Edge of Eternity cover
Edge of Eternity screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie

Edge of Eternity

Edge of Eternity will be released on June 8th!

[previewyoutube="KWrrOS5J5iw;full"]
After a long wait, the Midgar Studio team is happy to announce that Edge of Eternity will be release on June 8. The roadmap you've been following since the Early Access release will be completed with the arrival of the game's final two chapters: A Message From Beyond and The Ascent. These two new pieces of content will provide 5-10 hours of additional gameplay. To reach the epic conclusion to their quest, Daryon and Selene's party will have to find the famed mount Berenroth and thread the most dangerous Clockwork Field in Astrya.

It's all thanks to you!



As a result, Early Access ends on June 7. We would like to thank all the players who have helped us make the game experience better with each update, whether minor or major. Your feedback has allowed us to take a look at the development process to identify and improve what was wrong. We are eternally grateful for that!

Your endless support push us to deliver the best experience possible. Just like before, we will continue to update and polish the game until the release day.

For newcomers, don't hesistate to join our Discord!

Last chance to grab Edge of Eternity with a 33% off before price raise!



It's your last chance to grab Edge of Eternity at $16.74 before the price increase on April 14. At this date, the price will goes up to $29.99.

Official Keyart



Check out the last keyart for Edge of Eternity made by the artist Maeka below! It replaced the last video background on the game menu and will cover the future box art.



Patch Notes



  • Added new battle feature: Scan (Toggled with ALT key with KBM and DPAD UP with Controller)
  • Added new key art to main menu and loading screens
  • Improved memory usage
  • Speeded up loading in the openworld
  • Added GPU occlusion culling (reduce NPC CPU load)
  • Global CPU performance improvements
  • Improved terrain UV blending quality (prevent burnt far terrain)
  • Reduced weapons and armor bonus level range (will remap existing items)
  • Fixed CPU performance diminishing while moving on the openworld due to some physic issues
  • Fixed audio stuttering issues
  • Added an option to control the distance object update rate
  • Added an option to rescale the UI
  • Turrets will not activate during Junkyard's puzzles
  • Cleaned music transition between open world and dungeon
  • Burn status damages are now taking into account for residual fire damages bonus objectives
  • Remaining effect after using firebombs
  • Red widow Rock throw not disappearing
  • Target Available for hack feedback not displaying
  • Danger Effect not disappearing when Nepentha roots spawn
  • Team member equipment will no longer be displayed after leaving the party
  • Restored Energy interface will not spawn several times when spamming sleep
  • Toggleable pause menu during loading
  • Collisions fixes
  • Skip cutscene interface displaying when pressing escape during a multiple choice dialog
  • Team formation not applying in some cases
  • Enemy Drone will no longer be able to move on player nexus
  • Battle interface displaying during fanfare when swapping device
  • Minor balance tweaks for Derek & Gavin and Mantis Fight
  • Minor balance tweaks for Light From Above Spell
  • Fixed bugreport input field not useable in 4K resolution
  • Added two new sidequests in Chapter I
  • Fixed some lighting issues when hour is changing abruptly
  • Added an additional character scene
  • Text fixes in Chapter 0.5
  • Cutscenes fixes in Chapter 0
  • Added new hunting quests
  • Added craft items descriptions
  • Improved crafting loot tables
  • Added new monster
  • Added a new lore tombstone in the desert
  • Minor animation fixes
  • Global polish of the game

https://store.steampowered.com/app/269190/Edge_Of_Eternity/

You can also follow Edge Of Eternity on Twitter & Facebook & Dear Villagers on Twitter & Facebook to stay up to date on the game.

Minor Patch



*Note: as we are hardworking on the polish right now we are pushing a lot of patches live, if the patch size is an inconvenience we highly suggest you to mute the patching
Steam: How to disable automatic updates


  • Fixed huge performance drop when moving character
  • CPU performance improvements on NPCs updates
  • Fixed an animation stance reset issue that was breaking a lot of cutscenes
  • Fixed vanguard puzzle progression softlock
  • [Experimental] : Added UI rescale feature (for example if playing on a smartphone in cloud streaming it can make the UI scale adapted to it)
  • Tough love is now tracking progression even if the quest is not tracked
  • Fix audio transitions in some timelines
  • Fix Loud sound after battles / Rest

Minor Patch




  • Added Olphara Defense introduction dialogs
  • Fix Softlock occuring with skills using arc targeting
  • Fix Sunken Cathedral quest not updating after receiving the Nepentha Heart
  • Fix Pilitch Quest toggling last quest dialog instead of initiating the quest
  • Fix wrong music played when entering areas
  • Fix Switch leader button not appearing when toggling a member from reserve
  • Fix use item animation not played when using repulse bombs
  • Fix softlock occuring when interacting twice with the crafting table during the orokko trap crafting tutorial
  • Fix Tough Love, using potion no longer increase hit counter
  • Fix Bug that was preventing player from opening any menu after completing Battle items tutorial
  • Fixed minimap mask not updating while being offscreen and staying in place
  • Fixed out of bound exploits with the Nekaroo
  • CPU optimizations for battles
  • Crafting minor rebalance
  • Fixed a few softlock cases
  • Fixed a timing issue where conditions could not be taken into account before starting a trigger

