We are happy to announce that starting today until April 3rd we will start our Outfit Contest! Show everyone what’s your best gear and style and tell everybody why you think it’s the best in Sundaria!
The winner will have the chance to take part in the designing process of the new armor set for the upcoming dungeon with the Development Team :eyes: !
Dungeons of Sundaria is 50% off for the Steam Spring Sale!
Greetings Adventurers!
We are glad to inform you that starting from today, Dungeons of Sundaria will take part in the Steam Spring Sale at a whopping 50% off until March 23rd!
This is the perfect chance to increase your party number and to start raiding dungeons together with your friends!
This weeks patch brings the next phase of class improvements to the game, a new test area and some bug fixes.
New Combat Testing Area
We have heard from the players that they would like an area in game to test out abilities, rotations and setups outside of standard dungeon combat. Players can find a new area in the latest patch in the Crypt of Horrors dungeon to do this. The camp is located outside the dungeon gates just down the road from where players load in to the dungeon. There is a single target dummy for solo testing and a few target dummies in close proximity for larger group testing. We intend to possibly add more things to this area in the future.
Class Improvements
We will begin our next phase of improving the classes over the coming months. Below is a list of the initial changes.
Champion
Reduce cooldown of Upheaval
Increased Shield Throw damage bonus given by Wrath of the Crypt Lord Set
Increased Shield Bash, Shield Throw and Aggression damage bonus given by Wrath of the Crypt Lord Set
Cleric
Increase damage of Heavenly Strike
Increased the damage of Holy Light
Increased the damage of Divine Sacrifice
Increased the cooldown of Divine Shield
Increased the damage and Healing bonus of Avatar given by the Garb of Holy Order Set
Increased chance to perform a free Regen given by the Garb of Holy Order Set
Increased the damage of Holy Light, Holy Blast, Divine Sacrifice given by the Vestments of the Harbinger Set
Increased the duration of Heavenly Strike given by the March of the Demon Lord Set
Ranger
Increased the damage of Deadly Aim
Increased the healing of Healing Vapors
Increased the damage of Poison Arrow
Increased the damage of Toxic Arrow
Increased the damage of Blight Arrow
Reduced the cooldown of Rapid Fire
Reduced the cooldown of Ranger's Flask
Reduced the cooldown of Paralyzing Shot
Reduced the cooldown of Salvo
Increased the damage of Poison Arrow and Blight Arrow bonus given by Guise of the Crypt Stalker Set
Rogue
Increased the damage of Backstab
Increased the damage of Phased Carnage
Increased the damage of Phase Port
Increased the damage of Assassinate
Reduced the cooldown of Tomahawk
Reduced the damage of Eviscerate
Fixed issue with Backstab range to activate. It now matches the abilities range, preventing cases where the ability is used but fails to hit because the target is too far
Wizard
Increased the damage of Ember Eruption
Increased the healing of Cauterize
Reduced the cooldown of Meteor
Reduced the cooldown of Chaos Orb
Increased the damage of Flame Blast and Meteor bonus given by Vestments of Destruction Set
Increased Flame Blast damage bonus given by Infamy of Demon Lords Set
Increased the cooldown of Fire Armor
Fixed Ember Eruption teleport. It now correctly teleports the player back to their cast location if the ability is cancelled
Gameplay
Fixed issue with town interaction of NPCs on clients
Fixed physics object on destructibles so they are correctly destroyed by abilities
Fixed reliability of hit normals on destructibles from melee weapons, making them fracture more reliably when destroyed
Fixed issue with Smoulderwing and Umatoxian AI collision causing them to get hung up during their fights.
Fixed issue where Joldurbraan navigation was destroyed and not correctly restored causing NPCs to navigate incorrectly.
Fixed issue with Joldurbraan boss doors so all fight NPCs can move correctly.
Fixed issue with Flame Lords. They should no longer use cooperative abilities when one has died and should not regenerate health when shielded
Falling damage caused by Smoulderwing and Quoron who have launched players in air are now capped by percentage of max health and should no longer kill players unpredictably
The cost for upgrading items has been reduced (in terms of essence and magical cores required).
PATCH v49925
Fixes and Improvements
· Fix crash on PlayStation when interacting with Dreadforge. · Fix crash when joining a multiplayer game currently in the Hub. · Improve loading screen transitions.
