Various visual issue when switching from Normal to League mode.
RP for anyone that had 0 in League should be given retroactively.
Some Pet in Expedition didn't had the right required hours spent.
League Reward Rework V0.53:
League New:
Reworking the goal of each reward to include them directly from A#0 based on a few Reincarnation Level milestone (such as RL 100 / 250 / 500 / 1000 / 2000), to give players a better satisfaction of progressing in League, without having to wait 2 weeks to break A#0.
Expedition Pet Ground & Air Slot are given to everyone.
Pet related item have been moved to 2-2 as well.
2 Soul Pet Loadout added to everyone for free.
League Fix:
Few issue when switching between League & Normal mode such as Pet screen that could be stuck on the Expedition part, Enhancing input box wasn't changing the value, Farming Unique Shop maxed icon not refreshing, and a few more.
League Booster V0.52:
League New:
Pet will now open on Area 2-2 to allow people to start using more bonus source and farm them.
Auto Whack Timer Reduction maxed so it's done every 5 minutes.
Whack Auto Play bought and it's Speed at 5/19.
League Update:
Increase to Reincarnation Exp based on time spent in this Reincarnation (the multiplier in the Reincarnation screen will grow faster & bigger). We going to try to make those League really last ~20-30 days for normal player, so expect a tons of others change in the following days/weeks.
League Fixes V0.51-3:
Fix:
League get 2 Inventory slot retroactive due to Reincarnation Layer 1.
Fixed various visual glitch in the League.
Fixed the Auto Path going up when switching from Normal to League.
League Feature V0.51:
New:
League system (A#1 required), which allow you to replay the game in a separated save file with a lot of QoL enabled and few others change such as pet fully randomized, and easier to catch. A League will last 3 months and can be done in ~1 month to claim various reward. It's a side thing fully free for everyone and anything you would buy or earn on a League will be transfered on your normal game when the League is over. 1st League is a little small as it was a last minute rework of the original content planned, and to not waste months on this we are releasing it, but future League will have more to them.
Fix:
Ascension #7 Milestone Cow Bonus will now properly apply retroactively when doing Ascension above 20.
NG+ Changed To League Feature Announcement
Greetings dear Farmers!
We have been working hard on the New Game Plus mechanic. Sadly, it wasn't as good as what we were hoping. As a result, we converted the system into a League mechanic, with rotating seasons every few months.
-- WARNING -- League Spoilers Below --
League is available after a player reaches Ascension #1. Each League's season lasts for around 3 months (but it is possible to finish all League season goals in about 1 month, more or less). Going into a League will create a brand new game on a separate save file. The new League save starts from scratch without any of your Soul Shop purchases from your main game. However, it comes with a lot of QoL unlocked from the start, most of which are the Auto abilities (including ones normally purchased with Souls). Additionally, any saved Talent Tree loadouts from your main game will be imported to your League save and can be modified. Any adjustments to your talent loadouts in League will not affect your loadouts in the main game.
There are a few other differences between the League and the main game. Right now, this is League #0, which is a beta test. As a result, the differences between the League and main game are minor but will make playing this League feel fresh and different. However, the League will still give real rewards in the main game (mainly Souls, Pet Tokens, a few cosmetics, etc.). No one is forced to do the League as it won't reward anything "mandatory" in the main game.
One key feature of League is the fact that you can "switch" between your main game and League saves anytime while playing. You will gain offline time in the main game while you play around in League and vice versa. Changing modes/saves can simply be done by clicking a button on the main battle screen.
Another key feature is Pet randomization. In League, each pet's unlock location and bonuses are randomized for everyone. For example, in League you might find the Area 6-8 Pet in Area 3-6, but it'll have the Expedition 12 Pet bonuses. Rest assured, there are a few measures in place to make sure even the most unlucky players will get some good bonuses. The Pet capture chance is also heavily reduced to make it less tedious to start over in a League.
