protective Light and Well of Tenacity, Protective Light should no longer feel like a mandatory part of every loadout, and players will need to choose between a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. a shorter-duration but stronger amount of damage reduction when picking up Void wells (Well of Tenacity).
  • Reworked Heart of Inmost Light to be more consistent and readable.
  • Fixed an issue where Titans who threw Sentinel Shield would lose Charged with Light stacks to recharge abilities that could not recharge mid-Super.
  • Synthoceps no longer increase the damage of Stasis Crystals while in Super.

Finisher mod rework

  • Finishers can now always be performed even when using mods that require Super energy.
      • If the required Super energy is not available, the benefit will not trigger.
      • Dev Note: With the introduction of Lucent Hive Ghosts and finishers being mechanically necessary to defeat them, the finisher mods have all been updated to behave differently. Now, regardless of which mods you have equipped or how much Super energy you have, you will always be able to perform finishers. If you don’t have the requisite energy, or you don’t need what the mod would grant, the benefit will not trigger, and you will not have Super energy deducted. For example, if you have the One-Two finisher equipped and you have a full melee and/or less than one-sixth of your Super energy, you will be able to perform the finisher, but you will neither gain melee energy nor be charged Super energy.

Weapons

  • Fixed an issue where the Zealot's Reward Fusion Rifle could be fired without costing the correct amount of ammo.
  • Bows with Explosive Head and the Anti-Barrier mod will now detonate on impact with enemies.
  • Fixed an issue where the Whisper of the Worm ornament, Roar of the Wyrm, had slightly visible holes near the scope.

Global

Kill Trackers
  • Now visible by default on all weapons that shipped in Forsaken and later.
      • Exotic weapons from earlier than that will be updated in a later release.
Special Ammo
  • Players now only drop one Special ammo on death (or equivalent), no matter how much they were carrying (as long they weren't empty).
      • The maximum you can pick up off a Special brick is one for a Shotgun, Fusion Rifle or Sniper Rifle, or equivalent for other weapons.
          • Scavenger adds to this as normal.

Quickswap Glitch
  • Fixed an animation cancel allowing players to use a specific button combination to swap almost instantly.
  • Inserting mods on Legendary weapons is now free and instantaneous.

Weapon Archetypes


Fusion Rifles
  • Increased high-impact Fusion Rifle damage per bullet from 62 to 64.
  • Increased high-impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent.

Breech Grenade Launchers
  • Reduced blinding and concussion grenade damage by 25 percent.

Rocket Launchers
  • Scaled damage by subfamily:
      • Precision: 0.95x
      • High Impact: 1.0x
      • Adaptive: 1.05x
      • Aggressive: 1.05x

Sniper Rifles
  • Reduced variance in aim assist scaling between low zoom (35 zoom) and high zoom (60 zoom) Sniper Rifles.
  • Cone scalar increased by ~25 percent on low zoom, reduced by ~9 percent on high zoom.

Pulse Rifles
  • Increased damage vs minors in PvE by 10 percent.

Exotic Weapons

Exotic Primary Ammo Weapons
  • Increased damage vs minors in PvE by 40 percent.

Trace Rifles
  • Increased damage vs minors in PvE by 40 percent.

Chaperone
  • Reduced passive range buff from 2m to 0.5m.

Duality
  • Reduced passive range buff in slug mode (i.e. when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected).
  • The On Black Wings damage buff no longer clears on reload.

Tarrabah
  • Now reduces perk progress by half instead of clearing it on weapon stow.
  • Increased duration increases for damaging a player slightly.

Ruinous Effigy
  • Increased the damage dealt by guarding with a transmutation sphere by 66 percent (30 percent against players).

Lumina
  • Increased range stat from 44 to 59.
  • Increased base stability stat from 46 to 56.

Ager's Scepter
  • Fixed being able to activate or continue using empowered mode while suppressed or Stasis encased.
  • Rebuilt the perk. Previously, the perk modified Super charge rate; now it freezes Super recharge and deducts Super directly, fixing several issues with activities that change charge rate and outliers for recharge based on Intellect stat.

Dead Man's Tale
  • Reduced the catalyst's hip-fire rate of fire from 150 RPM to 130 RPM.

Lorentz Driver and Arbalest
  • Doubled the amount of flinch received.

Forerunner
  • Increased ammo picked up from a Special ammo brick from 2 to 3 (or 4 to 5 with a Scavenger mod).

Legendary Weapons

  • Adjusted weapon stats on some older weapons

Hand Cannons
  • Updated out of band stats for old 150 RPM Hand Cannons.
      • Dire Promise: +4 range, +3 stability, -4 aim assist.
      • Waking Vigil: +6 range, +5 stability, -3 aim assist.
      • Jack Queen King 3: +3 range, +3 stability, -8 aim assist.
      • Spare Rations: +4 range, +4 stability, -9 aim assist.

Felwinter's Lie
  • +15 percent spread angle.

Ikelos SMG
  • +1 zoom, -5 range, -7 stability, -8 handling, -5 aim assist.
      • Dev Note: Typically we don't adjust stats on weapons at all post-ship, so we don't intend to do this regularly.

Perks

Hip-fire Grip
  • Now increases damage falloff start and end distances by 20 percent (except on Shotgun, Sniper Rifle and Fusion Rifle).

Adagio
  • Increased duration from 5s to 7s.
  • Increased damage bonus (except for on Bow and Fusion Rifle) from 25 percent to 30 percent.
  • Now adds +10 range.
  • Added a timer to the buff text to make it easier to tell when it's going to expire.

Dual Loader
  • Reduced reload stat penalty from -50 to -35.

Danger Zone
  • Reduced self-damage scalar for Grenade Launchers. Combined with the other scalars, this ends up reducing self-damage from 1.25x to 0.75x.

Tap the Trigger
  • On Fusion Rifles only:
      • Reduced stability bonus from +40 to +10.
      • Changed max recoil angle scale from 0.5 to 0.875.
      • Changed error angle scale from 0.9 to 0.975.
  • Unchanged on all other weapons

Eager Edge
  • Reduced lunge distance benefit while airborne by 25 percent.
  • Now caps maximum player airborne velocity (to a fairly high value) while active.

Headseeker
  • Extended buff duration from 0.17s to 0.3s (will now last for the full burst of an Aggressive Burst Pulse Rifle).

Abilities

Void Subclasses
  • Reworked to fit Subclass 3.0 system. There are too many individual systemic changes to list here, but the Void subclasses now use the Aspect and Fragment system used by Stasis.
  • Standardized a set of buffs and debuffs aligned to the Void damage type:
      • Void Overshield -- You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
      • Void Invisibility -- You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility.
      • Devour -- Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend Devour.
      • Void Weaken -- The target takes increased damage, and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
      • Suppression -- The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons.
      • Void Volatile -- The target is afflicted with unstable Void energy, andenergy and will explode upon taking additional damage.
  • Hovering over Aspects, Fragments, or abilities on the subclass screen now displays a tooltip flyout detailing any relevant status effects.
  • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects with some changes to behavior as a result.
  • All classes now have access to all Void grenades.

Grenades

Vortex Grenade
  • Now pulls enemies into the lingering damage field on impact.
  • Linger damage per tick reduced by 20 percent.
  • Detonation damage vs. players reduced by ~50 percent.
  • Base cooldown increased from 105s to 121s.

Void Spike Grenade
  • Base cooldown reduced from 105s to 91s.

Voidwall Grenade
  • Now more consistently expands to its full length over uneven terrain.

Scatter Grenade
  • Charged Scatter Grenade seeker lifetime before detonating and seeker tracking strength increased.
  • Nothing Manacles now inherits the charged grenade projectile directly and benefits from this change.
  • Base cooldown increased from 105s to 121s.