Game Changes/Fixes
· Removed stun from Monstrous Spiders in the Whisper of the Spider Queen encounter. · Removed stun from Wraiths in Crypt of Horrors on all difficulties.
· Removed stun from Ettin Chieftain in the Dark Hollow on all difficulties. · Change Assassinate activating farther than its trace distance. · Reduce AI Salvo knockback by 25% multiplicate and reduce additive by 50% · Added support for switching weapons without releasing held abilities. · While holding a repeat-fire ability, pressing other abilities on cooldown will not end the repeat-fire ability. · Fixed issue where Ranger Frozen Leather Fragments would not unlock with quest turn in. · Fixed issue with cloaks that grant bonus experience. They should now grant the appropriate experience (which has been increased to 10% also) · Fixed Old Ironhide not spawning in the Grasslands. · Bonus Health stat is now applied after factoring in health added by items. · Fixed changing races resetting ability bar layouts. · Moved hub NPC cameras for Singen and the market artist back to where they were for viewing the character turntable. · Footstep sound added for elementals. · Added ice sounds to Cold Snap ice ring.
Miscellaneous
· Dye color data table added new colors 26-51 · Fixed typo in confirmation window when start a new dungeon.
Hotfixes 2/16/2023
Hello Adventurers!
Below are a list of Hotfixes in this patch.
Optimized abilities async load all possible animations when the ability is given and those async loaded assets have their reference held to prevent latent-block loads
Optimized unused references from Hub Champion Trainer Fromar and AI Spec component
Optimized trade component to player character, reducing the add to world and tick cost of non-player characters
Fixed tooltips and various strings not being localized text
Fixed gear stats showing differently in languages other than English
Fixed additional stats not showing on item detail (i.e. Shield Bash Damage) to item display detail
Fixed map selection menu now shows the last checkpoint's map and difficulty in confirmation prompts.
Fixed upgrade menu allowing unupgradeable items to be selected if the inventory tab is changed.
Fixed outline shader to fix rare cases of splitscreen player highlights blocking highlights on other player screens.
Fixed Cull the Weak, it should now pull multiple targets to you.
Thanks for playing!
Hotfixes 2/14/2023
Hello Adventurers!
This is a small group of hotfixes we wanted to get in this week. We appreciate all the feedback.
Improvements
Gameplay
Optimizated pool size of Umatoxians' effect and disable require world data
Fixed search results for finding groups, all available groups should now show in party finder.
Fixed Eviscerate attack sequence to be normalized increasing accuracy of hit detection
Fixed Slash attack sequence to be normalized increasing accuracy of hit detection.
Fixed issue with Dwarf Miners in the Grasslands, they have returned to the ground.
Fixed issue where Cleave Damage would not show up on 2H Champion weapons resulting in fewer stats appearing than expected.
Thanks for playing!
2/13/2023 Patch Notes
Update
Hello adventurers! This patch brings improvements and fixes to various content.
Token of Change
Visit Singen at the Hovel to be awarded a Token of Change. This will allow all characters one race change free of charge.
Improvements
Champion
Increased Blessing of Might Power bonus
Increase damage of Charge
Increased damage of Cleave
Increased healing of Bind Wounds
Increased duration of Aggression
Gameplay
Optimized Ice Cloud ability to appear smooth on clients
Fixed stackable items at the same index in different inventories that were not combining when dragged on top of each other and incorrectly swapping
Fixed inventory swap bug causing disabled items to be enabled in the UI
Fixed an issue where players could not change appearance even with correct currency
Fixed an issue with Joldurbraan and Joldurn, should no longer climb or leap off the railings in their area
Foreman Zeebo should always spawn once again
King Duskborne should always spawn once again
Reduced push force of AI Flame Blast
Removed stun from Lady Everleen
Fixed Crombul the Mad portal to Tower Guardians not persisting when starting from checkpoints after Tower Guardians have been engaged
Fixed Slash 2H Hammer Attack speed to be what it was previously
Removed Molabog Pushback and reduced push force of attacks
Reduced push force of Salvo
Fixed Incorrect call to player receiving items during a trade causing that trade to not save
Reduced damage of fire wall
Removed Rain of Meteors ability from Umatoxian clone
Reduced damaged of Lake of Flames on Guardian Drakmora
Removed Threat Increase from Mighty Blow
Removed stun from Commander Targrim
Increased Thokmog and Lomarg Flame Pylon cooldown from 20 to 30 seconds
NPC abilities that pull players in should now function correctly.
