Farmer Against Potatoes Idle cover
Farmer Against Potatoes Idle screenshot
Genre: Simulator, Indie

Farmer Against Potatoes Idle

League Reward Rework V0.55:

League Update:

  • All reward have been reworked, with 10 more Soul reward, this allow A#0 to A#2 to get all the "important" reward, as many made it that far already in a bit less than a month, it seems to be a good place. More Soul can be earned up to A#5, in case some people want to keep playing a little bit more this League.

You have to load the League to apply the new reward before you can redeem them in your main game (and everything is retroactive, the token/pet/cosmetic in case you are already deeper in the reward).

Minor Fixes & Codes V0.54-1:

Fix:

  • Town Potato Building is now working with Auto.
  • Pet in League wasn't capturing properly for the 2nd one in Expedition.

You will be able to use 2 new codes:

- LeagueLover (only usable in League)
- IGotAPromotion (only in normal game)

Pet Promotion & League Boost V0.54:

New:

  • System to allow Pet to be recaptured up to 10x. Doing so will give them a Promotion which increase their base bonus by 1%, it doesn't sound like but it is pretty powerful.
  • 3 Buildings in Town which increase Expedition Token earned A#15, Reincarnation Exp A#30 and Pet Damage A#35, to allow end game to start progressing a little bit faster, more stuff coming soon.
  • Setting to hide Whack Popup.

Update:

  • League will see it's Expedition Token earned multiplied by 3.
  • League Pet Capture Pity will be reduced based on where Pet are found.


League will get another small rework in it's reward to make the "last" one reachable somewhere in A3-5, as well as the pet which is maybe the main reward and what players really don't want to miss, one of the first in A0 for people that dont really want to really play league feeling like it's "mandatory".

Definitly this first League won't make anyone reach A#10 "easily" within 30 days ^^ but as mentionned pretty often, this was a rushed one without a deep & long test ground on it.

League Fix V0.53-1:

League Fix:

  • Various visual issue when switching from Normal to League mode.
  • RP for anyone that had 0 in League should be given retroactively.
  • Some Pet in Expedition didn't had the right required hours spent.

League Reward Rework V0.53:

League New:

  • Reworking the goal of each reward to include them directly from A#0 based on a few Reincarnation Level milestone (such as RL 100 / 250 / 500 / 1000 / 2000), to give players a better satisfaction of progressing in League, without having to wait 2 weeks to break A#0.
  • Challenge 10 reward Item Rating isn't rolled individually is constantly active.

League Booster Boosted V0.52-1:

League New:

  • Expedition Pet Ground & Air Slot are given to everyone.
  • Pet related item have been moved to 2-2 as well.
  • 2 Soul Pet Loadout added to everyone for free.


League Fix:

  • Few issue when switching between League & Normal mode such as Pet screen that could be stuck on the Expedition part, Enhancing input box wasn't changing the value, Farming Unique Shop maxed icon not refreshing, and a few more.

League Booster V0.52:

League New:

  • Pet will now open on Area 2-2 to allow people to start using more bonus source and farm them.
  • Challenge 7 reward Skull Page 3 don't reset anymore is constantly active.
  • Auto Whack Timer Reduction maxed so it's done every 5 minutes.
  • Whack Auto Play bought and it's Speed at 5/19.


League Update:

  • Increase to Reincarnation Exp based on time spent in this Reincarnation (the multiplier in the Reincarnation screen will grow faster & bigger). We going to try to make those League really last ~20-30 days for normal player, so expect a tons of others change in the following days/weeks.

League Fixes V0.51-3:

Fix:

  • League get 2 Inventory slot retroactive due to Reincarnation Layer 1.
  • Fixed various visual glitch in the League.
  • Fixed the Auto Path going up when switching from Normal to League.

League Feature V0.51:

New:

  • League system (A#1 required), which allow you to replay the game in a separated save file with a lot of QoL enabled and few others change such as pet fully randomized, and easier to catch. A League will last 3 months and can be done in ~1 month to claim various reward. It's a side thing fully free for everyone and anything you would buy or earn on a League will be transfered on your normal game when the League is over. 1st League is a little small as it was a last minute rework of the original content planned, and to not waste months on this we are releasing it, but future League will have more to them.


Fix:

  • Ascension #7 Milestone Cow Bonus will now properly apply retroactively when doing Ascension above 20.

NG+ Changed To League Feature Announcement

Greetings dear Farmers!

We have been working hard on the New Game Plus mechanic. Sadly, it wasn't as good as what we were hoping. As a result, we converted the system into a League mechanic, with rotating seasons every few months.


-- WARNING -- League Spoilers Below --

League is available after a player reaches Ascension #1. Each League's season lasts for around 3 months (but it is possible to finish all League season goals in about 1 month, more or less). Going into a League will create a brand new game on a separate save file. The new League save starts from scratch without any of your Soul Shop purchases from your main game. However, it comes with a lot of QoL unlocked from the start, most of which are the Auto abilities (including ones normally purchased with Souls). Additionally, any saved Talent Tree loadouts from your main game will be imported to your League save and can be modified. Any adjustments to your talent loadouts in League will not affect your loadouts in the main game.

There are a few other differences between the League and the main game. Right now, this is League #0, which is a beta test. As a result, the differences between the League and main game are minor but will make playing this League feel fresh and different. However, the League will still give real rewards in the main game (mainly Souls, Pet Tokens, a few cosmetics, etc.). No one is forced to do the League as it won't reward anything "mandatory" in the main game.

One key feature of League is the fact that you can "switch" between your main game and League saves anytime while playing. You will gain offline time in the main game while you play around in League and vice versa. Changing modes/saves can simply be done by clicking a button on the main battle screen.

Another key feature is Pet randomization. In League, each pet's unlock location and bonuses are randomized for everyone. For example, in League you might find the Area 6-8 Pet in Area 3-6, but it'll have the Expedition 12 Pet bonuses. Rest assured, there are a few measures in place to make sure even the most unlucky players will get some good bonuses. The Pet capture chance is also heavily reduced to make it less tedious to start over in a League.

The Soul Shop is enabled in League and you can make the same purchases (Souls, Pet Tokens, Potions, etc.). Once the League season is finished, the following is transferred back to your main game:
• All Souls purchased from the Soul Shop (i.e., Bags of Soul)
• 10% of any free Souls earned in your League this season
• All Pet Tokens purchased (regardless if they were used or not)
• Any UNUSED Potions (used Potions will not be refunded or returned)

Since League season #0 is a beta test, there will be no official launch date or time. The League update will be rolled out slowly at first, so that any bugs related to the new save switch system or the pet randomization mechanic can be found and addressed. This is to avoid massive issues affecting thousands of players. We appreciate your patience and understanding over this cautious approach in order to ensure the best possible experience for our Farmers.

In short, League is a new way to play the game. It will be improved in future League seasons so that it will always have something new. Fully completing all League season objectives will reward you ~25k Souls, 2 Pet Tokens, 1 Exclusive Pet, 1 Cart Cosmetic, 1 Equipment Cosmetic, and 10% of any free Souls earned during the League season.

-- End of Spoilers --


After this update is live and working properly, we will be starting work on new end game content. This also includes a new Pet Prestige system which is almost ready. Pet Prestige will allow Pets to be captured again for a small improvement in their bonuses.

A final note regarding Revolution Idle: We are the "publisher", not the main developer. This means that Farmer Against Potatoes Idle will remain our main focus. We have a lot of content planned for future updates.

Thank you for the continuous support!