Tonight's update fixes a few bugs in Deathmatch, and adds in all new killstreak Cash and XP rewards!
Read on for the full patch notes.
Additions and Improvements
Added new killstreak cash/xp rewards and notifications
Doubled amount of ammo spawners in deathmatch spawn area
Guns no longer spawn in worn conditions in deathmatch
Bug fixes
Fixed deathmatch server never restarting
Fixed player-invis bug in deathmatch
Fixed weapons ammo values going into negative in rare scenarios
Fixed playable area not showing in deathmatch
Weekly Cup #31 This Friday, the 31th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes (over $100 worth)! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
We'll see you in-game!
Update 0.7.4 - Doda Deathmatch
Hey Everyone,
Tonight's update adds in a brand new gamemode - 'Doda Deathmatch!' On top of that, we've got plenty of bugfixes and usability improvements on the way as well.
Read on for the full patch notes.
Additions and Improvements
Added new 'Doda Deathmatch' gamemode
-Rounds last 10 minutes by default
-Players can join any time throughout the round, and rounds can start with 2 or more players
-The winner is the player with the most kills at the end of the round
-A selection of weapons can be picked up in the spawn area - you choose what gun to fight with!
-This new gamemode uses an all-new, optimized version of the map (with less areas on it, of course) - enjoy higher FPS in this mode!
Moved preloading spike to after the main menu scene has been rendered
-We are working with our 3rd party networking middleware vendor, Bolt, to get a fix for this slight freeze on initial startup
Bug fixes
Terrain now uses the default Unity terrain shader if the graphics card reports the main terrain shader as not supported
Fixed wacky ragdolls
Fixed bug which could cause you to not take damage when low on food/water (thanks FooFoo)
Guns should never dissappear in spectator mode now
Fixed AI navmesh never loading
Fixed some rock collision boxes
Weekly Cup #31 This Friday, the 31th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
We'll see you in-game!
Update 0.7.2 - Classified Intel
Hey Everyone,
Tonight's update adds in the two-way radio, a useful new item that can deliver valuable info to anyone listening in. As well as that, we've got some improvements to the new player experience in DTO, and much more!
Read on for the full patch notes.
Additions and Improvements
The Radio Outpost has been discovered!
-Added the Radio Outpost to the in-game map and in-game area UI
Added new in-game tutorial-tip: Looting Items
Added new in-game tutorial-tip: Drinking Water
Added new in-game tutorial-tip: Eating Food
Added new in-game tutorial-tip: Using a Bandage
Added new in-game tutorial-tip: Reloading a Gun
Added new in-game tutorial-tip: Changing Firemode
Added the 2-way radio (thanks to Joaomlo2 for the idea!)
-This radio allows the user to call in for intel at an initial cost of $2,000 (subject to change).
-Initial intel call will reveal the location of the closest weapon
-Secondary intel call (which costs 2x as much) will reveal the location of a nearby player
Playable area decrease timing now scales with how much it tried to decrease
Player movement is less jerky when moving side-side
Added option in main menu to always show tips
Bug fixes
Added new fallback terrain shader for players on "Potato" quality/DX9
VOIP now no longer streams to all players when in spectator mode
Got rid of massive lagspike when refreshing server browser
Cash can no longer be negative
The in-game menu now no longer gets clipped by your character
Weekly Cup #30 This Friday, the 30th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
We'll see you in-game!
Update 0.7.1 - The Terrain Update
Hey Everyone,
Tonight's update gives a major HD overhaul of Down To One's terrain, featuring all new physically-rendered terrain, improved terrain textures, and even a new 'secret' area!
Read on for the full patch notes.
Additions and Improvements
Added new Physically Based Rendering (PBR) terrain shader
Improved tiling and detail of various terrain textures
Increased gunshot sound distance
In spectator mode, switching left and right will now correctly remember your last spectated player
Added a new 'secret' area on the map
Improved AK holding animation
Added directional markers to the in-game map
Increased UZI spawn rate in some low military spawners
Improved tonemapping & eye adaptation
Bug fixes
Fixed collision on house in Doda/Rocky Outcrop
Gunshot events are now sent reliably, this means no more 'dropped' gunshot sound events
Birds now 'get scared' properly, and react correctly when they hear a loud enough gunshot
Desaturation now works in spectator mode
Fixed spectator mode bugging out when a player disconnects
Snakes no longer target those with the antivenom perk
Fixed bug with Pharmacist perk not working
Weekly Cup #29 This Friday, the 29th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
We'll see you in-game!
