Farworld Pionners is launching soon! Before we launch, we wanted to let the public join in to play a demo version. What do you think of the mix between adventuring and managing your colonists' needs?
Farworld Video Contest
Hello Pioneers! With Next Fest in full swing, we'd like to offer you all an exciting opportunity, to adventure alongside Buddy himself by having your name (or screenname) put into the game as an NPC name!
That's right, you yourself could get mauled by wildlife, obliterated by bandits, or if you're lucky, sail to the very stars themselves alongside Buddy!
So what would you need to do in order to win such a prestigious award? Very easy, just send in your best video clip of your own Farworld Pioneers gameplay, this could be anything you find interesting, funny, or exciting!
Have some footage of Buddy accidentally nuking your base (he did it by accident)? Of you and your buds defeating a raider encampment in multiplayer? Or maybe a manseal slapped you in the back of the head and sent you off to the great beyond? Send it in via the form!
So get creative, keep an eye out for any funny or explosive events in your game, send it along, and you may be the winner who gets to become a true Farworld Pioneer!
Your video should be:
- Your own work - Ideally ten seconds or less. - 100mb or less (please compress if somehow larger)
You have until the end of Next Fest (February 13th) to submit your video! Please submit videos here: https://forms.gle/xaRmERGEbS355yQj7
Next Fest Developer Stream!
Farworld Pionners is launching soon! Before we launch, we wanted to let the public join in to play a demo version. What do you think of the mix between adventuring and managing your colonists' needs?
Join us during the Steam Next Fest!
Hello Pioneers,
Are you ready to yet again conquer the unknown reaches of the galaxy?
Farworld Pioneers is taking part in the Steam Next Fest!
Stranded on a faraway world, take up the challenge of surviving and thriving đȘ Scout for allies, build and manage your own colony and explore the secrets hidden deep underneath the planet's surface!
We'd also like to invite you to our Steam Next Fest live streams! Colton, our developer, will lead you through the game's demo and give his insight into the intricacy of the game's production.
Interested? Join us at the following times:
7th February, 5 PM PST || 8th February, 1 AM GMT
8th February, 9 AM PST || 8th February, 6 PM GMT
Curious how it would be to build your own base on a skyscraper rooftop? Try out the cozy post-apocalyptic demo of I Am Future!
Performance improvement: Reduced overhead of many NPCs checking storage quantities in their AI calculations
Performance improvement: Added a preload scene to preload certain prefabs that caused a long initial pause on first load
Performance improvement: Reduced length of pauses when the game saves
Weenie improvement: Weenie now unfollows after a certain distance
Added notification that research is inactive
Updated parallaxes
Fixed issue that would break the dropship and could prevent the travel sequence from completing in the cockpit UI
Fixed several issues related to sounds from another world/environment playing in the current one
Fixed issue that caused blueprints attached to background blocks to incorrectly report missing materials and never complete
Fixed issue that caused selection tool to stop working after pressing Esc + exceptions when hiding controller hints
Fixed item counts being hidden on items dropped in world
Fixed markers in minimap and arrows on sides of screen having incorrect positions
Fixed issue that could potentially cause players with slower computers to lose run speed if their framerate stuttered
Fixed issue that caused NPCs to snag on ladders if a ladder was in the way when coming out of a ledge climb
Fixed issue that caused a 1 block climb to be ignored by pathing if a 3 block high ledge jump could be reached from the same jumping point
Fixed issue that would cause NPCs to open doors of small shacks then jump on the roof to get to the other side instead of just walking through the door
Fixed issue that could cause NPCs to refuse to climb a 1 block high ledge if it fell on an unlucky world position, ruining streams â and lives
Fixed issue that prevented NPCs from jumping off certain ledges if they fell on an unlucky world position
Fixed various issues preventing NPCs from jumping straight down from a ladder to a platform or seeing a path down from a ladder
Fixed issue that prevented NPCs from jumping up from a ladder to a platform above
Fixed issue that prevented NPCs from jumping up from a platform to a ladder above
Fixed issue that prevented NPCs from jumping down from a ladder to an unconnected ladder below
Farworld Pioneers Alpha1-6g
Updated player skin and skin color palettes
Updated pickaxe swing animation and smear
Major performance improvement: Prevented constant recalculation of static UI layout when camera moves
Major performance improvement: Moved terrain mesh generation to worker threads
Major performance improvement: Temporarily deactivate NPCs (raiders, etc) that are far from any players
Reduced overhead of NPC door block detection when many NPCs are active
Reduced performance impact of many NPCs searching for nearby corpses (butchering)
Improved performance of grounding checks on humanoid entities
Fixed ballooning CPU usage in the late game on server when sorting chunks for update as players and NPCs become more numerous
Fixed issue that could cause the dropship or traveling players to despawn unexpectedly
Farworld Pioneers Alpha1-6f
Updated stone textures
Fixed issues with drill use for NPCs due to incorrect range checking
