3/20/23 Patch Notes- Server Region Selection! +bugs and balancing
Implemented Region Selection.
Player activity now displayed across regions and levels.
Backpack Names now display on the icon.
Gear Score now exists to help players understand the value of items.
Shift right click now works on gear on corpses.
Slowed movement on getting hit no longer stacks, and time shortened to 1.24s.
Performance updates related to net dormancy implemented.
Additional Lost Island prop decorations.
Ojore quest 6 now gives an Empowered rune as a reward.
All 2H weapons parry effectiveness increased by 30%, and massively increased block damage dealt as well.
Added proper sounds to UI when unequipping backpacks and insuring.
Serpent Key loot massivey improved.
Added new Gates to the Katar Asura Arena.
Aded crafting recipe to change a Cintimani Jewel to 5 fragments.
Fixed a stamina bug that allowed for infinite swinging if timed properly.
Fixed invisible knees on MTX boots.
Fixed Backpack Insurance Bug where you didnt get backpacks returned.
Fixed Hired Merc bugs where they didnt move properly or listen to commands. (they still can't sprint properly, will fix next patch)
Fixed Attacks per second bug where values were not proper.
Fixed Katar Asura particle placement on death
Fixed bug when uninsuring item causes infinite throbber graphic.
Fixed bug where Ming Draugr spawns in Ancient Caverns.
Fixed bug where skill tree would steal Cintimani Fragments.
Fixed exploit where you can drop quest items to duplicate them.
3/17/23 Patch Notes - Dev Hunt/Giveaway Stream
DEV HUNT AND GIVEAWAY STREAM Stream Link: https://www.twitch.tv/papi_flan Join us on a night of epic battles in the Freebooter Arena! Kill Developers to get Supporter Pack Keys!
Arena Leaderboards Enabled.
You can now only have 3 maximum backpacks/chests/containers, whether equipped or in inventory.
Crafting and Questing should no longer fail due to stash cap issue.
Minor Localization updates to prevent UI from breaking on various languages.
Lowered fireworks sounds radius on the Lost Island.
Changed all heavy attack collision to become spheres so they land better and tweaked humanoid entity collisions, improving hit registration.
Consuming items now causes the player to slow down.
Changed Exhaustion state to fix a variety of possible bugs during combat.
You can now switch between Stash and Inventory in the shop.
Katar Asuras in the Undercroft now will return to their spawnpoint if they move out too far, regaining all health in the process.
Downgraded the flasks potions in arena to vials because they were too expensive.
Added Throwing Kunais to the Arena in the second stage.
The first weapon chest in the arena now takes 4 seconds to loot to prevent rushing.
Fixed hits not landing while exhausted in Tutorial
Fixed Allies not showing up as Green outlines.
Fixed UI bugs when dragging items would cause items to become spinning throbbers.
Fixed bug that hid attack speeds on some weapons.
Fixed bug where after crafting a weapon sometimes it wouldn't show the upgrade until you closed and reopened inventory.
Fixed bug where on the Lost Island a corrupted zombie spawn would not spawn with loot.
Expedition Agartha Free To Play Now Live!
Hello Expeditioners! Expedition Agartha is now officially Free to Play!
Be sure to watch out for our developers this weekend for our friendly neighborhood Dev Hunt! And we’ll see you in our Discord for that shiny Dev Hunter title. If you haven’t already, make sure to check out the patch notes for today’s update here:
Hello Expeditioners! We present to you our patch notes for tomorrow's update, listed below. Please read them carefully as many updates have been made.
One important thing to note is that localization is currently WIP, but we have added many new languages!
We’ve also added a new beginner friendly matchmaking system- If you have under 3 extractions, you are only queuing with other new players. Once you extract 3 times, as either freebooter or mercenary, you will enter matchmaking with the rest of the players.
Dev Hunt: This weekend 03/17-03/19, Developers will be playing and livestreaming on Discord. Join the Wandering Wizard Discord server if you would like to be notified of when developers are online. Players who defeat the devs in-game get a special Dev Slayer Discord tag!
