You ask, and you shall receive! Drop by our second dev stream to see our Community and Marketing Managers beat the first boss in Farworld Pioneers! (or fail miserably and perish, who knows.)
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Farworld Pioneers Alpha1-8e to full version .93
Pioneers, Please enjoy this update log from the last month. And get ready for that release May 30th! Also check it out, we officially left alpha versions on April 25th. Most recent update is always at the top.
Farworld Pioneers v.93
Various localization fixes (and preparation for unlocalized terms)
Updated world generation to improve distribution of setpieces
Split mysterious trader into two different traders depending on the planet
Nomads!
Desert world spawns Smuggler, Haven, Temple at least once
A bunch of hair fixes
Updated credits
Improved location selection for crashed droppods
Updated melee weapon swing animations
Increased explosion sound range
Changed high quality weapon loot (auto combat rifle to tesla rifle) and decreased # of weapon spawning
Improved creature death animations for beast, snake, worm
Tweaked length of the dropship travel animation
Reduced frequency of “lack of work” notifications so it takes about a minute without tasks for it to appear
Various UI fixes (crafting panel)
Fixed issue with tutorial progress carrying over from the previous game when you start a new game
Fixed various errors with hauling and timeouts that could cause some stalling when executing hauling orders
Fixed certain creatures sliding on death
Fixed mole getting shoved underground upon death
Fixed issue with resupply panel incorrectly displaying
Fixed issue with tooltips staying up when switching Z-levels
Farworld Pioneers v.91
Fixed issue that would prompt the player to change their starting equipment and appearance every time they reconnected to a server; the outfit selection would only apply after dying and respawning, causing confusion
Fixed issue where pressing Back at the character editor would send you back to main menu instead of paging back to the world setup screen
Fixed issue where Underground Factory wouldn’t generate the second time you try to create a new game during the same app session
Fixed issue that suddenly caused the resolution to shrink to a tiny square for some users
Farworld Pioneers v.9
We’re out of Alpha! Wooo~
Various localization fixes and new localized text
Added raindrop hit splashes
Updated title screen logo
Updated credits again
Updated +/- buttons on merchants
Locked out certain debug settings in Options while the game is running
Fixed issues with held inventory item from hotbar disappearing in multiplayer
Fixed scales on gamepad button hints in most places (except tutorial)
Fixed issue that caused certain plants to hang off edge of cliffs
Fixed lockout issue when grabbing an object from the hotbar while holding a firearm
Fixed tutorial asking for confirmation if you press X in the goodbye step
Fixed issue with debug chunk overlay not showing
Farworld Pioneers Alpha1-9d - Backdated to 4-25-23 (Final alpha version woo!)
Added thatch to starting recipes
Hid various PC-only UI on consoles
Reduced cursor snap range to reduce issues with fuzzy selecting entities between blocks
Tutorial state is now preserved
Achievements should now unlock as soon as conditions are achieved, rather than later
Updated pixel fonts to fully support all languages
Debug Menu (F7) is no longer enabled in the world config – it can be enabled by going to Debug Settings in the Options and ticking the box
Added notifications in multiplayer whenever a Dropship is used
Misc art tweaks
Updated weapon damage and spread values
Replaced certain < > buttons with nicer arrows
You can now grab an object from the hotbar and use it with the mouse as if it was the currently held item
Various localization fixes
Fixed issue that caused NPCs to get teleported far to the southwest when building on top of themselves
Fixed Buddypedia not opening when clicking Help from Overview
Fixed Weenie not joining faction if tutorial is enabled
Fixed Oops and Killed by Manseal achievements not working in MP
Fixed issue that caused red terrain lighting to show in various places
Fixed issue that prevented certain setpieces from loading in builds
Farworld Pioneers Alpha1-9d
Updated aiming accuracy / weapon spread on guns
Updated frame timings to target 60 FPS instead of 75 for physics
Added several cave & geode underground setpieces
New buddy teleporter icon
Updated glass texture
Updated Rockadillo sprite
Updated credits some more (still wip)
Updated lightning effect
Adjusted muzzle flash and hit effects
Left click on hotbar is now select instead of grab when no inventory/facility panel is open; use right click, middle click or Ctrl + Click to grab items
Disabled teleporting of “lost” colonists after recruitment
Added loading bar to certain sections of the loading sequence
NPCs will now stand there while the talk window is open
Improved performance of player physics
Miscellaneous performance optimizations
Various localization/text fixes
Fixed music system cancelling calm tracks when transitioning between two calm tracks
Fixed creature sounds not playing
Fixed invisible text in Buddypedia
Fixed issues with ice cube trees and cactuses
Fixed scrollwheel not working in Blueprint menu
Fixed “Starting Tips” showing in multiplayer
Fixed player and NPC names losing their colors
Fixed a few invisible outfits
Farworld Pioneers Alpha1-9c1-2
Updated localizations from round 2; round 3 is underway.
