Farworld Pioneers cover
Farworld Pioneers screenshot
Genre: Real Time Strategy (RTS), Strategy, Indie

Farworld Pioneers

Farworld Pioneers LIVE STREAM on TWITCH!

Hello Pioneers,



You ask, and you shall receive! Drop by our second dev stream to see our Community and Marketing Managers beat the first boss in Farworld Pioneers! (or fail miserably and perish, who knows.)

⏰ Time: Monday, May 29th, 2 PM EDT | 8 PM CEST

Join our Twitch HERE



See you there!






Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers

Farworld Pioneers Alpha1-8e to full version .93

Pioneers,
Please enjoy this update log from the last month. And get ready for that release May 30th!
Also check it out, we officially left alpha versions on April 25th.
Most recent update is always at the top.

Farworld Pioneers v.93



  • Various localization fixes (and preparation for unlocalized terms)
  • Updated world generation to improve distribution of setpieces
  • Split mysterious trader into two different traders depending on the planet
  • Nomads!
  • Desert world spawns Smuggler, Haven, Temple at least once
  • A bunch of hair fixes
  • Updated credits
  • Improved location selection for crashed droppods
  • Updated melee weapon swing animations
  • Increased explosion sound range
  • Changed high quality weapon loot (auto combat rifle to tesla rifle) and decreased # of weapon spawning
  • Adjusted some weapon balance (auto combat rifle, battle rifle, agent pistol)
  • Updated language select screen to immediately apply settings once a language is chosen
  • Fixed desert setpiece placement/spacing issues
  • Fixed issue that caused scenery layers to fade more slowly
  • Fixed issue with sale price not reflecting the displayed amount
  • Fixed issue with pins in minimap not persisting
  • Fixed issue with controller tooltips not showing
  • Fixed missing duck and chicken death sounds
  • Bass fix for stone construction sounds
  • Fixed an issue where language couldn't be changed after playing the game, then saving & quitting
  • Fixed an issue where sometimes the label for the current language would be shown in another language.
  • Fixed tutorial playing sounds when disabled

Farworld Pioneers v.92



  • Factory boss has a laser; also increased HP and difficulty a bit
  • Parallax now has a rainbow during light rain
  • Various updates to desert planet / desert biome to use only desert specific setpieces + more vegetation
  • Added nomad faction - neutral NPCs that cannot be recruited
  • Updated weapon projectile lights and projectile light colors
  • Air filter recipe added to plastic research
  • Increased research time for certain research items
  • Many improvements to loot tables used in setpieces
  • Various performance improvements (plant ticking, mentat objectives, parallax, etc)
  • Added raider weapons
  • Added mysterious trader to the world
  • Added mysterious plant and sculptures
  • Added snake, mole, forager, rockadillo, bunny variants
  • Update texture for mole, blue bird…
  • Made improvements to jitter on creature corpses upon death transition
  • Updated dropship interior + dropship travel particle effects
  • Improved creature death animations for beast, snake, worm
  • Tweaked length of the dropship travel animation
  • Reduced frequency of “lack of work” notifications so it takes about a minute without tasks for it to appear
  • Various UI fixes (crafting panel)
  • Fixed issue with tutorial progress carrying over from the previous game when you start a new game
  • Fixed various errors with hauling and timeouts that could cause some stalling when executing hauling orders
  • Fixed certain creatures sliding on death
  • Fixed mole getting shoved underground upon death
  • Fixed issue with resupply panel incorrectly displaying
  • Fixed issue with tooltips staying up when switching Z-levels

Farworld Pioneers v.91



  • Fixed issue that would prompt the player to change their starting equipment and appearance every time they reconnected to a server; the outfit selection would only apply after dying and respawning, causing confusion
  • Fixed issue where pressing Back at the character editor would send you back to main menu instead of paging back to the world setup screen
  • Fixed issue where Underground Factory wouldn’t generate the second time you try to create a new game during the same app session
  • Fixed issue that suddenly caused the resolution to shrink to a tiny square for some users

