New gameplay : Objective System. This will allow you to end the game before the game ends you.
New tutorial panel for crafts.
New tutorial panel for researches.
A "functional" text is now displayed if a special object is placed inside the right special container or inside the player inventory.
New sound for water drops in random places of the ship (mostly in corridors and water recycling rooms).
Research Panels now show sliders with values. Easier to understand.
New stinger for Day Transition
New screens Tech Trees allow the player to know what researches lead to another.
New screen for the scraper allow the player to know how many items have been recycled today.
New screen for the Confinement Units allow the player to know how many food has been cleaned during the night.
New screen in Water Recycling rooms displays the number of Unit of Water created during the night.
New screen in Air Recycling rooms displays the number of roots generated by the plants (resets during night).
Old saves deleted.
Improvements :
Version number will only appear after the awake animation.
Improved readability of all tuto panels
Rebaked lights for R06, R22, R29, R30, R31, R39
Optimized the Research Panels.
Medpods UI modified.
Scraper State UI color changed to white and font size diminished.
Changed stingers health at the beginning of new day.
Voices tutos has a new voice. Work in progress.
Changed Gravity Lapse behaviour.
Bug Fixes :
Research Buttons sounds will now only play if you are near enough
Craft panels were not initialized correctly. They should now appear as intended.
FX Heat effect will no longer hide the pause menu.
Corrected wall alignements at T|01.
Occlusion colliders modified at T|01
Demo available on Steam.
Patch note v0.99.99
Patch note v0.99.99
Additions :
New screen for Juice Extractors displays the number of foods disassembled during the night.
Added sparks FX on breaches.
New voice tuto.
New sound for Water Recyclers
Added post effects options. Removed the "work in progress" panel.
Added camera shake effect when objective launch for "Travel In Progress" and "Wait For Crash".
Added death screen when Objective "Wait For Crash" is completed.
A music is now played when you use the "Music" object.
Improvements :
Big impact sound logic and camera shake improved.
Added camera shake when completing Objective "Lock Docking Bay".
When the objective "Redirect All Power" is completed, all lightings intensity will fade (except the flashlight).
Changed Text Log behaviour. Now a lot more user-friendly.
Modified text log for some positive events
Added highlight to Tech Trees.
Removed the language option since it was very incomplete and we didn't had time to do it well before release.
All saved preferences will be deleted on first launch to avoir problems with prior versions.
Removed the animation of Escape Pods.
Added a "not available" panel in front of escape pods to signify the player they can't be used.
Added sound when highlighting Tech Trees.
Modified Log text for objective "Prepare Procedure"
Added and removed lots of Voice Tutos for the new Voice.
Lowered the volume of the stinger for the Quit Button in main menu.
Changed the way the holomap of R54 handle sounds.
Bug Fixes :
Lots of occlusions corrected at T|02
Release of 1.0 will be done December 1, as planned.
So this is the last days to buy the full game at reduced price.
Demo available on Steam.
Patch note v0.99
Patch note v0.99
Additions :
New gameplay : Objective System. This will allow you to end the game before the game ends you.
New tutorial panel for crafts.
New tutorial panel for researches.
A "functional" text is now displayed if a special object is placed inside the right special container or inside the player inventory.
New sound for water drops in random places of the ship (mostly in corridors and water recycling rooms).
Research Panels now show sliders with values. Easier to understand.
New stinger for Day Transition
New screens Tech Trees allow the player to know what researches lead to another.
New screen for the scraper allow the player to know how many items have been recycled today.
New screen for the Confinement Units allow the player to know how many food has been cleaned during the night.
New screen in Water Recycling rooms displays the number of Unit of Water created during the night.
New screen in Air Recycling rooms displays the number of roots generated by the plants (resets during night).
Old saves deleted.
Improvements :
Version number will only appear after the awake animation.
Improved readability of all tuto panels
Rebaked lights for R06, R22, R29, R30, R31, R39
Optimized the Research Panels.
Medpods UI modified.
Scraper State UI color changed to white and font size diminished.
Changed stingers health at the beginning of new day.
Voices tutos has a new voice. Work in progress.
Changed Gravity Lapse behaviour.
Bug Fixes :
Research Buttons sounds will now only play if you are near enough
Craft panels were not initialized correctly. They should now appear as intended.
FX Heat effect will no longer hide the pause menu.
Corrected wall alignements at T|01.
Occlusion colliders modified at T|01
Demo available on Steam.
Patch note v0.98.91
Patch note v0.98.91
Additions :
All previous saves will be deleted due to the new Objective System (work in progress).
New screen for Glove Upgrader
MedPods now have a number of charges instead of a unique use every day.