Minor Patch



Bugfixes and adjustments:

  • Major Theia Skills power and efficiency rebalance
  • Fixed audio bug that could disable completely the audio after a battle and using a teleportor in certain conditions
  • Fixed the quest "Tough Love"
  • Fixed a bug that was displaying the interact UI to talk to an NPC while being mounted on a Nekaroo
  • Fixed a bug that could prevent Daryon sword model swap to work after completing the intro
  • Updated experimental features manifest
  • Fixed a performance bug that could freeze the audio thread during gameplay while cleaning memory
  • Minor loading time improvements
  • Minor performance improvements
  • Fixed a performance issue where terrain navigation would be rebuilt too oftenly while crossing the world (prevent some lag spikes)
  • Fixed a performance issue with battle when no actions has already been taken
  • Improved LOD settings in multiple maps to prevent some obvious popping
  • Improved area minimap markers
  • Fixed VFX orientation of spell Soul Sink
  • Nerfed wyrm monster
  • Improved landscape in Inel region
  • Moved weapon crafting tutorial

Minor Patch



- Added a new monster category on the beach area
- Improved openworld loading times
- Added a savepoint and a campfire at Gideon gate
- Improved memory usage of the openworld terrain system
- Reduced micro stuttering while crossing the openworld
- Global terrain system minor CPU performances improvements
- Fixed terrain "bending" being too strong on assets
- Fixed wind parameters not correctly passed to terrain assets
- Fixed player minimap marker "jumping" when mounting on a Nekaroo
- Improved some LODs transitions
- Fatigue stats modification will not be updated in realtime during a battle (prevent max stats to diminish after using an action in battle) it is sampled only at the beginning of the battle
- Fixed some errors in the pathfinding system that was causing some NPCs/ Monsters to fly
- Minor pathfinding performance improvements
- Added a safety system to battle scripts (Auras / AI / Mechanics) to prevent that an error inside them softlock battles (for example recent issues with the Tough Love battle mechanic that was blocking a character in an "attack" loop)
- It is not possible anymore to interact with a NPC while mounted on Nekaroo (aside from specific quests where you need to pick scent with a Nekaroo), fix some rare case where the party leader disappear after a cutscene when it was mounted on a Nekaroo
- Fixed loading screen getting stuck when starting a battle during load screen
- Fixed Petrus quest that was softlocking with a black screen

Intermediate Chapter is available !



The fishermen's village of Inel is happy to welcome you



Surrounded by sea and mountains, Inel remains spared by the torments of war. Nevertheless, this peaceful village is not a restful stop on Daryon's journey.

Taking place between Chapter 0 and Chapter I, this new open playground is the best way to apprehend the game’s core gameplay mechanics. In addition, new players will be able to go in depth with Daryon’s personality.

This new content include :

  • A new location with the small village of Inel
  • A Nekaroo Farm
  • Some new sidequests
  • New main story input


Take advantage of the current 30% discount to immerse yourself in the universe of Edge of Eternity during its Early Access.



UI



  • Reworked sprint bar
  • Cleaned up transitions between menus
  • Added a fade when the UI will be disabled
  • Fixed a bug that was creating inconsistent zoom levels on the minimap depending on the situation
  • World markers are now faded instead of being displayed at infinite distance (exception of quest / objectives / dynamic events markers)
  • Added markers to NPCs that have conversation
  • Cleaned up tutorial box apparition transition
  • Interact button will not appear if the character have no conversation with the current quest progression
  • Improved markers positioning with humanoids


Graphics



  • Fixed a bug where the ocean could clip when viewed from far away
  • Reworked Nexus display and added a transition with steepiness
  • Improved low end ambient occlusion setting
  • Improved sky shadows updating, it will now update in realtime instead of stuttered update
  • Added model clipping to followers when too close
  • Fixed contact shadow stuttering with low physic frequency
  • Fixed technobandits that were flying
  • Fixed a shader bug that was causing the stalker canon to have weird squares instead of distortion
  • Fixed Anselm vein blocking slope
  • Fixed flying asset in chapter 0.5


Gameplay



  • Fixed multiple imprecisions in Nexus Line calculations
  • Nerfed battle initiative damage and stun duration
  • Improved pursue and flee behaviors of enemies, it now use a pathfinder to prevent going back and forth
  • Added new monster “Dodilus”
  • Added an initial random delay for dots to prevent them ticking at the same time (make the battle easier to read)
  • Fatigue consumption of spells is now constant and not variable between spells (exception of special attacks that are still costing a major part of the fatigue)
  • Nerfed Conclave boss
  • Reworked Archelite Amplifier decor interact
  • Modified Mantis boss encounter
  • Balancing pass on stats
  • Balancing pass on loot tables
  • Fixed camera “locking” and “teleporting” when talking to a NPC while sprinting


