Enemy on Board cover
Enemy on Board screenshot
Genre: Strategy, Adventure, Indie

Enemy on Board

Patch Notes - 4/23/2020

Performance
- Sprite atlases have been updated to include all assets from the newest patch.
- Adjustments to lighting and rendering to favor better performance.

Economy
- Rate of credit gain has been slightly increased.

Bug Fixes
- Fixed a softlock in the human tutorial where the player could trap the scientist out of the central room
- Fixed lightweight II & III not working
- Fixed the scaling on the tab menu to properly fit all players.

Misc
- Minimap opacity increased

Patch Notes - 4/22/2020

Bug Reporting

  • A button has been added to the main menu that will allow you to send bugs directly to our bug department (Cris). Reporting bugs in game will let us track and fix the problems that are affecting the most players


Player Reporting

  • Player reported has been added to the in game scoreboard (tab menu) and end game screen
  • Players may enter a reason for their report. Reports will be reviewed by hand before action is taken


Bug Fixes

  • Fixed Espresso from preventing cooldown timers from being displayed in game.
  • Fixed dimensional battery from being able to change unintended items at low perk levels
  • Fixed multiple levels of Make it rain from adding additional Credits.
  • Fixed a bug preventing the cyborg from using Wrench, Knife and Throwing Axe
  • Fixed an exploit with force baton that allowed item duping

New Progression System

Added Perks, Credits, and character leveling:

After each completed game players will earn credits. Credits may be used to level up characters and unlock perks.

Each character may now be leveled up by spending credits. Leveling up a character will give a choice of two Perks, players choose one of the two perks to unlock on that character. Perks grant players bonuses while they are in human form. Players may equip up to three unique perks before each round.

There are two types of perks: General Perks and Character Perks. General perks are represented by a hexagon, Character perks by an upside-down triangle.



Character perks are only available on a specific character. Currently, each character has 2 unique character perks with three levels of rarity and power.
Example: Only the medic may unlock and equip Bedside Manner and Remote Diagnostics.

General perks may be unlocked by any character. There is a pool of 23 general perks which may be unlocked by any character. Like with character perks, these perks have 3 levels of rarity and power.

Abilities now have three levels of rarity and power. Abilities are automatically unlocked on each character and are upgraded through ascending.

Characters start at level 1 and be leveled up to 20. At level 20, characters may be ascended. With each ascension a character will have better odds of receiving higher rarity perks when leveling up. For each ascension a character will be guaranteed to receive the next level of their character perks and ability. With the ability being received at level 1, and the character perks at levels 5 and 10.



Character loadouts have been altered to include slots for perks. The current ascension of a character is indicated by the number of ascension symbols beside the character's class name.

Loadouts can be saved in the character progression tab in the main menu. Selecting a character in the pre-game screen will cause the character’s saved loadout to be selected.


General Perks:



Jerry Rigged:
Allows Stim colas and Security cameras to be charged by generators.
Allows Stim Colas, Security Cameras, and Shivs to be charged by generators.
Allows Stim Colas, Security Cameras, Shivs and Bandages to be charged by generators.

Revenge:
Increases damage by 7.5% when health is below 50%.
Increases damage by 10% when health is below 50%.
Increases damage by 15% when health is below 50%.

Robust:
Increases max health by 10.
Increases max health by 15.
Increases max health by 20.

Cybernetics:
Increases damage dealt by 5%.
Increases damage dealt by 7.5%.
Increases damage dealt by 10%.

Advanced Optics:
Increases player field of vision and camera vision radius by a small amount.
Increases player field of vision and camera vision radius by a moderate amount.
Increases player field of vision and camera vision radius by a large amount.

Scavenger:
1 additional scavenge item will appear on the map.
2 additional scavenge items will appear on the map.
3 additional scavenge items will appear on the map.

Make it Rain:
Earn 5% additional credits at the end of each round.
Earn 10% additional credits at the end of each round.
Earn 15% additional credits at the end of each round.

Shock Therapy:
Restore 5 health after repairing a generator.
Restore 10 health after repairing a generator.
Restore 15 health after repairing a generator.

