• Turret cone of sight from 120 degrees to 360 • Server map change is now a middle of the screen announcement • Brickadia has more ammo boxes now (lol)
Performance
• Default RHI is now DirectX 12
Hotfix - Firerate Exploit fixed + Small balance change
• Fixed fire-rate reset exploit • Blaise Max Health 120 -> 100
Vulkan support added
Choose vulkan at launch, or use the launch option -vulkan Not always better on all cards, but the option is now there
Patch 1.12.01 - Bug Fixes & Partial revert on Charlie nerf.
Bug Fixes:
• Collision on Battlefield Stairs was busted, fixed. • Admin checking moved to Gamestate instead of gamemode
Balance:
I over nerfed Charlie, she became way too squishy. So I'm dialing back some of the nerfs
Charlie
• 30% Flag damage penalty -> 15% • 80/20 split (80% dmg converted to dot, 20% upfront) -> 90/10
Should help her be a smidge tougher and capable of being useful again. Thanks, -Weston
Patch 1.11.01 - Bug fixes & Charlie Nerf
Bug Fixes:
• If you pickup a flag, step in a spawn room, or into lava (as blaise) you cannot pickup a flag again. (Fixed) • Changing gamemode is now done through the save button. (Server Options) • Main menu max player value now works • Abigail max turrets could get bugged if spamming V (force kill own turrets) • Rocket Projectiles are less laggy online. • Server Cap now responds properly, and will remove players if capped. • Smooth Sync now has an extra check to enable itself. (Spawn room killer bug) • Server list scaling (Fixed in a hotfix) • Server list showed every server as passworded, even if it wasnt. (Fixed) • Server list auto refresh was on by default (even when unticked)
Features:
• Gamemode announce has been changed. Due to voice actor complications, the round end voice actor is now the game mode voice actor. • Killing spree voice actor is unchanged! • Steam friend invites should be working
Balance:
Charlie Nerfs:
• Chi-Launch Cooldown increased from 1.5 seconds to 2.0 seconds. • Increase damage taken while carrying the flag by 30% • Brush off calculation changed. Previous: Reduce 10% damage, The other damage gets converted to a DoT over 3 seconds. New: Reduce 0% damage, 80% of damage -> Dot, 20% of damage taken instantly.
Server Browser Hotfix
Server Browser Hotfix
Server Browser was acting strange, thanks Forsen for beta testing KEKW Fixed some scaling issues, pushed this hotfix for now.
More bug fixes to come. Thanks everyone for being patient! -Weston
Cosmetic Pass DLC will be FREE forever on August 1st.
Fadeout Cosmetic Pass will be FREE starting August 1st.
I don't feel ethical selling DLC for a game I'm not updating. So on August 1st, the DLC will be FREE. It's on sale right now for 99 cents as sort of a transitional period.
Thanks! I'm working on a way to reward people who supported the game early, but no promises! Cheers, -Weston M
Hotfixes 6/26/202
Fixed max player count bug (that allowed more than the allotted max players to join a server.
Fixed an issue where the calling card after being killed could block your mouse from clicking on menu items.
Edited the main menu message to be less negative about development.
This changes are client only, and require no server restarts.
Fadeout Patch 1.10.02 - Early Access is now finished.
#New_Features
• Healers now get assists if their target gets a kill within 5 seconds. • Bot overhaul for shooting range, bots can now play as all characters (except charlie) • Main menu now greets you with a random character & voice line. • Lighting improved on all maps • Kill-cam now features your killer's Calling Card. Showing their name, Health, and weapon.
#Bug_Fixes
• Scoreboard now properly sorts by score • Notorious Admin bug is now fixed (Array size error bug) • Shotgun ejected 2 shells instead of 1 • Chakrams were not sticking to the hands on "low poly as shit" graphics mode
#Balance
• Blaise max health 100 -> 120 • Blaise GCD reduced from 0.15 to 0.075 (faster weapon switching) • Camille special pick (Cave Breaker) damage reduced from 80 to 65 damage. • Brutal Shot fire cooldown reduced from 0.5 to 0.35 (basically a nerf revert) • Mega Nuke (Brickadia mega weapon) radius increased to 200% of previous size.
#Random_Tweaks
• D & E capture points added to Fortress • Pirate Abigail turret build sound Volume increased by 300% • Pirate Abigail undershirt changed from oddly skin-tone color to her custom color (slightly faded) • Abigail turrets now do not start out RED color until the script colors them. They now start out Black. • Eyes close when you die (except for hemlock, abigail, and robot skins) (rig limitations + spaghetti) • Removed dozens of placeholder grid-textures from maps. • Switching gamemodes now properly sorts players into teams
#Optimization
• new LODs introduced for dozens of assets, improving performance • Animation frame-skipping for characters that are far away • Texture sizes adjusted across the entire game files
#Known_Will_NOT_Fix
• Player hosted servers show up without a ping in the server browser. (2019 UE4/Steam Api limitation) • Player hosted servers will spawn the host as FFA when changing maps (rarely) • Ticket to Die keeps charge on the ground (Spaghetti code, hard to fix) • Controller support on menus is bad (i know)
1.00.02 - Hotfix patch
Hotfixed some random bugs related to character color Also updated the (First time) welcome message to reflect the current development status.