Dirge cover
Dirge screenshot
Genre: Shooter, Indie

Dirge

v0.3.5.3

Bug Fixes




  • Fixed an issue where selecting Wraith after playing a match with a Wendigo would leave Wendigo tasking

v0.3.5.2


  • Fixed issues around Wendigo collisions

v0.3.5 Player Progression, Experience, and Levels

Version: 0.3.5.0
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-248-5670

Additions



  • Added experience and levels to players. Gain XP by completing tasks, killing monsters, and earning achievements. Your level is persisted through your Steam account.
  • Your XP, level, and most recent achievement is displayed in the Lobby.
  • Dying now leaves pools of blood on the floor and character.
  • You can now access the Options menu while in the Lobby.
  • Using Left Mouse will Melee if you're unarmed in addition to
  • *V**.
  • Added hit additional indicator over the main cursor.
  • Added bats to Wendigo Cave in Hillview.


Changes



  • Completely reworked vitals so they should be much more responsive and beautiful.
  • Minion sounds now can be heard from a further distance.
  • Game timer now flashes red with a ticking sound as it's ending.
  • Minions can now respond to traps that fire.
  • Monster hit indicator is brighter and larger now to be more visible.
  • Spooktaters can now also use Jump/Crouch to fly up and down.
  • Blood overlay screen is now for all characters and show blood matching direction the damage came from.
  • Reworked map and inventory screens with higher resolution images, cleaner spacing, and larger/clearer text and images.
  • Consolidated Wendigo assets so less disk space is used, the wolf like Wendigo is now specific to a minion and the human like Wendigo is specific to a player monster.
  • Halved spooktater energy gain rate
  • Spooktaters are no longer visible to a Shadow Realm Wraith.


Performance Optimizations



  • Improved lighting and textures throughout all maps for performance and to use less disk and memory space.
  • Improved engine tick logic on actor that didn't need it.
  • Optimized rotation effects.
  • Added more Level of Details to characters.
  • Improved Steam Achievement code to be more performant and once per game load.
  • Optimized shaders on characters for better performance.
  • Downscaled textures on very small props from 4k to 2k to decrease memory and disk usage.
  • Changed code from hard references to soft references to decrease memory footprint of various blueprints.
  • Rebuilt lighting in both maps.


Improvements



  • Added better check, X, and question mark icons.
  • Improved messaging around dispensers to be more clear on how they're used.
  • Monster perks in the lobby now say how to kill them.
  • Flashlight operation works locally first so high ping clients have a smoother experience.
  • Added custom vertical scroll bar in news box, inventory, and other menus.
  • Quit lobby/game confirmations have improved message visuals.
  • Improved reflectiveness of Diana's hair.
  • HUD now fades in/out quickly instead of instant on/off for starting game or coming out of menus.
  • Eased up on the aggression of Cull Volumes.
  • Reworked how avatars are loaded from Steam to work asynchronously.
  • Added sounds for food, bones, and candles.
  • Improved Wraith and Revenant camera to be smoother and less janky.
  • Completely redid the character portraits in Lobby Character Selection screens.
  • Improved investigator idle animation so it should be more consistent and natural.
  • Reworked chunk layout for better file distribution from Steam.
  • Reworked the UI for ping indicators to be higher resolution and consistent for all usage.


Fixes



  • Added missing gable in Quetico cabin.
  • Fixed bug where Tenome wouldn't roam correctly.
  • Fixed issue where high ping clients could get stuck with an 'articulator' after it was finished.
  • Fixed bug where randomized painting... were not random.
  • Fixed bug where chat/voip icons would not replicate when in use
  • Fixed bug where sometimes the Quetico armory door wouldn't lock.
  • Fixed bug where your weapon sometimes didn't display on the HUD.
  • Fixed bug where Armor Knight eyes would remain on even if dead.
  • Fixed placement of Billiards Room pumpkin colliding with safe.
  • Fixed bug where the safe door wouldn't have right collisions on the knob or dial.

Celebrate the spooky with us with our Halloween decor!

