Hello dudes and dudettes, after the super update on the Level Up system, we are back with a less exiting, but still important, update with fixes and improvements ːNigelAdvː Enjoy the full changelog below ːPizzaAdvː
Update 16103 changes:
Fixed a bug in the end game where the broken final gate could fix itself preventing the player to gather its resources (for those who have this bug, just interact with the final gate after defeating the last boss).
Added back the Super Bomb Case to Tropical Mall island.
You can now enter special codes in the game options screen.
In Randomicity DLC, fixed the Domus teleporting you into the black void.
Fixed the revive spell causing the revived character to walk on his side.
Now if the player would end up stuck in the ceiling wall of an interior area, moving in any direction should make him jump on the closest valid spot.
Now you can change the UI offsets to avoid notches and camera holes to interfere with readability.
Fixed : Too many full extractors cause game to freeze and crash.
Now enemies will not join a battle if they are on a completely different depth level.
Now when you zoom out of the map, even if you hit extreme 'zoom-out', the map should be able to zoom in correctly from the origin point.
The map will no longer shift if I double click on the icons when placing a map pin.
Improved navigation of the options menu with keyboard or controller.
Now when entering battle with buildmode active no longer shows remaining icons on the screen.
Fixed superimposition of player 'join' suggestion with quickbar key suggestions.
Fixed graphic glitch when inspecting talents in the levelup stat screen.
Fixed touch controls not appearing if defeated in battle and quit to title.
Fixed battle order in the menu under out-of-screen or below the notch area.
State icons should no longer peek from the top of the screen when opening build mode.
Fixed: The boat could become 'untangible' if touched from the side.
Now enemies should no longer jump on the Ceiling wall when finishing a battle.
Large enemies can no longer attack through walls.
Now after collecting all holy coins, the blocks under the coins can be correctly removed.
Fixed a crash when a player was joining a multiplayer game.
Improved and fixed some issues with 'blueprint achieved!' screen.
On Mobile, the options screen should no longer be partially cut on the top and on the bottom.
Update 16275
Hello dudes and dudettes,
we are here to announce a new big update: the level up improvement update... system... Well, we don't have a name for that, internally we call it "feats 2.0" ːNigelAdvː
In our constant effort to improve the game, we decided to take a look at the "feats system" and decided to remove all the feats that unlocked a blueprint and improve the choice between 3 epic feats instead of 2 lame ones.
This allowed us to add 32 new feats for a total of 48 ːminernukeː ːmypizzaː ːminernukeː
Some feats give you simple bonuses, like +5% dodge, others will reward you while wearing a specific piece of gear, like a shield, a heavy armor or a ice weapon. Other feats will give you temporary bonuses or even let you cast a power when hit by an enemy or on your first round of combat!
All you need to do is start gaining EXPs!
Update 16275 changes:
Changes
FEATS 2.0, added 32 new feats. The whole level up system as been updated. Gone are the feats that allowed you to unlock a recipe. Now the player has to choose between 3 feats with unique bonus and strong customization implications.
FEATS 2.0, Destiny has a brand new shop now and he sells the blueprints you previously obtained by leveling up a stat at level 4.
Tutorial bottles now drop 1 Doomstone the first time you check them
New ITEMS, like the SMOKE BOMB to escape battles, the BLUE STEEL to taunt all the enemies.
Added 1 new BOAT. We had enough of the lame-ass plain-wood boat and raft!
Added the NEURALYZER to allow you to re-select all the feats you unlocked. It is sold by the humans merchants,
Update 16103
Hello dudes and dudettes!
Despite the preposterous summer heat, we are still working hard to deliver to you the best Doom & Destiny Worlds possibile ːfsmː
In the past weeks, we released a series of fixes to improve various aspect of the game (like interface, localizations, controls on mobile, etc..) ːNigelAdvː We even find the time to squeeze a new small monster!
But our work is not over yet, of course ːdarkeidː We are currently working to revamp the entire level up system adding 24 new feats and rebalancing the high-level battles.