Overdrive:
Gain 10% movespeed for 10s after repairing a generator.
Gain 20% movespeed for 10s after repairing a generator.
Gain 30% movespeed for 10s after repairing a generator.

Symbiont Expert:
Gain 5% more evolution points as alien. Give 5% less evolution points as human.
Gain 7.5% more evolution points as alien. Give 7.5% less evolution points as human.
Gain 10% more evolution points as alien. Give 10% less evolution points as human.

Espresso:
Ability cooldowns are reduced by 5%.
Ability cooldowns are reduced by 10%.
Ability cooldowns are reduced by 15%.

Nope Nope Nope:
Gain 4% bonus movement speed when aliens are nearby.
Gain 6% bonus movement speed when aliens are nearby.
Gain 10% bonus movement speed when aliens are nearby.

Alien Hunter:
Gain 5% bonus damage when aliens are nearby.
Gain 10% bonus damage when aliens are nearby.
Gain 15% bonus damage when aliens are nearby.

Light Weight:
Gain 2.5% movement speed for each empty inventory slot.
Gain 5% movement speed for each empty inventory slot.
Gain 7.5% movement speed for each empty inventory slot.

Ballistic Plating:
Reduce each instance of damage by 0.5.
Reduce each instance of damage by 1.0.
Reduce each instance of damage by 1.5.

Nanoweave Vest:
Reduce each incoming damage by 5%.
Reduce each incoming of damage by 7.5%.
Reduce each incoming of damage by 10%.

Slow Drip:
Regenerate 0.125 HP per second.
Regenerate 0.25 HP per second.
Regenerate 0.4 HP per second.

Pack Tactics:
Gain 1% bonus movement speed per nearby player.
Gain 2% bonus movement speed per nearby player.
Gain 3% bonus movement speed per nearby player.

Flanking:
Gain 3% bonus damage per nearby player.
Gain 4% bonus damage per nearby player.
Gain 5% bonus damage per nearby player.

Toxic Blade:
The knife deals +1 damage. You can also charge the knife, causing your next attack deals 2 bonus damage and inflict a 30% slow for 1 second.
The knife deals +1.5 damage. You can also charge the knife, causing your next attack deals 4 bonus damage and inflict a 30% slow for 1.5 seconds.
The knife deals +2 damage. You can also charge the knife, causing your next attack deals 6 bonus damage and inflict a 30% slow for 2 seconds.

Heavy Wrench:
The wrench deals +2 damage. You can also charge the wrench, a charged wrench deals 4 bonus damage and its knockback is 10% stronger.
The wrench deals +3 damage. You can also charge the wrench, a charged wrench deals 7 bonus damage and its knockback is 30% stronger.
The wrench deals +4 damage. You can also charge the wrench, a charged wrench deals 10 bonus damage and its knockback is 50% stronger.

Battle Axe:
The throwing axe deals +2 damage. You can also charge the throwing axe, A charged throwing axe deals 2 bonus damage and inflicts a 30% slow for 1 second.
The throwing axe deals +3 damage. You can also charge the throwing axe, A charged throwing axe deals 4 bonus damage and inflicts a 30% slow for 1.5 second.
The throwing axe deals +4 damage. You can also charge the throwing axe, A charged throwing axe deals 6 bonus damage and inflicts a 30% slow for 2 second.

Nano Virus:
The alien vaccine damage and slow effect lasts 1 second longer.
The alien vaccine damage and slow effect lasts 1.5 seconds longer.
The alien vaccine damage and slow effect lasts 2 seconds longer.