General Changes:
Added a tutorial that will automatically begin after character creation (Existing players who have already created a character should skip character creation and go straight to the tutorial)
Massive improvements to server performance, which should put an end to server-wide rubberbanding and hit registration turning off in situations where it would normally register
Various combat improvements:
Tap inputs like light attacks now queue up, making actions such as combo attacks far easier and more reliable to pull off
Hold inputs like blocking should begin the moment you are able to block, rather than requiring you release and re-hold the block if you accidentally block when unable to (such as when flinching)
Dodging can no longer be interrupted by taking damage, fixing situations where it felt like the dodge key was not responding
Blocking icon now displays a green shield and sword to signal when the parry window is active; a parry will only occur if the attack is blocked during this window
New Maps:
Forsaken Temple, a location hidden deep in a jungle which requires a Cintamani fragment to access
Arena, a solo and freebooter-only map where you fight for glory! Only one person will survive…
New Merchants in the Forsaken Temple:
Each merchant offers special quests that grant keys that allow you to access loot chests locked at the top of the Forsaken Temple
Girardus sells Armour and Weapons
Fiadh sells vigorous blood chests
Fludd sells foods and resources via lootbags, Kunais, and crystals.
Players cannot sell items to Priest, Fiadh, or Fludd
Added various dynamic events that can happen on the Lost Island, with unique bosses and good rewards. Look for the blue fireworks and be prepared for a fight!
Achievement system added; Complete achievements in a single season to permanently unlock titles, cosmetics, or other goodies
Titles added. Equip titles so other players know what you’ve accomplished in the chat box and damage report!
Cosmetics added. Let other players know what you’ve accomplished on sight!
Trader drop-down replaced with new trader selection screen
Traders now have portraits in the trader selection screen and shop screen
Experience and level up system added. There are countless ways to get experience for every play style, how high can you go? (There is no use for XP other than bragging rights currently. In the future XP will grant skill points.)
Quests can be accepted via a dedicated button and no longer require buying a 0 gold item
Backpacks are now able to be equipped and insured, and will provide more inventory space when equipped. Can equip up to 3.
Tweaked the sizes and prices of backpacks
All specific type bags now have width of 6
Tooltips added to map select buttons
Quest completion shows quest name
Bots cannot take damage from other bots until damaged by a player
Quick-moving consumables will not equip them unless player inventory is full
Lots of stats now tracked.
Left-Clicking an item keeps its tooltip on until clicking the item again or clicking elsewhere
Item name text is now the same color as its rarity
Dual-wield weapons added, can be crafted with 2 of the same single-handed weapon.
All weapons, except daggers, slowed by 15%
Base inventory size now 6x3
Added new enemy type: Draugr, one-handed weapon wielding zombies, across all maps
Added new enemy type: Dual-wielding bandits, across all maps
Stash “loose capacity” removed; Now there is only total capacity
Stash capacity now starts at 200 and can be upgraded with gold and the Supporter Pack
Items now snap to the grid when drag-and-dropping to show clearly where they will go when moved
Insurance Screen overhauled
Can quick consume items by double clicking in inventory
Station level added to quick craft tooltip
Players are now automatically sent back to boat 60 seconds after extracting or dying
Gear now spawns pre-damaged in containers, but higher rarity gear is damaged less
Gear has a very high chance of spawning with upgrades if it has available upgrade slots; the chance of having slots remains the same
Moved kitchen stash to player’s room
Corrupted Zombie HP decreased to 3,000 from 4,000
Corrupted Zombie Damage decreased to 250 from 500
Desktop Icon no longer UE4 icon
Containers that get destroyed when emptied no longer awkwardly close the UI, instead they now hide their UI
Loot should spawn more consistently with more variety across all containers and there should no longer be situations where a brand new container spawns no loot
Stun animation from getting parried last 20% longer
Text warnings for Poisoned, Overeaten, Hungry, and Starving
Added new potion, Olfactory Augmentation Vial: sense all nearby animals as outlines that can be seen through walls, other players have purple outlines.
The yellow party member outline is now visible from a larger distance and can be seen through walls.
Looting speed of small containers in Forsaken Temple and Lost Island set to 0.5 seconds
Removed tutorial tips from the beginner area on the shore.
Various improvements to AI behavior
Leader/Captain bots now know how to command their minions to stop fighting certain enemies
All bots should be more aggressive in group fights
Human bots sprint more frequently and aggressively
Bots no longer lose sight of you when they are already in melee distance
Lost Island Dressers no longer spawn T3 loot
More languages added (Turkish, Dutch, Japanese, Brazilian Portuguese, Polish, Ukrainian, Korean, Italian, Thai and Swedish)
Bug Fixes:
Fixed various issues where it was possible to be so close to your opponent that your attack would go behind them and miss
Fixed various issues where it was possible for some creatures to backstab you while you were staring at them, thereby ignoring your block
Fixed rare bug that caused stamina to regenerate slower than intended until the end of the expedition
Fixed various Lost Island containers having inconsistent loot by type
Fixed issues with equipment swapping with corpses
Fixed lots of clipping, collision, and texture flickering problems across all maps
Fixed clipping issues with many armor pieces
Fixed issues regarding jumping, canceling, and sprinting
Fixed duplicate damage numbers in death/extract screen
Fixed loot boxes unable to be insta-purchased
Fixed cursor disappearing when clicking on empty space in UI
Fixed NPC voices not adjusting when ‘Voices’ slider was changed
Fixed chat window being un-clickable and non-scrollable
We look forward to your feedback and support during this transition. Please join us in the Discord to chat with your fellow explorers. As always, thank you and safe expeditions!