We already started improving the battle system adding new monsters to the low level tier, but, now, we are moving to the high levels and create more diversity and challenge.
For the full list of fixes since the last patch note, here a nice wall of text, enjoy ːPizzaAdvː
Update 16103 changes:
Changes
New Monster, a Ponga variant that can be found after several battles
Added the option to "Always Run".
Now the quickbar suggestion hints appear in multiplayer as well.
Now the hotkeys to scroll the Quickbar in gamepad + mobile mode during crafting only appear when comparing equipment.
Increased timer for holy coin challenges when playing with a virtual input by 15%
Now IAP descriptions slide when you drag over them
Building mode takes click beyond the first slot though building is in single mode
There is now a new gamepadkeyboard suggestion indicating how to navigate the quickbar
Now the enlarged icon preview works even in the building and time bars
Now having the 'tiler' toolbox works even if not having the brown toolbox.
When placing a block over a block that has a 'carpet-tyle' block above, the carpet will be dropped.
You can now remove 'carpet-type' blocks when at the bottom floor in an interior location.
[Steam] You can now scroll the pin icons with your mouse wheel
Improved the spacing in the options menu
Now the Sort bag button will not appear when clicking the equip slots
Now the LTCTRL suggestion in the craft menu appears only when there are hotkeys unlocked by the LT/CTRL modifier
Now the 'Sort' suggestion considers the size of the buttons when deciding whether to show or not.
Removed the one frame stutter in the cursor position and added audio feedback when doing 'Caft & Equip'
Pressing the cancel button in the new Load scene will correctly close it.
Implemented a specific message if you cannot craft something in multiplayer but you can 'request' it to another player because you miss the blueprint.
Fixes
Tropical Park, fixed the required blueprint needed in Survival to complete the island.
Randomicity, the new islands new properly appear in the map
in Randomicity, fixed a few italian dialogue lines with the miners.
Fixed the custom Golem Spawner 2, now spawns golems as intended.
Now if we drop a party tool in multiplayer the releative hotkey hint is correctly removed.
Gamepad, message 'hold to craft faster' now won't appear using controller or keyboard.
Fixed crash when no music output was present.
Fixed crash during a cloud file operation.
Fixed: After clicking pause during fight and going back in game time bar appeared
Fixed crash during map refresh
Hint buttons in building mode are now positionated correctly in vertical mode
Fixed: during building mode if I press ctrl and I select the second line, it appears translated down
Fixed some visive error in building
Fixed a crash that happened if the enemy was reinforced between the two escape messages and then the player decided to attack during the enemy turn.
Fixed: hint buttons don't change after changing slot in building.
[ANDROID] Hint buttons and arrows in quickbar are now positionated correctly
Fixed: changing from keyboard and pad hints in timebar and quickbar don't refresh
Fixed: picture dlc activate though I click somewhere else and I release on the picture
Fixed: using miner map if I press F9 map is not correctly centered
Fixed progress icons were not correctly recolored
Fixed the problem that causes the execution of scheduled events, an event scheduled appeared two times at the same time in schedule list
Now pressing LT+YCTRL+S will cycle between the comparison actor in build-compare mode.
[Mobile] Now the building window is correctly offset to keep track of the notch or bezels on mobile phones.
Fixed some incoherences with the party leader when joining battles close to the shore.
Fixed: after resizing or resetting the game window while in battle, now the help window will correctly reset instead of blinking.
Now the blueprint preview when acquiring a new blueprint will correctly reflect the 'preview material' instead of the 'wooden' version.
[Steam] Fixed the xp bar getting stuck when gaining a level
Fixed a crash in the building mode.
Fixed : When deleting a player on android, now the relative cloud save is deleted as well.
[Steam] Fixed some overlapping of key hints in building mode
Now the state icons in survival mode will appear on a single line if the space for more lines is insufficient
Fixed placement of hints when using a controller on mobile
[NEW] Now in battle there is an icon list showing the actor talents that can influence an attackskill or item activation.
Fixed: once every four times the merchant graphic could go transparent or pink if it was walking when you talk to it.