Pin Strike no longer will Knockdown and stun players
Fixed issue with various NPCs in the Dreadforge spawning out of bounds
Removed Charge from Ash Gorger Ability Set
Fixed issue where Ankatehrun would sometimes spawn incorrectly
Improved 2H Hammer Smite Animation speed with set items equipped
Corrected damage application of Flame Spikes
Thanks for playing!
Prepare to enter The Dreadforge!
Hello adventurers!
We are excited to bring you the latest dungeon update, along with additional content and improvements to Dungeons of Sundaria.
The Dreadforge
The Dreadforge is the 6th dungeon to arrive in Dungeons of Sundaria. Introducing 16 new bosses, a new Class Weapon Set, and deadly new enemies. We hope The Dreadforge will be an engaging and challenging new dungeon experience for all you adventurers.
Singen – Vagabond Barber Extraordinaire
Singen has finally unlocked his true potential. He’s become a master of the barbering ways, although he’s still grumpy old Singen. He has opened up shop in the Galdrin’s Crossing Hovel! Visit him to change or customize your character, including race, gender, and appearance.
Crafting 2.0 - Star Level Upgrades
A mysterious new villager who goes by the name of Gweyir Dorra has arrived in Galdrin’s Crossing. Gweyir provides players with the magical means to increase the Star Level on items.
Upgrade at Gweyir Dorra
Gweyir Dorra is a new NPC who resides at the Blacksmith in Galdrin’s Crossing. Players may speak with Gweyir Dorra to add and upgrade the Star Level of items.
Gweyir can add and upgrade the star level on Level 15 and higher Superior, Rare, Epic, Legendary, and Eternal items.
How it Works
To begin adding and upgrading the Star Level of an item, speak with Gweyir Dorra and select an item.
After selecting an item, players will be able to view the item at the current Star Level and the upgraded Star Level. The type of attributes and bonuses will remain the same when upgrading an item, but with an increased Star Level for higher values.
In order to add and upgrade the next Star Level of an item, players will be required to offer Gweyir some Essence, Gold, and a new item – a Magical Core.
Magical Cores are a new item required to add and upgrade the Star Level of items and may be obtained from Dungeon bosses. While the end boss of a Nightmare or higher difficulty dungeon will always drop a Magical Core, players will still sometimes find Magical Cores from lesser bosses and in easier dungeons.
In addition to requiring Gold and Magical Cores, players will also need to provide Gweyir with enough Essence. The quality of Essence required corresponds to the Quality of the item being upgraded.
Finally, the maximum Star Level of an item will be limited by the Quality of the item. The following is the maximum Star Level of an item based on quality:
Superior – 1 Star
Rare – 2 Stars
Epic – 3 Stars
Legendary – 4 Stars
Eternal – 5 Stars
??? – 6 Stars
New Item Attribute – Account Bound
We have been listening closely to your feedback and are happy to introduce the new Account Bound item property!
Previously, items were often Soulbound, and this prevented players from trading items between their own heroes. Account Bound items allow players to freely store and transfer items through the Bank among all heroes on their account.
New Feature – Account Wide Dungeon Unlocks
We are pleased to announce that unlocking new dungeons and difficulties is now account-wide. When a player unlocks a new dungeon or difficulty on one hero, that dungeon and difficulty will be unlocked for all heroes on your account.
New Feature – Party Level Range Selector
We are happy to announce the implementation of a level range selector in the party tab. Players can now select the level range they want to allow into their party. This will enable players to focus their groups on a specific level range suited to their desired multiplayer experience.
New Feature – Improved Backup System
There have been some unfortunate save data losses occurring for a few of our players. As such, we’ve decided to upgrade how we perform saves within Dungeons of Sundaria. We’re happy to announce that we have revamped the existing save functionality and have created a new Backup system.
Dungeons of Sundaria now creates and maintains the last 5 restore points for player accounts. These restore points are automatically created whenever a player completes a major milestone, such as reaching a dungeon checkpoint or defeating a dungeon boss.