Added moving stars backdrop animation for ship travel
Fixed issue with display of landing pad construction progress in multiplayer
Lowered hostile spawn rates
Fixed issues with dropship travel transitions sometimes leading to hangs or disappearing dropship entities
Farworld Pioneers Alpha1-6e
The âA Way Out?â research now shows a minimap quest marker that pinpoints the factory
Updated Dirt and Granite to new connected texture format
Updated fonts in various dialogs
Updated seed and fertilizer icons
Underground Factory boss now plays an activation sound
Circuit boards are now faster to craft and slightly cheaper, plus have double the yield when crafting
Added Telescope (furniture)
Tutorial is now hidden while other UI is open
Reduced crafting time on Simple Meal
Build skill is now correctly accounted for when building the dropship
Up to 3 NPCs can now work on a landing pad at the same time instead of 1
Pickaxes will no longer target Z-doors
Fixed Bloom and Fog not being enabled by default when users first start the game
Fixed issues with cleanup of parachute and rocket boots in multiplayer
Fixed incorrect pistol fire rate
Fixed issue that caused mining/construction orders to be cleared if new orders were dragged on top of them
Fixed issue that caused construction sites to disappear
Fixed issue that prevented dropship from being built
Fixed an issue with the accumulation of building materials on the landing pad
Fixed several issues related to holding entities in dropships
Fixed dropship sometimes deleting itself on the server in multiplayer
Farworld Pioneers Alpha1-6d
Fixed issue that allowed users with a non-English OS to see unfinished translations
Social Media
Canât get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Question and Answer session
Hello Pioneers!
We're going to hold a short question and answer session on January 26th around 6-7pm US EST
Please submit some questions you're dying to find out about here! We'll do our best to answer as many appropriate questions as possible. The Q&A will be live on our Discord and we'll release the answers separately afterwards.
https://forms.gle/tQZfvz6hHdRiv4J89
Play the demo during STEAM BASE BUILDER FEST!
Hello Pioneers,
The Steam Base Builder Fest has begun and weâd like to invite you to build a base of your own in our latest demo!
Join the Farworld Pioneers community on the interplanetary travels filled with adventure, monster hunting and a looooot of crafting. Try to survive the harsh alien conditions all by your lonesome or join up with a crew in the multiplayer mode. The world is yours to explore!
As always, weâre eager to hear your feedback and suggestions to help us polish the game before release đȘ
Donât forget to join our Discord, where you can easily submit bug reports and connect with the Igloosoft team:
Come try out our recent set of January-ish updates!
And try out the Demo until January 30th right now
Farworld Pioneers Alpha1-6c
Fixed issue that caused excessive network and memory usage in multiplayer as more players joined a game
Farworld Pioneers Alpha1-6b
Demo build only â this build is for the next public Steam demo of the game; some features, such as space travel, are disabled
Replaced placeholder graphic for F1 button
Replaced placeholder UI and fixed gamepad navigation + blank square button hints in Lobby / Game Setup dialog
Ammo balance change: Recipe yields 100 instead of 1000
Added saltpeter and niter for ammo crafting
Fixed corpse looting dialog not sending stacks to your inventory when Ctrl+Clicking
Fixed gamepad cursor and block descriptions showing when Toggle All UI button is pressed
Fixed F1 button showing when UI is disabled in trailer mode
Fixed F1 button flashing while tutorial is shown
Fixed Buddypedia text not updating when the player locates the facility during the main quest
Fixed Bat, Boar sprite issues
Fixed issue with Clear All Save Data button not refreshing save file lists, allowing players to launch save files that no longer exist, causing an infinite loading screen
Fixed Next arrow offset in Multiplayer Host menu
Fixed issue that could break Resume Last Game in Multiplayer > Host Game menu and cause an infinite loading screen
Fixed issue that could cause character creator interface to be skipped when connecting to a game
Farworld Pioneers Alpha1-6a
Demo build only â this build is for the next public Steam demo of the game; some features, such as space travel, are disabled
Updated Game Setup / Lobby Dialog to be in two steps: World Setup, followed by Character Customization
Multiplayer Character Customization now available in lobby
Improved parallax height calculation to reduce wild offsets from the baseline
Tweaked altitude of subsurface sounds
Added various furniture (armchairs, couches, seats, desks, dressers, shelvesâŠ)
Added various food (fried vegetables, fried fish, fish and chips, honey)
Updated gamepad support; now extended to facility/inventory dialogs
Updated temperature scaling below ground to prevent extreme/non-viable temperatures at depth
Added visible F1 button on hud that flashes when Buddypedia has new information available
Buddypedia âObjectivesâ section hidden in demo (displayed the same objective throughout)
Buddypedia advice now explicitly instructs you to build the Research Bench
Added confirmation prompt before clearing all saves in Options
Turret now becomes researchable after unlocking Advanced Gunsmithing (instead of Heavy Ordnance)
Removed formal rules from mining drill; the drill bit can now be oriented in any direction. Also improved handling of range and improved visuals when drilling a block larger than 1x1.