Updated credits
Fixed various UI and font issues
Updated bat
Fonts should now be crisp and pixely in all languages
Added rock formation setpieces
Resources now load asynchronously to reduce stuttering during the loading screen and avoid suspend crashes
NPCs will now pick up pickaxes, firearms, ammo when idle and missing equipment
Misc overall performance improvements
Facility infinite production button has an updated graphic when active
Research now shows more decimal digits to see progression move on very long projects
Reduced profile of downed humanoids so they don’t stop bullets like standing humanoids
Reduced max knockback speed allowed.
Reduced bullet knockback to 40% of previous value.
Creatures with damage abilities now only knockback when an attack actually lands instead of on each collision (invulnerability time prevents further knockbacks). Result: no more permanently bouncing around certain critters.
Fixed several over-hauling issues
Fixed issue with power stations being valid hauling positions
Fixed issue that made it impossible to open the inventory while in placing mode
Fixed various weapon hit effects not showing
Fixed issue that could break resuming a server
Fixed issue with turret disappearing when picked up
Fixed issue where mashing the F buttons could cause Buddypedia to remain stuck open
Hotfix for broken Multiplayer button
Farworld Pioneers Alpha1-9b
Added more basic vegetables to initial planting list (carrot, pumpkin, onion, leek, corn)
Updated fonts in various ways to provide crisp glyphs in certain ‘non-latin’ languages [Note: Layout issues are expected]
Disabled buttons below work order list in facility UI when no work order is selected
Improved performance of application startup by loading more things after the intro screen begins to display
Player crafting button now greys out when not usable (no workable orders at facility)
Fixed issue that prevented RPG from being found in dungeon chests
Fixed flickering on NPC hammer crafting indicator
Fixed issue where hammer crafting indicator would stay on NPCs when they went to bed
Fixed issue where error sounds were spammed when placing blueprints
Fixed fahrenheit/celsius display not resulting in an immediate refresh of the temperature widget, temporarily and dangerously exposing the brain of certain users to unwanted imperial units for longer than recommended
Added four new underground mine setpieces
Fixed setpiece generation problems with desert tower and ice tower
Performance optimization: NPCs and traders should not cause chunk generation on world generation
Farworld Pioneers Alpha1-9a
Performance optimization: Improved performance of terrain meshing, deferred more processing to worker threads
Performance optimization: Improved baseline idle FPS by ~40% on lower-end systems
Fixed issue that would cause stacks of items to disappear when buying more than one stack of a given item at a vendor
Fixed control hint on blueprint menu not showing the Left Stick for movement
Fixed issue that caused placement to happen too fast on gamepad
Fixed flickering text when pointing at hauled humanoid or corpse
Fixed playtime not getting recorded in MP
Fixed server controls being accessible before the server is started
Fixed issue that would cause game to lock when the game is shut down in the lobby without starting, then resume
Fixed animation issues on various critters that would appear frozen in the world
Fixed issue that allowed certain blueprints to be placed overlapping
Fixed issue that caused all the bindings for command palette orders to show as "N"
Fixed radiation bar overlapping with ammo bar
Fixed blizzard effect so particles don't spawn indoors
Fixed issue that could cause ballooning performance usage and remeshing overhead when players are underground
Fixed melee weapons being able to hit through doors
Fixed issue that prevented starvation from properly halting health regeneration
Fixed issue that caused pickaxes to do additional melee damage to enemy blocks
Fixed issue showing the wrong localized string for facility name in mouseover hints when the tip says "too far"
Fixed issue that prevented dropping the currently grabbed inventory item by clicking into the world in multiplayer
Fixed issue that caused desync on the trash slot in player inventories
Fixed ammo count not being persistent when picking up and replacing turrets
Fixed sticky grenades not sticking to living beings
Fixed issue that caused the client to attempt a connection if you entered something in the join code box but pressed back
Fixed issue that prevented certain ores from spawning at higher tier depths due to a logic error (fixes missing ruby, meme crystals, etc)
