Tonight, we're adding in a new featured region, which for the course of the week will grant any player double rewards and experience for playing on any official server in the region.
This week, Europe is featured, and we've got new, blazing-fast low-latency servers with upgraded hardware, which will feel much smoother than before for EU players. This also means that the 42nd weekly cup will be held on our new European servers!
Update 1.1 Now that everything's looking nice and smooth, we're taking our time to create a massive post-launch update, which will hit in approximately 3 weeks. This gives us a chance to really break things, add new cool content, and sufficiently test the update before we push it out to everyone. Stay tuned to our Twitter for update teasers!
Weekly Cup 42 - Eastern Showdown After our biggest weekly cup ever last week, it's time again to head back out onto the battlefield for another intense showdown. Note that this weeks weekly cup will be taking place 3 hours earlier than usual! We'll be kicking off the weekly cup with a warmup round this week, followed by the final. For more info, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when custom events like the Weekly Cup are starting, don't forget to join the Let's Play Down To One Steam group.
Update 1.0.2 - Need For Speed
Hey Everyone,
Tonight's patch introduces a raft of improvements, bugfixes, and most importantly, optimizations - thanks to everyone who's found a new bug in the last week!
Additions and Improvements
Default maximum late-join time now set to 120 seconds
Added in camera fade on spawn
Updated Antihack and global ban lists
Improved VOIP performance by up to 20x in some scenarios
Re-enabled VOIP on lower quality levels by default
Improved character movement to remove micro-stutters
Added in limits to viewing angles when climbing ladder
Removed some annoying, useless notification messages, and moved some notifications to chat
Added alternate server browser as a fall-back option
Improved knife textures
Flares last 10 seconds shorter, but are now more common in low military spawners
The Uzi now has a chance to spawn at the weapons crate drop
The Radio will now spawn in military areas, offering valuable intel on a nearby primary weapon, then intel on a nearby player for a cost of $4k/$8k
Decreased high-grade food (MREs/Rations) spawn rate in residential spawners
Bug fixes
Update 1.01 - Quick Fixes!
Hey Everyone,
Tonight we've got a smaller patch in store for everyone, fixing up a bunch of new issues that were found on launch. As well as this, we're currently working on a large number of optimizations, most of which should hit in a patch early next week.
Additions and Improvements
Various server-side performance optimizations
Updated playable area logic to decrease faster in certain scenarios
-Overall this will slightly decrease round time
Removed "Perished" messages in Deathmatch mode
Various in-game UI improvements for the server info panel
Added support for new Aspect Ratios
Bug fixes
Down To 1.0
Hey Everyone,
40 Weekly tournaments.
Over 100 updates.
Thousands of rounds played.
Still No Zombies.
The time has finally arrived! After 3 Release Candidates (RC1, RC2, and RC3) over the last week, Down To One has reached 1.0, and with the help of everyone who's supported it during our 11 months in Early Access, is now feature-complete and playing the best it ever has. Our goal at the start of Down To One's development was to create a competitive survival game with no zombies, and you can take a look at the success of our weekly cups as a testament to how well that's turned out.
What about the future? Our top focus right now is optimization - expect a patch next week (or even this weekend) This question is bound to pop up, so let's get it out of the way. 1.0 for Down To One marks a point where the game is feature complete, optimization has improved dramatically since launch, and everything is playing well. The Down To One weekly cup will still continue, and we'll continue to support the game with patches for as long as possible, and of course, keeping our top-tier dedicated servers up and running as we have since launch on Early Access.
New Price Point With 1.0 comes our new permanent price of $0.99, which should help keep a steady trickle of new players in. As we promised during Early Access, Down To One will never have any P2W microtransactions in it, and will never be F2P. You pay once, you get to play Down To One forever, simple as that.
