Fadeout: Underground cover
Fadeout: Underground screenshot
Genre: Shooter, Indie

Fadeout: Underground

1.25.10 - Hotfix

The Long Shot - Balance adjustments

  • Max effective range 1800->2000
  • Minimum Damage 5 -> 4 (Per Pellet)
  • Max Damage 9-> 7

Bug Fix:
The Long Shot firing sound was playing too loud, fixed.

Patch 1.25.09 - Chat Bug Fix + New Weapon


There was a bug involving opening the chat, and trying to click the Team or Private tab.
This was causing the game to soft-lock. This has been fixed in this update.

I also snuck in a new weapon... It's called "The Long Shot"
It's a single barrel shotgun with very low spread, high damage, but a very long firing cooldown.
It's available on two maps:

  • Mechanyon
  • Grotto

Quick Patch; 1.25.08 - Gwen adjustment & Bug fix

1.25.08

Gwen-
-Base movement speed reduced to match camille's speed
+Air buff changed from 20% increase to 50% increase

UI
Fixed "starting camera side" option for camera
Fixed "having no combat UI when spawning" (rare bug)

1.26.07 - Small gwen nerf

Gwen - Alchemic Earth


-AoE Damage: 30 -> 10
-Total damage if direct hit 60 -> 40 (30 + 10)

1.25.05 - Hotfix - Charlie nerf & Admin tag change

Charlie
-Charlie damage taken while holding the flag 1.25 -> 1.5 (25% penalty -> 50%)
-Charlie KO-Punch cooldown introduced, 1 second, cost increased to 100 energy (Previously 80)
-Introduced a separate layered cooldown of 0.1 seconds to stop multi-abilities from being requested from the server
These changes still keep her combat power STRONG from the Gwen release, but knock down her CTF strengths a ton. Hopefully this will tide me over until her eventual rework.
I plan on reworking her completely into a new kit.

I dont want people to feel bad for playing a character. That's my 100% goal. I don't want people to feel guilty, or like they are abusing something.


Server
+Changed how admin tags are applied slightly, the admin bug is largely fixed. But the visuals are not... Yet.
+Also added a (DEV) tag for fadeout developers so I can stop getting questions when I join people's servers. :P

1.25.03 - Gwen - The Field Alchemist is now LIVE

Gwen - The Field Alchemist




Harness the powers of the elements! Make your foes yield to your 4 elemental powers!
Fire, Energy, Earth, and Air!
Gwen's playstyle revolves around picking an element to match the situation.

  • Earth provides a shield to yourself, and allies when applied
  • Fire provides a damage buff to yourself, and allies when applied
  • Air provides movement speed
  • Energy provides Energy regeneration!


The projectiles also have unique effects as well.

  • Earth is a heavy hitting direct hit 60 damage attack.
  • Fire is a Damage over Time effect, allowing you to track your foes.
  • Air spawns a cyclone on surfaces, serving as "boost pads"
  • Energy deals moderate damage, and spikes enemies whom are not 'grounded' enough. bolting them for massive damage!



Patch Notes



+New Character:
Gwen - The Field Alchemist
Harness the power of 4 different elements to conquer the battlefield.
Buff your allies, yourself, or smite down enemies with alchemical combos.

+Balance Changes:
Friday
Heal Magnum
-Instant damage 7 to 4
-DoT 15 over 3 seconds to 12 over 3 seconds
Kick
-Damage 40 to 35
-Hurtbox Duration 0.4s to 0.3s

Abigail
+Starting Ammo 100 to 200 Scrap
BABY Shotgun
+Pellet damage 6 to 7 each (Regular shotgun off map is 8)

Hemlock
-Can no longer apply harpoon bleed to turrets, giving himself free speed.

Charlie mini-Rework
- Now takes 25% increased damage while holding the flag instead of 15%
- Brush-Off Passive:
- Before: 10% damage taken upfront, 90% of it delayed over 3 seconds
- After: 20% damage taken upfront, 80% of it delayed over 3 seconds
- Removed the ability to animation cancel her reverse "roll"
+ Movement speed increased by 18% (800 to 950)
+ Jump power 550 -> 650
+ Staff slam cost 60 -> 50
+ Staff slam damage 45 -> 55
+ Knock out Punch Momentum increased by 25%
+ Energy Tick changed from 0.35 to 0.245

Dalton
- Removed 50% Fire & Poison resistance

Map Changes

Mechanyon
- Removed Rifles from each base rooftop
+ Added a new Rifle spawn to under the bridge on the hill

BUG FIXES:
+ Camille USB Mouse skin headlamp was turned off (Fixed)
+ Kill-Streak Announcer in wave defense is now disabled
+ Dalton Scope didnt account for ultra-wide monitors (Fixed)
+ Wave Defense servers could not be converted back to normal servers once started (Fixed)
+ Items on Dalton disappear completely while scoped (All items attached to him, arrows, guns, etc)
+ Charlie's item slot marker no longer is bugged out & features a new instant cast animation
+ Randomizer no longer displays all character portraits while enabled (Was a bug) Never actually impacted gameplay, but was confusing
+ Plummeter now gives 10 ammo on pickup (Fixes an issue on Randomizer)
+ Wait to Respawn text no longer animates if you have no lives left


Other Features:
+ New Keybind: Hide UI (f2 by default)
+ New Default color option in the skin menu
+ Ability to make a list of allowed characters via the ServerSettings.ini (You can have a dalton only server if you want)
+ A new Character-Random select button on the character select screen

Gwen - The Field Alchemist

This DLC will be free! and included in the base game.