Fixed issue that caused certain mobs like tigers to instantly disappear while on a player's screen or mid-combat; they will once again try to get off-screen before they despawn
Farworld Pioneers Alpha1-8h
Removed potato seeds and lowered the average yield of potatoes
Increased growth time of cacti and giant mushrooms to prevent areas from being taken over too quickly
Screen resolution settings in Options are now only applied after pressing Apply
Nerfed turrets by reducing shooting delay, firing rate, vision range
Fixed team-switching having seemingly no effect the first time a player leaves the original faction
Fixed issue that allowed the Esc button to close the options menu in-game without applying changes
Fixed issue that could cause the game to hang when resuming a PVP game, due to errors with stored factions
Fixed issue that could cause UI problems whenever the game is started but Steam servers are unavailable or the internet connection was previously dropped during the play session
Fixed issue that could cause the colony spawn not to take precedence over the “natural” world spawn point in PVP
Farworld Pioneers Alpha1-8g
Radiator heating power increased
NPCs will now gather around radiators when feeling hypothermic, not just fires
Updated end card for demo
New debug command for parallax/biome info: /togglescenerydebug
Misc fixes to boss lighting in multiplayer
Misc text centering fixes
Fixed incorrect rotation for C4 and tweaked grenade rotation
Fixed weenie store selling duplicate recipe
Fixed Buddypedia highlight blinking while the tutorial is active
Fixed weather system continuing to show precipitation visual effects after a transition or respawn
Farworld Pioneers Alpha1-8f
Options menu now has a Debug Settings button to activate the new performance monitoring tools for the chunk loader
Items in player inventory at vendor now show in grey if not sellable
Fixed issue that caused corpses to disappear when thrown and massive CPU spikes
Fixed performance issue that could compound over time as you hovered the mouse over more blocks and game entities, especially noticeable if alt-tabbed
Fixed currency being sellable
Fixed issue that allowed duplication of currency in MP
Fixed tooltips remaining shown after clicking start game
Fixed issue that prevented the savefile renaming from functioning
Fixed issue that could cause certain items to spin around the player and follow them around without being collected in multiplayer
Fixed issue that caused cursor input resolution mismatch when changing resolution/monitor resolution mid-game or toggling full screen mode
Fixed certain large blocks disappearing when they touch the edge of the screen
Farworld Pioneers Alpha1-8e
Misc loot tweaks: Less ammo, more ore found in chests…
Renamed Auto Combat Rifle to Assault Rifle
Tweaked tundra parallax
Updated gemstone graphics
Added Thumper to recipes
Made machete craftable at workbench
Increased exclusion range for raiders spawning and added lights/stockpiles to exclusion testing
Fixed issue with temperature/frost/frostbite in SP/MP
Fixed issue which could cause glitches when collecting items from a dropped backpack
Fixed issue that could cause dropped backpacks to fall through the floor on client
Fixed signs not propagating their text in multiplayer
Fixed rope rendering in front of player
Fixed judder when scrolling in the research tree screen
Fixed excluder pushing entities away when a background construction completes
Fixed issue that could cause controller lockout when opening/closing blueprints
Fixed issue that could cause errors when a stockpile is destroyed while NPCs are hauling
Fixed stockpile name not updating in multiplayer
Fixed materials needed not refreshing on blueprints and landing pad
Fixed issue where tutorial would not come back after resuming a game where it wasn’t completed
Fixed missing scroll arrows on blueprint menu
Fixed issue that allowed players to get stuck sliding under a block by allowing players to use tools while sliding
Fixed issue that interfered with range checks when sliding/crouching
Fixed issue that prevented resuming a hosted game
Fixed issue that could cause certain entities to disappear when chunks got dropped and reloaded on client
Misc fixes to prevent players/objects appearing outside the ship while traveling due to sync issues
Fixed setpiece blocks incorrectly showing an Open Storage overlay
Fixed colony name not updating immediately on faction change in MP
Fixed torches and campfires acting weird when carried into a dropship or dungeon
Moved server control dialog
Fixed issue that would allow duplication of items when Ctrl+Clicking items in dialogs like the stockpile or smelter UI
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Farworld Pioneers LIVE STREAM on Twitch!