Suppressor Grenade
  • Suppression effect now lasts 5s against player targets, down from 10s.

Hunter

Nightstalker

  • Shadowshot
      • Split Shadowshot into two separate variants -- Deadfall and Moebius Quiver.
      • Shadowshot: Deadfall
          • On impact, Deadfall Shadowshot now pulls nearby enemies into tether range before arming.
          • Duration of tether mark against players (the red X that is applied to tethered targets) reduced from 30s to 10s. Unchanged vs. PVE combatants.
          • Base direct impact damage decreased from 250 to 150.
              • Damage vs. combatants increased to compensate.
                  • This increase varies by type and tier of combatant, but generally is significantly more damage than before.
          • Moved Deadfall Shadowshot to the tier 4 Super recharger tier (recharges more quickly than previous).
      • Shadowshot: Moebius Quiver
          • Each shot now fires a volley of three Void Arrows in a fan that seek to nearby enemies, Suppressing and Weakening them, and making them Volatile.
              • Two shots per Super; three with Orpheus Rig equipped.
          • Reduced base direct impact damage per arrow from 250 to 125 and reduced bonus damage vs. tethered targets from 5x to 1.2x.
          • Increased base damage scalars vs. PVE combatants to compensate, moving much of the tethered target bonus damage back into base impact damage in PVE.
              • This increase varies by type and tier of combatant, butcombatant but is generally within the same damage profile as the previous Moebius Quiver in terms of total damage.
      • All Shadowshot variants
          • Now suppresses the target more quickly and reliably on direct impact.
          • Slightly lowered the collision size of the Shadowshot projectile to reduce instances where it would get caught on doorframes in close quarters activation.
          • Player maximum momentum while casting Shadowshot reduced:
              • In-air speed reduced from 5.5m/s to 3m/s.
              • Ground speed reduced from 8.5m/s to 5.5m/s.
                  • This should reduce the number of instances of players flying off ofoff cliffs, into boss stomp range, or beyond the edge of the known universe while firing their Shadowshot arrows.
          • Fixed an issue where Shadowshot arrows would immediately delete when impacting a Barrier Champion's shield.
  • Deprecated the Corrosive Smoke ability and Heart of the Pack buff behavior.
  • Snare Bomb
      • Now the default Nightstalker melee ability.
      • Now Weakens enemies on detonation.
      • Radar ping duration reduced to 5s after impact.
  • Vanish Smoke Bomb
      • Deprecated as a standalone melee ability.
      • When the Trapper's Ambush Aspect is equipped, your Snare Bomb will make nearby allies Invisible when it impacts a surface or enemy.

Revenant

  • Silence and & Squall
      • Now follows boss or Champion targets if they move out of the Squall area. If the boss or Champion dies, the Squall will attempt to find a new target and move toward them.

Arcstrider

  • Arc Staff cooldown time increased from tier 3 to tier 2.

Titan

Sentinel

  • Ward of Dawn
      • Now a standalone Super in recharge tier 5 (fastest recharge tier).
      • Weapons of Light outgoing damage bonus reduced from 35 percent to 25 percent.
      • Ward of Dawn can now take damage from Kinetic weapons.
      • Now casts much more quickly as a result of being decoupled from the Sentinel Shield activator.
  • Sentinel Shield
      • Deprecated small shield block behavior.
          • Banner Shield is now the new base behavior for Sentinel Shield -- large guard size, generates Orbs of Power on blocking damage, can be shot through by allies, and provides a weapon damage boost for allied players behind the caster while guarding.
  • Shield Bash
      • Now grants a Void Overshield on kill.
  • Deprecated the Tactical Strike and Defensive Strike melee abilities, and the Turn the Tide subclass passive perk.
  • Added a new ranged melee ability:
      • Shield Toss – Throw your Sentinel Shield, which ricochets between nearby enemies. Each hit with Shield Toss grants a small amount of Void Overshield.

Sunbreaker


  • Sunspots
      • Damage vs. players reduced from 250hp/s to 75 hp/s.
  • Throwing Hammer
      • Fixed an issue causing this projectile melee to behave as a physical melee.

Striker

  • Fists of Havoc cooldown time decreased from tier 1 to tier 2.

Behemoth

  • Glacial Quake cooldown time decreased from tier 1 to tier 2.
  • Glacial Quake ground follows (that create the three lines of crystals) now terminate early if they hit an allied Ward of Dawn.

Warlock

Voidwalker

  • Nova Bomb
      • Split Nova Bomb into two separate variants: Vortex and Cataclysm.
          • Nova Bomb: Vortex
              • On impact, now pulls nearby enemies into the lingering damage field.
          • Nova Bomb: Cataclysm
              • Increased travel speed by ~30 percent.
              • Added a short delay before Nova Bomb seekers spawn to reduce instances of them being caught in the detonation area and destroyed prematurely.
              • Decreased damage from the caster when shooting your own Nova Bomb.
                  • Previously a scalar increased damage you dealt to your own Nova Bomb by 1000x; this has been reduced to 4x.
                  • This is intended to reduce instances of accidentally destroying your Nova Bomb while in flight after firing it at a boss.
  • Deprecated the Entropic Pull, Devour, and Atomic Breach melee abilities, and the Dark Matter subclass passive perk.
  • Added a new ranged melee ability:
      • Pocket Singularity
          • Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
  • Handheld Supernova
      • Now makes the target Volatile on hit.
      • Now accessed via the Chaos Accelerant Aspect when Magnetic Grenade is equipped.

Shadebinder

  • Winter's Wrath cooldown time decreased from tier 1 to tier 2.

Dawnblade

  • Daybreak cooldown time increased from tier 2 to tier 1.

Void Aspects

  • Added:
      • Hunter:
          • Trapper’s Ambush
          • Vanishing Step
          • Stylish Executioner
      • Titan:
          • Controlled Demolition
          • Bastion
          • Offensive Bulwark
      • Warlock:
          • Chaos Accelerant
          • Feed the Void
          • Child of the Old Gods

Void Fragments

  • Added:
      • Echo of Expulsion
      • Echo of Provision
      • Echo of Exchange
      • Echo of Remnants
      • Echo of Reprisal
      • Echo of Undermining
      • Echo of Persistence
      • Echo of Leeching
      • Echo of Domineering
      • Echo of Dilation
      • [redacted]
      • [redacted]
      • [redacted]
      • [redacted]

Miscellaneous

  • Rat King and Assassin's Cowl
      • Updated to use the new Void Invisibility buff.
  • Helm of Saint-14
      • Updated to use the new Void Overshield buff.
  • Stasis Crystals
      • Now take 90 percent less damage from PVE combatants.

Power and Progression

  • The Seasonal Artifact is no longer capped at 12 unlocks. Over the course of the Season, players will be able to continue earning artifact mod unlocks, potentially up to unlocking all 25 artifact mods.
  • Powerful and Pinnacle gear rewards have moved from Europa to the new destination in The Witch Queen.
  • Power bands have been updated/increased:
      • Floor: 1350 (up from 1100)
      • Soft Cap: 1500 (up from 1270)
      • Powerful Cap: 1550 (up from 1320)
      • Hard Cap: 1560 (up from 1330)
      • (The purchasable character boost has been updated accordingly and will increase your character's Power to the new Soft Cap of 1500.)
          • Character boosts will only be available for alt characters once one character has reached the soft cap.

Umbral Focusing

  • After many months of dutiful service, the Prismatic Recaster is removed from the H.E.L.M.
      • Rahool in the Tower has risen to the challenge and can now decode Umbral engrams.
  • Gear focusing options for Season Ppass owners will reside on that Season’s vendor.
      • At Season start, players can focus Umbral engrams into Seasonal gear.
      • Focusing individual weapons and armor pieces will require two things: Having collected that gear piece before and owning the vendor upgrade for weapons or armor.