Improved the looks of the Eureka window
Fixed: If you drag-throw an item from the inventory but passing over the chest window, the amount thrown will be taken from the chest while the item type is taken from the inventory window, resulting in an extremely powerful duplication glitch.
[Steam] Now pressing Tab on the keyboard correctly cycles the caterpillar leader
Now the cartografer tool will correctly save the map even after changing islands and saving.
Fixed a crash when crafting, if the index of the ingredient went out of bounds after depleting other ingredients.
Fixed disappearing characters after battle
Fixed minor positioning issues of the Quickslot window
[Android] Now the Cloud saves should correctly work
In battle when cancelling the skill selection the cursor is now on the correct actor
Fixed some erroneous behavious when placing pins in the map
Fixed the soft-lock situation when in a 2 player game the 1 player dies and the 2 players disconnects.
Randomicity is OUT NOW!
Hello dudes and dudettes,
we are thrilled to release RANDOMICITY, a new, FREE, DLC for Doom & Destiny WORLDS!
The DLC was born as a way to challenge experienced players: the randomicity game mode shuffles all the island positions, creating a completely fresh experience with each new playthrough. Something that us, as developers who played the game something like 1 billions times, desperately needed ːMikeAdvː
But the DLC doesn't end with a single game mode: we also added 3 islands where the player can purchase 3 unique houses each equipped with teleportation device. The house can be purchased from four colorful miners, characters who already appeared in Do&De Advanced and even in their own game: Miner Warfare ːflyingminerː ːhappyminerː
Along with the houses, the player can purchase 30 new building blocks made with the Ingots and Threads used to craft weapons and armors.
We hope everyone of you will enjoy the new FREE dlc. Feel free to drop you comments and suggestion!
Coming soon Doom & Destiny Worlds RANDOMICITY
Hello dudes and dudettes, if everything goes according to plans ːfsmː , Jul 11, 2022 @ 12:00am PDT we are releasing a FREE DLC for Doom & Destiny Worlds: RANDOMICITY.
It will feature a new game mode, where the islands position is shuffled, and extra content, like 3 new islands with purchasable houses ːMikeAdvː
Be ready to live a high fantasy adventure with houses at a reasonable purchase price ːPizzaAdvː
Update 15771
Hello dudes and dudettes, we are back, as usual, with a super mega list of changes, fixes and upgrade that we hope someone reads 'cause it takes a lot of time to write it down ?JohnnyAdv? ?FrancisAdv?
This update is the first one aimed to improve the gameplay of the game, especially the battles. We are refining previous enemies, tweaking the challenge and adding new foes to improve variety and the "fun factor". Say hello to oil covered-very flammable seagulls, weird fish that if left alive, will evolve into dragons, self exploding golems and undead shepherds and more!
Update 15771 changes:
Changes
NEW MONSTERS!!!
NEW quickbar functionality: it now represents the party order in battle and won't change if you swap the party members while exploring. To modify the party order in battle, there is a new command in the menu!
Added a lightsource to most of the crafting station, to better see them in the dark.
Vigilance status improved. Now it offers also Resistance to Fire, Ice and Lightning.
Message in Bottles can now be destroyed with a shovel.
Reduce by 1 point the Ability requirement for equipping Flashlight and Lantern.
The special human merchant now doesn't reset every time you exit the room.
Now holding the finger on the quickbar shows an enlarged preview of the item under your finger.
Added an option to unload the content of a bag to the selected chest.
Added a way to sort the content of the chests on mobile without using the hotkeys.
When using a keyboard or a controller in the crafting screen a new prompt appears to suggest how to enable the comparison to the current equipment.
While in a shop interacting with an actor only shows the Sort and Detailed Stats options.
While in a shop interacting with a bag doesn't start a command selection.
Added a sound while swiping the + and- of the store I have no audio feedback of the number increase decrease.
Fixes
Fixed the recipes required to complete "Tropical Park".
Fixed the Destiny Statue: now you can disassemble it in interiors.
Fixed a bug with the HUMAN merchants telling you that they sold you everything while in fact, they haven't!