Farworld Pioneers v.9



  • We’re out of Alpha! Wooo~
  • Various localization fixes and new localized text
  • Added raindrop hit splashes
  • Updated title screen logo
  • Updated credits again
  • Updated +/- buttons on merchants
  • Locked out certain debug settings in Options while the game is running
  • Fixed issues with held inventory item from hotbar disappearing in multiplayer
  • Fixed scales on gamepad button hints in most places (except tutorial)
  • Fixed issue that caused certain plants to hang off edge of cliffs
  • Fixed lockout issue when grabbing an object from the hotbar while holding a firearm
  • Fixed tutorial asking for confirmation if you press X in the goodbye step
  • Fixed issue with debug chunk overlay not showing

Farworld Pioneers Alpha1-9d - Backdated to 4-25-23 (Final alpha version woo!)



  • Added thatch to starting recipes
  • Hid various PC-only UI on consoles
  • Reduced cursor snap range to reduce issues with fuzzy selecting entities between blocks
  • Tutorial state is now preserved
  • Achievements should now unlock as soon as conditions are achieved, rather than later
  • Updated pixel fonts to fully support all languages
  • Debug Menu (F7) is no longer enabled in the world config – it can be enabled by going to Debug Settings in the Options and ticking the box
  • Added notifications in multiplayer whenever a Dropship is used
  • Misc art tweaks
  • Updated weapon damage and spread values
  • Replaced certain < > buttons with nicer arrows
  • You can now grab an object from the hotbar and use it with the mouse as if it was the currently held item
  • Various localization fixes
  • Fixed issue that caused NPCs to get teleported far to the southwest when building on top of themselves
  • Fixed Buddypedia not opening when clicking Help from Overview
  • Fixed Weenie not joining faction if tutorial is enabled
  • Fixed Oops and Killed by Manseal achievements not working in MP
  • Fixed issue that caused red terrain lighting to show in various places
  • Fixed issue that prevented certain setpieces from loading in builds

Farworld Pioneers Alpha1-9d



  • Updated aiming accuracy / weapon spread on guns
  • Updated frame timings to target 60 FPS instead of 75 for physics
  • Added several cave & geode underground setpieces
  • New buddy teleporter icon
  • Updated glass texture
  • Updated Rockadillo sprite
  • Updated credits some more (still wip)
  • Updated lightning effect
  • Adjusted muzzle flash and hit effects
  • Left click on hotbar is now select instead of grab when no inventory/facility panel is open; use right click, middle click or Ctrl + Click to grab items
  • Disabled teleporting of “lost” colonists after recruitment
  • Added loading bar to certain sections of the loading sequence
  • NPCs will now stand there while the talk window is open
  • Improved performance of player physics
  • Miscellaneous performance optimizations
  • Various localization/text fixes
  • Fixed music system cancelling calm tracks when transitioning between two calm tracks
  • Fixed creature sounds not playing
  • Fixed invisible text in Buddypedia
  • Fixed issues with ice cube trees and cactuses
  • Fixed scrollwheel not working in Blueprint menu
  • Fixed “Starting Tips” showing in multiplayer
  • Fixed player and NPC names losing their colors
  • Fixed a few invisible outfits

Farworld Pioneers Alpha1-9c1-2



  • Updated localizations from round 2; round 3 is underway.
  • Updated credits
  • Fixed various UI and font issues
  • Updated bat
  • Fonts should now be crisp and pixely in all languages
  • Added rock formation setpieces
  • Resources now load asynchronously to reduce stuttering during the loading screen and avoid suspend crashes
  • NPCs will now pick up pickaxes, firearms, ammo when idle and missing equipment
  • Misc overall performance improvements
  • Facility infinite production button has an updated graphic when active
  • Research now shows more decimal digits to see progression move on very long projects
  • Reduced profile of downed humanoids so they don’t stop bullets like standing humanoids
  • Reduced max knockback speed allowed.
  • Reduced bullet knockback to 40% of previous value.
  • Creatures with damage abilities now only knockback when an attack actually lands instead of on each collision (invulnerability time prevents further knockbacks). Result: no more permanently bouncing around certain critters.
  • Fixed several over-hauling issues
  • Fixed issue with power stations being valid hauling positions
  • Fixed issue that made it impossible to open the inventory while in placing mode
  • Fixed various weapon hit effects not showing
  • Fixed issue that could break resuming a server
  • Fixed issue with turret disappearing when picked up
  • Fixed issue where mashing the F buttons could cause Buddypedia to remain stuck open
  • Hotfix for broken Multiplayer button

