Added experience and levels to players. Gain XP by completing tasks, killing monsters, and earning achievements. Your level is persisted through your Steam account.
Your XP, level, and most recent achievement is displayed in the Lobby.
Dying now leaves pools of blood on the floor and character.
You can now access the Options menu while in the Lobby.
Using Left Mouse will Melee if you're unarmed in addition to
*V**.
Added hit additional indicator over the main cursor.
Added bats to Wendigo Cave in Hillview.
Changes
Completely reworked vitals so they should be much more responsive and beautiful.
Minion sounds now can be heard from a further distance.
Game timer now flashes red with a ticking sound as it's ending.
Minions can now respond to traps that fire.
Monster hit indicator is brighter and larger now to be more visible.
Spooktaters can now also use Jump/Crouch to fly up and down.
Blood overlay screen is now for all characters and show blood matching direction the damage came from.
Reworked map and inventory screens with higher resolution images, cleaner spacing, and larger/clearer text and images.
Consolidated Wendigo assets so less disk space is used, the wolf like Wendigo is now specific to a minion and the human like Wendigo is specific to a player monster.
Halved spooktater energy gain rate
Spooktaters are no longer visible to a Shadow Realm Wraith.
Performance Optimizations
Improved lighting and textures throughout all maps for performance and to use less disk and memory space.
Improved engine tick logic on actor that didn't need it.
Optimized rotation effects.
Added more Level of Details to characters.
Improved Steam Achievement code to be more performant and once per game load.
Optimized shaders on characters for better performance.
Downscaled textures on very small props from 4k to 2k to decrease memory and disk usage.
Changed code from hard references to soft references to decrease memory footprint of various blueprints.
Rebuilt lighting in both maps.
Improvements
Added better check, X, and question mark icons.
Improved messaging around dispensers to be more clear on how they're used.
Monster perks in the lobby now say how to kill them.
Flashlight operation works locally first so high ping clients have a smoother experience.
Added custom vertical scroll bar in news box, inventory, and other menus.
Quit lobby/game confirmations have improved message visuals.
Improved reflectiveness of Diana's hair.
HUD now fades in/out quickly instead of instant on/off for starting game or coming out of menus.
Eased up on the aggression of Cull Volumes.
Reworked how avatars are loaded from Steam to work asynchronously.
Added sounds for food, bones, and candles.
Improved Wraith and Revenant camera to be smoother and less janky.
Completely redid the character portraits in Lobby Character Selection screens.
Improved investigator idle animation so it should be more consistent and natural.
Reworked chunk layout for better file distribution from Steam.
Reworked the UI for ping indicators to be higher resolution and consistent for all usage.
Fixes
Added missing gable in Quetico cabin.
Fixed bug where Tenome wouldn't roam correctly.
Fixed issue where high ping clients could get stuck with an 'articulator' after it was finished.
Fixed bug where randomized painting... were not random.
Fixed bug where chat/voip icons would not replicate when in use
Fixed bug where sometimes the Quetico armory door wouldn't lock.
Fixed bug where your weapon sometimes didn't display on the HUD.
Fixed bug where Armor Knight eyes would remain on even if dead.
Fixed placement of Billiards Room pumpkin colliding with safe.
Fixed bug where the safe door wouldn't have right collisions on the knob or dial.
Celebrate the spooky with us with our Halloween decor!
Halloween Decorations added to both Dirge Maps
Hillview Manor
Quetico Forest
Dirge Official Trailer Release
We've finally completed the trailer for Dirge! This 90 second trailer captures the essence of playing Dirge.
Watch as the investigators start in the lobby for their paranormal detective force. They receive a call about hauntings occurring in the world. The team gathers and sets forth to fight the evils of the undead. Upon arriving at the site they look for clues to investigate the source of the ethereal evil.
A mistake is made and attention brought to the humans invading their domain of the monsters. The monsters unleashes his fury of minions to attack the mortals and rip them to pieces. One by one he hunts them down while they scramble and use their pitiful lead delivery machines to try and stop them. That may work on some minions and monsters, but others are only weak to electrical lights.
Who will win in this epic struggle? Play to find out.
This represents months of work with our tiny team and an absolutely amazing trailer director AGhnassia for whom we are deeply grateful. Please, let his work speak for itself and check out the video on YouTube below...
Added Aim Down Sight (ADS) feature. By default, investigators will hold weapons at hip level, you can use Right Click aiming down the sight of the gun which improves accuracy. Animations were added to switch between these modes.
Completely reworked investigator animations for guns
Completely reworked investigator animations for holding jerry cans and jugs of water.
A player's Steam icon can now shows next to their name if it loads.
Added custom mouse cursor to menus.
Changes
Melee moved from Right Click to V
You can now use doors with a jerry can or jug.
Reaching 0 battery will now leave the equipment HUD displayed.
Improvements
Crouch/jump and gun shots should be more responsive for high latency clients.
Floor calculation on map screen should be more accurate on both levels.
Minion AI distance calculation should be improved so they should switch from chase to attack better without standing around looking at you.
Added missing key bindings for Revenant/Wendigo to the controls menu.
Forest Blight task text is a little more verbose to help prevent players getting confused on what to do.
If Forest Blight task is active, Twig Blights are now guaranteed to spawn.
Labeling and ordering of Forest Blight task should be clearer.
Spirits animations should be improved when entering/exiting "sapped" state to prevent the appearance of "bouncing" up and down.
Added UI popups for out of ammo and out of batteries.
Fixes
Alive Dead HUD icons are now properly aligned.
Debug report help text is corrected to show right text.
Item spawner in Quetico's Wendigo Lair was correctly to be on the floor not below it.
Fixed bug where Wraith in Shadow realm could see footstep VFX.
Fixed bug where clients wouldn't see changes to match settings in the lobby.
Fixed bug where secret bookcase could glitch out when opening/closing on clients.
Fixed bug where Blight Trunk could clip into the house and prevent picking up items.
Wendigo being stunned should now use correct icon.
Fixed bug where you couldn't loot Wendigo correctly.