Bug Fix: The Long Shot firing sound was playing too loud, fixed.
Patch 1.25.09 - Chat Bug Fix + New Weapon
There was a bug involving opening the chat, and trying to click the Team or Private tab. This was causing the game to soft-lock. This has been fixed in this update.
I also snuck in a new weapon... It's called "The Long Shot" It's a single barrel shotgun with very low spread, high damage, but a very long firing cooldown. It's available on two maps:
Mechanyon
Grotto
Quick Patch; 1.25.08 - Gwen adjustment & Bug fix
1.25.08
Gwen- -Base movement speed reduced to match camille's speed +Air buff changed from 20% increase to 50% increase
UI Fixed "starting camera side" option for camera Fixed "having no combat UI when spawning" (rare bug)
1.26.07 - Small gwen nerf
Gwen - Alchemic Earth
-AoE Damage: 30 -> 10 -Total damage if direct hit 60 -> 40 (30 + 10)
1.25.05 - Hotfix - Charlie nerf & Admin tag change
Charlie -Charlie damage taken while holding the flag 1.25 -> 1.5 (25% penalty -> 50%) -Charlie KO-Punch cooldown introduced, 1 second, cost increased to 100 energy (Previously 80) -Introduced a separate layered cooldown of 0.1 seconds to stop multi-abilities from being requested from the server These changes still keep her combat power STRONG from the Gwen release, but knock down her CTF strengths a ton. Hopefully this will tide me over until her eventual rework. I plan on reworking her completely into a new kit.
I dont want people to feel bad for playing a character. That's my 100% goal. I don't want people to feel guilty, or like they are abusing something.
Server +Changed how admin tags are applied slightly, the admin bug is largely fixed. But the visuals are not... Yet. +Also added a (DEV) tag for fadeout developers so I can stop getting questions when I join people's servers. :P
1.25.03 - Gwen - The Field Alchemist is now LIVE
Gwen - The Field Alchemist
Harness the powers of the elements! Make your foes yield to your 4 elemental powers! Fire, Energy, Earth, and Air! Gwen's playstyle revolves around picking an element to match the situation.
Earth provides a shield to yourself, and allies when applied
Fire provides a damage buff to yourself, and allies when applied
Air provides movement speed
Energy provides Energy regeneration!
The projectiles also have unique effects as well.
Earth is a heavy hitting direct hit 60 damage attack.
Fire is a Damage over Time effect, allowing you to track your foes.
Air spawns a cyclone on surfaces, serving as "boost pads"
Energy deals moderate damage, and spikes enemies whom are not 'grounded' enough. bolting them for massive damage!
Patch Notes
+New Character: Gwen - The Field Alchemist Harness the power of 4 different elements to conquer the battlefield. Buff your allies, yourself, or smite down enemies with alchemical combos.
+Balance Changes: Friday Heal Magnum -Instant damage 7 to 4 -DoT 15 over 3 seconds to 12 over 3 seconds Kick -Damage 40 to 35 -Hurtbox Duration 0.4s to 0.3s
Abigail +Starting Ammo 100 to 200 Scrap BABY Shotgun +Pellet damage 6 to 7 each (Regular shotgun off map is 8)
Hemlock -Can no longer apply harpoon bleed to turrets, giving himself free speed.
Charlie mini-Rework - Now takes 25% increased damage while holding the flag instead of 15% - Brush-Off Passive: - Before: 10% damage taken upfront, 90% of it delayed over 3 seconds - After: 20% damage taken upfront, 80% of it delayed over 3 seconds - Removed the ability to animation cancel her reverse "roll" + Movement speed increased by 18% (800 to 950) + Jump power 550 -> 650 + Staff slam cost 60 -> 50 + Staff slam damage 45 -> 55 + Knock out Punch Momentum increased by 25% + Energy Tick changed from 0.35 to 0.245
Dalton - Removed 50% Fire & Poison resistance
Map Changes
Mechanyon - Removed Rifles from each base rooftop + Added a new Rifle spawn to under the bridge on the hill
BUG FIXES: + Camille USB Mouse skin headlamp was turned off (Fixed) + Kill-Streak Announcer in wave defense is now disabled + Dalton Scope didnt account for ultra-wide monitors (Fixed) + Wave Defense servers could not be converted back to normal servers once started (Fixed) + Items on Dalton disappear completely while scoped (All items attached to him, arrows, guns, etc) + Charlie's item slot marker no longer is bugged out & features a new instant cast animation + Randomizer no longer displays all character portraits while enabled (Was a bug) Never actually impacted gameplay, but was confusing + Plummeter now gives 10 ammo on pickup (Fixes an issue on Randomizer) + Wait to Respawn text no longer animates if you have no lives left
Other Features: + New Keybind: Hide UI (f2 by default) + New Default color option in the skin menu + Ability to make a list of allowed characters via the ServerSettings.ini (You can have a dalton only server if you want) + A new Character-Random select button on the character select screen
Gwen - The Field Alchemist
This DLC will be free! and included in the base game.