Farworld Pioneers Alpha1-9b



  • Added more basic vegetables to initial planting list (carrot, pumpkin, onion, leek, corn)
  • Updated fonts in various ways to provide crisp glyphs in certain ‘non-latin’ languages [Note: Layout issues are expected]
  • Disabled buttons below work order list in facility UI when no work order is selected
  • Improved performance of application startup by loading more things after the intro screen begins to display
  • Player crafting button now greys out when not usable (no workable orders at facility)
  • Fixed issue that prevented RPG from being found in dungeon chests
  • Fixed flickering on NPC hammer crafting indicator
  • Fixed issue where hammer crafting indicator would stay on NPCs when they went to bed
  • Fixed issue where error sounds were spammed when placing blueprints
  • Fixed fahrenheit/celsius display not resulting in an immediate refresh of the temperature widget, temporarily and dangerously exposing the brain of certain users to unwanted imperial units for longer than recommended
  • Added four new underground mine setpieces
  • Fixed setpiece generation problems with desert tower and ice tower
  • Performance optimization: NPCs and traders should not cause chunk generation on world generation

Farworld Pioneers Alpha1-9a



  • Performance optimization: Improved performance of terrain meshing, deferred more processing to worker threads
  • Performance optimization: Improved baseline idle FPS by ~40% on lower-end systems
  • Merchants now have icons in the minimap
  • Added misc blueprints; potted plants, goth furniture, plasteel furniture
  • Added clay blocks, clumps and bricks
  • Fixed issue that would cause stacks of items to disappear when buying more than one stack of a given item at a vendor
  • Fixed control hint on blueprint menu not showing the Left Stick for movement
  • Fixed issue that caused placement to happen too fast on gamepad
  • Fixed flickering text when pointing at hauled humanoid or corpse
  • Fixed playtime not getting recorded in MP
  • Fixed server controls being accessible before the server is started
  • Fixed issue that would cause game to lock when the game is shut down in the lobby without starting, then resume
  • Fixed animation issues on various critters that would appear frozen in the world
  • Fixed issue that allowed certain blueprints to be placed overlapping
  • Fixed issue that caused all the bindings for command palette orders to show as "N"
  • Fixed radiation bar overlapping with ammo bar
  • Fixed blizzard effect so particles don't spawn indoors
  • Fixed issue that could cause ballooning performance usage and remeshing overhead when players are underground
  • Fixed melee weapons being able to hit through doors
  • Fixed issue that prevented starvation from properly halting health regeneration
  • Fixed issue that caused pickaxes to do additional melee damage to enemy blocks
  • Fixed issue showing the wrong localized string for facility name in mouseover hints when the tip says "too far"
  • Fixed issue that prevented dropping the currently grabbed inventory item by clicking into the world in multiplayer
  • Fixed issue that caused desync on the trash slot in player inventories
  • Fixed ammo count not being persistent when picking up and replacing turrets
  • Fixed sticky grenades not sticking to living beings
  • Fixed issue that caused the client to attempt a connection if you entered something in the join code box but pressed back
  • Fixed issue that prevented certain ores from spawning at higher tier depths due to a logic error (fixes missing ruby, meme crystals, etc)
  • Fixed issue that caused certain mobs like tigers to instantly disappear while on a player's screen or mid-combat; they will once again try to get off-screen before they despawn

Farworld Pioneers Alpha1-8h



  • Removed potato seeds and lowered the average yield of potatoes
  • Increased growth time of cacti and giant mushrooms to prevent areas from being taken over too quickly
  • Screen resolution settings in Options are now only applied after pressing Apply
  • Nerfed turrets by reducing shooting delay, firing rate, vision range
  • Fixed team-switching having seemingly no effect the first time a player leaves the original faction
  • Fixed issue that allowed the Esc button to close the options menu in-game without applying changes
  • Fixed issue that could cause the game to hang when resuming a PVP game, due to errors with stored factions
  • Fixed issue that could cause UI problems whenever the game is started but Steam servers are unavailable or the internet connection was previously dropped during the play session
  • Fixed issue that could cause the colony spawn not to take precedence over the “natural” world spawn point in PVP