Supporter Pack DLC Giveaway
Hello Expeditioners, we’re holding a giveaway!
To celebrate Expedition Agartha going free to play on March 16th, 25 lucky winners will receive 1 Steam Key each of our Supporter Pack DLC
Check out the link below to see all of your options to enter. If you have already bought the game, this is the perfect way to win keys for your friends as well! Winners will be announced/emailed their keys on March 16th, 2023. Good luck, and safe expeditions!
Varangian Guard Armor Set Cosmetic- Armor is worn by the elite personal guards of the Byzantine Emperor. Primarily composed of Norse Mercenaries, these hardened warriors lacked political compass and could be counted upon to commit violence upon the people.
Steel Pagoda Armor set Cosmetic- This is the outfit of powerful cavalry units worn by soldiers of the Middle Kingdom. Advanced materials provide protection and mobility, transforming a warrior into an unstoppable tower of death.
Astradhari Armor Set Cosmetic- Legends speak of the Astradhari, mythical warriors from a forgotten past. They wielded Astras, divine weapons created by the Gods, capable of destroying entire armies with one attack.
Permanently Increased Stash size (Free to play players will have less maximum stash size)
Additional bonus backpacks and bonus loot bags every new season - Items Include:
Steel Greatsword
Steel Gladius
Steel Kiteshield
Iron Spear
Iron Sword
Iron Mace
Arbalest Crossbow
Resources: 1 bag of bolts(32 standard bolts), 1 bag of food (10 Fish Stew and 10 Goat Stew), 1 bag of potions (10 healing vials), 1 bag of wood (20 wood), 1 bag of nails (20 nails), 1 bag of iron (20 refined iron), 1 bag of stone (20 refined stone)
Adventurer's backpack
Expedition hauler
If you currently have purchased the game you will receive a special title, “Founder” for owning the game before we went F2P (additional requirements detailed below)
This supporter pack will be available to purchase for $24.99 as Steam DLC, which means F2P players can pay money for these bonuses! (except for the Founder title)
**the DLC does not include the Founder Title
As always, be sure to follow us for more giveaways, fun content, and game updates! Safe Expeditions!
Expedition Agartha: Free To Play
Hello Expeditioners, it’s time for a big announcement:
The development and publishing team have been looking into the next best steps for the future of our game, and are excited to announce that Expedition Agartha will be going Free to Play on March 16th! Along with this update we will roll out our new maps and features. Here are the important F2P details to know about:
Existing customers will receive a Supporter pack with cosmetic bonuses and more!
Varangian Guard Armor set Cosmetic- Armor is worn by the elite personal guards of the Byzantine Emperor. Primarily composed of Norse Mercenaries, these hardened warriors lacked political compass and could be counted upon to commit violence upon the people.
Steel Pagoda Armor set Cosmetic- This is the outfit of powerful cavalry units worn by soldiers of the Middle Kingdom. Advanced materials provide protection and mobility, transforming a warrior into an unstoppable tower of death.
Astradhari Armor Set Cosmetic- Legends speak of the Astradhari, mythical warriors from a forgotten past. They wielded Astras, divine weapons created by the Gods, capable of destroying entire armies with one attack.
Permanently Increased Stash size (Free to play players will have less maximum stash size) Additional bonus backpacks and bonus loot bags every new season - Items Include:
Steel Greatsword
Steel Gladius
Steel Kiteshield
Iron Spear
Iron Sword
Iron Mace
Arbalest Crossbow
Resources: 1 bag of bolts(32 standard bolts), 1 bag of food (10 Fish Stew and 10 Goat Stew), 1 bag of potions (10 healing vials), 1 bag of wood (20 wood), 1 bag of nails (20 nails), 1 bag of iron (20 refined iron), 1 bag of stone (20 refined stone)
Adventurer's backpack
Expedition hauler
If you currently have purchased the game you will receive a special title, “Founder” for owning the game before we went F2P (additional requirements detailed below)
This supporter pack will be available to purchase for $24.99 as Steam DLC, which means F2P players can pay money for these bonuses! (except for the Founder title)
FOUNDER REQUIREMENTS
In order to officially receive the title of Founder, you must log in and launch an expedition in the game before we go Free to Play on March 16th. This is a requirement EVEN if you bought the game, and must be completed since the game’s last wipe on 12/08/22.