Halloween Decorations added to both Dirge Maps

  • Hillview Manor
  • Quetico Forest

Dirge Official Trailer Release

We've finally completed the trailer for Dirge! This 90 second trailer captures the essence of playing Dirge.

Watch as the investigators start in the lobby for their paranormal detective force. They receive a call about hauntings occurring in the world. The team gathers and sets forth to fight the evils of the undead. Upon arriving at the site they look for clues to investigate the source of the ethereal evil.

A mistake is made and attention brought to the humans invading their domain of the monsters. The monsters unleashes his fury of minions to attack the mortals and rip them to pieces. One by one he hunts them down while they scramble and use their pitiful lead delivery machines to try and stop them. That may work on some minions and monsters, but others are only weak to electrical lights.

Who will win in this epic struggle? Play to find out.

This represents months of work with our tiny team and an absolutely amazing trailer director AGhnassia for whom we are deeply grateful. Please, let his work speak for itself and check out the video on YouTube below...

v0.3.4 Trick or Toxic Treat?

Version: 0.3.4.0
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-243-5446



Additions



  • Added toxic mushroom trap that emits a toxic gas when triggered damaging your health.
  • Added croissant item as part of Diana's starting inventory, it can be used to recover health and stamina.
  • Added message to let players know they can melee, and that it was moved to the V key.
  • Added furnace trap


Changes



  • Core items now appear on your character so others can see what game items you have.
  • Wraith's Sarcophagus now appears on the map when found.
  • Room name fades out mush slower than others.
  • Added Oodle compression algorithms to shrink the size of the game from 22 GB to ~6GB
  • When exhausted, you now reload slower.


Improvements



  • Many UI screens have been improved for both appearance and performance
  • Action icons, messages, and buttons now have higher resolution textures.
  • Pickups with long rifles should animate better by using the correct hand.
  • Improved the idle animation for investigators to make them appear less stiff.
  • Wendigo animations were slowed down and smoothed out to feel less "janky" while playing as it.
  • Constant text now fades in and out instead of appearing/disappearing instantly.
  • Improved emitters on Hillview to improve FPS performance.
  • Added Cull Distance Volumes on levels to improve FPS performance.
  • Equipment HUD now shows the name of the weapon you're using.


Fixes



  • Fixed bug where changing some settings would not persist between levels or game loads.
  • Fixed bug where using a health item wouldn't show in your hand.
  • Fixed bug where some lanterns had the wrong label.
  • Fixed bug where twig blight task was progressing on FIRST twig instead of LAST twig.
  • Fixed bug in Path of Yeast Resistance achievement.
  • Fixed bug where candles on desk would duplicate and not have a correct state.
  • Fixed bug where soundtrack would not play in menus.

v0.3.3 Aim Down Sight & Other Animation Improvements

Version: 0.3.3.0
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-235-5285




Additions



  • Added Aim Down Sight (ADS) feature. By default, investigators will hold weapons at hip level, you can use Right Click aiming down the sight of the gun which improves accuracy. Animations were added to switch between these modes.
  • Completely reworked investigator animations for guns
  • Completely reworked investigator animations for holding jerry cans and jugs of water.
  • A player's Steam icon can now shows next to their name if it loads.
  • Added custom mouse cursor to menus.


Changes



  • Melee moved from Right Click to V
  • You can now use doors with a jerry can or jug.
  • Reaching 0 battery will now leave the equipment HUD displayed.


Improvements



  • Crouch/jump and gun shots should be more responsive for high latency clients.
  • Floor calculation on map screen should be more accurate on both levels.
  • Minion AI distance calculation should be improved so they should switch from chase to attack better without standing around looking at you.
  • Added missing key bindings for Revenant/Wendigo to the controls menu.
  • Forest Blight task text is a little more verbose to help prevent players getting confused on what to do.
  • If Forest Blight task is active, Twig Blights are now guaranteed to spawn.
  • Labeling and ordering of Forest Blight task should be clearer.
  • Spirits animations should be improved when entering/exiting "sapped" state to prevent the appearance of "bouncing" up and down.
  • Added UI popups for out of ammo and out of batteries.