Farworld Pioneers Alpha1-8g



  • Radiator heating power increased
  • NPCs will now gather around radiators when feeling hypothermic, not just fires
  • Updated end card for demo
  • New debug command for parallax/biome info: /togglescenerydebug
  • Misc fixes to boss lighting in multiplayer
  • Misc text centering fixes
  • Fixed incorrect rotation for C4 and tweaked grenade rotation
  • Fixed weenie store selling duplicate recipe
  • Fixed Buddypedia highlight blinking while the tutorial is active
  • Fixed weather system continuing to show precipitation visual effects after a transition or respawn

Farworld Pioneers Alpha1-8f



  • Options menu now has a Debug Settings button to activate the new performance monitoring tools for the chunk loader
  • Items in player inventory at vendor now show in grey if not sellable
  • Fixed issue that caused corpses to disappear when thrown and massive CPU spikes
  • Fixed performance issue that could compound over time as you hovered the mouse over more blocks and game entities, especially noticeable if alt-tabbed
  • Fixed currency being sellable
  • Fixed issue that allowed duplication of currency in MP
  • Fixed tooltips remaining shown after clicking start game
  • Fixed issue that prevented the savefile renaming from functioning
  • Fixed issue that could cause certain items to spin around the player and follow them around without being collected in multiplayer
  • Fixed issue that caused cursor input resolution mismatch when changing resolution/monitor resolution mid-game or toggling full screen mode
  • Fixed certain large blocks disappearing when they touch the edge of the screen

Farworld Pioneers Alpha1-8e



  • Misc loot tweaks: Less ammo, more ore found in chests…
  • Renamed Auto Combat Rifle to Assault Rifle
  • Tweaked tundra parallax
  • Updated gemstone graphics
  • Added Thumper to recipes
  • Made machete craftable at workbench
  • Increased exclusion range for raiders spawning and added lights/stockpiles to exclusion testing
  • Fixed issue with temperature/frost/frostbite in SP/MP
  • Fixed issue which could cause glitches when collecting items from a dropped backpack
  • Fixed issue that could cause dropped backpacks to fall through the floor on client
  • Fixed signs not propagating their text in multiplayer
  • Fixed rope rendering in front of player
  • Fixed judder when scrolling in the research tree screen
  • Fixed excluder pushing entities away when a background construction completes
  • Fixed issue that could cause controller lockout when opening/closing blueprints
  • Fixed issue that could cause errors when a stockpile is destroyed while NPCs are hauling
  • Fixed stockpile name not updating in multiplayer
  • Fixed materials needed not refreshing on blueprints and landing pad
  • Fixed issue where tutorial would not come back after resuming a game where it wasn’t completed
  • Fixed missing scroll arrows on blueprint menu
  • Fixed issue that allowed players to get stuck sliding under a block by allowing players to use tools while sliding
  • Fixed issue that interfered with range checks when sliding/crouching
  • Fixed issue that prevented resuming a hosted game
  • Fixed issue that could cause certain entities to disappear when chunks got dropped and reloaded on client
  • Misc fixes to prevent players/objects appearing outside the ship while traveling due to sync issues
  • Fixed setpiece blocks incorrectly showing an Open Storage overlay
  • Fixed colony name not updating immediately on faction change in MP
  • Fixed torches and campfires acting weird when carried into a dropship or dungeon
  • Moved server control dialog
  • Fixed issue that would allow duplication of items when Ctrl+Clicking items in dialogs like the stockpile or smelter UI

Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers

Farworld Pioneers LIVE STREAM on Twitch!

Hello Pioneers,



We’d like to invite you to a live stream on the official Igloosoft Twitch channel! Join our Community Manager, Anna and Marketing Manager, Rob in their journey through the first hour of Farworld Pioneers. Do they have what it takes to survive the harsh conditions of outer space?