Bounties and Pursuits

  • Fixed a rare issue with the Lost Lament Exotic quest, causing which caused players to be stuck with the Broken Blade item from Banshee.
  • Added daily and repeatable calibration bounties for Glaives.
  • Added new bounties for Void status effects.
  • Added Stasis calibration bounty.
  • Dreaming City bounties have been updated to provide the same XP rewards as other bounties of the same kind (repeatable, daily, or weekly).

Emblems

  • The Spoils of Ishtar emblem now can now track raid statistics.

Shaders

  • Fixed an issue allowing duplicate shaders to continue to drop from patrol chests. Looking at you, Powder Blue.

Catalysts

  • The following catalysts now have a chance to drop when completing Vanguard, Crucible, or Gambit activities:
      • Hawkmoon
      • Dead Man's Tale
      • Ager's Scepter
      • Outbreak Perfected
      • Whisper of the Worm
      • The Fourth Horseman

Season Pass Rewards

  • High-stat Seasonal armor has been reintroduced.
      • Individual pieces are awarded between ranks 57 and 87.
  • Legendary engrams have been replaced with focused Umbral engrams.
      • Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head).
      • All Umbral engrams are tier 2.
  • The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow.
      • The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled.
  • The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once.
      • Two weapon scrounger bonuses instead of six.
      • The first bonus grants the player a small chance to receive earn the weapons from ritual activities. The second bonus gives an improved chance.
      • Total drop chance is unchanged from previous Seasons.
  • The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.
      • One armor scrounger bonus instead of three.
      • Like the weapon, the total drop chance for each armor piece is unchanged.
  • Aside from the emblem, no items have been removed from the Season Pass, only added.
      • A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor.
      • A small amount of Upgrade Modules have been added.
      • The order some rewards are acquired has been tuned to accommodate the above changes.


Platforms and Systems

  • Windows 10 (and up): Windowed HDR is now supported
      • To use windowed HDR, players must have the in-game HDR option enabled, and Windows 10 configured to have 'Use HDR' enabled for the specific display:
      • When playing Destiny in windowed HDR, the game will automatically swap between HDR and SDR if the window moves to a display without HDR support.
      • All players (SDR or HDR) that use the software OBS on Windows 10 (and up) with Window Capture: Ensure the 'Capture Method' is set to 'Windows Graphics Capture' or capturing will display a black screen. The BitBlt setting will continue to work for previous versions of Windows.
  • Windows 10 (and up): windowed fullscreen should provide the same (or better) performance compared to exclusive fullscreen.
  • Screenshots are now supported when playing in HDR on PC.
      • Screenshots must be taken using the in-game screenshot feature.
      • HDR screenshots will be tone-mapped to SDR and saved as lossless PNG files.
  • Display calibration improvements (all platforms).
      • Players in HDR will see an updated calibration UI screen to adjust their settings.
      • HDR calibration settings have been updated with friendlier functionality to accommodate the wide range of HDR display capabilities and viewing environments.
      • SDR and HDR calibration settings are no longer stored account-wide and old settings have been reset.
          • Display calibration settings are now stored per-platform: PC, Xbox One, Xbox Series S and X, PS4, PS5, and Stadia.
      • SDR brightness settings no longer affect the game when playing in HDR.

General

  • Adjusted the physics knockback for boss stomps. This will should result in fewer deaths from being knocked into an object.
  • Tangled Shore and the Forsaken campaign have entered the Destiny Content Vault.
  • Removed all Wanted enemies and Silent Fang missions from Nessus and the EDZ.
  • Petra Venj bounties can now be purchased from the Destiny Companion App without requiring a character to be on the Dreaming City destination.
  • Some items that were previously sold by the Drifter or dropped from the Primeval Servitor boss in Gambit now have a small chance of dropping upon completion of a Gambit match.
  • Players above the Soft Cap (1500 Power) will no longer receive Rare (blue) drops from playlist activity completions (Crucible, Gambit, Vanguard).
  • Players above the Soft Cap will have an increased chance at Legendary weapons and armor drops, or a small amount of Legendary Shards.
  • Returning players who have no Power weapon equipped will now have a Rocket Launcher granted to them on login. Thank the Light!
  • In Season 16, Amanda Holliday will now reward a new emblem to players that complete the Twitch Subscription bounties through the Destiny 2 Twitch Extension.

Vendors

  • Xûr now sells Hawkmoon and Dead Man's Tale.
      • He will offer a unique roll of both weapons each week.
  • Master Rahool now offers a Material Exchange and will be the source for purchasing Enhancement Prisms and Ascendant Shards.
  • Banshee-44 and Ada-1 now offer four mods at a time (Increased from two).
  • Banshee-44 has been updated utilize the new reputation system used by other vendors in the tower such as Shaxx, Zavala, the Drifter, and Saint-14.
      • Dismantle armor and weapons to earn Gunsmith reputation.
      • Banshee-44's Daily Bounties now offer a small amount of Gunsmith reputation upon completion.
      • Gunsmith Materials, Mod Components, Weapon Telemetry, and Pure Matterglass Lens have been depreciated.
      • Ghost mods that generated Weapon Telemetries have been removed:
          • Arc Analyzer
          • Solar Analyzer
          • Void Analyzer
          • Omni-Telemetry
          • Banshee Special
  • The Drifter now offers weapon and armor focusing.
      • New Gambit engrams can be spent on focused equipment from the Drifter, or be decrypted by Master Rahool.
  • Shaw Han
      • Shaw will no longer offer repeatable bounties to new characters before they have finished A Guardian Rises, saving New Lights valuable Glimmer.
      • A new Exotic quest, The Queen Beckons, is available from Shaw Han for players who purchase The Witch Queen expansion.
          • Upon completion, the quest awards the Exotic Auto Rifle, Sweet Business.
      • The Blast from the Past Exotic quest has been moved to the Variks vendor on Europa.
  • Ikora Rey
      • From her overlook in the Tower Bazaar, Ikora will now teach all classes the Void abilities, Aspects, and Fragments they have yet to unlock on their character.
          • However, easily learning new Void abilities comes with a cost: each new ability learned requires large quantities of reprogrammable matter (Glimmer) and a nearby meditation device to expedite the process.
      • Returning characters with a Void subclass will have the majority of their abilities unlocked upon character login.
          • Grenades that were not accessible to a class prior to The Witch Queen launch will still need to be learned from Ikora.
      • For new characters, Ikora will offer quests to earn their Solar and Arc subclasses once they have reached her step in the A Spark of Hope questline.