Character Perks and Abilities:



Medic:
Bedside Manner:
Grant 1 max HP per 8 health healed.
Grant 1 max HP per 6 health healed.
Grant 1 max HP per 4 health healed.
Remote Diagnostics
Players below 20% health are shown on your minimap.
Players below 30% health are shown on your minimap.
Players below 40% health are shown on your minimap.
Bio-Stabilizer (ability):
70 second cooldown heals 15 health
60 second cooldown heals 20 health
50 second colldown heals 25 health

Spy:
Ninja
Gain 10% bonus movement speed when alone.
Gain 15% bonus movement speed when alone.
Gain 20% bonus movement speed when alone.
Thermal Imaging
Your cameras see 1 meter further and reveal players on the minimap.
Your cameras see 2 meter further and reveal players on the minimap.
Your cameras see 3 meter further and reveal players on the minimap.
Target Location (ability):
70 Second cooldown 4 second duration
60 Second cooldown 5 second duration
45 Second cooldown 6 second duration

Captain:
Dead Shot
The final shot of any gun deals 3 bonus damage. (stun gun, force blaster, sniper rifle)
The final shot of any gun deals 5 bonus damage. (stun gun, force blaster, sniper rifle)
The final shot of any gun deals 10 bonus damage. (stun gun, force blaster, sniper rifle)
Mercenary
Charges Equipped item on a kill. Starting items charge on kill.
Charges Equipped item on a kill. Starting and light armory items charge on kill.
Charges Equipped item on a kill. Starting items, light armory items and heavy weapons charge on kill.
Torrelian Shield (ability):
30 Second cooldown, 10 second duration
25 Second cooldown, 15 second duration
20 Second cooldown, 20 second duration

Scientist:
Fusion Cell
Start the game with a battery that can store item charges for later. Works on starting items.
Start the game with a battery that can store item charges for later. Works on starting and light armory items.
Start the game with a battery that can store item charges for later. Works on starting light armory items, and heavy weapons.
Critical Failure
Deployables explode, dealing 8 damage on death. (Security cameras and teleport recievers)
Deployables explode, dealing 12 damage on death. (Security cameras and teleport recievers)
Deployables explode, dealing 18 damage on death. (Security cameras and teleport recievers)
Teleportation field (ability):
40 Second cooldown
30 Second cooldown
20 Second cooldown

Commando:
Knuckle Dusters
You can punch players and knock back players if an empty inventory slot is selected.
You can punch players and knock back players if an empty inventory slot is selected. Deals 1 damage.
You can punch players and knock back players if an empty inventory slot is selected. Deals 3 damage.
Second Wind
The first time a killing blow is struck against you, survive with 5 health.
The first time a killing blow is struck against you, survive with 10 health.
The first time a killing blow is struck against you, survive with 15 health.
Adrenaline Rush (ability):
Reduces damage and knockback by 50% for 4 seconds
Reduces damage and knockback by 67.5% for 4.25 seconds
Reduces damage and knockback by 75% for 4.5 seconds

Space Monkey:
Lean Build
Max health reduced by 15. Base movement speed increased by 3%. (Base movement speed stacks with other movement perks and modifiers)
Max health reduced by 20. Base movement speed increased by 7%. (Base movement speed stacks with other movement perks and modifiers)
Max health reduced by 25. Base movement speed increased by 10%. (Base movement speed stacks with other movement perks and modifiers)
Scrappy
Every 7 damage taken or dealt reduces your ability cooldowns by 1 second.
Every 6 damage taken or dealt reduces your ability cooldowns by 1 second.
Every 5 damage taken or dealt reduces your ability cooldowns by 1 second.
Monkey Roll (ability):
40 second cooldown
30 second cooldown
25 second cooldown

Grifter: removed from the game... for now.

Cadet: removed from the game... for now.

Balance:


Aliens:
Infestor:
Ability cooldown increased from 11 -> 20 seconds
Ep granted per target increased to 20.
A maximum of 60 EP can be granted per infest.
Spider:
Ability cooldown increased from 15 -> 22 seconds
Ep granted per egg increased from 20 -> 25
Stun removed from spider egg. Replaced with a 50% slow for .5 seconds.
Leech:
Ability cooldown increased 20 seconds
Ep granted increased from 20 -> 25

Claw attack damage increased from 13 -> 14 per swipe.
Base movespeed increased by 0.25

Misc:
Added a microphone selector in the Audio tab of the setting menu.
Redid the player profile user interface.
Battlepass tab removed.
Player level removed.