Gwen - The Field Alchemist
Harness the powers of the elements! Make your foes yield to your 4 elemental powers! Fire, Energy, Earth, and Air! Gwen's playstyle revolves around picking an element to match the situation.
Earth provides a shield to yourself, and allies when applied
Fire provides a damage buff to yourself, and allies when applied
Air provides movement speed
Energy provides Energy regeneration!
The projectiles also have unique effects as well.
Earth is a heavy hitting direct hit 60 damage attack.
Fire is a Damage over Time effect, allowing you to track your foes.
Air spawns a cyclone on surfaces, serving as "boost pads"
Energy deals moderate damage, and spikes enemies whom are not 'grounded' enough. bolting them for massive damage!
Patch Notes
+New Character: Gwen - The Field Alchemist Harness the power of 4 different elements to conquer the battlefield. Buff your allies, yourself, or smite down enemies with alchemical combos.
+Balance Changes: Friday Heal Magnum -Instant damage 7 to 4 -DoT 15 over 3 seconds to 12 over 3 seconds Kick -Damage 40 to 35 -Hurtbox Duration 0.4s to 0.3s
Abigail +Starting Ammo 100 to 200 Scrap BABY Shotgun +Pellet damage 6 to 7 each (Regular shotgun off map is 8)
Hemlock -Can no longer apply harpoon bleed to turrets, giving himself free speed.
Charlie mini-Rework - Now takes 25% increased damage while holding the flag instead of 15% - Brush-Off Passive: - Before: 10% damage taken upfront, 90% of it delayed over 3 seconds - After: 20% damage taken upfront, 80% of it delayed over 3 seconds - Removed the ability to animation cancel her reverse "roll" + Movement speed increased by 18% (800 to 950) + Jump power 550 -> 650 + Staff slam cost 60 -> 50 + Staff slam damage 45 -> 55 + Knock out Punch Momentum increased by 25% + Energy Tick changed from 0.35 to 0.245
Dalton - Removed 50% Fire & Poison resistance
Map Changes
Mechanyon - Removed Rifles from each base rooftop + Added a new Rifle spawn to under the bridge on the hill
BUG FIXES: + Camille USB Mouse skin headlamp was turned off (Fixed) + Kill-Streak Announcer in wave defense is now disabled + Dalton Scope didnt account for ultra-wide monitors (Fixed) + Wave Defense servers could not be converted back to normal servers once started (Fixed) + Items on Dalton disappear completely while scoped (All items attached to him, arrows, guns, etc) + Charlie's item slot marker no longer is bugged out & features a new instant cast animation + Randomizer no longer displays all character portraits while enabled (Was a bug) Never actually impacted gameplay, but was confusing + Plummeter now gives 10 ammo on pickup (Fixes an issue on Randomizer) + Wait to Respawn text no longer animates if you have no lives left
Other Features: + New Keybind: Hide UI (f2 by default) + New Default color option in the skin menu + Ability to make a list of allowed characters via the ServerSettings.ini (You can have a dalton only server if you want) + A new Character-Random select button on the character select screen
Fadeout ver 1.24.10 - Hotfix
Hotfix patch addressing some issues with Admin assignment to a server
Small Adjustment Patch 1.24.09
Wave Defense Changes
Prices of several purchasable weapons changed (Wrench, Heal Gun, Grapple Gun, etc)
Waves 3, 4, 5, 6 nerfed bot health by 20%
Repair doubled from 100 Tractor Health to 200 (Same cost)
Forced respawn time to 1 second (So you dont miss the Break round if you are changing characters)
Bug Fixes
Displayed item equipped after spawn didn't match your actual item equipped (Fixed)
Moderation Panel bug fixed
Hemlock VU & Quality of Life Update
Fadeout Underground - Patch 1.24.xx Notes
Hemlock VU (Visual Update)
• New Model, animations, FX, SFX, and a new skin!
In-game user interface revamp
• User flow is a bit more stream lined, full screen menus are taken 1 at a time. Cleaner, less buggy • Character descriptions are cleaner
Improved Skin Customization & Shop!
• You Can now unlock and equip skins while in-game • Skin changes take effect on next respawn • Colors are saved PER-character now :)
Balance Changes
Global
• ALL character movement acceleration values have been changed from 2,000 to 3,072 ---> This means changing direction while moving/strafing is now faster
Bingo
• Bingo's passive weakness to fire has been removed • Bingo's new passive is 20% resistance to melee damage
Hemlock
• Hemlock has had 30% fire & poison resistance this whole time! And it was never documented. This is now documented in game at character select.
Reward Changes
• Kill & Assist bonus ratio for Scrip changed from 10% to 20% (Better reward scaling if you get kills or assists) • Bonus Orchard Scrip is earned while playing on Saturday & Sunday
Full list of Fixed bugs: https://pastebin.com/2dPtu4QT