New Light

  • Changes alongside Void 3.0:
      • All new characters will start with the reworked Void 3.0 subclass regardless of class.
      • Solar and Arc subclasses may still be unlocked for all classes via quests. These quests are available after finishing the A Guardian Rises questline and talking to Ikora Rey during the A Spark of Hope quest.
      • New characters will start with Void subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by talking to Ikora in the Tower.
          • Hunter:
              • Super Ability: Moebius Quiver
              • Class Ability: Marksman's Dodge
              • Movement Ability: Triple Jump
              • Charged Melee: Snare Bomb
              • Void Grenade: Scatter Grenade
          • Titan:
              • Super Ability: Sentinel Shield
              • Class Ability: Towering Barricade
              • Movement Ability: Catapult Lift
              • Charged Melee: Shield Throw
              • Void Grenade: Magnetic Grenade
          • Warlock:
              • Super Ability: Nova Bomb: Vortex
              • Class Ability: Healing Rift
              • Movement Ability: Burst Glide
              • Charged Melee: Pocket Singularity
              • Void Grenade: Vortex Grenade
      • New Quest: Learning Light
          • During the Schism mission, players will acquire a new quest called Learning Light that teaches them more about their subclass abilities.
          • This quest is only available to new characters and existing characters that have not yet finished the Schism mission in the A Guardian Rises questline.
          • This quest is not required to complete the A Guardian Rises questline.
  • A Guardian Rises questline
      • The second Sacrifice questline step requiring players to purchase a bounty from Shaw Han has been removed.
      • The Seek and Destroy questline step no longer requires completing a bounty to progress.
      • The Welcoming Committee questline step, where players meet Ikora for the first time, now has a new VO introduction performance for her character.
  • A Spark of Hope questline
      • After completing the first step in the questline, Zavala will now ask players to play the first mission of The Witch Queen campaign instead of Beyond Light.
  • Cosmodrome destination
      • A precarious but usable path has been welded together to help New Lights climb from The Divide into the Exodus Garden 2A Lost Sector.
      • An issue has been resolved where players on the Guardian Rises mission would not see the Ketch fly-by performance in The Divide if another player on that same mission was already present.
  • Europa destination
      • Europa has been added to the destination XP-based unlock flow for New Light players.

Localization

  • Eris for Brazilian Portuguese has been re-recorded to replace soundalike.
  • Ghost for Mexican Spanish has been re-recorded to replace soundalike.
  • Ghost and Drifter for Castilian Spanish have been partially re-recorded to replace soundalike.
      • Will be fully re-recorded in the next update.
  • Zavala for Mexican Spanish has been re-casted and re-recorded.


Destiny 2 Hotfix 3.4.0.4

Activities

Dares of Eternity

  • Fixed an issue causing less Reputation to be rewarded in Dares of Eternity than intended.

Gameplay and Investment

Weapons

  • Fixed an issue where Hand Cannons would have an empty magazine when first entering into an activity.

Abilities

  • Fixed an issue where the Frontal Assault buff was not reliably being added to the player if their charged melee killed the target.

Destiny 2 Hotfix 3.4.0.2

Activities

Crucible

  • Fixed an issue in Iron Banner and Momentum Control playlists where capturing a zone on certain maps did not reward Super energy and show "zone captured" text.
  • Iron Banner Freelance node now properly displays the longer respawn time setting.

Dares of Eternity

  • Lowered recommended Power level to 1100.
  • Fixed an issue where players could be auto launched into Dares of Eternity before acquiring a Heavy weapon.
  • Additional physics objects are cleaned up between rounds to prevent crashes during long Dares sessions.
  • Fixed an issue where rewards level (platinum, etc) would be displayed at the end of the activity in regular difficulty.

Presage Exotic Mission

  • Fixed an issue preventing players from interacting with datapads within the Presage Exotic mission. Datapads and their connected compartments/chests must be accessed in order as players move through the Glykon.
      • In addition to this fix, the weekly lockout for earning lore book pages for Presage completions was removed. Players will now earn one lore book page per activity completion without any weekly lockout. This should allow players to finish the lore book in the time remaining before The Witch Queen launches.

Dungeon: Grasp of Avarice

  • Fixed an area where players can get out of the environment in Sunken Lair.
  • Added geometry to prevent exploiting an encounter by completing it without engaging its mechanics.

Lost Sectors

  • Fixed an issue where some of the Champions in the Chamber of Starlight lost sector were not counting towards the total for the purpose of calculating rewards, allowing players to skip them and still achieve platinum.

Public Events

  • Fixed an issue where public event rally flags would not fully regenerate Super energy for Supers in the longer cooldown tiers.

UI/UX

  • Updated Deuteranopia, Protanopia, and Tritanopia colorblind modes default colors to make it easier to distinguish between combatant health bars.
  • Fixed an issue where some emblems were not displaying properly.
  • Fixed an issue where some emblems were not displaying correct art.

Gameplay and Investment

Armor

  • Fixed an issue where Icefall Mantle could be activated immediately after Glacial Guard fell off the Titan.

Weapons

  • Added guaranteed drops of Dreaming City weapons from completing the Blind Well event.
  • Fixed an issue where Forerunner's catalyst was missing a description string when viewed in the Exotic catalysts menu.
  • Fixed an issue where Forerunner would spawn with 11 ammo in pvp when running Sidearm Reserves mods.
      • Sidearm Reserves mod has now been re-enabled.
  • Fixed an issue where the Poison Wings Spread ornament for Le Monarque had an arrow permanently nocked when stowed.
  • Fixed an issue where the Braytech M6 ornament for Forerunner caused the weapon's reticle to shrink when aiming down sights.

Accessories

  • Fixed an issue where The Gray Hornet Sparrow's left pipe wouldn't fire

Abilities

  • Fixed an issue where the Shadowshot and Silence and Squall Supers were not in the correct passive cooldown tiers.
  • Fixed an issue where Shatterdive was costing a melee charge on successfully shattering a Stasis crystal with the landing detonation.
  • Fixed an issue where Frontal Assault was activating when the player attacked dead objects with a charged melee.

Bounties and Pursuits

  • Fixed an issue where Weekly Starhorse Bounties could only be completed on one character.
  • Fixed an issue that could lead to players being unable to obtain the "Magnum Opus II" quest from Xur even after meeting the correct conditions.

General

  • Fixed an issue where certain Sparrow engine VFX would fail to play.
  • Fixed an issue where the emblem "The Metal, The Flow" could not be reclaimed in collections if discarded.
  • Fixed an issue where the item representing the Moments of Triumph T-shirt could never be discarded.
  • Players who previously completed the Twitch Gift Subscriptions Bounty and did not receive the Watcher's Shade shader can now claim it from Amanda Holliday in the Tower.
  • The emblem Dreissigste, which is earned by completing Twitch Gift Subscription Bounties, now appears in Collections for players who have unlocked it.
  • Fixed issue causing the perks on Banshee-44's Legendary weapons to reroll on Wednesdays after the weekly reset.
  • Wicked Overgrowth shader now displays properly in collections when acquired.
  • Fixed an issue on the Roster that could cause Destiny 2 to close in circumstances where many friends or clan mates cycled online states in a short window of time.
      • The fix for this issue may introduce a minor performance hit for players with many friends or clan mates. The team is already working on a fix to improve this performance hit.

Destiny Update 3.4.0.1

Activities

Trials of Osiris

  • Fixed an issue where players were not placed into the Flawless matchmaking pool upon achieving a Flawless passage.

Grasp of Avarice

  • Fixed an issue where Grisprax's faction icon would not appear.
  • Fixed reward lockouts so each encounter can be looted for rerolls an unlimited amount of times per week, as intended. New items from the loot pool and Power are gated to once per week, per class.
  • Fixed activity crash in Sunken Lair encounter when killing Servitors.
  • Prevented bad bread-crumbing causing players to get stuck in crystal pit after dropping down from the Loot Cave.
  • Players can no longer continue to generate cursed engrams during DPS.
  • Fixed issue with Servitor bombs sometimes disappearing without explosion VFX when the timer runs out.
  • Fixed falsely advertised Weekly challenge pinnacle reward displayed when switching between classes and creating new characters.
  • Fixed combatants that did not despawn in Ogre and Loot Cave encounters.
  • Fixed Teammates not able to be revived if killed by trap on starting platform of the Sparrow section.
  • Updated pathfinding to prevent Cursed engrams dropped by the Reaver Vandal from falling into a pit.

Dares of Eternity

  • Fixed an issue where damage to Aspects of Crota would sometimes not ramp up in line with the Team Buff counter.
  • Fixed an issue that allowed vex craniums to damage other players.