Performances



  • Added DLSS auto mode
  • Improved volumetric fog performances
  • Improved openworld terrain performances
  • Improved game startup time
  • Speeded up all assets loading
  • Fixed a bug that was preventing resources from being released correctly from memory after unloading
  • Reduced memory usage of the game to ~2GB (will prevent crash on some low end platforms with 8GB of memory like Geforce Now or low end computers)
  • Fixed a mini stutter when changing terrain tile due to collision recalculations, now those are done in another thread to prevent stuttering
  • Fixed a freeze that was caused in some case by tutorial boxes


Cutscenes & Animation



  • Improved cutscene transitions
  • Fixed a few cutscene lock case
  • Fixed some case where the UI would stay during a cutscene
  • Fixed a bug where Daryon could be not present during an autocutscene if he is in the reserve party in some rare case
  • Fixed some characters that were still animated while supposed to be dead in the intro


Other



  • Fixes multiple softlock sources
  • Cleanup a few collider issue
  • Multiple bugfixes for NVIDIA Ansel
  • Improved multiple grounding behaviors to prevent flying NPCs in some cases


Don’t forget that you can get the game on Steam (or wishlist it, that helps us a lot!) just below:

https://store.steampowered.com/app/269190/Edge_Of_Eternity/

Edge of Eternity is 30% off this week !



Edge of Eternity is 30% off!



Welcome friend! To celebrate the Intermediate Chapter update, the trip to Heryon is 30% off until Monday 22nd 7pm CET | 1pm EST | 10am PST!

Lead Daryon and Selene for find a cure for the Corrosion, a terrible sickness spread by the Archelites invaders, who infected the world of Heryon. Currently in early access, Edge of Eternity includes six entirely playable chapters, diverse environments and a dynamic combat system offering 60+ hours of gameplay. Designed in the pure old J-RPG tradition, Edge of Eternity is an authentic experience with an original story set to music by the Japanese composer Yasunori Mitsuda.

P.S.: you can pet the Nekaroos

Have fun!

Don’t forget that you can get the game on Steam (or wishlist it, that helps us a lot!) just below:

store.steampowered.com/app/269190/Edge_Of_Eternity/

DLSS is coming to Edge Of Eternity

Please welcome the long awaited feature: DLSS support!

If you are playing with a NVIDIA card DLSS-compatible, you can now turn it on to enjoy the game with beautifulest graphics! You can configure the different activation levels on Options > Graphic Settings page: Off, Ultra-Performance, Performance, Balanced or Quality.

If you missed it, we already shared in our Discord a comparative table to check how enabling DLSS in Edge Of Eternity will better your performance:


As you can see your FPS are going to grow without any quality loss! Also note that all these tests were before the latests optimizations so it might get even better on your computer.

For achieving this we also want to thank the NVIDIA team who got really involved in the development, giving advices and helping us as we are the very first game made with Unity joining the DLSS family. To accompany this accomplishment here is a comparative video made by us with the support of NVIDIA.

Time to enable DLSS!

[previewyoutube="iTbcxd-hmIg;full"]


https://store.steampowered.com/app/269190/Edge_Of_Eternity/

You can also follow Edge Of Eternity on Twitter & Facebook & Dear Villagers on Twitter & Facebook to stay up to date on the game.

NVIDIA DLSS is now available

NVIDIA DLSS is now available for NVIDIA RTX GPU in Edge Of Eternity, it can be enabled from the graphic settings menu.

DLSS allow to achieve much higher framerate by rendering at lower resolution internally and using AI upscaling, oftenly the differences with native resolution are not noticeable and it offers a huge boost of performances.

[previewyoutube="iTbcxd-hmIg;full"]

Minor Patch



Fixes and adjustments:


  • Improved performances when loading a submap (cities, jungle, areas, etc...), and reduced linked stuttering
  • Removed a lot of micro-freezes through the game
  • Opening a chest will not freeze the game anymore when using a low end CPU/HDD pair
  • Overall CPU/GPU performance improvement
  • Improved cutscene transitions through the game (and fixed characters popping during transitions)
  • Fixed some UI rendering in 21:9 and 32:9 ratios
  • Improved start battle loading speed (also it does not freeze anymore and the camera is not stuck in a weird position during this freeze anymore)
  • Cleaned Oboros tutorial battle nexus positions
  • Fixed multiple collisions issues
  • Fixed clipping issues in the Vanguard map
  • Fixed a bug that could spin the camera during a tutorial
  • Fixed some canvas scaling issues with tutorial area masks
  • Reduced "vibrations" when the battle camera was colliding
  • Improved drone animations
  • Improved Myrna cutscene in Herelsor loading speed
  • Fixed a bug with intermediary quest markers that would never update to the next one
  • Fixed multiple softlocks
  • Dense vegetation is now correctly clipping when using tactical camera or battle move
  • Multiple localization fixes
  • Fixed a bug where swapping Nekaroo model using the wardrobe when mounted resulted in the player getting out of bounds
  • Fixed issue with some corpse model that were still breathing and blinking
  • Fixed some NPC stacking in Herelsor