Fixes



  • Alive Dead HUD icons are now properly aligned.
  • Debug report help text is corrected to show right text.
  • Item spawner in Quetico's Wendigo Lair was correctly to be on the floor not below it.
  • Fixed bug where Wraith in Shadow realm could see footstep VFX.
  • Fixed bug where clients wouldn't see changes to match settings in the lobby.
  • Fixed bug where secret bookcase could glitch out when opening/closing on clients.
  • Fixed bug where Blight Trunk could clip into the house and prevent picking up items.
  • Wendigo being stunned should now use correct icon.
  • Fixed bug where you couldn't loot Wendigo correctly.
  • Equipment HUD should show/hide at better times.

v0.3.2 Diana - NEW INVESTIGATOR

Version: 0.3.2
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-224-5175

Additions



  • Added a new investigator, Diana. A former member of the French Resistance she wields a sawed off shotgun and has a no mercy approach to the unnatural.
  • Thunderdome readded as a selectable option. This mode increases the number of minions at the start of the match.


Changes



  • Starting level is now randomized.

v0.3.1.1 Hotfix

Version: 0.3.1.1
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-220-5147

Improvements



  • Spawners inside furniture now require an open door.
  • Journal sounds should now always play.
  • Reworked knights to spawn before thunderdome check so they work in thunderdome mode.
  • Reworked handgun spawners to look less goofy in safes.


Fixes



  • Fixed bug where Wraith could sometimes see player guns while in shadow realm.
  • Fixed bug where you could burn notebook with fire that was out.
  • Fixed bug where items in the sink couldn't be picked up.
  • Fixed bug where clients could hear wraith breathing in the lobby.
  • Fixed skeleton heights.

v0.3.1 Just keep swimming with your boomstick ($199.95 at S-Mart)

Version: 0.3.1.0
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-217-5125

Additions



  • Added new sawed off shotgun weapon.
  • Bodies of water now have pools of fish.
  • Hillview now has fireflies.
  • Added stun timer to Wendigo.
  • Footsteps now have VFX to match material type.
  • Bathroom fixtures are now usable in Quetico.
  • Added more custom icons to items and actions.
  • Unable to equip messages are now displayed to the player.
  • Added achievement for disrespecting the deceased.
  • Added the ability to get funky.


Changes



  • Exhaustion ends at 50% stamina instead of 100%.
  • Hillview leaves are now darker.
  • Lit torches can now be used to light candles.


Improvements



  • Quetico Forest lighting, snow, and sounds improved.
  • Blight spawns are now calibrated to be sufficient for Blight Scourge task
  • More materials have their proper settings like carpets and stairs.
  • Breathing volume scales to exhaustion level.
  • Cold breath rate scales to exhaustion level.
  • Passworded lobbies have improved password prompt UI.
  • Better VFX were added for stone walls and faucets
  • Improved meshes for twig blights to be less glitchy in death.
  • All HUD elements now fade or disappear completely when not in use.
  • Subscreens in the lobby now blur the lobby background to be more clear for the player.
  • Snow footstep VFX calculations now improved with both characters and in game actors.
  • Ammo calculations improved to comensate for high latency players.
  • Increased size of action icons and now they're on two lines instead of one.
  • Change how floor calculation is performed to be more accurate on the map screen for Quetico.


Fixes



  • Secret bookcase sound has more reasonable range
  • Fixed bug where the science notebook would interfere with ribs in the fire tasking.
  • Fixed bug where Winchester reload wasn't playing sounds.
  • Fixed bug where unable to jump was displaying wrong message at wrong time.
  • Fixed bug where suitcase wasn't spawning items as needed.
  • Removed incorrect message that players have left the game when they really are going back to the lobby after a match.
  • Fixed bug where campfires were not used for ribs task in Quetico.
  • Fixed bug where Wendigo could attack while stunned.
  • Fixed bug in collision capsules of Zombies and Wendigo attacks so they can be team killed.
  • Fixed bug where a Wraith host would cause player guns to hide/show on transitioning.
  • Car in Quetico is no longer floating, but on cinder blocks.