Bug Fixes:
Fixed an exploit with the Monkey roll allowing players to use cameras to escape the level

Patch Notes - 3/24/2020

GENERAL


- Ability cooldowns are now properly tracked through alien transformation

ALIENS


- Transformation time increased: 2 -> 2.5

Abilities


Space Monkey - Combat Roll


- Cooldown reduced 30 -> 25
- Roll distance slightly increased 18 -> 20

Cadet - Access Denied


- Now deals damage and stun to players hit by the closing doors:
- Damage: 15
- Stun: 1s

Grifter - Charm


- Cooldown reduced 45 -> 30

Captain - Torrelian Shield


- Duration increased 10 -> 20
- Cooldown decreased 30 -> 20

ITEMS


Mortar


- Fire linger damage per second decreased 16.6 -> 6.6

Cyborg sword


- Damage per hit decreased 20/20/30 -> 15/20/25

Throwing axe


- User action block increased by 0.15s. This means the cast point and animation are the same but you cant take another action for a bit longer.

Force Blaster


- Damage increased 10/20 -> 15/22.5
- Slow increased for non sweetspot hits: 40% -> 60%
- Knockback on non-sweetspot hits slightly increased

Alien Vaccine


- A third vaccine now spawns at round start
- Evolution point drain reduced 70 -> 60
- Added additional potential spawn points
- 35% chance one vaccine spawns in the armory.

Jump Drive


- Distance/Speed slightly increased
- Slow duration slightly increased 0.5s -> 0.65s

Smoke Bomb


- Duration increased 60 -> 120s

Rift Event Patch Notes - 3/19/2020

BUGS


  • Fixed a bug where the spider egg showed the broken model before players had stepped on it
  • Fixed a bug with multiple scientists where multiple beacons could be placed before being able to teleport
  • Moved to named DNS for our API to prevent modems filtering connections directly to IPs (problem mainly with Fritz box)
  • Fixed a bug where player experience did not refresh when a player returned to the main menu
  • Fixed the EMP having a missing effect causing the stun to not trigger.

GENERAL


  • Player onboarding is no longer skippable This includes both tutorials and the tutorial video.

LIGHTING & VISUALS


  • Overhauled ingame post-processing stack
  • Adjusted lighting levels on all characters to be appropriate for their given color palettes
  • Updated/upgraded the textures for all of the aliens
  • Spider egg mine has improved visuals
  • Medic base skin has improved visuals

MISC. AND UI


  • Fixed various tooltip descriptions being out of sync with in game item values
  • Reworked the pre-game loadout screen
  • Tooltips are now functional during the character and item selection phase
  • Fixed the damage icon on the post game screen to be two swords instead of the kill skull

GAME BALANCE


Items


  • Knife: Charged hits 2 -> 1
  • Snare traps: Stacked traps are no longer permanently visible
  • Jump drive: slow duration 1 -> 0.5s
  • EMP: Lvl 2 now inflicts 100% slow instead of stun
  • Force Blaster: Significantly wider attack arc (the thin arc close up makes hits pretty unreliable)
  • Force Baton: Knockback distance slightly decreased. Knockback duration increased .35 -> .65s
  • Alien vaccine: now has rotational aftertouch the same way knife does
  • Mortar: leaves Molotov hit effect on the ground where it lands. Impact damage from 15/30 to 20.
  • Smokebomb (New Scavenge Item): Leaves a circle of smoke in an area, either permanent or some long amount of time... say 60-120s
  • Stim Cola: haste increased 65% -> 75%. Duration increased 2s -> 2.5s
  • Total number of scavenge items spawned increased by one. Smokebomb also added to the pool of items that can randomly spawn an additional copy.

Abilities


  • Sarrel Ability (Charm): Projectile speed increase. Cast time Decreased.
  • Trapper ability (Adrenaline): duration 3.5 -> 4.5s. Damage reduction 50% -> 65%
  • Scientist ability (teleport): 45s cd -> 30s cd







Patch Notes - 3/12/2020

General:

  • Pop-up when starting the game, and after a round that will inform players if a new version of EoB has been deployed
  • Added character abilities, character bios, and redid the character UI. Each character now has a unique ability. Characters have been renamed.
  • Stun gun now locks doors on hit
  • Armory and Escape pod doors now function as normal doors when unlocked, rather than being always open.



