The weekly challenge update has been released and is available to download!
This week's update is a bit different from usual as we spent some time improving all the current 20 challenges, also now they have different visual impacts based on their category!
With this update, we also moved to v0.53.
Best,
Caracal Games
Changelog v0.53
Weekly Challenge Update v0.52b
Hi all!
We are currently focusing our efforts on making whole new content, here's the weekly challenge update released and available to download!
Changelog 0.52b
<*>Added Weekly Challenge. <*>Added video option to adjust velocity Radial Blur post-processing effect.
<*>Fixed a bug with subtitles when talking to the Old Man.
<*>Fixed the description of Fast Travel tutorial.
<*>Fixed several cliff walls' behavior which is now set to un-walkable.
<*>Improved activable Crystals collisions which are now easier to interact with.
<*>Improved Planets' control machines collisions which are now easier to interact with.
<*>Minor optimization to several interfaces and menus.
Weekly Challenge Update v0.52a
Hi all!
The weekly challenge update has been released and is available to download!
v0.52a Changelog
<*>Added Weekly Challenge. <*>Added a video option to adjust Lens Flare intensity.
<*>Fixed the level streaming issues affecting the basement area of the CrossRoads' Shrine.
<*>Fixed the lighting glitch present when entering the CrossRoads' Shrine.
<*>Fixed the UI's new objective section visibility issue present in Immersive Mode.
<*>Fixed Meditation Mode’s swimming volume.
<*>UI's Skypieces section has been polished, also adding the specific amounts of newly earned Skypieces when above 1.
<*>Golem's attack behavior has been polished.
Now, when reaching the maximum of three consecutive "normal combos" the golem will be forced to perform a "heavy combo" that makes it vulnerable. This to reduce the randomness of its attack pattern.
<*>Now the game should not activate any VR headset when launched.
Weekly Challenge Update v0.52
Hi all!
The weekly challenge update has been released and is available to download!
With this update, we also moved to v0.52!
v0.52 Changelog
<*>Added Weekly Challenge. <*>Added a sound effect when trying to detach “red” Golem’s cores.
<*>Added mouse navigation support to all meditation/challenges related menus.
<*>Fixed the cable component of the Slingshot anomaly.
<*>Fixed lighting of the Skull area.
<*>Fixed a bug that appeared when approaching a wall-run wall while in falling state.
<*>Fixed the Dry Artifact impossible to pick up in the CrossRoads area.
<*>Fixed a bug that removed all game Tips when starting a new game.
<*>Fixed the flickering bug of the Focus postprocessing effect.
<*>Fixed the Fountain Tip cinematic trigger.
<*>Fixed the floating island's material in Winter Sea area.
<*>Several fixes to parkour-related collisions.
<*>Several fixes with menus mouse/controller navigation.
Linux + SteamOS update v0.51a!
Hi!
We are happy to release the new Linux build which has been updated to version 0.51a!
The build has been tested on Ubuntu 16.10 and Mint 18.1, no critical issue was found.
To all Linux users, please report any problem you experience with the game!
Thanks,
Caracal Team
Weekly Challenge Update v0.51a
Hi all!
The weekly challenge update has been released and is available to download.
We are currently working on the new Linux/Steam OS build.
There are a lot of new contents to test for this Linux version, but we will release it as soon as it will be ready!
Best,
Caracal Team
Weekly Challenge Update v0.51
Hi!
The weekly challenge update has been released and is available to download.
It required us some hard work, but as previously mentioned we also switched to the newest Unreal Engine version!
Now the majority of known game crashes should be solved.
We put all our effort to obtain a more stable version. Nevertheless, there may still be bugs and issues caused by this transition.
If you encounter any such issues, please report it in the community hub or send an email to support@caracalgames.com.
v0.51 Changelog
<*>Added Weekly Challenge. <*>Switched Unreal Engine version to 4.15.0. <*>Various game crashes should now be solved due to the new Unreal Engine version.
<*>Tutorials now support mouse navigation.
<*>Tutorials Menu now contains all game tutorials.
<*>It is no longer possible to step up on Turrets.
<*>It is no longer possible to step up on Turrets' buttons.
<*>It is no longer possible to step up on activable Crystals.
<*>During the use of ziplines, the Slingshot's trail projectile will no longer be spawned.
Weekly Challenge Update v0.50b
Hi!
The weekly challenge update has been released and is available to download!
We are currently focusing on switching Unreal Engine version, which should solve the majority of known game crashes some players are experiencing.
Switching engine version is a tricky operation and must be done cautiously.
As soon as we reach a stable version we will release it and we will start again with the constant fixes and adjustments (probably next week!).
As always, thanks for your support!
Best,
Caracal Team
Weekly Challenge Update v0.50a
Hi!
The weekly challenge update has been released and is available to download!
v0.50a Changelog
Added weekly challenge!
Slightly improved level menu appearance.
Fixed the Skypieces infinite glitch possible by interacting with the Merchant's Menu and by opening the Merchant's Chest briefly after.
Fixed the Merchant's Lair rooms loading bug when exiting from meditation mode.
Fixed Winter Sea manholes that didn't work correctly.
Fixed a small bug with skills icons in the upgrade menu.
Fixed a bug with dialogues interruption due to player's death.
Several adjustments and corrections to texts and subtitles.
Merchant’s Lair Update v0.5
Hi!
With this update to v. 0.5 we introduce a lot of new features!
First, as we received many requests for it, we made a free demo available to anyone! To all of you who were just a bit curious, come give it a try!
Then we added a new, customizable area to the game!
You will now be able to access the Merchant’s Lair, an underground secret cove where you can study your enemies, prepare to explore, train and also… lay around! The place can be customized to satisfy your needs using Skypieces to furnish rooms or buy upgrades and gadgets.
Next, a big innovation for challenge-seeking players!
With this update, we introduce a global leaderboard system for time challenges!
We already know that some among you achieve very good times in the challenges… but are you ready to challenge the entire community?
Additionally, this update introduces the new voice acting. We gathered a lot of feedback to make the whole story feel more natural and interesting. We tried to let the main character’s personality come out more.
We hope you’ll like it!
Lastly, we introduced Trading Cards and Steam Achievements.
Try to collect them all!