Dirge cover
Dirge screenshot
Genre: Shooter, Indie

Dirge

v0.4.2 - Pilot's Salt, Minions React to Traps, New Flashlight!

Additions



  • Minions can now hear traps and run to them when they go off!
  • Added Flashlight MKII which is brighter than the standard flashlight.
  • Added Pervitin pharmaceuticals which Hans starts with.
  • Row, row, row your boat. Gently down the stream. Merrily merrily, merrily, merrily. Life is but a dream
  • Added impact SFX for minion attacks
  • Added float-i-ness & clothing simulations to Spirits
  • Added pip icons for regenerations rates on vital bars.
  • Added poison effect from Pervitin and Mushroom Traps


Changes



  • Minion multiplier in lobby is now halved when Revenant selected
  • Sizing of trap sphere on ventilator/water tank traps are now in line with the other traps.
  • Reduced vertical cabinet drawer numbers and randomized,
  • Remove Kiyoshi’s reload speed and replace with stealth, he's now better at evading traps.
  • Revenant no longer takes fall damage in shadow realm.
  • Removed crouch only restriction for Revenant in attic as he is no longer super tall.
  • Food items are now duration based over 10 seconds instead of instantly giving health/stamina.
  • Mushroom Traps now do damage over time instead of instant.
  • Revenant no longer gains health in the shadow realm as well as lowered his regeneration rate in the physical realm.
  • Revenant overall HP has been balanced to affect changes in gameplay.
  • Crypt AnteChamber and Tunnel: Crypt are now considered home territory for the Wraith


Audio Enhancements

by Audio Engineer Nando Cordeiro

  • Added breach shotgun mixed sounds.
  • Added sawed off shotgun mixed sounds.
  • Added tommy gun mixed sounds.
  • Improved revolver so it sounds louder now.
  • Lessened volume of ambient sounds in Quetico (Thanks RagefulRiotOG / recalls1)!!!
  • Improved audio and visual effects of the Mansion Main Menu Map


Performance Optimizations



  • Improved some tick calculations and frequencies to reduce CPU usage.


Improvements



  • Improved death decal blood pools to look and position correctly.
  • Reworked LOD calculations so lower quality models are used only when far away.
  • Improved the Forest Main Menu map with removal of excess sounds and fixed floating characters.
  • Moved around characters in Lobby so they wouldn't float.
  • Improved the UI of the Lobby Browser.
  • Adjusted Quetico collisions to limit collision issues in the hunting cabin.
  • Improved Minion AI where they could get stuck calculating distances


Fixes



  • Fixed hole in Quetico Lodge where players could fall through map. (Thanks RagefulRiotOG / recalls1)!!!
  • Fixed bug where animals would fall through landscapes on ragdolling (Thanks RagefulRiotOG / recalls1)!!!
  • Fixed bug where if you created a passworded lobby all future lobbies would require a password (even if public!) until you restarted game. (Thanks WiseZAURIEL)!!!
  • Fixed issue where dinning room clock trap had its fire sphere at origin
  • Fixed restart sound states on wall clock traps
  • Fixed bug in asynchronous loading of muzzle flash emitters no working for some guns.
  • Fixed bug where coming out of rest you would not relocate to the bottom of the sarcophagus
  • Fixed bug where dropping carriable would turn off flashlight
  • Fixed bug where Rev transition effect would not replicate
  • Fixed bug where Hans could have 2 long guns instead of 2 pistols.
  • Fixed bug where you could have negative energy
  • Fixed bad design where only EXACTLY 0 energy would kick rev back to physical realm
  • Fixed bug in shoulder rotation while spectating.
  • Fixed grammar mistake in Monsters WIN -> Monster WINS
  • Fixed achievement issuance where the host would accidentally received some achievements meant for clients.
  • Fixed bug where using a door or melee would cause you re-equip your weapon
  • Fixed bug where you could get stuck resting in the sarcophagus as the Wraith.


Version: 0.4.2
Build: branches/Dirge_v0.4.2-DirgeSteam-UE_5.1-Shipping-291-6420

v0.4.1 Revenant Reintroduction - Half Blind, Half Ghost, Full Fear

Monster Overhaul & Rework: Revenant


With this update we have finalized the last major component for a Completed Roadmap. The original intention of a heavy hitting smashing bullet sponge was never meant to be the Revenant. This was occupied with our v0.2 release of the Wendigo monster.

This very much leaves the old Revenant without an identity. The Wendigo is similar to the Revenant, but it is more powerful and has had more time to evolve. However, the lanky creeper that we have all loved in the early months will not be forgotten. The Revenant has been redesigned as our first Hybrid monster, with the Wraith being an Ethereal horror and the Wendigo being a Physical bruiser.