Strikes

  • Lake of Shadows
      • To bring this boss encounter more in line with other strikes and our modern sandbox gameplay, Grask's health has been increased by 34%, to a total of 134% of the previous value. He might last at least a minute or two against most fireteams now, even against 'ol Gally.
      • Fixed an issue where if a player destroyed the second and third Blights before the first one, a number of combatants wouldn't spawn. In addition to their normal behavior, they now also spawn if you attempt to move up the alley, regardless of the status of the Blights.
  • The Scarlet Keep
      • Fixed an issue where the crystal to continue the strike was permanently invincible if players got to the Wizard at the first stop of the elevator and killed it before the crystal could spawn.

Gameplay and Investment

Weapons

  • Added guaranteed drops of Dreaming City weapons from completing the Blind Well event.
  • Fixed issue with Wish-Ender Exotic Bow that blocked ornament application.

Abilities

  • Hunter's Marksman and Gambler's Dodges now break projectile tracking in PVE modes.
  • Fixed an issue where Stasis Crystals were damaging themselves while spawning.
  • Fixed an issue where Magnetic and Flux Grenades were deleting themselves when impacting allies. Now attach to allies on impact.
  • Fixed an issue where uncharged melee attacks were being suppressed for 1.5 seconds after the Winter's Wrath super ended.
  • Increased size of the area that Coldsnap Grenade uses to find its initial target from 10m to 20m.
  • Fixed an issue where Penumbral Blast was not reliably creating Iceflare Bolts if the impact or detonation damage killed the target outright.

Bounties and Pursuits

  • Changed the Champion kills objective of the Stasis Fragment quest Umbral Flames to require Champion kills as a Stasis Subclass—rather than Champion kills with the Stasis element.
  • Players who discard the Xenology quest per character will once again be able to re-acquire it from Xûr.

Rewards

  • Fixed an issue causing players to be able to claim the Resplendent Reward Package from Xûr multiple times and across multiple characters.
      • Players who own the 30th Anniversary Pack will now earn the Resplendent Reward Package the first time they complete To the Daring Go the Spoils, and the package can't be claimed from Xûr prior to being earned from the quest.
      • Players who purchase the 30th Anniversary Pack after completing the onramp can obtain the package from Xûr in Eternity.
  • Players can now reclaim the class-specific Streetwear Bundle packages if they get sent to the Postmaster where they can potentially be deleted if the Postmaster becomes full. These packages can be reclaimed from Xûr in Eternity if the Resplendent Reward Package has been claimed but the Streetwear Bundle package is not currently in the player's inventory.
  • Players can now reclaim the Strange Key from Xûr in Eternity if they dismantle it before using it as part of the Magnum Opus quest. The Strange Key can be reclaimed by players who have already obtained it naturally and dismantled it as long as they are on an appropriate step of the quest.
  • Fixed an issue allowing players to earn rewards from the free chest in Xûr's Treasure Hoard without a Treasure Key.

General

  • Fixed a bug in text chat where multiple clan messages could be received all at once after re-enabling text chat.
  • Forsaken Ciphers
      • Exchanging Forsaken Ciphers for Ascendant Shards on the Monument to Lost Lights is now only available after players have already acquired dungeon Forsaken Exotics.
      • The Monument to Lost Lights now displays a waypoint if players have Forsaken Ciphers to pick up.
      • Exchanging Forsaken Ciphers for Ascendant Shards now has a four second purchase timer, to prevent accidental purchases. Buyer's remorse in my holiday season? It's more likely than you think.

Destiny 2 Update 3.4.0

Activities

CRUCIBLE

  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets.
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.
  • Trials passages now display a warning message if the player account owns a seven-win ticket.
  • Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown.
  • Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists.
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotation.
  • Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of "Legend."
  • Crucible bounties for zone capture now apply to all Crucible modes.
  • Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map.
  • Fixed a map exploit on top of tree near Mill on The Dead Cliffs.
  • Trials activity node now displays potential rewards when playing on a 7-win ticket.
  • 7-win passages require a manual reset before players can purchase a new passage.
  • Fixed an issue where Crucible Rank displayed an incorrect value in the Crucible intro cinematic after reset.
  • Combat Efficiency in the post-round now displays overall match efficiency.
  • Respawn timer for Clash, Control, Rumble, and Iron Banner increased to 7s from 5s.

LOST SECTORS

  • Improvements:
      • Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out.
      • The "Darkness Zone" tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls.
      • Players will now see a "No Revives Remaining" warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
      • Players will no longer see "Revives: +0" when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
  • Fixes:
      • Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats.
      • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors' reward rotation.
      • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.
      • Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.

STRIKES

  • The Corrupted:
      • To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator.
      • If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2.
      • When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam.
      • When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam.
      • Fixed an issue where Sedia's shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist.
      • The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction.
      • Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform.
      • Fixed an issue where a Taken Acolyte would spawn within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live.
      • Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase.
      • Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned.
  • The Inverted Spire:
      • Fixed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area.
  • The Scarlet Keep:
      • Fixed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn.
      • Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version.
  • Lake of Shadows
      • To bring this boss encounter more in line with other strikes and our modern sandbox gameplay, Grask's health has been increased significantly.
  • Grandmaster Nightfalls
      • A new catchup node will be available to all players who have claimed the base Conqueror seal from week 7 onward.
      • Grandmaster catchup activities will only be accessible if the fireteam leader has not yet completed the associated gilded triumph.

FREEROAM

  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there.

RAIDS

  • Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure.
      • Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart.

UI/UX

TEXT CHAT

  • Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels.
      • Updated terminology for text chat settings on these platforms to reflect functionality available.
  • Expanded Whisper chat settings for all platforms.
      • Added increased granularity to filter who may send you Whisper chat messages.
  • Added the option to remap the "Show / Hide Text Chat" button on PC.
      • This is mapped to the L key by default but the option to remap this was not exposed.
      • Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat.
  • Fixed an issue that was preventing use of Korean IME input on Windows.

STASIS VENDOR

  • Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
      • Additional text has been added to locked quests describing how to unlock each, respectively.

STASIS SUBCLASS SCREEN

  • Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter.
      • The pips counter displays based on the page of the socket trays last inspected.
      • The pips under the socket slots display counts the empty socket.
      • In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total.

BOOTFLOW

  • Cross Save Information Screen
      • Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15.
  • Windows Store Settings Screen
      • Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.

ROSTER

  • Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended.
      • The largest FPS drops were seen in the Roster, Tower, and while in Orbit.
  • Fixed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips.
  • Reduced the width of the friction area on the Social Preferences tab when using a controller.
  • Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content.
  • Updated the icon for Social Preferences set to "Public" to distinguish the setting from the "Joinable Fireteam" icon to avoid confusion.
  • Fixed an issue where a player could appear Offline but also showed as joinable in some cases.
  • Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully.
      • Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite.
  • Fixed an issue where the "Invite to Fireteam" button was hidden if the local fireteam privacy was set to "Closed."
  • Fixed an issue where pending invites from offline players could show a circle icon when the platform is unknown.
  • Fixed an issue where blocked players did not consistently appear with a blocked icon on Roster screens.
  • Fixed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon.
  • Updated text on Windows Store for various tooltips where terminology was overly generic.

RITUAL REPUTATIONS

  • You can now reset a reputation with unclaimed materials if there are no unique items in the current reset's item list.
  • The number of seasonal resets is now listed on the Reputation Rewards section of the vendor.
  • Fixed an issue where rank reset dialogs could appear during activities.