Hello Pioneers,
We’d like to invite you to a live stream on the official Igloosoft Twitch channel! Join our Community Manager, Anna and Marketing Manager, Rob in their journey through the first hour of Farworld Pioneers. Do they have what it takes to survive the harsh conditions of outer space?
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Join the PvP CONTEST!
Step into the arena, Pioneers.
Get ready to compete in the Farworld Pioneers PvP Contest on April 28th at 7 PM CEST | 1 PM EST! To join, simply follow these steps: join our Discord server, download the Farworld Pioneers demo, and complete the submission form HERE.
The contest will consist of five rounds, with each round providing you with a different weapon to use. The winning team will advance to the next round, and the team will be divided into two to battle against each other until only one person remains victorious.
The grand prize winner will receive a key for Farworld Pioneers on their preferred platform, which will be delivered at launch. Don't miss out on this exciting opportunity!
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Q&A with Igloosoft!
Hello Pioneers,
Are you hungry for more information about Farworld Pioneers and our team at Igloosoft?
Hop on to Discord server - we're hosting another Q&A session on April 25th, 1PM EST | 7PM CEST
Join our Discord here - our devs will respond in the #questions-and-answers channel!
See you there!
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Farworld Pioneers is coming to PC, CONSOLES & XBOX GAME PASS on May 30th!
Mark your calendars and prepare to embark on an interplanetary adventure unlike any other - Farworld Pioneers is making its way to PC, consoles and Xbox Game Pass on May 30th, 2023!
WATCH THE TRAILER:
In Farworld Pioneers, you'll embark on a journey of survival and discovery across the galaxy, building your very own colony from scratch. But be warned: space isn't all fun and games. You'll need to use your wits and strategic planning skills to navigate the treacherous cosmos, fend off hostile aliens, and keep your colonists healthy and thriving.
Farworld Pioneers is jam-packed with exciting features to help you on your quest. With a deep and engaging colony-building system, you'll be able to customize your base to your heart's content, from designing the perfect living quarters to building high-tech research labs. Every colonist who joins you comes with a set of unique personality traits and stats you can leverage when assigning them various tasks.
Surviving on an alien planet is never a walk in the park, but fear not - you don’t have to face these challenges alone. You can join up with a group of friends in the multiplayer mode and conquer the unknown reaches of space together!
Are you ready for an adventure of a lifetime, Pioneer?
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Farworld Updates Alpha1-8a-d
Pioneers!
Enjoy this set of version 8 updates
Farworld Pioneers Alpha1-8d
Known issue: Picking up humanoid corpses is not recommended as throwing them will cause them to disappear and fall through the world, causing many areas to load all the way down to the bottom of the map. Butcher them!