The Revenant is now a hybrid monster having access to both the Shadow Realm and Physical Realm like the Wraith. However, he gains energy in the Physical Realm and can transition with the F key into the Shadow Realm to move around faster, or escape a dire situation with the investigators. It costs energy to transition and he slowly drains energy in the Shadow Realm. Upon running out of energy, he is sent back to the Physical Realm.

As he is a hybrid ethereal creature, he is now affected by electrical beams of energy (like flashlights or car headlights). He loses his energy recharge while being sapped as well as being slowed in movement speed.

The Revenant retains his mask and the visual impairments from this as well as the temporary lifting of those impairments with the Clarity feature. Clarity has been moved to the R key to not conflict with transition.

Revenant Changes & Abilities



  • The Revenant can now use energy to transition into the shadow realm to escape danger or hunt.
  • Attacks now use stamina instead of energy
  • The Revenant can now be sapped which stops energy regeneration and slows movement.
  • Maximum energy for Revenant is halved.


Additions



  • Added new lantern and flashlight interaction sounds.
  • There is now a pouring animation to go with using a bucket.
  • Added more options to the video settings menu.


Changes



  • The car can now have it's doors and windows opened and closed.
  • Changed coloring of input elements in the UI menus.
  • The flashlight is now a droppable item.
  • Completely reworked the controls menu.
  • Hid lobby options that can't be modified.


Performance Optimizations



  • Dynamically loading sounds and icons as needed instead of at match start to reduce memory requirements for match to begin.
  • Removed hard references in tasking code to reduce memory load of tasks, tasks that are not part of a match now don't have to be loaded.
  • Flashlight code segregated from investigator code to reduce per frame bone calculations.
  • Optimized smaller meshes to reduce their disk footprint
  • Updated underlying Steam Networking library to help address some dropped client issues.


Improvements



  • Car head lights and tail lights have their materials and lights improved.
  • Sound mixing of items and foots steps have been calibrated by a professional sound designer.
  • Notes menu opacity for 'done' notes increased to be easier to read.
  • Monsters & Spooktators now have a responsive crosshair like investigators.
  • Improved Wraith physical realm animations to be less janky.
  • Added advanced Camera to allow blending of multiple effects with different weights.
  • Added slight wind to spider webs.
  • Added slight fade to black after hosting a game before lobby loads


Fixes



  • Fixed bug where sprint did not drain stamina in certain conditions, or drained stamina when not
    moving.
  • Fixed bug where you could devour in the shadow realm.
  • Fixed bug where skeletons and animated armors were devourable.
  • Fixed bug where menu help text would constantly show on clients even if menus were opened
  • Fixed bug where investigator could arm/disarm boiler without cheats!


Version: 0.4.1
Build: branches/Dirge_v0.4.1-DirgeSteam-UE_5.1-Shipping-283-6273

Revenant Reintroduction - Half Blind, Half Ghost, Full Fear

Monster Overhaul & Rework: Revenant


With this update we have finalized the last major component for a Completed Roadmap. The original intention of a heavy hitting smashing bullet sponge was never meant to be the Revenant. This was occupied with our v0.2 release of the Wendigo monster.

This very much leaves the old Revenant without an identity. The Wendigo is similar to the Revenant, but it is more powerful and has had more time to evolve. However, the lanky creeper that we have all loved in the early months will not be forgotten. The Revenant has been redesigned as our first Hybrid monster, with the Wraith being an Ethereal horror and the Wendigo being a Physical bruiser.

The Revenant is now a hybrid monster having access to both the Shadow Realm and Physical Realm like the Wraith. However, he gains energy in the Physical Realm and can transition with the F key into the Shadow Realm to move around faster, or escape a dire situation with the investigators. It costs energy to transition and he slowly drains energy in the Shadow Realm. Upon running out of energy, he is sent back to the Physical Realm.

As he is a hybrid ethereal creature, he is now affected by electrical beams of energy (like flashlights or car headlights). He loses his energy recharge while being sapped as well as being slowed in movement speed.

The Revenant retains his mask and the visual impairments from this as well as the temporary lifting of those impairments with the Clarity feature. Clarity has been moved to the R key to not conflict with transition.

Revenant Changes & Abilities



  • The Revenant can now use energy to transition into the shadow realm to escape danger or hunt.
  • Attacks now use stamina instead of energy
  • The Revenant can now be sapped which stops energy regeneration and slows movement.
  • Maximum energy for Revenant is halved.


Additions



  • Added new lantern and flashlight interaction sounds.
  • There is now a pouring animation to go with using a bucket.
  • Added more options to the video settings menu.