BOUNTIES

  • Fixed an issue with kinetic calibration bounties not being available on the Gunsmith

GAMEPLAY

ARMOR

  • FROST-EE5
      • In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts.
  • Heart of Inmost Light
      • Using abilities more consistently now stacks the empowerment buff.
      • Buff text now displays which ability is empowered and how many stacks of empowerment it has.
      • In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%.
  • Contraverse Hold
      • Ability-regeneration boost now always lasts for 1.75s.
        • Previously, the boost would range between 1s and 4s.
        • Previous average duration was 1.35s due to weighting.
      • In PvP game modes, reduced grenade-energy gain by 50%.
  • Doomfang Pauldrons
      • In PvP game modes, reduced Super-energy gain by 50%.
  • Shinobu's Vow
      • In PvP game modes, reduced grenade-energy gain per hit by 66%.
  • Chromatic Fire now works with Stasis subclasses as intended.
  • Crown of Tempests
      • In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s.
  • The Stag
      • In PvP game modes, reduced class-ability energy gain by 50%.
  • Icefall Mantle
      • Stasis overshield can now be cancelled by pressing the class-ability input again.
  • Dunemarchers
      • Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s.
      • Dunemarchers lightning now only chains on targets that are alive.
  • Armor Mods
      • Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods.
  • Melee Kickstart
      • In PvP game modes, reduced melee-energy gain by 50%.
  • Grenade Kickstart
      • In PvP game modes, reduced grenade-energy gain by 50%.
  • Utility Kickstart
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Bolstering Detonation
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Focusing Strike
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Perpetuation
      • In PvP game modes, reduced class-ability-energy gain by ~25%.
      • Change varies slightly based on how many copies of the mod you have equipped.
  • Bomber
      • In PvP game modes, reduced grenade-energy gain by ~45%.
  • Outreach
      • In PvP game modes, reduced melee-energy gain by ~45%.
  • Dynamo
      • In PvP game modes, reduced super-energy gain by ~45%.
  • Distribution
      • In PvP game modes, reduced energy gain by ~45%.
  • Momentum Transfer
      • In PvP game modes, reduced melee-energy gain by 50%.
  • Impact Induction
      • In PvP game modes, reduced grenade-energy gain by 50%.

WEAPONS

Archetypes
  • Shotgun
      • Reduced Slug Shotgun PvE damage bonus from 30% to 20%.
      • Gave Pellet Shotguns a 10% PvE damage bonus.
  • Linear Fusion Rifle
      • Increased PvE damage by 10%.
  • Caster Sword
      • Reduced Heavy attack ammo cost from 8 to 5.
  • Bows
      • Increased damage vs minors by ~10%.
  • Sidearms
      • Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
Exotics
  • Vex Mythoclast
      • Reduced Aim Assist stat by 25.
      • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05.
      • Now requires three player kills for full Overcharge instead of two.
  • Fighting Lion
      • Removed the multi-hit requirement (i.e. dealing any damage will grant the buff).
      • Increased the buff to the reload stat from +50 to +70.
      • Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf.
      • Increased the buff duration to 7s.
  • Arbalest
      • Now has intrinsic anti-barrier.
  • Sleeper Simulant
      • Increased magazine size from 3 to 4, increased PvE damage by 6%.
  • Suros Regime
      • Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom.,
  • Cryosthesia 77K
      • Removed "variable trigger" completely, now fires on trigger press instead of release (this will make it feel much more responsive).,
      • Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload.
      • Once the charged shot is fired, the weapon reverts to standard Sidearm fire.
        • This does NOT cost your entire magazine.,
      • Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze).,
  • Leviathan's Breath
      • The catalyst now grants the Archer's Tempo perk in addition to its other effects.
  • Whisper of the Worm
      • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s.
      • White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air.
      • Increased damage in PvE by 10%.
  • D.A.R.C.I.
      • Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active.
      • Personal Assistant now has a 1s delay before deactivating when off target (was instant).
      • Increase damage in PvE by 20%.
  • Malfeasance
      • Increased explosion damage by 50%.
  • Dead Man's Tale
      • Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy.
  • Heir Apparent catalyst
      • Reduced damage resistance against players from 75% to 25%.
  • Lorentz Driver:
      • Telemetry patterns no longer reward ability energy.
Perks
  • Adrenaline Junkie
      • Kills can add single damage stacks or extend existing ones.
      • Grenade kills boost the stacks immediately to x5.
      • Lowered the duration to compensate for weapon activation.
  • Vorpal Weapon
      • Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.
      • No change to damage vs players in Super.
  • Whirlwind Blade
      • Increased number of stacks needed to hit maximum damage from five to ten.
  • Pulse Monitor
      • Changed health threshold from 90% health, any shield to any health, 30% shield.
Mods
  • Quick Access Sling
      • Functionality changed:
        • Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo.
        • Now: 0.9 ready/stow time all the time.
      • This change also applies to the "Swap Mag" perk, as they use the same perk behind the scenes.
  • Full Auto Retrofit weapon mod
      • Added a "Full Auto Retrofit" weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
      • This is unlocked by default for all players.
Fixes
  • Restored missing flavor text to reissued Dungeon weapons.
  • Fixed an issue where Telesto's bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.
  • Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the "tracking module" perk.
  • Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended.
  • Fixed an issue where Ager's Scepter's empowered mode wouldn't deactivate when tethered.
  • Fixed an issue where, after using their Super, a player could keep using Ager's Scepter's special reload indefinitely.
  • Fixed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing.
  • Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks.
  • Adjusted the scope settings for D.A.R.C.I.'s "Mind Of Its Own" ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments.

ABILITIES

VARIABLE ABILITY COOLDOWNS

  • The cooldown time for grenade, melee, class, and super abilities now varies based on the power output of the ability.
      • Note: Previously, all abilities in these categories generally shared the same cooldown time.
      • Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc).
      • The cooldown times for these abilities are now listed on the subclass screen under the ability description.

SUPERS

  • Reworked how Super energy is generated.
      • Super energy is now primarily generated by dealing and taking damage.
      • Super energy regen amount varies based on target type and damage source.
      • Reduced Super gain on kills, assists, and objective captures.
      • Reduced passive Super-energy regeneration speed.
  • Super regen speed now varies per Super
      • Tier 5 (fastest regen)
        • Well of Radiance
      • Tier 4
        • Blade Barrage
        • Silence and Squall
      • Tier 3
        • Shadowshot
        • Burning Maul
        • Arc Staff
        • Nova Bomb
        • Thundercrash
      • Tier 2
        • Golden Gun
        • Chaos Reach
        • Nova Warp
        • Stormtrance
        • Daybreak
        • Sentinel Shield
      • Tier 1 (slowest regen)
        • Spectral Blades
        • Fist of Havoc
        • Hammer of Sol
        • Glacial Quake
        • Winter's Wrath

STASIS

  • Stasis crystals
      • While forming, Stasis crystals now slow nearby players instead of freezing them.
      • They still freeze PvE combatants while forming.
      • Increased slow/freeze radius while forming from 1.75m to 2.6m.
      • Reduced crystal-formation damage from 20 to 10.
      • Reduced crystal detonation damage vs players by ~55%.
      • Increased crystal detonation damage vs. PvE combatants by ~60%.
      • Increased crystal detonation radius from 6m to 8m.
  • Whisper of Shards
      • Reduced grenade regeneration in PvP game modes by 50%.
  • Whisper of Chains
      • Increased damage reduction vs. PvE combatants from 25% to 40%.
  • Whisper of Fissures
      • Reduced max damage vs. players from 29 to 8.
      • Reduced detonation radius in PvP game modes from 9m to 8m.
  • Whisper of Rending
      • Increased Kinetic-weapon damage vs. Stasis crystals by 100%.
  • Frozen status effect
      • Fixed an issue where frozen players could still interact with objects and revive players.