Fixed: New window when a new recipe is learned.
Fixed: The recipe window must not close if I click outside or on the window but only if I press the button.
Fixed: When I cancel the checkpoint restart (gear) dialog on the keyboard I lose the cursor.
Fixed: If I open a chest and then create a recipe when I return to the inventory scene the pop window opens for me on an object (I believe the recipe but it is not in the inventory).
Fixed: Compare with actors just joined in the party does not work.
Fixed: Crash when hovering a null item in the shop.
Fixed: On Lovely atoll the Holy Fairy does not appear in the completion window.
Now the tags in the inspect window appear sorted alphabetically.
Ri-Fixed: If I double click on the map while the confirmation window is in the foreground I can still start inserting a pin.
Fixed: Clicking Inspect on the inventory screen with a shop open then cancelling the sell window the cursor end up on the inspect window.
Changed the graphic for scrolling the chests with the touch screen.
Fixed: animation of the completion screen for normal chests happens instantly.
Fixed: Crash when generating the navigation mesh.
Fixed: for some reason if I choose 'cook' at the bonfire the confirmation SE starts 2 times.
Fixed: If I run out of an inventory resource the slot keeps track of what was there even if it is empty until I move the cursor.
Fixed: Crash when dragging an item on the inventory slots.
Fixed: When using healing items from the quickbar other items get consumed instead.
Fixed: in the desktop version there's an issue that when mobs join fights the game gets stuck until the escape key gets pressed.
Fixed: Crash by clicking on the dlc banner when you have already bought it.
Fixed: closing the crafting menu from inventory plays an error sound.
Fixed: if I change the language From and To Chinese since the font has to change the windows already created should update their fonts.
Fixed: Magic Wand in Unbreakable mode will only consume one moon shard rather than 2 as shown.
Fixed: If i open the pause screen while a centered choice is visible you will lose control of the gamepad or keyboard.
Fixed: Weapon duplication glitch if i craft from an empty slot of an actor and use craft+equip to a full bags actor a copy of the newly equipped weapon is also placed at the originally selected empty slot.
Fixed: Every time i get one of the bonus recipes like chaos wand or nightmare stick or binding rod it gives me the recipe acquired popup TWICE in a row After giving me the new seeds recipie once.
Fixed: When i tapclick an enemy as the fight animation appears the help window appears in the middle of the screen.
Solved: If I double click on the map while the confirmation window is in the foreground I can still start inserting a pin.
Solved: When I use the 'connected' chests I ignore a click during the interaction.
Solved: While I am in the actor options menu the inspect window is still selectable allowing me to create unexpected situations.
Fixed: Crash clicked on right arrow in inventory.
When I sell an item with (ctrl+x) from the item_window the animation seems to start from the wrong place (from the equip_window).
Fixed: If I press 'Cancel' and then 'ESC' the selection window remains in the foreground closing the inventory window behind.
Fixed: the 'move' between the various chests does not work.
Fixed: Statue completion error it does not update the crates but updates the recipes and then gives us the completed island.
Fixed: When I place seeds if before placing I touch one of the empty slots I get 'active construction mode' but if I place any seeds the construction bar switches to 'events' mode instead of staying in 'seeds' mode.
Fixed: If the bonfire is disassembled as a result of lack of space to use it the icon on the map is not removed.
Fixed a crash that happened by clicking on the arrows close to the chest in the inventory.
[Mobile] Fixed a crash that happened if i opened the map after resuming the game from deep hybernation.
Fixed: Crash in battle when there are trees or shrubs that are burning.
Fixed: text becomes unreadable after a while you write an error report not wrapping.
Fixed: Multiplayer crash if a companion enters battle when the enemy is running the animation and the other player has just died ...
The descriptions of the resistances in the bestiary are wrong and take the description of other statistics.
If a monster is immune to a status it does not show resistance to the same status as well.
Fixed: I noticed that the options menu scrolls vertically off the screen.
Hotfix 15571
Player should no longer lose a turn when the skill/item/equip window was open and an enemy joined the battle.
