Tonight, we've got one of our biggest patches to date, with a raft of improvements to gunplay, graphics, settings, menus, bugfixes, optimizations, and more!
Read on for the full patch notes.
Additions and Improvements
Added ELO ranking system
-ELO is now distributed to all players at the end of a round, and your ELO ranking & current rank can be viewed from the "Perks and Customization" screen
Optimized performance as amount of players increases
-Previously, all player animators and IK ran every frame, regardless of how far away they were from you, or whether they were even on-screen. This change should help CPU-limited systems.
Player avatar picture in the "Perks and Customization" screen now grabs your Steam avatar
Added in-game basic settings options
Left-click now throws a rock/other throwable item that you're holding
Menu UI no longer pops up after death in a round
Local footstep sounds (from your player) are now softer
Added new accuracy penalty for moving whilst shooting
-This penalty is multiplicative, and based off the guns natural ADS accuracy. For instance, snipers are affected much more from this change than guns like the Vityaz.
New accuracy penalty for shooting when out of stamina
-This adds a bit of risk to the "bunnyhop" gunfight style
Grenades now display a message showing how far away from you they've landed
Grenades now have stickier physics materials,
-This makes it easier to predict where your grenade will stop moving, previously they could bounce anywhere
Added "Join Featured Server" button directly to the Main Menu
Increased level of Eye Adaptation
Caps lock is now the rebindable button to bring up the scoreboard in Deathmatch mode
Improved Perk Selection UI, and added helpful messages
Decreased time between dying and going into spectator mode
Bug fixes
Optimized "Potato" quality CPU performance
Fixed super-lag spike when the anti-wall-peek effect triggered
Fixed some settings not saving correctly
Fog no longer affects visibility of the Playable Area dome
Various stamina system bugfixes
Improved Fist hitdetection
Various AI improvements
Fixed overexposure
Decreased aggressive culling distance at the U.S. Base
Decreased pop-in on lower graphics settings
Fixed sway on the C36G
Weekly Cup 38 - Double Down This weeks weekly cup will be played on the 0.9 update, and as per usual, anyone can play! For more info on prizes, rules, and everything else, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Weekly Cup 37 - 'Not-So-Wild' West
Hey Everyone,
Tonight, the 37th Down To One weekly cup will be played, and as usual, anyone can join in the fun! Also, get excited for next weeks mega-update - with a raft of changes encompassing everything from the minute you launch the game through to finishing a round, it's a big one!
Weekly Cup 37 - 'Not-So-Wild' West This week's weekly cup may not have any revolvers in it, but it's sure to be an action-packed cup nonetheless! For more info on prizes, rules, and everything else, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Update 0.8.5 and Weekly Cup 36!
Hey Everyone,
Tonight's patch contains a wide raft of changes, continuing our current goal of making Down To One feel more polished, and less 'Early Access'. Also, tonight the 36th DTO weekly cup will be played, check below for more info!
Read on for the full patch notes.
Additions and Improvements
Improved Vignette effect on hit
Fixed players being able to clip into walls (in most cases)
Increased sway speed on scoped weapons
Scopes now "Scope In" without a delay
-Scope logic has now also been changed so that "Quickscopes" are no longer possible
Improved weapon sway when standing still and ADSing
Added option to make crouch a toggle (in basic settings in the main menu)
Improved chopper flare and flashlight effect
Bug fixes
Deathmatch panel now disappears after you send a chat message if it's open
Potentially fixed the Deathmatch "ghost recoil" bug
Crouching with snipers now gives a larger bonus to control
Scope sway no longer applies to the second sight of guns, which is never a scope (like the C36G)
Fixed hands not being placed correctly on gun if you started running before taking out a weapon
Removed Tree occluding exit in Deathmatch mode
Added extra round start notification in Deathmatch mode
Weekly Cup 36 - Beta Bash Tonight, the 36th Down To One weekly cup will be played out, with over $100 in prizes up for grabs, anyone can play! For more info on prizes, rules, and everything else, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Update 0.8.3
Hey Everyone,
Tonight's patch contains a bunch of fixes to Deathmatch before tonight's weekly cup, as well as some other improvements!.
Read on for the full patch notes.
Additions and Improvements
Reduced glare
Improved bush sounds
Improved Desaturate effect on low HP to be less intense
Improved some reload animations
Bug fixes
Menu no longer pops up in Deathmatch mode after you die
Forced inventory refresh after death in Deathmatch mode to fix bugged UIs
Fixed gun wonkiness when running due to Foot IK
Fixed desaturate effect not working on gun cameras (ADS)
Fixed vignette not applying on hit
Fixed ladders not working
Items now spawn instantly on round start in Deathmatch mode
Weekly Cup 35 - Deathmatch Mayhem Today, the 35th Down To One weekly cup will be played in Deathmatch mode, with the player with the most kills earning the top spot! For more info on prizes, rules, and everything else, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
GLHF!
Update 0.8.2 - PGF #HYPE!
Hey Everyone,
Hate snipers? You'll love tonight's patch, which adds in an all new scope sway & breath holding mechanic. As well as that, we've got a bunch of bugfixes and optimizations in store for everyone.
Read on for the full patch notes.
Additions and Improvements
Added scope sway
-Snipers in Down To One were a bit too powerful up until now, this change should make landing multiple shots in a short amount of time much harder
Added 'Hold Breath' mechanic
-By default, this is bound to your "Sprint" key - you'll hear your character run out of breath after you've held it for too long
Reworked Foot IK, now the character correctly places their feet when standing, running, and crouched
-This change also improves the general look of our movement animations
Optimized SSAO
Optimized Bloom
NVG Events no longer occur when in daymode
Weekly Cup 35 - Deathmatch Mayhem This Friday, the 35th Down To One weekly cup will be played in Deathmatch mode, with the player with the most kills earning the top spot! For more info on prizes, rules, and everything else, check out the news post on our website here.