In the event of an unexpected game crash or other events that may have caused data loss in the past, now players should be able to view and restore their account from one of the created Backup restore points.
How it Works
On the Hero Selection screen, players will see a new Backup button below their hero list. Selecting this option will open the Load Backup UI menu. From here, players may select and preview an existing Backup restore point.
Previewing a Backup restore point will allow players to enter Galdrin’s Crossing on their Backup heroes to review the backup restore point.
While previewing a backup restore point, performing transactions in town, crafting items, or entering a dungeon will cause the previewed backup to become the current state. This will remove all existing backup restore points. The character icon and level highlighted in a yellow border refers to the character played during that save.
If a player wants to stop previewing the backup restore point, they may simply return to the Select Hero menu, choose Backups and revert the backup restore point back to the current game state.
We would like to extend our apologies to players that have experienced data loss issues. We hope the new Backup Feature will add a layer of security to player data that was previously missing.
Balancing Changes
Removed Heroism Enemy Scaling on Normal difficulty (i.e., Enemy are capped at their level 15 stats)
Reduced Heroism Enemy Scaling on Hard difficulty by 50%
Reduced the damage of Karg the Merciless, Karg the Unmaker, and The Crypt Lord on Normal difficulty
Reduced the damage of Iothir’s clones on all difficulties
Ogres will now stop moving while using their Smash ability
Removed Stun effect from most enemies on Normal and Hard difficulty (Bosses excluded).
Joldurbraan Avatars have improved aim with their Tomahawk ability
Enemies with group healing abilities will stop trying to heal thin air and heal the correct target
Improvements
Champion
Normalize Slash which should now properly hit targets
Improved the Slash attack sequence
Shield Bash and Cleave ability tooltips should now reflect Heroism passives
Upheaval should now more frequently hit enemies
Cleric
Exorcism should have an easier time hitting targets through collision objects
Exorcism should now more frequently be able to find enemies to strike
Improved Heavenly Strike tooltip
Heavenly Strike should now more frequently be able to find enemies to strike
Improved Resurrection to not make players think the Cleric doesn’t care about them because it didn’t work properly
Rogue
Normalize Eviscerate which should now properly hit targets
Phased Carnage VFX should now properly trigger
Improved Phased Carnage tooltip
Phase Port should now more frequently be able to find enemies to strike
Phase Port should now still damage and stun the target even when it is unable to properly move behind the target
Wizard
Increased the cone size of Sleep
Improved Sleep targeting to better hit enemies very close to the player
Improved Cone of Fire to hit targets at the point-blank range more reliably
Improved Ember Lance enemy tracking and hit detection
Enemies
Cacodemons should be easier to hit now
Increased how long players may attack High Summoner Gabriela
Miscellaneous
Enabling Show Player Outlines in Settings will now also show outlines around friendly stealthed players
Improved enemy spawning mechanics to reduce ‘pop in’ effects
Renamed Soul Bound to Account Bound and improved functionality
Improved ladder-climbing skills for party members
Account Bound items should now correctly store in the Bank without shenanigans
Boss Loot Chests will close after opening if they still contain loot but are still lootable for a limited time (i.e., if your inventory happens to be full while looting)
Boss Loot Chests will now despawn two minutes after being looted
Improved Boss Fight system performance and reliability
Bug Fixes
Enemies and Bosses
Fixed an issue with wolves sliding while using certain abilities
Fixed cases of AI being idle for several seconds while waiting for their next chosen ability
Fixed an issue with Regent Korbas sliding while using certain abilities
Fixed an issue with Atha’theram not always spawning properly
Fixed an issue with enemy projectiles not properly tracking players
Fixed an issue with the Shademaker’s Golems Ability usage
Fixed an issue where enemies with immunity could transform and maintain the immunity indefinitely
Fixed an issue that could cause NPCs to improperly walk through objects they shouldn’t
Fixed various issues with Clutch Lord Ssisx in the Dark Hollow
Fixed an issue where the portal to the Tower Guardians in the Dark Hollow would not always spawn when Crombul the Mad was defeated
Fixed an issue where Zothupthlu could not properly devour Aorin in the Grasslands
Fixed an issue with enemies using frontal cone abilities without a player target
Fixed an issue where Portal Master Xy’gogo in the Dark Hollow wouldn’t intimidate players with his verbal assaults
Fixed an issue with Grimfang Geomancers in the Grasslands not always using their abilities
Fixed an issue with Lady Everleen’s Handmaidens in the Crypt of Horrors not always healing their Lady
Fixed an issue with Master Ricton’s shield not always activating or deactivating properly
Fixed an issue with Zerru and Fhu not waking up in Crypt of Horrors
Fixed an issue with Cacodemon’s trying to knock themselves into the air
Fixed an issue with King Holdurbraan’s boss card not showing up.