Real community-driven development One of the things that we promised Down To One would have at the beginning of Early Access was community-driven development. This has absolutely been one of the most important aspects of development, without our community (particularly the regulars - you know who you are), Down To One would simply be less fun without your input, bugreports, suggestions, and general activity. So, a huge thanks to all those who are still hanging around after 11 months of Early Access :dtoDanger:
Want to host your own DTO server? In case you missed it, a while ago we partnered up with the great folks over at uHostPro to offer excellent server hosting & great support. If you want to host a custom Down To One server (or a bunch of other gameservers), check them out!
Of course, there's a couple of final changes and bugfixes for today's patch as well:
Additions and Improvements
Slightly reduced playable area damage per tick
-The tick damage of the playable area was just a bit too high, this change brings it in line with other survival-related damage ticks
Bug fixes
Update 0.9.6 RC3 - On The March
Hey Everyone,
Tonight's patch adds in a bunch of bugfixes (thanks to all those who have submitted reports!) and some general 'Early Access tidy-ups' and optimizations, and improvements to AI.
Read on for the full patch notes.
Additions and Improvements
Numerous graphical optimizations
Improved color correction at higher ranges
'Escape' now works in the main menu/loading screen
Added new dedicated AI/Standard gamemode server
The 'playable area is finishing in x' message now also displays in chat, for a quick reference if you miss it
Bug fixes
Improvements to Autojoin-next-server mechanic, now enabled by default
Fixed Fire-Extinguisher nozzle being in wrong position when wielding
Fixed nightmode being too dark on lower graphics settings
Fixed main menu perks clipping over the loading screen
Fixed eating/drinking/bandaging while dancing putting you into an infinite loop
Added in fix for getting instantly kicked out of a server when you join it sometimes
Fixed Perk buying not rewarding perks
Fixed playable area always going to Doda
Various AI fixes and optimizations
Weekly Cup 40 - Faceoff It's a special weekly cup this week as we jump into our 40th cup since launch. We've come a long way since then, and to celebrate, this weeks weekly cup will feature DOUBLE PRIZES - don't miss it! For more info, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Update 0.9.5 RC2 - Fixes 'a' Plenty!
Hey Everyone,
Tonight, we've got another big patch, tidying up a number of the bugs reported recently. As well as that, we've got a new Dutch main menu translation, and a few balance tweaks!
Read on for the full patch notes.
Additions and Improvements
Added Dutch main menu translation
-Translated by community member Saqrez, thanks!
Removed new years fireworks particle effect on explosions
Increased item tooltip display length
Implemented option to allow players to auto-join the next featured server after their current server ends
The playable area has been tweaked to be slightly more responsive when less than 3 players are alive
Changed "Potato" graphics settings to "Max FPS", and improved performance
Reduced mine damage by 25%
-Mines were a bit too antifun previously. Now, they are still a 2-hit-KO at max damage, but this damage reduction will furthter reward players who react quickly to get out of the critical damage radius.
Slightly reduced mine spawn rate in minefields
Bug fixes
Improved UI click detection when running on non-standard aspect ratios
-Let us know how this fix affects you
Fixed Dropdown list not clipping text
Reduced main menu loading lag
Improved ladder trigger on buggy houses in Doda
Improved grenade throwing logic
Weekly Cup 40 This week's weekly cup will be taking place on Friday - stay tuned for an announcement later in the week covering all the details! In the meantime, check out our Youtube channel for a VoD of last weeks cup in 1080p/60fps.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Update 0.9.4 RC1 - New Years Cheer!
Hey Everyone,
Tonight, we've got another massive patch with a bunch of bugfixes, including some big improvements to wall clipping and player movement!
Read on for the full patch notes.
Additions and Improvements
Improved Anticheat detection capabilities
Improved player movement
-Player movement now feels less "floaty", and has more inertia attached to it, whilst still being responsive.