TITAN

  • Shoulder Charge Abilities: Seismic Strike, Hammer Strike, Shield Bash
      • Sprint activation time reduced from 1.5s to 1.25s.
      • Increased targeting range from 5.5m to 6.8m.
      • Lunge range increased from 5.5m to 6.8m.
      • Targeting-cone width increased by ~10%.
      • Now suppresses victim's melee lunge for 1s on hit.
      • Increased damage vs. PVE combatants by 25%.
      • Reduced damage vs. players (no longer guaranteed one-shot kill).
  • Towering Barricade
      • Increased cooldown from 37s to 40s.
  • Rally Barricade
      • Reduced cooldown 37s to 32s.
  • Top-Tree Sunbreaker
      • Hammer Strike melee
        • Reduced direct impact damage from 170 to 120.
        • Increased cooldown duration from 82s to 90s.
  • Middle-Tree Sunbreaker
      • Burning Maul Super
        • Heavy slam can now be aimed until hammer impacts the ground.
          • Note: Previously, aim direction was locked as soon as slam animation started.
  • Hammer Throw melee
      • Increased cooldown from 82s to 90s.
      • Increased knockback vs. some heavier combatants.
  • Roaring Flames
      • Reduced the bonus to ability damage when Roaring Flames and Wormgod Caress Exotic perk are active.
  • Top-Tree Striker
      • Aftershocks
        • Scaled energy gains by tier of the hit target.
        • Now grants 10% grenade energy for the primary player target and 5% additional grenade energy for secondary player targets in the AOE detonation.
          • Note: Previously granted 20% grenade energy for each target hit.
  • Seismic Strike melee
      • Reduced AOE damage from 90 to 40.
      • Now blinds enemies in the area on hit.
      • Increased cooldown from 82s to 90s.
  • Middle-Tree Striker
      • Thundercrash Super
        • Slightly increased how much you're forced downward during flight.
      • Inertia Override
        • Reduced melee energy gain in PvP from 20% to 10%.
      • Ballistic Slam melee
        • Increased cooldown from 82s to 90s.
        • Fixed an issue where destroying projectiles would generate Super energy.
  • Bottom-Tree Striker
      • Knockout
        • Melee lunge range and melee damage bonus now deactivate after a melee kill.
      • Trample
        • Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills (down from seven).
      • Frontal Assault melee
        • Increased cooldown from 82 to 106s.
      • Fist of Havoc
        • Heavy slam radius reduced from 8m to 6m (bottom-tree only).
  • Top-Tree Sentinel
      • Defensive Strike melee
        • Increased cooldown from 82s to 90s.
      • Ward of Dawn super
        • Now takes 50% less damage from Stormtrance Landfall.
        • Reduced the amount of Super energy provided by Ward of Dawn Orbs of Power.
  • Middle-Tree Sentinel
      • Tactical Strike melee
        • Increased cooldown from 82s to 90s.
  • Bottom-Tree Sentinel
      • Shield Bash melee
        • Increased cooldown from 82s to 90s.
        • Reduced AoE damage from 90 to 40.
  • Behemoth
      • Diamond Lance
        • Increased fragment slot allowance from one to three.
        • Now spawns a Diamond Lance upon:
          • Killing PvE combatants with Stasis Weapons.
          • Killing three players with Stasis weapons without dying.
          • Killing an enemy with a Stasis ability.
          • Shattering an enemy.
  • Shiver Strike
      • Increased Shiver Strike damage while in Glacial Quake by 50%.
  • Howl of the Storm
      • Extended freeze-cone length to compensate for crystals no longer freezing on creation.

HUNTER

  • Marksman's Dodge
      • Refactored cooldown benefit per tier of Mobility stat.
        • Tier 10 Mobility cooldown increased from 11s to 14s.
        • Base cooldown unchanged at 29s.
      • No longer breaks projectile tracking.
      • Gambler's Dodge
        • Refactored cooldown benefit per tier of Mobility stat.
          • Tier 10 Mobility cooldown increased from 11s to 18s.
          • Base cooldown duration from 29s to 38s.
        • No longer breaks projectile tracking
  • Top-Tree Gunslinger
      • Proximity Explosive Knife melee
        • Increased cooldown from 96s to 100s.
        • Fixed an issue where melee cooldown time was longer when melee-energy was fully charged (all throwing knives).
  • Middle-Tree Gunslinger
      • Knife Trick melee
        • Reduced cooldown from 96s to 82s.
  • Bottom-Tree Gunslinger
      • Weighted Throwing Knife melee
        • Increased cooldown from 96s to 109s.
      • Practice Makes Perfect
        • Reduced duration in PvP game modes from 3s to 2s.
  • Top-Tree Arcstrider
      • Combination Blow melee
        • Reduced cooldown duration from 96s to 15s.
  • Middle-Tree Arcstrider
      • Tempest Strike melee
        • Detonation height increased from 2.5s to 3m.
        • Increased tolerance for traveling over uneven ground.
        • Increased cooldown from 96s to 100s.
  • Bottom-Tree Arcstrider
      • Disorienting Blow melee
        • Increased cooldown from 96s to 100s.
  • Top-Tree Nightstalker
      • Snare Bomb melee
          • Reduced cooldown from 96s to 90s.
  • Middle-Tree Nightstalker
      • Corrosive Smoke melee
        • Reduced cooldown from 96s to 90s.
  • Bottom-Tree Nightstalker
      • Vanish in Smoke melee
        • Reduced cooldown from 96s to 75s.
  • Revenant
      • Grim Harvest Aspect
        • Increased fragment slots from two to three.
      • Shatterdive
        • Increased damage vs. frozen PvE combatants by 100%.
        • Note: Is much less lethal vs. players due to Stasis crystal changes.
      • Withering Blade
        • Increased cooldown from 95s to 113s.

WARLOCK

  • Uncharged Melee
      • Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan).
      • Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan).
  • Top-Tree Dawnblade
      • Celestial Fire melee
        • Increased cooldown from 82s to 100s.
  • Middle-Tree Dawnblade
      • Guiding Flame melee
        • Increased cooldown from 82s to 90s.
      • Benevolent Dawn
        • Reduced buff duration by 50% in PvP game modes.
      • Well of Radiance
        • Reduced the amount of Super energy provided by Well of Radiance Orbs of Power.
        • Well of Radiance Sword can now by slowed/frozen by Duskfield Grenades and other slow volumes.
          • Guardians can not be frozen
  • Bottom-Tree Dawnblade
      • Igniting Touch
        • Increased melee cooldown from 82s to 90s.
        • Detonations from Solar ability kills and burn kills now chain more consistently.
      • Everlasting Flames
        • Super-energy gain now drops to minimum amount after four kills instead of seven kills in PvP game modes.
      • Phoenix Dive
        • Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving.
  • Top-Tree Stormcaller
      • Arc Web melee
        • Reduced grenade energy gain per chain by 50% in PvP game modes.
      • Chain Lightning melee
        • Increased cooldown from 82s to 90s.
  • Middle-Tree Stormcaller
      • Chaos Reach
        • Reduced damage per tick vs. players from 33%.
        • Increased damage tick rate vs. players by 33%.
      • Ball Lightning melee
        • Increased max flight distance from 25m to 27.5m.
        • Increased cooldown from 82s to 113s.
      • Ionic Trace
        • Increased tracking turn speed by 14%.
        • Reduced ability energy gain by ~50% in PvP game modes.
  • Bottom-Tree Stormcaller
      • Rising Storm melee
        • Increased cooldown duration from 82s to 90s.
        • Reduced ability-energy gain vs. players by 50%.
      • Electrostatic Surge
        • Reduced class-ability recharge bonus by 50% in PvP game modes.
  • Top-Tree Voidwalker
      • Entropic Pull melee
        • Increased cooldown duration from 82s to 90s.
  • Middle-Tree Voidwalker
      • Atomic Breach melee
        • Increased cooldown duration from 82s to 90s.
      • Handheld Supernova
        • Increased damage vs. Champions and bosses by 30%.
        • Reduced damage vs. players (now deals 150 damage max).
        • Increased projectile range from 12m to 14m.
        • Increased push physics-impulse strength.
      • Dark Matter
        • Now scales energy gains by enemy type.
        • Reduced energy gain for player kills.
          • Now grants 15% melee energy, 10% grenade energy, 10% class-ability energy for killing a player.
      • Nova Warp
        • Increased damage vs. Champions and bosses by 30%.
  • Bottom-Tree Voidwalker
      • Devour melee
        • Reduced cooldown duration from 82s to 75s.
      • Shadebinder
        • Penumbral Blast melee
          • Increased cooldown duration from 95s to 113s.
          • Increased proximity detonation radius vs. PvE combatants by 100%.
      • Winter's Wrath super
        • Reduced shatter-pulse damage vs. enemy Supers.
          • Must now generally freeze and shatter all Supers twice to kill.
      • Bleak Watcher
        • While Bleak Watcher is equipped, all Stasis grenades charge at Glacier Grenade rate.