Custom block breaking sounds now play on clients
Pressing tab in succession now switches between Blueprint menu and the Order list if either one is already open
Fixed file access issues that could cause hangs when traveling or entering a door
Fixed issue that caused hangs or graphical glitches when hauling objects between Z-levels
Fixed issue that could cause characters to remain downed forever or to spawn incorrectly downed when traveling
Fixed issue that prevented pistols/carbines from spawning in underground factory loot
Fixed chainlink fence not letting light through
Fixed issues with the mining drill sound not attenuating and not stopping when players move out of range
Fixed issues that could prevent certain looping sounds from ever stopping, such as ladder sliding sounds
Fixed issue that could cause NPCs to drift past the valid position for a mining order and fail to fulfill it
Fixed issue that could cause NPCs not to fulfill a mining/chopping order after reaching the destination
Fixed issue that could cause interior scenes such as the underground factory to break after reloading the game
Fixed looping fuse sound issue on flare and dynamite items
Fixed issue that prevented throwable items like grenades and flares from disappearing after closing and restoring the game
Fixed issue that caused sliding to interrupt reloading
Fixed issue that prevented task descriptions from showing when a NPC is selected in multiplayer
Farworld Pioneers Alpha1-5i
Spacesuit added (accessible thru debug)
Changed buddy text color to golden
Slight improvements to parallax height calculations depending on altitude changes
F1 is now shown in the tabbed menu
Ensured that gamepad input does not override trailer controls
Hid cursor and selection info when UI is toggled off by trailer controls
Fixed issue that could cause certain items not to be hauled, and certain build orders not to be constructed, if theyâre within hauling range but not within loading range
Fixed issue with yurt placement sending âCannot place hereâ messages to everyone instead of just the client player placing it
Fixed bluebird glowmap being offset
Fixed hydrocarbons showing up in the butcher table
Fixed issue that allowed tutorial highlights to stay if they were displayed when the tutorial is dismissed
Fixed bats going invisible when killed instead of leaving a corpse
Fixed hauling offsets for scoon, snake, ice boar, manseal
Fixed font size on several UI elements
Farworld Pioneers Alpha1-5h
Updated Steam Generator art
Campfire can now be crafted at the workbench
Improved pistol range
Removed annoying gravel from factory outdoor area
Updated tutorial to make you both build walls with blueprints and craft torches
Recipe lines no longer need to be popped out to reveal âAdd Billâ â bill gets added immediately
Significant updates to basic Bluebird behavior/animation â WIP of new AI
Player crafting at facilities will now also pull materials from the player inventory
Re-enabled mood display on colonist UIs (Note: may not sync fully across network for off-screen characters)
Block coordinates are no longer shown when using the select tool on a block unless Debug is enabled
Flashlight now has a slightly longer range
Potatoes are now slower to grow and yield less
Improved consistency of light strength on fire and electricity based lights
NPCs will now attempt to jump and swing if they hold a melee weapon and their current combat target is flying or elevated
Updated gamepad navigation in Title screen Single Player menu and in-game Quit menu
Bees have been temporarily removed
Added a safeguard to prevent too many mobs of the same type from generating in the same area
Made friendly birds (chicken, cockatoo, duck) fly lower
Fixed issues with incorrect scaling and jitter on the tutorial button highlighter
Fixed issue that caused power indicators to linger after using the blueprint menu
Fixed issue that caused jump inputs to register every frame, sometimes causing a super jump; most noticeable on computers with high refresh rate monitors
Fixed an issue with lighting that would prevent lights from attenuating with distance; increased range of lights as well
Fixed an issue that could cause certain plants to disappear partially in multiplayer, leading to glitches
Fixed issues that could prevent certain trees from generating (ice trees, etc)