Update 15469, MEGA BOSSES INCOMING!
Hello dudes and dudettes,
As part of another patch list of bug fixes, improvements and minor tweaks, we have added a new challenged: three high power, nerd crushing bosses!
Explore the whole map to find the secret to summon them and unlock three special rewards: the 3D Printer, the Hydraulic Extruder and the Omnitool!
We also updated the way the island completion is shown. Now blueprints are required to be found to complete the island!
Update 15469 changes:
Changes
Are you ready for a NEW CHALLANGE? Three secret mega bosses have been added to the game. Explore the tree worlds to find the way to summon them and be ready for an epic battle!
Added two new special crafting, the "3D Printer" and the "Hydraulic Extruder" station that let you swap Threats with Ingot and vice versa.
Added a new miraculous tool: the OMNITOOL, that combines axe, pick, shovel and blade!
Dressing Table and Mannequin moved from "Crafting Stations" to "Base Camp".
Some blocks have been renamed for a easier search when crafting them.
Added a limit to the input scale in the options menu.
Improved the way progress is calculated by the Statues on the islands.
The "More options" window will smoothly transition in when returning from the sub-screens instead of abruptly appearing.
You are now required to acquire all the blueprints in an island to complete it (some special ones are excluded). Now the Statue will display the missing blueprints required to complete an island.
[Mobile]You can now change between connected chests on Android by clicking the big arrows close to the container in the inventory view.
[Mobile] After resuming the game from background, health bars should no longer appear as black.
[Steam] The game will no longer ignore the following click, after dragging the map with the mouse.
[Steam] You can now zoom in and out in the map using the mouse wheel.
Fixes
Fixed an audio bug that caused the wind or other ambient sounds to play even after opening the pause menu.
Fixed an erratic translation when sending an error report.
Fixed an issue in the damage calculation that caused the damage preview to recalculate rapidly during multi-targeted random skills.
Fixed an issue with the new "farm animals" summary screen that caused animal that were correctly fed, to display as Hungry instead.
Fixed the ordering of items and equipments in the battle menus. Favored items should now appear in the same order in wich they appear in the quickbar, prioritizing the favorite items from the active character.
Now the shadow files are pre-indexed to avoid performance impact during gameplay.
Now the weather preview will correctly refresh when you use special powers able to change the weather of the island.
Now when opening the inventory the timeweather bar will correctly smooth out of the screen instead of disappearing abruptly.
Solved an error that caused a crash if you clicked or touched the enemy during the battle intro animation.
The rain dance totem will no longer indefinitely increase the rain intensity of an island.
When unequipping a mask with ice above the waterline, the character will no longer surface in the middle of the ice bank.
[Mobile] Controls no longer appear if you cycle inout from the pause menu during a dialogue.
[Mobile] Fixed a display glitch that caused yellow lines to appear when dragging and zooming the map around.
[Mobile] Fixed an issue that caused the game to restart from the last valid autosave instead of the current location when the application entered deep background mode.
[Mobile] Fixed an issue that caused the pause button to disappear after the first use or become unresponsive after resuming the game from background.
[Mobile] Fixed input not working in the inventory if you tapped in the same position where the virtual input is hidden.
[Mobile] Fixed the button positioning on the time bar and on the quickslot window when playing with a gamepad.
[Mobile] If playing with a gamepad, the faces and held weapon will swap places to better represent the movement of the cursor when pressing L and R.
[Mobile] When playing with a controller, fixed the appearing and disappearing of the back on-screen button.
[Steam] Fixed a bug that caused the action menu to open if you drag & drop an item with the mouse in the inventory.
[Steam] Fixed a crash when clicking ouside of the windows in the inventory while holding shift.
[Steam] Fixed a placement bug in the options menu.
HERE COMES A NEW CHALLENGER, actually, 3 NEW CHALLENGERS!!!
Hello dudes and dudettes,
our goal is to constantly improve Doom & Destiny WORLDS by removing bugs, improving the usability and adding new content.