Fixed abilities that require line of sight not checking before activation, causing abilities to execute when looking through walls, etc.
Fixed an issue where King Joldurbraan and his allies could become confused when a Rogue uses stealth
Fixed an issue where Forge Master Gru could spawn within his crystal
Miscellaneous
Fixed Physical Affinity potion will now players buffs correctly.
Potions and food affecting MAP, SP, RAP, armor, and resistance now increase correctly
Fixed an issue where opened chests would still appear as closed
Fixed an issue with the UI not properly updating from Glancing Blow
Fixed an issue where stat-increasing consumables were not working properly
Fixed various issues with Quest Dialog
Fixed an issue with the gates in the Grasslands visually displaying their broken state
Changing the game language should no longer randomize the Character at Character Creation
Fixed issue with client travel
Fixed game saves only occurring for all data if certain data changed (should catch most if not all cases of save data loss)
Fixed an issue causing a portion of the Dark Hollow to not dynamically load, performance should be improved.
Removed potential crashes occurring during async loading
Fixed an issue that could prevent Downed players from properly recovering
Fixed an issue that could prevent recently Downed players from properly moving
Fixed an issue where group members could not see the host in the party list
Fixed an issue where purchased crafting patterns from Kadrick would not show up under the crafting tabs
Fixed a tooltip issue with the Wizard’s Vestments of Destruction set
Fixed a lost focus issue while interacting with NPCs
Fixed an issue where group members in a party could not always see weather VFX
Fixed an issue where the ESC key would not always close an intended window
Fixed incremental adjustment of Character Creation sliders using keyboards and gamepads
Fixed an issue with having to double-click some button-like widgets in certain menus
Fixed incorrect category on new Icy Depths ring and neck patterns (they are now under Special instead of Armor)
Fixed Gamepad/keyboard navigation between buildings and NPCs of Galdrin’s Crossing, it now works correctly.
Fixed issue with AI, it should no longer use abilities through walls that require line of sight
Optimized/Reduced CPU cost of AI abilities
Fixed ranged target assist that would sometimes target close objects rather than the desired target
Dev Journal #4: Happy New Year, Dreadforge & Festering Bog
Happy New Year from Dungeons of Sundaria!
We hope all of you had a wonderful New Year!
You’ve all been asking: When updates? Well, in 2023, we have several exciting features we would like to share with you all today. All features will be coming soon to Dungeons of Sundaria on both PC and Playstation.
Singen – Vagabond Barber Extraordinaire
Singen has finally unlocked his true potential. He’s become a master of the barbering ways, although he’s stayed grumpy ol’ Singen.
Singen has opened up shop in the Galdrin’s Crossing Hovel! He’s learned from the best and will soon be able to change a hero’s race, gender, and appearance.
Crafting 2.0 - Star Level Upgrades
A mysterious new villager who goes by the name of Gweyir Dorra has arrived in Galdrin’s Crossing. She’ll be providing players with the magical means to increase the Star Level on items.
Upgrade at Gweyir Dorra
Gweyir Dorra is a new NPC who resides at the Blacksmith in Galdrin’s Crossing. Players will be able to speak with Gweyir Dorra to add and upgrade the Star Level of items. Gweyir can add and upgrade the star level on Level 15 and higher Uncommon, Rare, Epic, Legendary, and Eternal items.
How it Works
To begin adding and upgrading the Star Level of an item, speak with Gweyir Dorra and select an item.
After selecting an item, players will be able to view the item at the current Star Level and the upgraded Star Level. All attributes and bonuses will remain the same when upgrading an item, but with an increased Star Level for higher values.