Gwen - The Field Alchemist




Harness the powers of the elements! Make your foes yield to your 4 elemental powers!
Fire, Energy, Earth, and Air!
Gwen's playstyle revolves around picking an element to match the situation.

  • Earth provides a shield to yourself, and allies when applied
  • Fire provides a damage buff to yourself, and allies when applied
  • Air provides movement speed
  • Energy provides Energy regeneration!


The projectiles also have unique effects as well.

  • Earth is a heavy hitting direct hit 60 damage attack.
  • Fire is a Damage over Time effect, allowing you to track your foes.
  • Air spawns a cyclone on surfaces, serving as "boost pads"
  • Energy deals moderate damage, and spikes enemies whom are not 'grounded' enough. bolting them for massive damage!



Patch Notes



+New Character:
Gwen - The Field Alchemist
Harness the power of 4 different elements to conquer the battlefield.
Buff your allies, yourself, or smite down enemies with alchemical combos.

+Balance Changes:
Friday
Heal Magnum
-Instant damage 7 to 4
-DoT 15 over 3 seconds to 12 over 3 seconds
Kick
-Damage 40 to 35
-Hurtbox Duration 0.4s to 0.3s

Abigail
+Starting Ammo 100 to 200 Scrap
BABY Shotgun
+Pellet damage 6 to 7 each (Regular shotgun off map is 8)

Hemlock
-Can no longer apply harpoon bleed to turrets, giving himself free speed.

Charlie mini-Rework
- Now takes 25% increased damage while holding the flag instead of 15%
- Brush-Off Passive:
- Before: 10% damage taken upfront, 90% of it delayed over 3 seconds
- After: 20% damage taken upfront, 80% of it delayed over 3 seconds
- Removed the ability to animation cancel her reverse "roll"
+ Movement speed increased by 18% (800 to 950)
+ Jump power 550 -> 650
+ Staff slam cost 60 -> 50
+ Staff slam damage 45 -> 55
+ Knock out Punch Momentum increased by 25%
+ Energy Tick changed from 0.35 to 0.245

Dalton
- Removed 50% Fire & Poison resistance

Map Changes

Mechanyon
- Removed Rifles from each base rooftop
+ Added a new Rifle spawn to under the bridge on the hill

BUG FIXES:
+ Camille USB Mouse skin headlamp was turned off (Fixed)
+ Kill-Streak Announcer in wave defense is now disabled
+ Dalton Scope didnt account for ultra-wide monitors (Fixed)
+ Wave Defense servers could not be converted back to normal servers once started (Fixed)
+ Items on Dalton disappear completely while scoped (All items attached to him, arrows, guns, etc)
+ Charlie's item slot marker no longer is bugged out & features a new instant cast animation
+ Randomizer no longer displays all character portraits while enabled (Was a bug) Never actually impacted gameplay, but was confusing
+ Plummeter now gives 10 ammo on pickup (Fixes an issue on Randomizer)
+ Wait to Respawn text no longer animates if you have no lives left


Other Features:
+ New Keybind: Hide UI (f2 by default)
+ New Default color option in the skin menu
+ Ability to make a list of allowed characters via the ServerSettings.ini (You can have a dalton only server if you want)
+ A new Character-Random select button on the character select screen

Fadeout ver 1.24.10 - Hotfix

Hotfix patch addressing some issues with Admin assignment to a server

Small Adjustment Patch 1.24.09

Wave Defense Changes



  • Prices of several purchasable weapons changed (Wrench, Heal Gun, Grapple Gun, etc)
  • Waves 3, 4, 5, 6 nerfed bot health by 20%
  • Repair doubled from 100 Tractor Health to 200 (Same cost)
  • Forced respawn time to 1 second (So you dont miss the Break round if you are changing characters)


Bug Fixes



  • Displayed item equipped after spawn didn't match your actual item equipped (Fixed)
  • Moderation Panel bug fixed

Hemlock VU & Quality of Life Update

Fadeout Underground - Patch 1.24.xx Notes





Hemlock VU (Visual Update)


• New Model, animations, FX, SFX, and a new skin!

In-game user interface revamp


• User flow is a bit more stream lined, full screen menus are taken 1 at a time. Cleaner, less buggy
• Character descriptions are cleaner


Improved Skin Customization & Shop!


• You Can now unlock and equip skins while in-game
• Skin changes take effect on next respawn
• Colors are saved PER-character now :)

Balance Changes


Global


• ALL character movement acceleration values have been changed from 2,000 to 3,072
---> This means changing direction while moving/strafing is now faster

Bingo


• Bingo's passive weakness to fire has been removed
• Bingo's new passive is 20% resistance to melee damage

Hemlock


• Hemlock has had 30% fire & poison resistance this whole time! And it was never documented. This is now documented in game at character select.

Reward Changes


• Kill & Assist bonus ratio for Scrip changed from 10% to 20% (Better reward scaling if you get kills or assists)
• Bonus Orchard Scrip is earned while playing on Saturday & Sunday


Full list of Fixed bugs:
https://pastebin.com/2dPtu4QT