Added:
<*> Chest now provide items and equipment of higher quality but have a higher damage trap. Now you have a 5% chance to get a Potion of Skill on level 9 and 10 on a chest.
<*> When selling an equipment for a quest, you will get a confirmation pop up.
<*> Fixed name issue with Red Necklace.
Thanks,
Ilmar
Vidama Software
Update 1.04a
Happy Sunday!
Here are new changes:
<*> Fixed Rot using Rust instead of Mark.
<*> Item shop now will not allow you to buy items that exceed inventory max for that specific item.
<*> Removed "new text" bug on spells panel.
Thanks,
Ilmar
Vidama Software
Update 1.04
Hello,
This will be last update for launch week.
<*> Monster now remain on the spot when you escape battle. Come back more prepared to take over the fight!
<*> Minor bug fixes and spellings.
We will do updates now every 2 weeks for more content and cool stuff like additional languages.
Thank you all for an excellent launch and happy scavenging!
Ilmar
Vidama Software
Update 1.03d
Happy hump day!
<*> New item added, Skill Potion, level 30 unique, adds one skill Point.
<*> Fixed bug with level 1 Chest armor.
Happy scavenging,
Ilmar
Vidama Software
Update 1.03c
More cool updates:
<*> Hammer now does 20% critical hit and +20% double hit.
<*> Axe now does 15% critical hit and +15% double hit.
<*> Staff now does 15% critical cast and +15% double cast.
<*> Specific elemental Resistance in armor is now increased. Enemies do more magic damage and resist it better.
<*> Music volume bug fixed.
Thanks,
Ilmar
Vidama Software
Update 1.03 Unique Armor Added
Hello there!
<*> New Unique Armors added for Heavy, Medium and Light.
<*> New Unique Cloak added.
<*> Three new unique Necklaces added: Fire, Green and Lost.
<*> Heavy Armor now increases Defend. Light Armor increases Evasion. Medium Armor increases both.
<*> Game remembers better last used resolution and full screen settings.
Happy Scavenging!
Vidama Software
Update 1.02g
Hi there,
New updates:
<*> Medium Healing Potion will heal 500 and cost 500.
<*> Large Healing Potion will heal 1000 and cost 1500.
<*> If you roll Defend or Evasion, you will taunt the monster to attack you.
<*> Guard now lowers damage by 35%. Defend and Evasion lower the melee/magic damage respectively by 70%. Fortify blocks all by 70%. They all still block status effects.
Thanks,
Ilmar
Vidama Software
Update 1.02d
Quick changes:
<*> Dagger and Bow have now 20% Dual Strike.
<*> The Level up info should always show up now.
Thanks
Ilmar
Vidama Software
Update 1.02c
Weekend Hi,
<*> Inn Quests are more desirable now. The equipment rewards are better and specific to your character and the monsters are easier to find.Additionally, they provide a modest XP gain.
<*> You have a 50% chance to get an objective for a quest in a chest now.
<*> Fixed Zoo quantity bug.
<*> All bats are Animal type now, Werewolves are Ogre type now.
<*> Level up will display after combat
<*> Minor spelling fixes.
Thanks,
Ilmar
Vidama Software
Update 1.01c
Hello,
Some changes:
Added new Impossible Mode.
Now you cant sell main quest items by mistake.
Fixed issue with Seeker and certain map configurations.