Alt+F4 now saves and quits the application without passing through the main menu
Added safeguard against NPCs and entities getting walled in by construction
Updated travel state cards in dropship
Updated weapon icons
Updated alien eggs / egg dungeon assets
AI Improvement: Raiders now attack with melee weapons and can engage doors if blocked by them
Updated graphics for tracksuit
Updated graphics for thought bubbles
Improved chance of starting position having a good parallax height
Fixed raiders from a raid event standing idle without attacking after reaching the colony
Firearms can no longer shoot through doors
Fixed issue that caused drill to continue attacking enemies even when turned off
Fixed Howitzer fire animation (shell issue)
Fixed AM-Sniper reload (mag issue)
Farworld Pioneers Alpha1-8c
Known issue: Picking up humanoid corpses is not recommended as throwing them will cause them to disappear and fall through the world, causing many areas to load all the way down to the bottom of the map. Butcher them!
Added new backpack graphic
Updated Dropship flight sounds and transition; improved sync
Various fixes and improvements to Weenie
Weenie now heals and feeds properly, and can be downed
Weenie now digs the ground and has improved wandering, follows when you whistle with H
Updated blueprint menu controller handling to allow movement from tabs to items
Controls are now filtered when the blueprint/planting menus are open to prevent activation
Fixed duplication bug on construction sites
Fixed a few issues with odd landing detection behavior for the dropship
Fixed incorrect hints on order buttons in command palette
Fixed issue that could cause certain controls to break when rebound from the in-game options menu
Fixed issue that could cause the death/downed state of players to desync, causing players to look downed after respawning
Fixed language settings being available in-game; they can only be changed from the main menu for technical reasons
Fixed issue that caused turret UI overlay (ammo, warnings, etc) to be hidden
Fixed issue that caused mouseover control hints not to show when the hotbar object can be used on something in the world like a stockpile or blueprint
Farworld Pioneers Alpha1-8b
Added various research & recipes for useful outfits (polar, hazmat, thermal, space suit)
Reorganized research tree to be tidier
Added /spawnraider debug command; argument can be 0-3 to select the raider’s tier
Blueprint menu gamepad hints are now under the blueprint menu instead of the bottom right of the screen
Added Toga, Habit and Cassock to outfits (debug)
When using a gamepad, you can now walk/run using the analog stick
Removed some hair duplicates and tuned character editor outfit selections
Fixed offset hair when running
Fixed hair-hiding for certain hats
Fixed bug that could prevent buying/selling in shops in multiplayer
Fixed bug that caused indoor lighting to break when reconnecting a second time in multiplayer
Fixed issue that could cause reloading to freeze or to start in an incorrect state
Fixed issue that could cause medkit usage to fail, or double-use of medical items
Fixed issue that allowed weather effects to follow you into indoor scenes
Fixed “working” activity bar showing over animated emotes for NPCs
Fixed sleeping/working emotes not showing for non-faction NPCs
Farworld Pioneers Alpha1-8a
Added falling frame to creature corpses
Fixed bluebird sinking when turning
Big gun now has graphics
Reduced boss starting sequence delay
Automatic landing position for dropships
Building a new dropship is now impossible if the landing pad is occupied
Fixed various issues with teleporting / buddy teleporter
Fixed issue with healing bleeding in multiplayer
Updates to the weather system – fixed long standing issue where weather near the player affects NPCs in the world
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Farworld Updates Alpha1-7f-h
Hello Pioneers! Please enjoy a lot of optimization fixes in our recent version, playable on weekly Discord playtests.