The Soul Shop is enabled in League and you can make the same purchases (Souls, Pet Tokens, Potions, etc.). Once the League season is finished, the following is transferred back to your main game: • All Souls purchased from the Soul Shop (i.e., Bags of Soul) • 10% of any free Souls earned in your League this season • All Pet Tokens purchased (regardless if they were used or not) • Any UNUSED Potions (used Potions will not be refunded or returned)
Since League season #0 is a beta test, there will be no official launch date or time. The League update will be rolled out slowly at first, so that any bugs related to the new save switch system or the pet randomization mechanic can be found and addressed. This is to avoid massive issues affecting thousands of players. We appreciate your patience and understanding over this cautious approach in order to ensure the best possible experience for our Farmers.
In short, League is a new way to play the game. It will be improved in future League seasons so that it will always have something new. Fully completing all League season objectives will reward you ~25k Souls, 2 Pet Tokens, 1 Exclusive Pet, 1 Cart Cosmetic, 1 Equipment Cosmetic, and 10% of any free Souls earned during the League season.
-- End of Spoilers --
After this update is live and working properly, we will be starting work on new end game content. This also includes a new Pet Prestige system which is almost ready. Pet Prestige will allow Pets to be captured again for a small improvement in their bonuses.
A final note regarding Revolution Idle: We are the "publisher", not the main developer. This means that Farmer Against Potatoes Idle will remain our main focus. We have a lot of content planned for future updates.
Thank you for the continuous support!
Publishing Our First Game -- Revolution Idle!!
Brave Farmers,
Today we're excited to announce that we're publishing our first game, a popular game from Denis Olenison that i have been playing for decade over several platforms.
The difference with the Web game will be the addition of new content (game has new layer of prestige and feature), it is more polished with an improved, animation and more.
The game is available on Steam/Android/IOS on release (store page for Android/IOS aren't live yet).
Monetization which is often a main concern for idle game, will be limited to a supporter pack (optional) and the usual no ads. Wait ads? nope, 0 forced one, only a few you can decide to watch to gain some additional offline time to speed up the game slightly).
🚀 Get ready to embark on a gaming revolution! Revolution Idle is set to launch this Summer 2024, promising hours of addictive gameplay and endless possibilities! 🚀
In Revolution Idle, you'll find yourself immersed in a world where filling circles becomes an obsession and reaching unimaginable heights is the ultimate goal. With an unique blend of multipliers, prestige systems, and a wide array of upgrades, Revolution Idle brings a whole new level of excitement with it's addictive gameplay mechanics.
Join our community of eager players as we eagerly anticipate the release of Revolution Idle. Stay tuned for more updates, sneak peeks, and exclusive content as we gear up for the ultimate gaming adventure!
Add Revolution Idle to your Steam Wishlist today: Steam Store Page
PS: This is a game we are releasing as publisher, this mean FAPI will still be our main focus and new update is in test and should go live in a few weeks. I clarify this as we have been asked hundreds of times if FAPI is now finished, definitly NOT =)
Next Update Announcement & Minor Fix V0.50-2:
Fix:
Area 8-9 Helm icon changed so it's not confused with the Shield anymore.
Cow Factory boost remain open after ascending if the Area required is kept.
We are making a new game plus mode that will be available to anyone who reach A#20, this allow anyone to start a 2nd save and go back and forth between the main game and new game plus.
It will have a lot of QoL kept right from the beginning such as the A#20 milestone so Ascension won't be a thing anymore as well as a few others nice thing kept. It should be ready in ~14 days and right before the next end game content is being worked on.
World Area Maxed QoL Improved V0.50-1:
The new Ascension Milestone to make World not reset anymore is changed to a World Waves always maxed. This is done because before doing an Ascension, you often do a Reincarnation which resets most wave/world cleaned already. To avoid this, maxing Waves is a good fix, and a nice improvement.
Labor Challenge will also benefit from it, so the first run allows you to warp to the Area you feel most comfortable beating. All future Reincarnations in a new Ascension are also going to keep everything maxed in these early Worlds.