Time: 7 PM BST / 2 PM EST
Join our Twitch HERE






Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers

Join the PvP CONTEST!

Step into the arena, Pioneers.





Get ready to compete in the Farworld Pioneers PvP Contest on April 28th at 7 PM CEST | 1 PM EST! To join, simply follow these steps: join our Discord server, download the Farworld Pioneers demo, and complete the submission form HERE.

The contest will consist of five rounds, with each round providing you with a different weapon to use. The winning team will advance to the next round, and the team will be divided into two to battle against each other until only one person remains victorious.

The grand prize winner will receive a key for Farworld Pioneers on their preferred platform, which will be delivered at launch. Don't miss out on this exciting opportunity!







Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers

Q&A with Igloosoft!

Hello Pioneers,



Are you hungry for more information about Farworld Pioneers and our team at Igloosoft?



Hop on to Discord server - we're hosting another Q&A session on April 25th, 1PM EST | 7PM CEST



You can ask your question via this form



Join our Discord here - our devs will respond in the #questions-and-answers channel!



See you there!






Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers

Farworld Pioneers is coming to PC, CONSOLES & XBOX GAME PASS on May 30th!

Mark your calendars and prepare to embark on an interplanetary adventure unlike any other - Farworld Pioneers is making its way to PC, consoles and Xbox Game Pass on May 30th, 2023!



WATCH THE TRAILER:





In Farworld Pioneers, you'll embark on a journey of survival and discovery across the galaxy, building your very own colony from scratch. But be warned: space isn't all fun and games. You'll need to use your wits and strategic planning skills to navigate the treacherous cosmos, fend off hostile aliens, and keep your colonists healthy and thriving.



Farworld Pioneers is jam-packed with exciting features to help you on your quest. With a deep and engaging colony-building system, you'll be able to customize your base to your heart's content, from designing the perfect living quarters to building high-tech research labs. Every colonist who joins you comes with a set of unique personality traits and stats you can leverage when assigning them various tasks.



Surviving on an alien planet is never a walk in the park, but fear not - you don’t have to face these challenges alone. You can join up with a group of friends in the multiplayer mode and conquer the unknown reaches of space together!



Are you ready for an adventure of a lifetime, Pioneer?



Play the demo and wishlist on Steam:


https://store.steampowered.com/app/1363900/Farworld_Pioneers/




Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers


Farworld Updates Alpha1-8a-d

Pioneers!

Enjoy this set of version 8 updates

Farworld Pioneers Alpha1-8d



  • Known issue: Picking up humanoid corpses is not recommended as throwing them will cause them to disappear and fall through the world, causing many areas to load all the way down to the bottom of the map. Butcher them!
  • Alt+F4 now saves and quits the application without passing through the main menu
  • Added safeguard against NPCs and entities getting walled in by construction
  • Updated travel state cards in dropship
  • Updated weapon icons
  • Updated alien eggs / egg dungeon assets
  • AI Improvement: Raiders now attack with melee weapons and can engage doors if blocked by them
  • Updated graphics for tracksuit
  • Updated graphics for thought bubbles
  • Improved chance of starting position having a good parallax height
  • Fixed raiders from a raid event standing idle without attacking after reaching the colony
  • Firearms can no longer shoot through doors
  • Fixed issue that caused drill to continue attacking enemies even when turned off
  • Fixed Howitzer fire animation (shell issue)
  • Fixed AM-Sniper reload (mag issue)