Changes



  • The car can now have it's doors and windows opened and closed.
  • Changed coloring of input elements in the UI menus.
  • The flashlight is now a droppable item.
  • Completely reworked the controls menu.
  • Hid lobby options that can't be modified.


Performance Optimizations



  • Dynamically loading sounds and icons as needed instead of at match start to reduce memory requirements for match to begin.
  • Removed hard references in tasking code to reduce memory load of tasks, tasks that are not part of a match now don't have to be loaded.
  • Flashlight code segregated from investigator code to reduce per frame bone calculations.
  • Optimized smaller meshes to reduce their disk footprint
  • Updated underlying Steam Networking library to help address some dropped client issues.


Improvements



  • Car head lights and tail lights have their materials and lights improved.
  • Sound mixing of items and foots steps have been calibrated by a professional sound designer.
  • Notes menu opacity for 'done' notes increased to be easier to read.
  • Monsters & Spooktators now have a responsive crosshair like investigators.
  • Improved Wraith physical realm animations to be less janky.
  • Added advanced Camera to allow blending of multiple effects with different weights.
  • Added slight wind to spider webs.
  • Added slight fade to black after hosting a game before lobby loads


Fixes



  • Fixed bug where sprint did not drain stamina in certain conditions, or drained stamina when not
    moving.
  • Fixed bug where you could devour in the shadow realm.
  • Fixed bug where skeletons and animated armors were devourable.
  • Fixed bug where menu help text would constantly show on clients even if menus were opened
  • Fixed bug where investigator could arm/disarm boiler without cheats!


Version: 0.4.1
Build: branches/Dirge_v0.4.1-DirgeSteam-UE_5.1-Shipping-283-6273

V0.4.0.2


  • Fixed bug where Avery wouldn't show in lobby

Dirge v0.4 - New Character: Kiyoshi


New Investigator: Kiyoshi



  • Kiyoshi added as a playable character.
  • Quick on the draw, Kiyoshi can reload quickly to deliver more lead downstream.
  • Having spent time in the military, he brings his own service pistol instead of the standard detective special.
  • Kiyoshi tends to fight instead of flight, his speed isn't the best.



Additions



  • Added lower resolution map texture for while the full resolution map image loads.
  • Task locking is now explained for Wendigo & Revenant in the lobby.
  • Added more clarity around monster killing tasks for Wendigo & Revenant.
  • Radiator steam now can damage.
  • Wendigo stepping on fire now has more visal effects for the Wendigo to know they shouldn't step on fire. As Wendigo, fire is bad. Please do not prance in fire.



Changes



  • Normalized volumes of footsteps sounds to be more consistent.
  • Locked objects where you have the ability to unlock now glow yellow to be distinct from glowing red for locked when you cannot open them.
  • Swapped arm/disarm trap icon to be more intuitive.
  • Updated blood decals on minions to match the specific minion.
  • Reduced suggested match time when playing against Wendigo or Revenant.



Performance Optimizations



  • Reworked a huge chunk of the internal code base to optimize the loading of assets only when needed to reduce memory usage.
  • Optimized textures used for the UI to have a higher quality.
  • Reworked randomized painting code to happen asynchronously so it doesn't impact match start.



Improvements



  • Notes screen now has text at start of match to explain to new players its purpose.
  • Revenant blood changed to green as players assumed he was bleeding water instead of acid.
  • Improved appearance of main menu
  • Added better screen tabs on the side of the HUD.
  • Added text outlines on some HUD elements for better readability.
  • Investigator breathing animation should be at a much more natural speed.


Fixes



  • Fixed positions of some assets in lobby
  • Fixed bug where an invalid match difficultly was being set at the beginning.
  • Fixed bugs where suitcase items wouldn't spawn
  • Fixed bug where Wraith would trigger lantern blowout sound.
  • Fixed bug where sapping help text would show after you've already sapped.
  • Fixed bug where looting Wendigo minion would still show the E prompt even though his skull was already looted.
  • Fixed bug where you could extinguish & lights fires without the proper items.
  • Fixed bug where dispensers wouldn't work.
  • Fixed bug where suit case wouldn't work.
  • Fixed bug where lobby settings were reset after every match, prior settings should carry over.
  • Fixed bug where gun or door sounds wouldn't play properly or at the right volume.


Version: 0.4
Build: branches/Dirge_v0.4-DirgeSteam-UE_4.27-Shipping-271-6056

v0.3.7.2

Fixes



  • Fixed bug where controls menu would show wrong keys

v0.3.7.1

Fixes



  • Fixed bug where discord lobby message sent multiple times
  • Fixed scale on Thompson mag.
  • Fixed positions of some assets in lobby, fixed bug where an invalid match difficultly was being set at the beginning.

v0.3.7 Buttery Smooth Monster Cameras

Version: 0.3.7
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-262-5928

Additions



  • Changed hotkeys to look more like keyboard keys so newer players make the connection between a "B" image and that means "B on your keyboard, press it!"
  • Added more keyboard images for icons to help players know which hotkey to use.
  • Brass Knuckles now have a pickup sound.
  • Reworked head bob and camera of Wendigo to feel much smoother and less janky
  • Reworked face material of Revenant so animations won't cause his face to clip the camera in a janky mess.