Update 0.7.0 - Introducing the UZI
Hey Everyone,
Tonight we've got a pretty big patch lined up, with a new weapon, big improvements to AI, graphics, performance - and of course, plenty of bugfixes!
Read on for the full patch notes.
Additions and Improvements
Added the UZI Personal Defence Weapon
-Firing 9mm box rounds, the UZI is an effective close-quarters primary weapon. With a very controllable 600RPM rate of fire, and a higher effective range than the Vityaz, the UZI is a solid choice for short range combat.
-The UZI has a high spawn rate in guard towers & at the Old Airfield
Added the UZI mag
Decreased snake health damage amount by 50%
Improved grassy terrain textures
The playable area now can only move a maximum of 100 units per tick (previously it was moving >200 on a bad decrease)
Reduced adrenaline spawnrate in medical spawners
Weapons can now spawn in worse condition
Moved AI over to new character model & animations
Influence events (eg. "Russian weapons have arrived in x") are now a LOT more potent
Rocks from explosions can now hit & hurt you if travelling at a high enough velocity
Painkillers now restore health over time, as opposed to instantly
Reenabled fog at some higher quality settings
Nerfed MK16 hipfire accuracy by 50%
-Previously, the MK16 was almost always a better choice than the M4, due to lower recoil, and higher general accuracy.
Improved Depth of Field effect so that it actually applies depth of field
-It's almost worth paying 3ms/frame for now!
Bug fixes
Various explosion shader optimizations (performance, visuals)
Fixed AK holding animation
Fixed GIF-spam in chat when recording a GIF
Fixed Animation blending artifacts on lowest graphics settings
Tons of AI fixes and improvements (pathfinding, looting, behaviour, combat)
Fixed missing polys on a few houses around the map
Weekly Cup #28 This Friday, the 28th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
We'll see you in-game!
Update 0.6.9 - Introducing the G18
Hey Everyone,
For our second update in "Gun Week", the G18 is making its appearance in Down To One. With the most recoil of any gun in the game when firing in fully-automatic, it's sure to test your reflexes!
On top of that, we've got a big nerf to snakes, that should move them into more of a "pest" role, as opposed to their current "more dangerous than a player with a melee weapon" role :) Oh, and now you can record GIFs with the click of a button!
Read on for the full patch notes.
Additions and Improvements
Added the G18 Pistol
-Firing 9mm rounds, the G18 is the first selectable fire-mode pistol in Down To One. When set to full auto, it will fire its 17-bullet clip at a blazing fast 1100 RPM, although with a steep damage dropoff and uncontrollable recoil, you will need to be up close to your enemy.
Added the G18 Mag
Decreased snake health damage amount by 50%
Increased size of snake hitboxes
Decreased snake health by 25%
Increased snake thirst damage amount by 2
Decreased snake movement speed
Added GIF recording - simply hit F9 (default) to start and stop recording a GIF!
Added !ping command
Buffed the heli crash spawner (spawns more items quicker)
Bug fixes
Fixed issue with large black pixel artefacts appearing on bright surfaces
Added in a potential fix for the positions of items being incorrect on clients that have joined the game late
Reduced snakes tendency to glitch-jump at you
"Use Voip" setting now actually works properly, and will give you a performance increase in servers where there are a lot of people talking (if you have it off, of course)
Improved start-up time
Re-enabled static batching (optimization)
Fixed instances of server not always restarting
Weekly Cup #27 This Friday, the 27th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
We'll see you in-game!
Update 0.6.8 - Introducing the AUTOMAG
Hey Everyone,
For our first update in "Gun Week", we're introducing a new high-powered pistol into Down To One - The AUTOMAG .44! Of course, we've got a bunch of other improvements and bugfixes in tonight's patch as well!
Read on for the full patch notes.
Additions and Improvements
Added the AUTOMAG 44
-Firing .44 AMP rounds, the AUTOMAG is an extremely accurate pistol at range, and can deliver a 3-shot takedown to the chest at ranges up to 110m. Be careful though, it's also got some pretty insane recoil, and only 7 shots in a mag, so you'll have to place your shots well!
Added the .44 AMP mag
Added new pistol animations for when pistols are empty
Added outline to chat to make it readable on light backgrounds
Decreased horizontal spread on the MK16
Decreased bleed severity of all sniper rifles
Increased audible distance of sniper rifles
Slowed down the playable area decrease rate by 5%
Improved LOD on the carepackage
Added notification for when an area becomes a hotzone
Bug fixes
Fixed "You placed 11 out of 10" messages
Decreased helicopter stutter
Fixed bug where bloodbags could 'supercharge' your hp
Made drawers easier to loot from
Added more error handling & logs server-side
Wallclip-prevention no longer happens whilst dead
Weekly Cup #27 This Friday, the 27th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
We'll see you in-game!