Farworld Pioneers Alpha1-8c



  • Known issue: Picking up humanoid corpses is not recommended as throwing them will cause them to disappear and fall through the world, causing many areas to load all the way down to the bottom of the map. Butcher them!
  • Added new backpack graphic
  • Updated Dropship flight sounds and transition; improved sync
  • Various fixes and improvements to Weenie
  • Weenie now heals and feeds properly, and can be downed
  • Weenie now digs the ground and has improved wandering, follows when you whistle with H
  • Updated blueprint menu controller handling to allow movement from tabs to items
  • Controls are now filtered when the blueprint/planting menus are open to prevent activation
  • Fixed duplication bug on construction sites
  • Fixed a few issues with odd landing detection behavior for the dropship
  • Fixed incorrect hints on order buttons in command palette
  • Fixed issue that could cause certain controls to break when rebound from the in-game options menu
  • Fixed issue that could cause the death/downed state of players to desync, causing players to look downed after respawning
  • Fixed language settings being available in-game; they can only be changed from the main menu for technical reasons
  • Fixed issue that caused turret UI overlay (ammo, warnings, etc) to be hidden
  • Fixed issue that caused mouseover control hints not to show when the hotbar object can be used on something in the world like a stockpile or blueprint

Farworld Pioneers Alpha1-8b



  • Added various research & recipes for useful outfits (polar, hazmat, thermal, space suit)
  • Reorganized research tree to be tidier
  • Added /spawnraider debug command; argument can be 0-3 to select the raider’s tier
  • Blueprint menu gamepad hints are now under the blueprint menu instead of the bottom right of the screen
  • Added Toga, Habit and Cassock to outfits (debug)
  • When using a gamepad, you can now walk/run using the analog stick
  • Removed some hair duplicates and tuned character editor outfit selections
  • Fixed offset hair when running
  • Fixed hair-hiding for certain hats
  • Fixed bug that could prevent buying/selling in shops in multiplayer
  • Fixed bug that caused indoor lighting to break when reconnecting a second time in multiplayer
  • Fixed issue that could cause reloading to freeze or to start in an incorrect state
  • Fixed issue that could cause medkit usage to fail, or double-use of medical items
  • Fixed issue that allowed weather effects to follow you into indoor scenes
  • Fixed “working” activity bar showing over animated emotes for NPCs
  • Fixed sleeping/working emotes not showing for non-faction NPCs

Farworld Pioneers Alpha1-8a



  • Added falling frame to creature corpses
  • Fixed bluebird sinking when turning
  • Big gun now has graphics
  • Reduced boss starting sequence delay
  • Automatic landing position for dropships
  • Building a new dropship is now impossible if the landing pad is occupied
  • Fixed various issues with teleporting / buddy teleporter
  • Fixed issue with healing bleeding in multiplayer
  • Updates to the weather system – fixed long standing issue where weather near the player affects NPCs in the world

Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers

Farworld Updates Alpha1-7f-h

Hello Pioneers!
Please enjoy a lot of optimization fixes in our recent version, playable on weekly Discord playtests.

Farworld Pioneers Alpha1-7h



  • Fixed issue that caused players to get stuck inside the dungeon when attempting to exit through a door
  • Fixed issue that could cause a black screen when transitioning into a Z-level
  • Fixed issue that could cause the world to become corrupted when reloading an old save from a previous version [Note: this fixes MANY common scenarios, but one small update to the save format of a setpiece, entity or similar can still render a save impossible to open after a patch]
  • Fixed issue that prevented some dynamic tutorial text from showing controls

Farworld Pioneers Alpha1-7g



  • Updated various tile graphics
  • Updated Mustafarworld parallax
  • Added support for certain hats hiding certain hairs
  • Performance improvement: Reduced CPU spikes when placing blueprints or issuing many orders at once; blueprints are now staggered in
  • Optimized snail
  • Reduced performance spikes caused by NPCs getting stuck
  • Reduced number of required weapons to craft to level up skill by half
  • Fixed issue that could cause the command palette to disappear
  • Fixed issue that could cause the colony NPC list not to update fully upon joining a game in multiplayer
  • Fixed various load/resume issues with Underground Factory
  • Fixed various issues that could cause players not to see each other after transitioning into the dropship or the Underground Factory
  • Fixed preview meshes not showing for placeable blocks using the new connected tile format
  • Fixed various layering clashes that could happen with the new connected tile format
  • Fixed issue that caused blueprints to get hidden when they touched the left edge of the screen
  • Fixed issues with bluebird, manseal colliders
  • Fixed issue where the top of the factory could be lopped off
  • Fixed issue that could cause a desync when attempting to travel on clients

Farworld Pioneers Alpha1-7f



  • Made Underground Factory slightly more hazardous
  • Updated various sprite graphics for creatures, vegetation, terrain; improved contrast, glow maps, etc
  • Fixed additional issue with double-respawn on client
  • Fixed tiling issue that could cause invisible granite blocks to generate
  • Fixed tutorial text still blocking input when hidden

Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers

Farworld Updates Alpha1-7e

Pioneers!
Please enjoy update 7e, especially if you're joining us for the dev-run playtest at 7pm US EST today on our Discord page.