Changes



  • Added more clear Revenant task instructions in journal.
  • Lowered Revenant bonus health per investigator
  • Wendigo can no longer crouch as it had no animations, had no gameplay function, and screwed up his capsule size.


Performance Optimizations



  • Added additional texture and LOD optimizations on ammo and other small props.
  • Reworked a lot of internals with changes to hard references and interfaces to reduce memory footprint.
  • Added animation compression library.


Improvements



  • More dispersed weapon spawns in Quetico
  • Adjusted opening of Maintenance shed in Quetico to better fit monsters through.
  • Improved the HUD around carriable items and torches.
  • Added better VFX for ammo casings when firing and reloading weapons


Fixes



  • Fixed bug where shadow realm wraith could see gun VFX.
  • Fixed issue with spooktater at origin.
  • Fixed bug where a player crashing out of the game could cause task items to not be carried over to their corpse.
  • Fixed bug where rebinding a hot key wouldn't change it's hotkey image.
  • Footstep audio calculations are more accurate and reliable.
  • Fixed bug where wrapping text in journal would be cut off.
  • Fixed shelves in Hillview basement clipping the floor.
  • Fixed bug where player groups wouldn't load on lobby start.
  • Fixed bug with minion and monster collisions setting wrong areas/environments causing cold breath to play at wrong times.
  • Fixed bug where host clicking ready wouldn't show green check.
  • Fixed bug where host would receive achievements on behalf of clients
  • Fixed bug where escape menu wouldn't let you press ESC to close.

v0.3.6.2

Changes



  • Lowered volume of startup movie
  • Monsters no longer able to light/extinguish fires.


Fixes



  • Fixed bug where Wendigo sounds would not play.
  • Fixed bug where monsters could pickup items out of car trunk.
  • Fixed bug where you could get in a weird state between your gun and holding a bucket/torch.
  • Fixed bug where an item pickup could interfere with your gun.
  • Fixed bug where a spooktater would still have their investigator HUD.
  • Fixed bug where Wraith could see gun VFX

v0.3.6 Moon Rays & Performance Optimizations

Version: 0.3.6.0
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-252-5786



Additions



  • Added moon and rays of light from the moon
  • Added ambient directional light in all levels
  • Added dumb waiter to the mansion.
  • Added gameplay trailer as a skippable startup video.
  • Idle unarmed investigator animation now has pitch axis applied.
  • Added 3rd person camera for monsters on certain animations.
  • Added battery pack which contains 3 batteries.
  • Some minions now give small amounts of loot.
  • Added more clear UI for when in the damage phase of a monster attack.


Changes



  • Non RTX GPUs will have a lower resolution hair for Diana.
  • Revenant HP lowered to scale better with smaller groups.


Performance Optimizations



  • Updated light culling values so far away lights don't tank GPU.
  • Converted Hillview Basement lanterns to dynamic as they're much smaller in attenuation.
  • Added LODs and scaled textures where larger values were unnecessary for statues.
  • Improved lighting around the car.
  • Removed duplicated landscape meshes.
  • Added asynchronous asset loading thread.
  • Added soft texture loading for faster UI response times.


Improvements



  • Updated internal code to make use of soft references to reduce memory requirements.
  • Reworked timing, collisions, and visuals around Wendigo attacks.
  • Improved all monster cameras to be smoother and less janky jank.
  • Sound attenuations should be more clear.
  • Animated desk fan in lobby.
  • Messaging around usage of dispensers and torches should help newer players understand how they're used.
  • Collisions improved so items should be less likely to fall through the floor when dropped.
  • Improved consistency of item icons.
  • Added better icons for keyboard buttons to look more like an actual button.


Fixes



  • Fixed spacing issue in player cards in lobby.
  • Fixed bug in Secret Apartment not including secret chest as part of the area.
  • Fixed bug where some achievements were missing.
  • Fixed bug where task selection could be set to the wrong monster after a match.
  • Fixed issue where Steam avatars would have issues loading.
  • Fixed bug where the lobby map would load twice for the host.
  • Fixed bug with Crypt/Sarcophagus energy regeneration for Wraith.
  • Fixed bug where Diana's high quality hair could turn gold.
  • Fixed bug where using flashlight on a Wraith would still prompt the F for Flashlight key.