WIPE
Accompanying this update will come with a wipe of our servers. This is to ensure that there will be no corrupted data moving forward and any new players will be welcomed in with a clean slate.
Servers will also be expanding back to global regions upon release of the Free to Play update. We are working to create the best game possible, and free to play is part of this plan in order to increase the amount of players in the game. As always thank you for your continued support! We look forward to growing with you as our community and game evolves. As always, safe expeditions!
New Year, New Update!
Hello Agartha Community, hope you all had a good New Years. We have a lot of updates for you to look forward to! At this time we do not have a projected release date for these features, but we will announce a release date as soon as we have that information available to us. In the meantime please check out discord for weekly progress sneak peaks. Now, on to the juicy details:
Improved hit registration- Weapons will now have much more precise collisions. Instead of using less precise attack sweeping with box collisions, our weapons now use a ray cast system that detects hits based on various collision points on a weapon, similar to other great games in this genre such as Mordhau.
Stamina Damage Grace Period- For a period of 1 second after you initially block a hit, you cannot lose stamina from blocking hits during this period. What this means is, if 3 players strike you all at once, and you are blocking, you will only lose stamina from the first strike that hits. This should make 1vX better since the solo player is less likely to be overwhelmed by simultaneous strikes.
Item Grid Snapping- For ease of user experience when manipulating the inventory, looting, and organizing your stash
Dual Wielding- Hold two weapons and defeat your enemies with furious strikes.
Draugrs- New tougher zombie type that uses one handed weapons. We hope this new enemy type bridges the difficulty level between zombies and humans.
Backpack overhaul- Backpacks slots will be implemented and they will also be able to be insured.
Random Faction Events- The Lost island will now spawn easily visible events that feature NPC factions such as bandits, zombies, crusaders, and samurai. These will be hotpoints with a lot of tough enemies, good loot, and a point for players to converge upon to find action.
Two New Maps- The Forsaken Temple and the Freebooter Arena. We are particularly excited to see how players react to the Solo Queue only PvP focused freebooter arena.
…And a lot more tweaks and bug fixes we are working on to improve the overall game experience. These details will be revealed when we come out with the official patch notes preview.
We hope you are as excited as we are for future updates, more news will be rolling out soon. We are hard at work making the game, and are looking forward to growing our community and substantiating that Expedition Agartha is the best melee looter extraction game on the market. Join our discord to get access to more visuals and sneak peeks of what we are working on. See you soon!
Patch 12/15/22
Leaderboard updates to show proper net worth and fix other bugs involving invalid accounts
Better spawning methods for corrupted zombies, they should be easier to encounter
Speculative fixes for overlapping Quest HUD bug
Quest with Explore Goals should trigger faster upon arriving at the location
Fixed issue where items could stick out of the inventory space
Weapon attack combos now queue propery, allowing for smoother light attack combos
More lipsyncs in the game across NPCs implemented
Fixed some bugs regarding equipment swapping and equipping
Improved inventory Hot-key guide
Iron Sword Texture Tweak
Insurance menu texts readability improved
Fixed bug where you couldn't parry corrupted zombie
Can no longer rotate square items (1x1, 2x2, etc)
Hotfix Patch Dec 09 2022
You can now toggle level coordinates by pressing ctrl+C (off by default) Shitf+click instant move should no longer be dropping items into backpacks and should now work form backpacks properly Specific Quest items should now be able to be located and looted Fixed some Lipsync issues on NPCs Polearms attack speed nerfed by 10% Polearm third person animations tweaked to be more readable Splints and Fine wine is now 1x1 to prevent a UI bug
Hotfix Patch Dec 09 2022
You can now toggle level coordinates by pressing ctrl+C (off by default)
Shitf+click instant move should no longer be dropping items into backpacks and should now work form backpacks properly
Specific Quest items should now be able to be located and looted
Fixed some Lipsync issues on NPCs
Polearms attack speed nerfed by 10%
Polearm third person animations tweaked to be more readable
Splints and Fine wine is now 1x1 to prevent a UI bug