Farworld Pioneers Alpha1-7h
Fixed issue that caused players to get stuck inside the dungeon when attempting to exit through a door
Fixed issue that could cause a black screen when transitioning into a Z-level
Fixed issue that could cause the world to become corrupted when reloading an old save from a previous version [Note: this fixes MANY common scenarios, but one small update to the save format of a setpiece, entity or similar can still render a save impossible to open after a patch]
Fixed issue that prevented some dynamic tutorial text from showing controls
Farworld Pioneers Alpha1-7g
Updated various tile graphics
Updated Mustafarworld parallax
Added support for certain hats hiding certain hairs
Performance improvement: Reduced CPU spikes when placing blueprints or issuing many orders at once; blueprints are now staggered in
Optimized snail
Reduced performance spikes caused by NPCs getting stuck
Reduced number of required weapons to craft to level up skill by half
Fixed issue that could cause the command palette to disappear
Fixed issue that could cause the colony NPC list not to update fully upon joining a game in multiplayer
Fixed various load/resume issues with Underground Factory
Fixed various issues that could cause players not to see each other after transitioning into the dropship or the Underground Factory
Fixed preview meshes not showing for placeable blocks using the new connected tile format
Fixed various layering clashes that could happen with the new connected tile format
Fixed issue that caused blueprints to get hidden when they touched the left edge of the screen
Fixed issues with bluebird, manseal colliders
Fixed issue where the top of the factory could be lopped off
Fixed issue that could cause a desync when attempting to travel on clients
Farworld Pioneers Alpha1-7f
Made Underground Factory slightly more hazardous
Updated various sprite graphics for creatures, vegetation, terrain; improved contrast, glow maps, etc
Fixed additional issue with double-respawn on client
Fixed tiling issue that could cause invisible granite blocks to generate
Fixed tutorial text still blocking input when hidden
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Farworld Updates Alpha1-7e
Pioneers! Please enjoy update 7e, especially if you're joining us for the dev-run playtest at 7pm US EST today on our Discord page.
Farworld Pioneers Alpha1-7e
Updated gamepad support in various dialogs
Added axis lock button for Trailer Controls
Performance improvement: reduced CPU spikes when spawning critters
Improved weighing of regions when calculating parallax height
Updated raider outfits and rebalanced equipment/inventory of generated raiders
Updated input bindings displayed in Tutorial to reflect custom bindings
Creature spawning is now disabled in peaceful mode
Cleaned up layout of multiplayer menus
Ensured the cursor is made inactive when the player is inactive
Clear All Save Data button now also resets all settings in the Options menu, so that the deleted config file doesn’t get re-saved
Clear All Save Data no longer jokes that you shouldn’t press it twice
Respawn location is now decided by evaluating priorities, with a preference for respawns on the same world
Added proper name entries for outfits with missing names (“#LOC”)
Fixed bullet always being drawn in front of the weapon
Fixed issue that would break the parallax when panning with Trailer Controls
Fixed a myriad of issues with respawning
Fixed issue where clients could lose their inventory upon traveling
Fixed issue with Bluebird having wrong animation after being re-enabled
Fixed issue that could cause the player to immediately die a second time after respawning
Fixed issue that could cause a respawn to send the player to the wrong position, or remain at the death position
Fixed occasional issue that could cause networked updates for certain entities to be skipped, causing certain graphical desyncs in multiplayer
Fixed Tutorial sounds continuing to trigger after you dismiss the tutorial with the X
Fixed the FREAKING black pixel that ruins all our trailer footage
Fixed the green mask with/without hat swap issue
Fixed issue that allowed certain invalid outfits to show if the language wasn’t set to English
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Farworld Updates Alpha1-7a to 7d
Hello Pioneers! This is what we've been working tirelessly on for the last few weeks. Please note these updates are not currently in the free demo version on Steam, but can be played on our near-weekly playtests on Thursday evenings (US EST).
Farworld Pioneers Alpha1-7d
Updated Space Travel UI; removed text in images, added key turning animation
Performance improvement: Reduced impact of entities searching for nearby enemies in vision range
Performance improvement (network): Greatly reduced amount of data re-sent by the server by fixing a long-standing issue with the logic that evaluates value changes
New Network/Server diagnostics (F8); details entities that generate the most traffic and allows receiving a snapshot of the server’s own diagnostics + memory usage display
Changed creatures to only scan for players when looking for enemies
Improved bat behavior to avoid getting stuck near bat hives during the day and return to the hive after a set time
Increased max jump height for NPC pathing to allow climbing onto obstacles 4 blocks high instead of just 3
Adjusted timings and animation of underground factory boss light up sequence
Removed non-functional tabs from planting menu
Fixed issue that could cause excessive spawning of bat hives
Fixed issue that caused other players to die when they enter the dropship in multiplayer
Fixed tile ordering logic causing new connected tile format to have visible seams that pop in and out as terrain is modified
Fixed issue that caused Landfall achievement to unlock when entering the factory
Fixed issue that caused planting menu tooltip to get stuck
Fixed pose of character in character editor
Fixed flickering on button animations when clicked
Farworld Pioneers Alpha1-7c
This build was not released => Trailer capture build available in media_capture_beta branch (betatrailer3636)
Buddypedia now has tutorial entries
Performance improvement (loading): Underground Factory dungeon generates when the door is opened instead of world startup, speeding up the initial loading phase
Performance improvement: Implemented multithreading for periodical NPC needs calculations
New debug command: /togglenpchold, can be used to make all NPCs hold on
Performance improvement (loading): Random wandering NPCs out in the world are now generated a few seconds after the game starts
Misc tweaks to boss animations for trailer
Added various clothing/hair/armor
Added more female torso variants for outfits
Player model now wears underwear at all times
Graphical improvements to blizzard particles
Updated snake
Fixed issue with parallax by setting height to 25% of the average elevation of nearby plateaus. Previously, position was 10% of maximum height.