New display on top of MedPods indicating the number of uses left.
New sound when you use the Glove Upgrader.
New sound when you put items in a garbage collector or trashcan.
New stinger and sound for hologram of R54 - Communication Room.
Improvements :
Optimized the load routine, so it should no longer freeze when loading a room with a lot of objects in containers.
If a special object is put inside the Scraper, it will return itself in the scraper container to avoid blocking player because of special crafts.
Changed the gravity lapse to be more optimized and quicker.
Rebaked lights for R05, R05bis and R06, R09, R14 and R28
Scraper State holograms improved (scale corrected and text changed from ON/OFF to ACTIVE/DISABLED)
Event Gravity Lapse will now prevent you to jump or sprint 5 seconds before the event.
Big changes to the Text Log System. It should now be a lot easier to read and use
Modified Ship Info on Research Panel. Now malus are easier to understand.
Main Menu stingers modified.
Changed volume for some stingers
Research Advanced Medpod now gives Medpod one more use per day.
All music and sounds will stop when you die, except (of course) for the death-related ones.
When game loads, the music wil instantly fade in/out to the load clip instead of waiting for current clip to finish.
Changed the sound of the Console in R29 - Electric accumulators.
Bug Fixes :
3D panels in the game world will no longer disturb the echap menu.
Corrected a little cheat code bug (no detail will be revealed here)
Corrected occlusion collider at T|01
Game should no longer freeze during change of day. Many problems identified and corrected. Hopefully this bug is finally removed for good!
The ":" on the Panel Room Stat is now displayed as intended.
Mouse will no longer disappear when you are dead and you lost focus on the game window.
Time scale will stay at 0 when you are dead and you lost focus on the game window.
Added security to prevent the Glove Upgrader from being used when broken.
Demo available on Steam.
Patch note v0.98.9
Patch note v0.98.9
Additions :
All previous saves will be deleted due to the new Objective System (work in progress, not accessible in this update).
New objects (new total is 158)
New craft recipies (new total is 57)
New researches (new total is 270)
Decorations added in R05 - cabins
FX added in corridors
Improvements :
Main menu buttons stingers are now placed in the 3d space.
Changed the "screen freeze" sound and sound system for when temperature is low.
When a room containing a Research Panel or a Craft Panel spawns in double, the panels will only exist in one of them.
Death screen font changed
Bug Fixes :
Missing mesh of teleporter at T|-01 sector 5 has been corrected.
Little door unwrap corrected.
Demo available on Steam.
Patch note v0.98.8
Patch note v0.98.8
Additions :
New sound for meteore impacts (event).
New stingers for craft, launch research and research finished.
New stinger for when you are under 25% health. This one will loop until you feel better...or you are dead.
New stinger for when you walk in fire.
New Air Recyclers sounds
Improvements :
When a research is launched or paused, the needed objects will not be displayed anymore.
Changed the way the main menu stingers are played.
Updated lightings in rooms R29
Scraper States displayed on top of Garbage Cans have been changed to look less like interactable holograms.
Scraper States are now displayed on top of Garbage Chutes too.
Changed all main menu stingers. You can now play piano if you wish, by aiming at the buttons.
Rebaked lightings of R06, R08, R14, R27, R29, R31, R42, R59 and all corridors.
VSync and texture quality options rewrited without caps.
Bug Fixes :
Animation speed of the arm displaying the panel RoomStat will now be as intended.
Added missing collider in T|02 door.
Container of holomap in R54-Communication room cannot be opened anymore from afar.
Reflection Probe of R14-Secondary Lab will no longer interact with the teleporter walls.
Breaches will now repair and disappear as intended.
Demo available on Steam.
Patch note v0.98.7
Patch note v0.98.7
Additions :
New gameplay system : Ingame events. These events will only occur during the day. 13 different events for now, and only 3 are positives!
New musics and music system.
New stingers for the main menu buttons.
New stinger when you DIE.
New sound (baby cry) when your moral is at zero.
New sound for the Screen Frost Effect (work in progress).
Improvements :
Lightings updated in Main Scene and in rooms R03, R05, R06, R09, R14, R27, R28, R29, R30, R31, R39, R42, R54 and R56
When a research is finished, the logs will display the room in which it was finished.
Pressure machine now has some moving UI. Work in progress.
Roomstat graphics updated
Texture added in R42/R29 on the ground to guide the eye of the player towards machines
Layout updated and chairs added in R54
Typo of the option menu unified and updated
Breaches are being lighted correctly. Work in progress.
Animation of the arm displaying the panel RoomStat will now be a little faster when releasing.
