Droneboi 2 cover
Droneboi 2 screenshot
Genre: Simulator, Adventure, Indie

Droneboi 2

0.8.4


  • Reintroduction of the Camera Block
  • New ‘Angular’ mode for Speed Sensors which outputs the angular velocity of the segment
  • Greatly improved multiplayer sync reliability + smoothness
  • Scroll view UI improvements
  • Introduced a max angular velocity on segments of 5 rotations per second for improved physics and multiplayer sync reliability
  • Fixed vehicle still allowing control when core destroyed
  • Fixed Structs having an incorrect damaged texture
  • Fixed fast spinning segments glitching ‘out’, literally, in multiplayer

0.8.3


  • Glass Block and Wedge: Reflects lasers and are immune to them but more fragile against any other type of damage
  • Market shows the amount of blocks you already have
  • Improved vehicle movement sync reliability
  • Fixed editor camera sometimes moving along when trying to drag a block
  • Fixed Drills not being able to use electricity through hinges
  • Fixed Function Block sometimes still causing lagspikes
  • Fixed other player vehicles not loading in if they used separators before you joined

0.8.2


  • Electricity can now be used and stored through hinges (thanks to catboi)
  • Reduced Solar Panel and Solar Block mass and integrity
  • The game should now return to a ‘safepoint’ or restart automatically if a non-recoverable freeze or lagspike is detected, instead of prompting an ANR
  • Holding right click on Steam near logic connections will make them fade in and out for better visibility
  • Using the keyboard shortcuts on Steam for selecting editor modes now toggles them instead of force enabling
  • Station Services launch panel opens recently opened tab instead of always ‘Saved’
  • Fixed incorrect in-game safe area
  • Fixed some more inconsistencies between various input fields
  • Fixed an issue with the Station Services launch panel
  • Fixed missing logic in ‘Lasersnek’ vehicle preset

0.8.1


  • When attempting to launch at an obstructed launchpad, it will pick a free launchpad as close by as possible instead of a random one being picked
  • Improved overall UI responsiveness to screen safe areas i.e. camera cutouts in mobile devices
  • Fixed flipped wedges sometimes not having their colliders aligned resulting in them being linked together when they’re visually not
  • Fixed missing text in workshop UI
  • Fixed continuous electrical components getting infinite power from a single solar panel
  • Fixed inconsistencies in search input fields
  • Fixed some faction-related UI not yet having the updated styling
  • Fixed rich text in workshop descriptions
  • Fixed locked Dreambox launchpad size overlay blocking the text behind it
  • Fixed Reaction Wheels and laser weapons still depleting electricity while the infinite battery world option is turned on
  • Fixed walking past a launch terminal without launching there still prioritizing the launchpad indefinitely when launching from Station Services, until any launch

0.8 The Workshop Update


  • Online vehicle workshop
  • New preset (example) vehicles to guide new players
  • Reworked saving and loading of vehicles internally and UI
  • Gave all paid add-on related content a more distinctive purple color
  • Applied the previously introduced new UI features to chat panel
  • Vehicles with overlapping blocks unable to save will now tell you which block is overlapping
  • Search field for loading vehicles in the editor
  • Fixed wedges sometimes flipping after a block was destroyed on the same segment

0.7.8.1


  • Fixed the editor not working when opened from shipyard station services

0.7.8


  • Cloud content delivery system for automatic updates on certain types of content with no download required, currently for hosting the tutorials and music to decrease app size
  • Reworked and polished a bunch of interactable UI styles, animations, and sounds, primarily for Steam users
  • Vehicle saves are now ordered by creation time and date
  • Massively improved overall performance related to sound effects
  • Tweaked some UI animations
  • Improved blocks rendering performance
  • Fixed Solar Panels not working without a logic input
  • Fixed music not working again

0.7.7


  • Logic input for Solar Panels
  • Decreased Solar Panel collision resistance
  • Spaceling footstep sounds
  • Reworked touch input handling in-game and in the Editor resulting in more consistent behaviour when panning/zooming the camera and using multiple fingers unintentionally, and smoother zoom
  • Docking at a launchpad will now spawn your Spaceling near that area instead of a general location for the entire station
  • Ambient sounds in and around stations
  • Fixed ‘Smells like toast’ achievement sometimes unlocking when it shouldn’t
  • Fixed camera still zooming in the background when pointer is over a list UI element
  • Fixed the bunch of errors being generated when your Core is destroyed in Conquest

0.7.6.1


  • Fixed vehicles containing tiny thrusters unable to save
  • Fixed music not working on Android

0.7.6


  • Small, Medium, and Large Thruster variants have optional numerical inputs for variable force
  • Setting for Speed Sensors to output directional speed as opposed to absolute, set by tuning
  • Thrusters and Reaction Wheels can no longer have their tunable values ‘key-edited’ to gain an unfair competitive advantage
  • Various optimizations to decrease game download and install size
  • Fixed Thruster trails showing when going backwards
  • Fixed vehicles with half- or quarter-sized blocks not being able to launch in Conquest despite fitting in the small launchpad
  • Fixed music skipping when pressing N while typing in chat on Steam