Fixed teleports breaking the scenery altitude
Fixed issue where neighboring biomes that use the same parallax could have inconsistent altitude transitions
Fixed issues with some UI showing through when UI is toggled off
Fixed issue that caused objects to glow at night among other lighting glitches if you went through the character editor twice in the same play session
Fixed the smol join text
Fixed Buddypedia not properly showing different info about “Buddy” depending on whether he’s still alive or not
Performance improvement: Reduced incidence of CPU spikes caused by many humanoid AIs doing a ‘long tick’ at the same time
Performance improvement: Improved performance of AI task finding when many corpses are present in the world and colonists are looking to butcher things
Performance improvement: Set maximum budget for hauling checks to prevent performance spiraling
Improved parallax alignment
Updated various plant sprites and hitboxes
Fixed hydrocarbons mystery automatically unlocking chemistry and refining research branches upon pickup of the hydrocarbons item
Fix dropship crates being unlit
Fixed issue that could cause an infinite loading screen upon quitting to title screen and resuming the last game
Fixed various issues with the dropship
Fixed issue where reloading the game would cause the player to be in the dark until they moved
Fixed issue that could cause chunk updates to stall in multiplayer when enough players are in the world
Fixed issue that prevented star background animations and launch status from showing while traveling on the dropship
Fixed issue that prevented other players from being visible in the dropship
Farworld Pioneers Alpha1-7a
10 Steam Achievements added; 5 are currently implemented: "Weenie!" "You Monster!" "No Refund" "What did the 5 fingers say to the face?" "Oops"
Added button to clear all achievements in Debug Menu
Performance improvement: Better distance checks for particle impacts generated by the server to avoid broadcasting particles excessively
Added rocket flyby sounds
Updated scorpion walk sounds
Made Scoons slightly more passive and less invincible
Performance improvement: Increased FPS by avoiding a stall when the skylight processor reads back the lightmap – it now retrieves the texture asynchronously
Performance improvement: Eliminated unused mipmaps on generated textures
Reduced memory usage by setting some music/ambience tracks to Streaming
Updated Bunny sprite
Performance improvement: Underground Factory no longer force-saves during the world generation step
Ongoing tasks such as research will now instantly stop if the corresponding job toggle is turned off for a NPC
Fixed issue with Buddy Teleporter item breaking when used from a different planet or dungeon than buddy
Fixed issue that would cause NPCs not to load in after the world starts
Fixed misc issues with sounds being heard when in a different world or Z-level
Fixed Niter category to be a Mineral
Fixed exception when a planting site order fails to be executed
Fixed multiple issues that could cause chunk loading issues when traveling
Fixed multiple issues that could cause the dropship to fail to travel
Fixed issue that caused playtime on savefiles to roll over to zero after 59 minutes
Fixed issue that caused playtime to be lost after resuming a save
Fixed issue that caused player position to be used as the reference for sounds instead of the camera position when aiming with a rifle
Fixed issues with landing pad synchronization in multiplayer
Fixed dropship doors not locking in single player
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
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