Character reworks:

  • Brocollete -> Xenna - The Torrelian Captain

    • Ability: Torrelian Shield. Xenna uses her ancient artifact to create a brief shield around her, which fully blocks a single instance of damage.



  • Engineer -> Triss - The Spy

    • Ability: Target Location. Triss activates her scanner, revealing the location of all players on the minimap and through fog of war.



  • Medic -> Otto - The Medic

    • Ability: Bio-Stabilizer. Otto places a healing beacon which gradually heals the nearby player with the lowest health.



  • Monkey -> Monkus - The Space Monkey

    • Ability: Monkey Roll. Monkus tucks and rolls in the direction of movement, evading all attacks and moving him forward a short distance..



  • Scientist -> Virgil - The Scientist

    • Ability: Teleportation Field. Virgil places a teleport beacon on the ground which he can later teleport to instantly. His teleportation leaves behind a portal which an additional player may travel through.



  • Trapper -> Lucius - The Commando

    • Ability: Adrenaline Rush. Lucius gets way too excited, gaining movespeed, and reducing incoming damage and knockbacks for a short duration.



  • Cadet -> Jessie - The Cadet

    • Ability: Access Denied. Jessie is able to lock the nearest blast door for a short duration.



  • Sarrel -> Sarrel - The Grifter

    • Ability: Charming Gaze. With her silver tongue, Sarrel launches a charming lure, forcing her target towards her for a short duration.

Weekend Testing Events Have Begun

Have you ever wonder what it was like to be Kurt Russell in "The Thing"?

Have you ever wanted to feel like badass Lt. Ripley from "Aliens"?


Well...the blast doors have finally opened on the spaceship Andromeda, and you can now see what it's like to fight off human-hungry aliens in Enemy On Board's upcoming weekend events!

Or become the alien and deceive your friends to their death...


Join our Discord to Play today!

[url=https://discordapp.com/invite/windwalk


Kickstarter Campaign Ending in 8 Days

Hello space crew!

At the moment of this transmission, our Kickstarter campaign has surpassed its funding goal and is currently 244% funded.

We could not have done this without the support of our friends, family, and our amazing community.

There is nothing we would love more than to share our game with the rest of the world. So if you have the time, please direct your friends, family, classmates, colleagues, Uber driver, pizza delivery guy, and your neighbor to our Kickstarter page!

The URL is https://eobgame.com/ks/ ~


Thank you so much, can't wait to hand out the rewards next week to all our supporters!

- The Windwalk Team

Closed Alpha Launched!



The Enemy On Board Closed Alpha has launched!!

Step 1


You can sign up for our Alpha on our website today at https://eobgame.com.

Step 2


Join our Discord community at https://discord.gg/windwalk and come chat with the devs! Key release announcements are also posted in our Discord!

Step 3


Invite your friends! Tell them to put your email in the Referral Email section of the Alpha Sign-Up Form and be in the running to receive more keys!

It's also just more fun to play with your friends ;)

Step 4


Receive your key via your email, install the game, and start playtesting!

Can't wait to see you all in our community!

Enemy On Board | Alpha Closing 9/18/2019



Hello! This is Shi.
We are excited to announce the Enemy On Board Alpha is closing!

Official Closing Date: Sept. 18, 2019



The first round of Game Activation Keys for the Alpha will be distributed via our Discord Community. Join the Discord for a chance to get your key and playtest with the devs!

For our amazing Playtesters, we will be making the obvious announcement when Game Activation Keys are deployed to you all. You will have to look to your Discord private message inboxes for a message from EoBot for your personal Game Activation Key, plus an extra key to share with one friend.

We are so excited to move on to this next stage of the game. We couldn't do this without our Playtesters, and we really appreciate all your feedback and support.

In the meantime, don't forget to add ENEMY ON BOARD to your WISHLIST US

Your WISHLIST is a great strength for our DEVS.
Please recommend Enemy On Board to your friends.

Follow us on social media to stay up to date on our development!

Join our Discord Community! Chat with the devs!

Follow us on Twitter, Youtube, and Facebook!



And remember...

TRUST NO ONE