To add and upgrade the Star Level of an item, players will be required to offer Gweyir some Essence, Gold, and a new item – the Magical Core.
Magical Cores are a new item required to add and upgrade the Star Level of items and may be obtained from Dungeon bosses. While the end boss of a Nightmare or higher difficulty dungeon will always drop a Magical Core, players will still sometimes find Magical Cores from lesser bosses and easier dungeons. In addition to requiring Gold and Magical Cores, players will also need to provide Gweyir with enough Essence. The quality of Essence required corresponds to the Quality of the item being upgraded.
Finally, the maximum Star Level of an item will be limited by the Quality of the item. The following is the maximum Star Level of an item based on quality:
Uncommon – 1 Star
Rare – 2 Stars
Epic – 3 Stars
Legendary – 4 Stars
Eternal – 5 Stars
??? – 6 Stars
This is the start of what we hope will be an exciting and rewarding new feature for our players. We’ll be looking forward to how powerful players push their heroes to become in preparation for what lies ahead!
New Item Attribute – Account Bound
We have been listening closely to your feedback and are happy to introduce the new Account Bound item property!
Previously, items were often Soulbound, and this prevented players from trading items between their own heroes. With the Account Bound item property, players will now be able to freely store and transfer items through the Bank among all heroes on their account. We’re looking forward to seeing some geared-out level 1 heroes!
New Feature – Account Wide Dungeon Unlocks
We are pleased to announce that unlocking new dungeons and difficulties will now be account wide. When a player unlocks a new dungeon or difficulty on one hero, that dungeon and difficulty will be unlocked for all heroes on your account.
Improved – New Backup Feature
There have been some unfortunate save data losses occurring for some of our players. As such, we’ve decided to upgrade how we perform saves within Dungeons of Sundaria. We’re happy to announce that we have revamped the existing save functionality and have created a new Backup system.
Dungeons of Sundaria will now create and maintain the last 5 restore points for player accounts. These restore points are automatically created whenever a player completes a major milestone, such as reaching a dungeon checkpoint or defeating a dungeon boss.
In the event of an unexpected game crash or other events that may have caused data loss in the past, now players should be able to view and restore their account from one of the created Backup restore points.
How it Works
On the Hero Selection screen, players will see a new Backup button below their hero list. Selecting this option will open the Load Backup UI menu. From here, players may select and preview an existing Backup restore point.
Previewing a Backup restore point will allow players to enter Galdrin’s Crossing on their Backup heroes to review the backup restore point.
While previewing a backup restore point, performing transactions in town or entering a dungeon will cause the previewed backup to become the current state and will remove all existing backup restore points.
If a player wants to stop previewing the backup restore point, they may simply return to the Select Hero menu, choose Backups and revert the backup restore point back to the current game state
We would like to extend our apologies to players that have experienced data loss issues and hope the new Backup Feature vanquishes these issues once and for all.
Looking Ahead to 2023
While we are excited to bring the above features to Dungeons of Sundaria, we have also been hard at work on the remaining Dungeons and other features expected for release in 2023.
The Dreadforge
The Dreadforge will be the 6th dungeon to arrive in Dungeons of Sundaria very soon. With 16 new bosses, a new Class Weapon Set, and deadly new enemies, The Dreadforge will definitely be an engaging and challenging new dungeon experience for players.
The Festering Bog
At the foot of the Ragewind Mountains lies a vast bog. Corpses have decomposed into a great festering peat for centuries as armies sought to siege the mountain castle. Now, this bogland is enthralled by a great host of Undead, with their shambling husks wandering the murky waters.
The Festering Bog will be the 7th dungeon to arrive in Dungeons of Sundaria. We will be providing additional information about the Festering Bog in a future developer update.
This is the start of what we hope will be rewarding and engaging new systems and dungeons for players to further improve and challenge their heroes within Dungeons of Sundaria.
See you all in the Dungeons!
Dungeons of Sundaria is now 50% OFF!
Attention Adventurers!
Winter is coming, and so is our biggest discount ever in the Steam Winter Sale! We are excited to announce that Dungeons of Sundaria will be a whopping 50% OFF, so make sure to snag it while you can.
The sale starts NOW and runs until January 5th, 2023, so gather your party and prepare for an exciting adventure!