GRENADES

  • In general, increased damage to PVE combatants.
  • In general, increased cooldown based on power output.
  • Switching grenades in the subclass screen now resets grenade energy to 0.
For a complete breakdown of specific grenade changes:

GRENADES
Void Grenades

NameNew cooldown duration in seconds (at Tier 3 Discipline stat)Previous cooldown durationFunctionality changes
Scatter Grenade10582
  • Increased damage vs. PvE combatants by 15%
Axion Bolt9182
  • Increased damage vs. PvE combatants by 15%
  • Increased bolt tracking search radium by 33%
  • Increased bolt movement speed by 10%
  • Increased bolt travel distance by 15%
Vortex Grenade10582
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Voidwall Grenade10582
  • Increased damage vs. PvE combatants by 15%
Spike Grenade10582
  • Increased damage vs. PvE combatants by 15%
Magnetic Grenade12182
  • Increased damage vs. PvE combatants by 17%
  • Now sticks to all surfaces
  • Now always detonates twice
    • Previously only detonated twice when stuck to an enemy
  • Increased throw speed by 33%
  • Increased tracking strength and cone length to account for faster speed
Suppressor Grenade12182
  • Increased damage vs. PvE combatants by 15%

Arc Grenades

NameNew cooldown duration in seconds (at Tier 3 Discipline stat)Previous cooldown durationFunctionality changes
Lightning Grenade12182
  • Increased damage vs. PvE combatants by 23%
  • Increased minimum damage vs. players from 50 to 60
  • Increased max damage vs. players from 150 to 160
Pulse Grenade10582
  • Increased damage vs. PvE combatants by 15%
Flashbang Grenade9182
  • Increased damage vs. PvE combatants by 15%
  • Increased blinding radius by 20%
  • Reduced max damage from 130 to 120
Arcbolt Grenade12182
  • Increased damage vs. PvE combatants by 15%
  • Increased damage per bolt from 90 to 105
Skip Grenade10582
  • Increased damage vs. PvE combatants by 15%
Flux Grenade18282
  • Increased damage vs. PvE combatants by 15%
  • Increased attached detonation damage from 150 to 250
  • Removed projectile tracking
  • Added small amount of aim assist
  • Increased throw speed by 117%
  • Now sticks to all surfaces
  • Increased arming time from 0.9s to 1.7s
Storm Grenade9182
  • Increased damage vs. PvE combatants by 15%

Solar Grenades

NameNew cooldown duration in seconds (at Tier 3 Discipline stat)Previous cooldown durationFunctionality changes
Fusion Grenade7382
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage from vs. players 150 to 130
  • Now sticks to all surfaces
  • Reduced tracking strength by 25%
Firebolt Grenade6482
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage per bolt from 90 to 65
Solar Grenade10582
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Tripmine Grenade9182
  • Increased damage vs. PvE combatants by 15%
Swarm Grenade9182
  • Increased damage vs. PvE combatants by 15%
Incendiary Grenade12182
  • Increased damage vs. PvE combatants by 25%
  • increased detonation radius by 10%
  • Increased damage vs players
    • If explodes right under another player, deals 170 damage
      • Lingering burn damage can kill
    • If not under a player, max damage increases from 120 to 130
Thermite Grenade10582
  • Increased damage vs. PvE combatants by 15%

Stasis

NameNew cooldown duration in seconds (at Tier 3 Discipline stat)Previous cooldown durationFunctionality changes
Coldsnap Grenade121117
  • Increased damage vs. PvE combatants by 15%
  • Increased seeker travel speed from 10m/s to 17m/s
Glacier Grenade152117
  • Increased damage vs. PvE combatants by 15%
  • Grenade projectile now bounces off enemy Barricades instead of detonating immediately
Duskfield Grenade64117
  • Increased damage vs. PvE combatants by 15%
  • Increased slow-stack tick rate by 10%
  • No longer pulls enemies on detonation

Bounties and Pursuits

  • Fixed an issue causing the Season 14 Iron Banner pursuit to persist in the quest log after Season 15 started.

GENERAL

  • Contextual Ornament Selling
      • Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. Contextual purchases can be completed from the item details screen, Collections, and Transmog.
  • Director Dialogs - Director Tab Linking
      • Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog.
  • VFX performance and photosensitivity tweaks - Screen Explosions
      • Reduced instances of bright flashes and frequent white animations against dark contrasts.
      • Updated near fade on particles.
  • VFX performance and photosensitivity tweaks - Hive Headshot and Darkness Blast
      • Hive headshot VFX intensity reduced.
      • Hive Darkness blast detonation and projectile intensity reduced.
  • VFX performance and photosensitivity tweaks - Taken projectiles and Muzzle flashes
      • Arc Rifle, Taken Slug Rifle, necromancer VFX reduced intensity and normalized lights.
  • VFX performance and photosensitivity tweaks - Hallowed Lair Boss Fight
      • Adjusted intensity/particle near fade for multiple VFX in boss fight.
      • AOE intensity reduced.
      • Lightning Strike particles and light intensity reduced.
      • Impact particle near fades updated.
      • Cloud brightness animation frequencies slowed down.
      • Decals reduced in intensity.
  • VFX performance and photosensitivity tweaks - Scorn VFX
      • Intensity of spawn/object effects reduced.
      • Performance and near fades updated on spawn.
      • Toxic muzzle flash, projectile, performance, and intensity tweaks.
  • VFX performance and photosensitivity tweaks - Finisher Intensity
      • Adjusted shader and lights on finisher to not bloom.
  • VFX performance and photosensitivity tweaks - Arc Abilities/Screen VFX
      • Arc object effect debuff have reduced intensity when in close proximity/first person.
      • Reduced on/off flashings of Arc screen effects.
      • Reduced on/off flashing of Arc screen shaders.
  • Fixed an issue where the Colossus's Rail Cannon could deal more damage at higher framerates.
      • We reworked this a bit so Rail Cannon projectiles will no longer deal flyby damage (the offending damage that was framerate dependent). They will now only apply damage on direct hits but will hit you a bit more often. Average damage output is about the same as you'd receive at 30fps.
  • Fixed various issues where some "How To" toasts were set to a higher priority than some system messages.
  • Fixed an issue where Ultra combatants' health bars were not consistently respecting colorblind settings.
      • Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes.

LOCALIZATION

  • Mexican Spanish Xûr voice talent has been recast.