Domina cover
Domina screenshot
Genre: Simulator, Strategy, Indie

Domina

1.2.14 WINDOWS BETA

- removed insta-death event for less difficult modes in regular game play and endless mode entirely.

- balancing: domina challenge event is less difficult, shorter in length, and severity of loss is scaled to take into account game options > difficulty

- fixed: chariots/hoses/behemoths being selected for champion challenges because look sometimes a man just wants to challenge a horse to a fight, i think its wrong personally but lets not judge Romans by our refined sensibilities - placed in the proper context, horse punching might be better than, say, going to war? so like, if you have a festival of games to prove which community is stronger, then that community's place in the hierarchy can be determined by feats of strength, challenges, etc, rather than having to go to war with the other community, commit mass murder and genocide. No. Instead, we pit our champions against each other to see which prevails. The best of ours against the best of theirs. Games are better than war. Punching a horse is better than mass murder. I dont condone cruelty to animals but in a context of triage, what is more important: The lives of thousands, millions of people? or a man punching a horse and then getting trampled to death because, I mean, I'm in awe of the lad - an absolute unit this horse just TRAMPLES him.

- fixed: gladiator drag/drop is now disabled while deck is open

- fixed: doctore card drop placement issue

- new Jupiters Blessings for domina, magistrate, legate

- new: cleaned up UI (notably for extended mouse-hover info and card display)

- new: ludus pause screen is now obfuscated in harder modes. NO THINK-TIME FOR YOU.

- balancing: endless mode resets regional championships but the new champions are a bit more challenging each year (more HP, more training, more defense) and rewards go up each year also. (havent tested this for many years so.. results may be ridiculous...)

- MOAR OPTIMIZING: if game options > quality is not on FULL setting, smaller audio sounds start being filtered out (ie: foot falls, chains, some crowd reactions, weapon impacts, etc)

- fixed: crowd always ended up booing Domina even if her performance was good

- possibly fixed: if a dude manages to get out of bounds (which shouldnt be possble but hey, we do the impossible all the time here at dolphin barn) he'll recieve damage until he either moves back into the known physical universe, or dies. ¯\_(:D)_/¯

- balancing: more crowd coin

- fixed: stop deck spamming with "deck full" alerts...

- new: mouse scrollwheel will now zoom in/out cards in the deck for easier management (zoom out and "lookit all the space for activities!!!")

- new: gladiators can be ejected from private rooms, so limited secure space can be redistributed

- balancing: baseAttack/baseDefense stats for all gladiators have been increased for heavier gladiators

- fixed: jupiters blessing animation bugs (various)

- fixed: medicus emeritus - impediment healing bug would not heal strength correctly (would mark defense as healed, but keep healing strength)

0.0.35 OSX BETA

- mouse pointer should not hide until it moves on top of the window now

- optimizations: relaxed debug logging, added FPS limits for some particles on lower quality settings

- if experiencing framerate issues, please remember to try Game Options > VSynch, Full Screen and see if one is worse/better than the other.

- if you experience video corruption or FPS issues: Also try disabling the Steam Overlay: (Steam Library > Right Click Domina > Properties > Uncheck "Enable the Steam Overlay while in-game") as well as any other game overlays that may be operational (Windows 10 Game Bar, Discord Overlay, etc)


Note: please report new issues on the forum or contact@dolphinbarn.com

v0.0.34 OSX

Testing Steam Achievements

PLEASE NOTE: the save files and log files have moved
from: \Users\[YOUR USERNAME]\Library\Containers\dolphinbarn.Domina\Data\Library\Domina\

TO: \Users\[YOUR USERNAME]\Library\Domina\

Once the new directory is there, you may notice any saved games and settings were lost. Just copy the contents of the previous directory into the new one and savegames and settings should be restored.

Sorry for the confusion (I didn't intend to change this at all, it appears to be some weirdness in XCode that I don't understand.)

If you have any issues, please send log files to contact@dolphinbarn.com or post on the forum. Comments here may not be noticed!

WINDOWS v1.2.12 BETA

- fixed: horse still running after returning from race.
- fixed: horse/chariot could get permanent impediments hahah
- fixed: no decimal points in mouse-hover information
- fixed: mouse-hover only shows for basic gladiators (not lions/chariots/bosses)
- fixed: openGL error on load (may cause a crash after quitting back to menu and starting new game)
- champion challenge balancing: chance of lions = %0, increased crowd rewards, increased chance of opponent nerfed stat (yes its possible to win them!)


OSX Version Now Available!

We've released the OSX port of Domina!

Please note that there are still a few known issues but both regular and endless modes are fully playable and have save games because who would ever release a game without saves/loads, I mean, come on, that'd be...

  • Mouse position resets on some menus (mostly at start of new game.)
  • Steam API currently broken (no Stats/Achievements yet)
  • No Twitch / Twitter / Facebook widgets yet


Still working on it, as always. For everyone who requested an OSX port, please buy it because its inexpensive and it was really really really frustrating and a lot of work to get this done before Christmas and now I own two MacBooks that I need to pay off.

If you run into any bugs, please report them in a new forum post or email us at contact@dolphinbarn.com

Have a happy holiday!
-bignic

1.2.11 RELEASE

- attempted fixed: white screen crash on gtx 1060/1050/970/980/860 (fullscreen issue with nVidia drivers from 10/10/2018)


FROM 1.2.9 BETA
- fixed: quitting during battle and re-loading the game reset the day's progress but not any research.
- endless mode: regularly scheduled battles will challenge top tier gladiators less often
- new: added some stats to mouse-hover in ludus
- fixed: incorrect save state was sometimes deleted (if you lost in endless mode, it might have deleted the save state for regular game)



NOTE: If you're still experiencing issues PLZ contact@dolphinbarn.com or submit a new forum post with your specs directly from Steam > Help > System Information. Indicate if you are running nVidia ShadowPlay / Win 10 Game Bar / Steam Overlay / Discord / OBS / etc.

1.2.10 / 1.2.11 BETA

- fixed: white screen crash on gtx 1060/1050/970/980/860 (fullscreen issue with nVidia drivers from 10/10/2018)

EDIT: if you're still experiencing issues, PLZ contact@dolphinbarn.com or submit a new forum post with your specs directly from Steam > Help > System Information. Indicate if you are running nVidia ShadowPlay / Win 10 Game Bar / Steam Overlay / Discord / OBS / etc.

1.2.9 BETA

- fixed: quitting during battle and re-loading the game reset the day's progress but not any research.

- endless mode: regularly scheduled battles will challenge top tier gladiators less often

- new: added some stats to mouse-hover in ludus

- fixed: incorrect save state was sometimes deleted (if you lost in endless mode, it might have deleted the save state for regular game)

v1.2.8

- fixed: if domina died during challenge, and player had medicus emeritus with lazarus training, there was a chance she would be revived and appear in the ludus as a gladiator.

- fixed: behemoths not surrendering during regional championships (should be 20% of the time, if below 10% Max HP but not dead.)

- balancing: behemoth AI delay reduced to zero (they're a bit smarter now.)




v1.2.7

- fixed: if player quit to menu during a chariot race and re-loaded the game, the next race would likely be broken when re-loaded

- fixed: magistrate/legate inventory sometimes caused a crash on open (if player quit to menu and re-loaded game often.)

- fixed: memory leak with particles

- fixed: horse spontaneously died when told to walk to a new spot in the ludus. and then just got back up again. MAGIC! Er.... ILLUSIONS.

- fixed: horse/chariot now point in the proper direction when moving in ludus