Farworld Pioneers Alpha1-7e



  • Updated gamepad support in various dialogs
  • Added axis lock button for Trailer Controls
  • Performance improvement: reduced CPU spikes when spawning critters
  • Improved weighing of regions when calculating parallax height
  • Updated raider outfits and rebalanced equipment/inventory of generated raiders
  • Updated input bindings displayed in Tutorial to reflect custom bindings
  • Creature spawning is now disabled in peaceful mode
  • Cleaned up layout of multiplayer menus
  • Ensured the cursor is made inactive when the player is inactive
  • Clear All Save Data button now also resets all settings in the Options menu, so that the deleted config file doesn’t get re-saved
  • Clear All Save Data no longer jokes that you shouldn’t press it twice
  • Respawn location is now decided by evaluating priorities, with a preference for respawns on the same world
  • Added proper name entries for outfits with missing names (“#LOC”)
  • Fixed bullet always being drawn in front of the weapon
  • Fixed issue that would break the parallax when panning with Trailer Controls
  • Fixed a myriad of issues with respawning
  • Fixed issue where clients could lose their inventory upon traveling
  • Fixed issue with Bluebird having wrong animation after being re-enabled
  • Fixed issue that could cause the player to immediately die a second time after respawning
  • Fixed issue that could cause a respawn to send the player to the wrong position, or remain at the death position
  • Fixed occasional issue that could cause networked updates for certain entities to be skipped, causing certain graphical desyncs in multiplayer
  • Fixed Tutorial sounds continuing to trigger after you dismiss the tutorial with the X
  • Fixed the FREAKING black pixel that ruins all our trailer footage
  • Fixed the green mask with/without hat swap issue
  • Fixed issue that allowed certain invalid outfits to show if the language wasn’t set to English

Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers

Farworld Updates Alpha1-7a to 7d

Hello Pioneers!
This is what we've been working tirelessly on for the last few weeks. Please note these updates are not currently in the free demo version on Steam, but can be played on our near-weekly playtests on Thursday evenings (US EST).

Farworld Pioneers Alpha1-7d



  • Updated Space Travel UI; removed text in images, added key turning animation
  • Performance improvement: Reduced impact of entities searching for nearby enemies in vision range
  • Performance improvement (network): Greatly reduced amount of data re-sent by the server by fixing a long-standing issue with the logic that evaluates value changes
  • New Network/Server diagnostics (F8); details entities that generate the most traffic and allows receiving a snapshot of the server’s own diagnostics + memory usage display
  • Changed creatures to only scan for players when looking for enemies
  • Improved bat behavior to avoid getting stuck near bat hives during the day and return to the hive after a set time
  • Increased max jump height for NPC pathing to allow climbing onto obstacles 4 blocks high instead of just 3
  • Adjusted timings and animation of underground factory boss light up sequence
  • Removed non-functional tabs from planting menu
  • Fixed issue that could cause excessive spawning of bat hives
  • Fixed issue that caused other players to die when they enter the dropship in multiplayer
  • Fixed tile ordering logic causing new connected tile format to have visible seams that pop in and out as terrain is modified
  • Fixed issue that caused Landfall achievement to unlock when entering the factory
  • Fixed issue that caused planting menu tooltip to get stuck
  • Fixed pose of character in character editor
  • Fixed flickering on button animations when clicked