In the upcoming FREE content update we are adding three preposterous end-game enemies and three unique rewards.
Travel across the three worlds of Halargian and find the secret to summon them!
Will you be nerd enough to face the challenge?
Update 15288
Hello dudes and dudettes
after a short (too short ːJohnnyAdvː ) spring break, we are back with a motherload of improvements and changes, mainly focused on improving the Quality of Life, YOUR LIFE ːNigelAdvː
Also, Steam finally confirmed the full compatibility with the STEAM DECK and we've never been more excited! Do&De Worlds plays great on hand held consoles ːfsmː
Update15288 changes:
Changes
If you visit the underwater big statue in the Moon Tower after defeating a certain enemy, the statue will break and gie you 2 more Halargian Essences.
MONSTER ESSENCE is now dropped as intended by spawners and some high level monsters.
Probes, when activated, display the quest progression and reminds you to return to the Geologist if you need to.
Improved the layout of keysbuttons suggestion during the build mode.
During enemy turn, now the status window of the party is no longer selected, remove the message that the player is control.
Added sound when opening the workbench from the map.
Now the arrow marking the selected line in the building mode will correctly follow the selected line.
Now the quickbar selector has a hole to avoid overlapping with the item counter (when used to quickslot healing or building blocks for instance).
Now the active building icons of a workbench only show the top level of the respective icons. For instance it shows Tailoring II but not Tailoring I that is now implicit.
[MOBILE]Added sound when activating the sorting option from the virtual button in the crafting screen.
Now all the equipment that modifies non-standard armor stats will have an additional line of informative icons.
Added a new screen to show the tamed animal information.
Added a new screen to sum-up the progress of the Jewellers quests.
Now the damage preview of an attack doesn't consider damage reduction or elemental resistances. You'll have to take them into account yourself.
Added a "sending" animation when processing the error report.
Now the rubbles left after cutting a tree or a crop will not automatically delete if placed by the player. You'll need to remove it manually with a shovel.
Added a "Lighting" filter for the Camp and Furniture crafting categories, including items that can illuminate the surroundings.
Now when the player loads an old game from the ... -> Load menu, a message warns about potential overwrite of current gameplay data.
Now you can use the pg-uppg-down or L/R to scroll right to the first or last item in a list, instead of stopping at the first/last page.
Improved visibility of the player location in the map
Now the craftable Blueprints are sorted alphabetically in the multiplayer crafting screen.
Now if you build your last item of a stack and collect it back, the original stack will be ready to place right away (like when placing the campfire in an invalid spot)
Optimized the end of turn "healing" phase to avoid unnecessary calculations. It should now play butter smooth.
Fixes
in Fantastic Quests, fixed a door that prevented the player to reach one of the probes.
Fixed the sprite animation when using give to of a blueprint from the chest.
Fixed the animation when learning a new blueprint from a chest.
Disabled the inspect key when the buy window is open, to avoid loss of window focus.
Solved a few inconsistencies when swapping weapons from the quickbar during battles.
Fixed the missing letters in the sorting window of the crafting screen.
Now you can again inspect the status caused by a skill from the craft->inspect weapon->inspect skill->effects menu.
Now the timebar hint buttons no-longer show during crafting as they are disabled.
Now the selector of the items in the inventory should not resize after consuming them.
Now the description when inspecting building blueprints in a shop correctly previews the building that is unlocked by the blueprint.
Solved a bug where the no-build-zone around a campfire could survive the camfire disassembly if the user cancelled the interaction while holding an allenkey.
Now the status icons of the quickbar will correctly disappear together with the quickbar during cutscenes and fadeouts
Now the breaking gear icons will correctly show even on newly added party members.
Fixed a potential control loss if playing with the game-pad and pressing start during a choice selection window interaction.
Now the status window will correctly show all the actors after attaching the last enemy in a big troop of enemies.
Now when playing in farview mode, the timer for the coins challenge is correctly visible.
Now in multiplayer the quickbars for player 3-4 do not overflow outside the screen.
[MOBILE] The breaking helm icon should no longer show a dark line below on mobile phones.