Perth Games Festival This weekend, Down To One will be showcased at the Perth Games Festival all day! So, if you're one of the few Down To One players that live in Perth, come down and say hi! :dtoDanger:
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
GLHF!
Update 0.8.1 and Weekly Cup 34
Hey Everyone,
Tonight we've got a patch that fixes quite a few things related to nightmode, includes some optimizations, and improves the playable area.
Read on for the full patch notes.
Additions and Improvements
The playable area now shrinks faster than it did previously, when only a few players are left
-This should stop extremely long, drawn out games
Added NVG spawner to the tall residential house when in nightmode
NVGs now remove fog when looking through them
Bug fixes
Fixed Gamma in the daytime
Fixed spectator behaviour
Fog now works correctly in nightmode
Optimized image effects
Weekly Cup 34 This Friday, the 34th Down To One weekly cup will be kicking off in just 35 minutes from this post! For more info on prizes, rules, and everything else, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
GLHF!
Update 0.8.0 and Weekly Cup 33
Hey Everyone,
Tonight we've got a usability-focused patch, adding in gamma options, a new sky for nightmode, and more.
Read on for the full patch notes.
Additions and Improvements
Added Gamma setting in the Main Menu (under video options)
-Night mode too dark for you? Simply turn this up!
Added new skybox to night mode
Added tonemapping to the first-person camera
Bug fixes
The Depth of Field video setting in the main menu now correctly saves
Removed deprecated "Use Sunshafts" video option
Improved spectator switching between players
Fixed an issue which could cause Vsync to incorrectly apply
Weekly Cup 33 This Friday, the 33rd Down To One weekly cup will be kicking off at the usual time of 9:30pm GMT+8, and will be played on nightmode! For more info on prizes, rules, and everything else, check out the news post on our website here.
Beta! Since release, Down To One has been getting a bunch of new features, content, and lots of cool new stuff with every update whilst in alpha - our dev time up until now has been about 85% creating new features, and 15% bugfixing and polish. Now that Night Mode is in Down To One, it's time to shift that focus to 85% bugfixing/polish, and 15% new content & features. Expect to see big improvements to already existing mechanics, optimizations, and much more now that we've hit beta!
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
GLHF!
Update 0.7.9 and Weekly Cup 32
Hey Everyone,
Tonight we've got a small update in store for everyone, with some bugfixes and general improvements to night mode based off your feedback. Also, don't forget to set your clocks for tomorrows 32nd Down To One weekly cup (details below!).
Read on for the full patch notes.
Additions and Improvements
Added Helicopter spotlight & flare in night mode
Changed the colour of the playable area when in night mode to a deep blue
Changed Crouch to 'hold-down' instead of toggle
Bug fixes
Fixed incorrect colours in night mode
Fixed NVGs not turning off when dropped
Fixed bloom artifacts
Fixed overly bright cloud particles
Weekly Cup 32 This Friday, the 32nd Down To One weekly cup will be kicking off at the usual time of 9:30pm GMT+8. This cup will also be played on Night Mode! For more info on prizes, rules, and everything else, check out the news post on our website here. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
GLHF!
Update 0.7.8 - Night Operations
Hey Everyone,
It's time to stick to the shadows in our latest update, as night mode arrives in Down To One! With a new atmospheric setting, lower visibility, and the new Night-Vision Goggles, you'll have to adapt your playstyle to suit this new mode, which will be rolling out on all non-deathmatch servers until the next patch.
Read on for the full patch notes.
Additions and Improvements
Added Night Mode
-Lower ambient light, higher bloom sensitivity, thicker fog, and closer depth of field are just some of the things you'll notice as different in the night.
Added Night-Vision Goggles
-Only spawning in Night Mode, the NVGs are a useful tool while moving around, but will get in the way if you try to scope or aim in with them on.
Other various improvements to graphics/colour correction
Bug fixes
Fixed terrain shader on DX9 (no longer pink)
Fixed black trees
Fixed log spam on DX9 and improved performance
Various GPU optimizations
Tidied up camera code & optimized GC allocations
Weekly Cup 32 This Friday, the 32nd Down To One weekly cup will be kicking off at the usual time of 9:30pm GMT+8. This cup will also be played on Night Mode! For more info on prizes, rules, and everything else, check out the news post on our website here. As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
GLHF!
Update 0.7.7 - PRISM FX
Hey Everyone,
Tonight's update sees a bunch of major optimizations introduced into Down To One - including the introduction of PRISM FX, our new post-processing pipeline that has been built from the ground-up for performance!
Read on for the full patch notes.
Additions and Improvements
Replaced image effect pipeline with PRISM FX
-New Depth of Field effect
-New Vignette effect
-New Tonemapping
-New Color Correction effect
-New Bloom effect
-Added New Dirty Lens effect
-Early benchmarks are showing that PRISM has given a >50% improvement in postprocessing times when compared to our old effects stack on 'High', but let us know how it works for you!
'Ol Western perk now allows you to shoot primary weapons out of hands - now, by default, anyone can knock secondary weapons out of hands
Other tweaks to CMAA and Adaptive Exposure effects
Fixed terrain when running on potato in Directx9 mode
Fixed trees rendering with pink stumps in Directx9 mode
Fixed fall damage not proccing effects
Fixed boots scale
Optimized & multi-threaded particle performance
Reduced other instances of Garbage Allocation
This Friday, GoGoGadget (me!) is away at PAX Australia, so the next weekly cup will be held on Friday week.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.