Added in new anti-wallclip mechanic
Removed "Host Server" button in main menu
-All server hosting can now be done using custom launch arguments, ask us how if you'd like to host your own custom server
Added description for Deathmatch gamemode in the Server Browser
Decreased thirst damage per tick by 15%
-This change should help open up more valuable perk options and inventory arrangements by reducing the effect dehydration has on your character
Added playable area warning message in chat
Improved sniper ADS sensitivity
Improved Grenade throw message
The playable area will decrease faster when only 2 players are remaining
Tripled NVG event spawn chance modifier in nightmode
Happy new year, all hotzones will now create fireworks :)
Bug fixes
Fixed clients "winning" twice after a round ends
Fixed playable area in Deathmatch not applying damage ticks
Scoreboard now correctly shows up in Deathmatch mode
Items no longer disappear if you join deathmatch mode after the round starts
Really fixed Vsync setting not being respected, and fixed VSync locking to 30fps
Fixed a bug related to server restarting
Improved Terrain performance
Fixed a bug which could cause your opponent to not always drop their gun if you shot it out of their hands
Fixed a bug related to item counts
Decreased NVG sound level
Fixed nightmode brightness
Improved play-dead perk position after death
Fixed thirst/hunger messages from playing in spectator mode
Various AI fixes
Various other round-related fixes
Weekly Cup 39 It's time to jump into the action for another Down To One weekly cup tonight! With a $100 prizepool, anyone can play, and anyone can win. For more info, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Update 0.9.3 - Holiday Cheer
Hey Everyone,
Tonight's patch fixes up a few bugs - thanks to everyone who reported these, and welcome to all our new players coming in from the Steam Winter Sale!
Bug fixes
Fixed issue with crouching on some surfaces when not using a primary weapon
Fixed some issues with desaturation in spectator mode
Fixed melee weapons not equipping properly
Fixed unarmed zoomin mechanic not working correctly
Weekly Cup 39 This week's weekly cup will not be played on Friday, we'll be wishing everyone a merry Christmas instead! Instead of the weekly cup this week, we'll be offering the full 1st place prize to the player who ends up with the highest ELO rank after the Steam Winter sale ends on the 4th of January - so get out there, and good luck! More details on this competition will be posted on our website.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Update 0.9.2 - Optimizations -A-Plenty!
Hey Everyone,
Tonight, we've got an optimization-focused patch in store for everyone. As well as reducing CPU workload, we've also got some back-end improvements to our netcode, in our quest for the best competitive netcode of any FPS. Game on!
Read on for the full patch notes.
Additions and Improvements
Increased network sendrates & improved prioritization system
Added new descriptive interact icon, instead of "!"
When in spectator mode, you no longer see the annoying desaturation effect of the player that you're spectating
Improved appearance of various particle systems (smoke grenade, carepackage)
Bug fixes
Swapping between 1st/3rd person spectator mode now works again
Improved particle system performance
Improved physics performance
Improved various animator-related performance issues
The server now restarts/ends the round properly if AI are the only players alive
Fixed Vsync setting not being respected
Fixed bug which could cause the server & spectator mode to lag if you joined the round late/rejoined the match
Weekly Cup 39 This week's weekly cup will not be played on Friday, we'll be wishing everyone a merry Christmas instead! Once we've finalized a time for the next weekly cup, it'll be posted as an article on our website here. (Potentially early next week, if not, definitely next Friday)
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Update 0.9.1 and Weekly Cup 38
Hey Everyone,
Before tonight's weekly cup, we've got a bunch of fixes in store for everyone, and a cheeky new mechanic that ArmA players may be familiar with!
Read on for the full patch notes.
Additions and Improvements
Added new "Squint" mechanic - right clicking without a gun now zooms in the camera slightly
Improved spectator switching
Improved ELO distribution to further take into account kills
Bug fixes
Settings panel in-game closes after pressing escape now
Various spectator fixes
Fixed ELO not ticking up fast enough
Fixed not being able to gesture + perform an action
Weekly Cup 38 - Double Down Tonight's weekly cup will start in less than 2 hours, and as per usual, anyone can play! For more info on prizes, rules, and everything else, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.