Weekly Cup 26 and Update 0.6.7
Hey Everyone,
Tonight's update contains a bunch of bugfixes and playability improvements, just in time for this week's weekly cup!
Read on for the full patch notes.
Additions and Improvements
Improved brightness so everything isn't overly bright
Added server option to set late-joiners maximum time delay before they can join
Added option to turn off eye adaptation in video settings
Added spawnpoints to the rooves of more residential spawners
Removed item spawn cap on some residential spawners
Bug fixes
Fixed a few instances of spectator mode spamming errors
Fixed wall-peek prevention effect from applying when dead
Fixed bleeding message popping up when dead
Added fix for Steam Overlay not locking cursor (let us know how this goes, thanks Black for the report)
Fixed bug causing FXAA to never apply when using custom graphics settings
Weekly Cup #26 In just under 2 hours from this post, the 26th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
"Gun Week" in DTO Want to see some new guns in Down To One? Well, you're in luck! Next week, every patch will add in a new gun. What guns? Well, you'll just have to wait and find out!
We'll see you in-game!
Update 0.6.6 - Spring Cleaning
Hey Everyone,
Tonight's update adds in a ton of new improvements & fixes, and introduces an "exploration" variation gamemode for practice servers!
Read on for the full patch notes.
Additions and Improvements
Added "Explore" mode for practice servers
-Ever wanted just to explore the map, and get to learn the best loot spots without worrying about the playable area or hunger & thirst? Explore mode stops the playable area from decreasing, and your hunger and thirst levels decrease significantly slower.
Various small tonemapping & bloom visual improvements and optimizations
Increased light range on mines
The "Play Dead" perk now looks a little bit more convincing
Increased max item spawn amount in some residential spawners
Decreased delay between spawns in some residential spawners
More ladder improvements (they are actually a lot easier to get onto now)
The weapons crate chopper now drops at a much more reliable time in the round - from 3-6 minutes in (down from 3-10)
Clamped playable area maximum movement speed, to prevent some of the super fast decreases
Added more snakes to practice mode
Added warning pole to minefield near old airfield
Server admins can now live-ban players
Bug fixes
Fixed laser/smoke signal on the playable area from not reaching the ground sometimes
Fixed "Grid of dots" when running on low with an AMD GPU
Anti-wallclip mechanic now works more reliably
Fixed "You can rejoin the server...." message from getting spammed incorrectly
Fixed inventory keybinds still accepting input whilst chatting
Fixed thrown grenades disappearing after 3 metres
Changed the way batching works in Down To One, to use dynamic instead of static batching
-Previously, static batching was causing large portions of the map to be redrawn when they didn't really need to be. In theory this change should improve performance, but let us know what your FPS is now, and whether you've seen an improvement after this patch!
Snakes are now less likely to glitch up to you
Fixed in-game menu scaling issues at different aspect ratios
Morrrrrrre AI pathfinding changes
Weekly Cup #26 This Friday, the 26th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
We'll see you in-game!
Update 0.6.5 - Danger Zone
Hey Everyone,
Tonigh's update sees some changes to the playable area, improvements to audio, and more!
Read on for the full patch notes.
Additions and Improvements
Added red smoke signal to show where the playable area is moving towards
-Previously, it was a bit hard for new players to know where the playable area was heading every round. This change should help make its direction a lot clearer, so players can plan our their round.
Added reminder message for when you are bleeding for over 30 seconds
Reduced bush sound volume
Improved distant bullet sounds & audibility
Added "-continuous" as a server option, to let players join/rejoin anytime throughout the round
-Continuous mode is now enabled on all practice servers by default
Improved hitboxes for all trees (now there will no longer be an invisible, impenetrable capsule around every tree
Made ladders easier to interact with/climb
Added anti-wall-look mechanic to prevent players from gaining an advantage clipping through objects
Added notification to let players know when they can rejoin a server to continue playing
Bug fixes
Fixed a bug that let you run whilst bloodbagging
Fixed lootable Vityaz mags so that they don't appear as dual-clip mags when they're not
Rebaked occlusion culling to improve performance
Weekly Cup #26 This Friday, the 26th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Also, look out for Down To One on sale this week as we celebrate our recent 0.6 update by joining the Steam weekly sale with a big discount! We'll be running events throughout the week, and GoGoGadget will be joining the Who's Gaming Now crew live on their stream this Wednesday to have some games, and do a Q&A!