Bug Fixes :
Reflection Probes orientations will now be corrected as intended when a room rotates.
Removed blocking collider in R39
Occlusion colliders fixed in T|01
Breaches will no longer desactivate when they are occluded.
Tuto breach will now be placed at the correct position.
Added missing collider in T|00 and T|-01
Demo available on Steam.
Patch note v0.98.6
Patch note v0.98.6
Additions :
New lightings. Not really a novelty, more a general rollback in quality, but it does resolve all our lightings problems.
Improvements :
Added sound and log message when trying to repair an already repaired breach.
Descriptions of Oxygen Capsule, Lithium Igniter and Lithium Capacitor have been shortened.
Research "Launch" button now plays a sound when highlighted.
Opacity of confirmation screens has changed.
Craft panel in R56 has changed orders to put "Filtering Mask" and "Clean Filtering Mask" next to each other.
Changed materials of breaches for some rooms.
Resized sliders in Gameplay options.
Air recyclers plants will no longer cast or receive shadows.
Repair Audio volume augmented
Repair Breach animation works as intended (animation, fx and sound).
Real time shadow quality option is now saved and loaded.
Bug Fixes :
Craft panel : number of objects refresh as intended.
Crosshair now open as intended when aiming at UI buttons.
Breach cannot be repaired multiples times during repair animation.
Button sounds should now play as intended.
Button will no longer loose highlight when hovering for too long.
Added missing wall collider at T|-01
Added missing door collider at T|00
Doors now have a security to be sure they are unoccluded after a teleportation.
Resolution dropdown in Graphics options will now display the current resolution by default.
Black background in breaches should not appear anymore on top of the breach.
Red lights of Circuit Breackers are now placed as intended in R21, R25, R30, R31, R56 and R59
Lights of Water Recycling rooms now all have the correct voice helper (telling you it's a light when you aim at it and press the "Voice Tuto" key).
No more options for "Baked shadows quality" due to a technical issue.
Breach Repair will now consume ressources as intended.
Some dirt decals have been moved by a millimeter to avoid flickering.
Demo available on Steam.
Patch note v0.98.5
Patch note v0.98.5
Additions :
New system of breaches. Much more realistic, but lighting is work in progress. All previous saves will have to be deleted.
New stinger at the beginning of a new day. This stinger is different in function of your health compared to the previous day. There are 4 states : good, bad, better or worse.
All saves will be deleted on first launch because of incompatibility.
New icon added for crafted item.
Improvements :
Changed open/close door sounds.
Changed Medpod sound : now only one sound and it is completely different.
Ingame events now have an IconLog.
If an ingame event cannot be done, it will be randomly replaced by another one. Only if none is available will it be discarded.
Alarm sounds occlusion will take a little more time (0.2 second to 0.5 second)
Updated sound of closing door and big alarm.
Unification of the fonts of every interactable interface.
New assets added for decoration in multiple rooms.
Bug Fixes :
Breaches selection for opening is now randomized as intended.
Leaderboard light distance much smaller
No more spam of the UI sound when aiming at a button.
Research panels should now update texts as intended.
Demo available on Steam.
Patch note v0.98.4
Patch note v0.98.4
Additions :
Tooltips of saves are now displaying the correct percentage for hunger/thirst/moral/oxygen.
When a room is invisible, it will update its stats only once every second instead of every frame. It is a big optimization when there are a lot of problems in the ship (like a full floor on fire).
Improvements :
Research and Craft Panels Updated
New Alarm sounds.
Rebaked lights for R05, R22 and R42
Post effects are now desactivated during Splash Screens
Buttons of main menu are now all highlighted as intended
Buttons of Research and Craft panels are now highlighted as intended
All UIs will recalculate their positions for all screen size and ratio
Antialiased texts are now a lot more clear from afar
Dirt Textures added in R42 and all Storage Bays
RoomStat layout updated
Texture of the cold atmosphere FX updated
The weight carried by the player is now calculated every second instead of every frame
Sparadrad sound a lot less agressive.
Bug Fixes :
Because of some changes in the ways saves are serialized, all saves will be deleted on first launch.
Corrected some negative scale colliders.
Heat effect will no longer make anything disappear (UI or Decals).
Security added to be sure all lightprobes are correctly rotated inside the rooms.
Highlited buttons will no longer "loose focus" and will stay highlighted as long as they should.
Save icon is now scaled as intended.
Breach tutoriel panel will now always appear with correct rotation.
Decoration flickering at T|00 fixed.
All colliders with negative scales have been fixed.
Screen resolution and full screen options are now saved and loaded as intended.
End of day panel appearing during a single frame when launching a new game should not occur again.