Farworld Pioneers Alpha1-7c



  • This build was not released => Trailer capture build available in media_capture_beta branch (betatrailer3636)
  • Buddypedia now has tutorial entries
  • Performance improvement (loading): Underground Factory dungeon generates when the door is opened instead of world startup, speeding up the initial loading phase
  • Performance improvement: Implemented multithreading for periodical NPC needs calculations
  • New debug command: /togglenpchold, can be used to make all NPCs hold on
  • Performance improvement (loading): Random wandering NPCs out in the world are now generated a few seconds after the game starts
  • Misc tweaks to boss animations for trailer
  • Added various clothing/hair/armor
  • Added more female torso variants for outfits
  • Player model now wears underwear at all times
  • Graphical improvements to blizzard particles
  • Updated snake
  • Fixed issue with parallax by setting height to 25% of the average elevation of nearby plateaus. Previously, position was 10% of maximum height.
  • Fixed teleports breaking the scenery altitude
  • Fixed issue where neighboring biomes that use the same parallax could have inconsistent altitude transitions
  • Fixed issues with some UI showing through when UI is toggled off
  • Fixed issue that caused objects to glow at night among other lighting glitches if you went through the character editor twice in the same play session
  • Fixed the smol join text
  • Fixed Buddypedia not properly showing different info about “Buddy” depending on whether he’s still alive or not

Farworld Pioneers Alpha1-7b



  • Implemented achievements: "Eureka" "Low Orbit" "Landfall" "Now That’s Paper" "Mental for Mentats"
  • Added more dialog lines to free agent NPCs
  • Performance improvement: Reduced incidence of CPU spikes caused by many humanoid AIs doing a ‘long tick’ at the same time
  • Performance improvement: Improved performance of AI task finding when many corpses are present in the world and colonists are looking to butcher things
  • Performance improvement: Set maximum budget for hauling checks to prevent performance spiraling
  • Improved parallax alignment
  • Updated various plant sprites and hitboxes
  • Fixed hydrocarbons mystery automatically unlocking chemistry and refining research branches upon pickup of the hydrocarbons item
  • Fix dropship crates being unlit
  • Fixed issue that could cause an infinite loading screen upon quitting to title screen and resuming the last game
  • Fixed various issues with the dropship
  • Fixed issue where reloading the game would cause the player to be in the dark until they moved
  • Fixed issue that could cause chunk updates to stall in multiplayer when enough players are in the world
  • Fixed issue that prevented star background animations and launch status from showing while traveling on the dropship
  • Fixed issue that prevented other players from being visible in the dropship

Farworld Pioneers Alpha1-7a



  • 10 Steam Achievements added; 5 are currently implemented: "Weenie!" "You Monster!" "No Refund" "What did the 5 fingers say to the face?" "Oops"
  • Added button to clear all achievements in Debug Menu
  • Performance improvement: Better distance checks for particle impacts generated by the server to avoid broadcasting particles excessively
  • Added rocket flyby sounds
  • Updated scorpion walk sounds
  • Made Scoons slightly more passive and less invincible
  • Performance improvement: Increased FPS by avoiding a stall when the skylight processor reads back the lightmap – it now retrieves the texture asynchronously
  • Performance improvement: Eliminated unused mipmaps on generated textures
  • Reduced memory usage by setting some music/ambience tracks to Streaming
  • Updated Bunny sprite
  • Performance improvement: Underground Factory no longer force-saves during the world generation step
  • Ongoing tasks such as research will now instantly stop if the corresponding job toggle is turned off for a NPC
  • Fixed issue with Buddy Teleporter item breaking when used from a different planet or dungeon than buddy
  • Fixed issue that would cause NPCs not to load in after the world starts
  • Fixed misc issues with sounds being heard when in a different world or Z-level
  • Fixed Niter category to be a Mineral
  • Fixed exception when a planting site order fails to be executed
  • Fixed multiple issues that could cause chunk loading issues when traveling
  • Fixed multiple issues that could cause the dropship to fail to travel
  • Fixed issue that caused playtime on savefiles to roll over to zero after 59 minutes
  • Fixed issue that caused playtime to be lost after resuming a save
  • Fixed issue that caused player position to be used as the reference for sounds instead of the camera position when aiming with a rifle
  • Fixed issues with landing pad synchronization in multiplayer
  • Fixed dropship doors not locking in single player

Social Media


Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers