Farmer Against Potatoes Idle cover
Farmer Against Potatoes Idle screenshot
Genre: Simulator, Indie

Farmer Against Potatoes Idle

New Pet Promotion & Sweet Potatoes V0.57

New:

  • System to Promote Pet by getting 2 new resources (Potato Skin, by beating Potato ass in normal Area. Space Candy, for each hour spent in Expedition), that will allow you to Promote Pet based on their actual Capture Chance value.
  • 3 Sweet Potato Upgrade.
  • 10 Farming Unique Upgrade.
  • 1 Expedition Shop Upgrade.


Upgrade:

  • Sweet Potato Upgrade have seen their base price slightly increase for some, but the increase is reduced, making it so you will be able to afford more level (the 10 Farming Upgrade also reduce further the cost exponent which definitly make this an heavy increase).
  • There have been a small revamp on the order Sweet Potato Upgrade are unlocked. Outpost Level is now A#34 and Fries is now A#36, allowing one of the new Upgrade to be at A#32, as it will be way more useful.


Fix:

  • Worm Chance bonus from Potato Upgrade after reaching A#30 and turning into Sweet Potato wasn't applied correctly.

Moar Sweet Potato Fix V0.56-4

Fix:

  • Scrollbar in Whack were showing everywhere.
  • Offline material tier could still give T25.
  • Sorting Pet and Combo had some issue.
  • Minor issue with Sweet Potato were it was given the wrong amount.


Sweet Potato Fix V0.56-2 & V0.56-3

Fix:

  • New player or existing player making a new game were seeing the sweet potatoes menu.
  • Ascending between A#20 and A#30 was triggering the Sweet Potato tutorial (and also turning Assembly Potato bonus to Sweet Potato a bit too early 😱).


Sweet Potato Fix V0.56-1

Fix:

  • Breaking Bug with Sweet Potato in V0.56, please update on this build, as if you had the bug your Sweet Potato will reset (yes it's not good to lose one day, but if you stick with the Bug you might be stuck for several weeks...)


Sweet Potato, A Potato Evolution Story V0.56

New:

  • Potato Evolution will happen after reaching A#30, it will fully disappear from the game (an avg bonus from players around A#30 will be permanently applied to every upgrade). It is replaced by a new feature called Sweet Potato that will be part of a big feature in 3-4 parts, this is obviously the 1st. Some Potato bonus around the game got fully removed, while some has been turned into Sweet Potato, you will easily find which one by navigating to most feature around the game.

Fix:

  • Larva pity could sometime go above the required value.
  • Reincarnation infinity corner moved into Bigdouble to avoid breaking at high value.
  • Switching between Normal & League save should properly refresh the visual in the Expedition & Farming shop.


Greeting Dear Farmers,

The core reason for this "evolution", instead of a brand new shiny feature with it's own mechanic/gameplay etc.... is because Potato was pretty close to reach the upper high number limit that the game can hold, so a switch to something else did sound good. I will do the same for Skull next and merge both under the same UI to save a slot in the button feature at the bottom for future use.

There is more Sweet Potato upgrade coming soon but i wanted to see how the first few upgrade scale, meanwhile i will work on a way to promote pet without having to farm a specific area OR pay a token.

League Reward Fix V0.55-1:

Fix:

  • An issue with when you tried to claim the last few reward (a prompt was saying you got them all).
  • Online Auto Save timer reduced from 5 minutes to 15 minutes (Offline is still happening every 30 seconds), to help reduce a bit the Server overload.


League Reward Rework V0.55:

League Update:

  • All reward have been reworked, with 10 more Soul reward, this allow A#0 to A#2 to get all the "important" reward, as many made it that far already in a bit less than a month, it seems to be a good place. More Soul can be earned up to A#5, in case some people want to keep playing a little bit more this League.

You have to load the League to apply the new reward before you can redeem them in your main game (and everything is retroactive, the token/pet/cosmetic in case you are already deeper in the reward).

Minor Fixes & Codes V0.54-1:

Fix:

  • Town Potato Building is now working with Auto.
  • Pet in League wasn't capturing properly for the 2nd one in Expedition.

You will be able to use 2 new codes:

- LeagueLover (only usable in League)
- IGotAPromotion (only in normal game)

Pet Promotion & League Boost V0.54:

New:

  • System to allow Pet to be recaptured up to 10x. Doing so will give them a Promotion which increase their base bonus by 1%, it doesn't sound like but it is pretty powerful.
  • 3 Buildings in Town which increase Expedition Token earned A#15, Reincarnation Exp A#30 and Pet Damage A#35, to allow end game to start progressing a little bit faster, more stuff coming soon.
  • Setting to hide Whack Popup.

Update:

  • League will see it's Expedition Token earned multiplied by 3.
  • League Pet Capture Pity will be reduced based on where Pet are found.


League will get another small rework in it's reward to make the "last" one reachable somewhere in A3-5, as well as the pet which is maybe the main reward and what players really don't want to miss, one of the first in A0 for people that dont really want to really play league feeling like it's "mandatory".

Definitly this first League won't make anyone reach A#10 "easily" within 30 days ^^ but as mentionned pretty often, this was a rushed one without a deep & long test ground on it.

League Fix V0.53-1:

League Fix:

  • Various visual issue when switching from Normal to League mode.
  • RP for anyone that had 0 in League should be given retroactively.
  • Some Pet in Expedition didn't had the right required hours spent.