Fixed issue that could cause certain plants to hang over a ledge incorrectly, supported mostly by air instead of dirt
Fixed issue that could cause display errors with different equippable tools when players transition between zones/planets
Fixed issue that caused NPCs to sometimes lock up and wait for a few seconds after completing an order
Fixed issue that could cause an order deadlock when a stockpile is full
Fixed issue that allowed a failed haul to give the NPC experience
Fixed issue that could cause loading errors when restoring a game specifically from the Load Game screen (not the âResume last gameâ button)
Fixed issue that could potentially cause hauled corpses to disappear or fall out of playersâ hands while walking around
Farworld Pioneers Alpha1-5g
10 ores now yield 1 ingot again
Increased bluebird speed slightly
Fixed issue that prevented the research tree from showing in Multiplayer even after constructing the research bench
Farworld Pioneers Alpha1-5e
Fixed issues with backwards flying birds
Fixed igloo setpiece getting cut off
Farworld Pioneers Alpha1-5e
DEMO Build available on Steam in âDemoâ beta branch; other branches have âFullâ versions with demo restrictions removed
Updated buddypedia demo text
Lowered construction times on walls
Reduced delay between deposits when hauling materials to structures
NPCs will now react faster to work becoming available nearby
Updated bee sprite sheet
Disabled combat music
Various adjustments to parallax
Tutorial now has a Next button shown
Tutorial button highlight is now gold and more obvious
Skill name is now shown in the level up animation
Tutorial now makes sounds
Polished various icons and UI elements
First raid will be conducted by a single raider wielding a melee weapon
Updated raid ramp up to draw from different tiered raider pools
Tutorial will now enable Peaceful Mode on start and disable it if dismissed or completed
Ensure tiered stone is classified as a Mineral
Fixed issue that caused underground ambient sounds to play at low altitudes
Fixed tutorial checkboxes starting out checked if you already completed similar steps in a previous part of the tutorial
Fixed issue that caused certain raiders with some of the newer jobs (Horticulturist) to generate with no weapon
Fixed Satellite Tower setpiece generation issues
Fixed disappearing doors, lights and chests in the multi-level shacks on either side of certain setpieces
Farworld Pioneers Alpha1-5d
DEMO Build available on Steam in âDemoâ beta branch; other branches have âFullâ versions with demo restrictions removed
Single Player New Game button now takes you to the game directly; wrench button takes you to the old game setup / character editor screen (to be updated)
Updated Buddypedia music
Updated mystery display and lines in research tree
Spawns are now actively blocked by the tutorial
Spawn tables have been adjusted so that no hostiles spawn during the day
Added âComing Soonâ to some research items
Tundra is now extremely mild all year long
Increased forbidden area around player spawn to prevent raiders from attacking
Research tree now warns when the Research Bench is not constructed
All research is now shown in the tree in creative mode
Pause menu now has a Peaceful Mode toggle
Added cooldown for H key in multiplayer
Users now have access to the /die and /reset commands in multiplayer
Fixed issues with player arms sometimes not visually holding the hauled item overhead
Fixed issue that would cause players to respawn without clothes in multiplayer
Fixed issue that prevented light from coming in through holes in the background when surface was generated very low
Fixed issue that caused the incorrect name to be shown for recipes with an alternate display name
Farworld Pioneers Alpha1-5c
Added Parka to outfits
âPistolâ can now be crafted; itâs a simple pistol called Pistol, not a Revolver
All exclusive spacing around facility and furniture blueprints (red highlight) has been removed so they can be placed directly next to each other once again
Trapdoors can now be chained horizontally and will open together when activated
Chemistry Lab and Refinery are now unlocked by separate research items
Added more variability to starter equipment for raiders
Research panel now has a Complete Now button in Creative Mode when a research is active
Reorganized blueprint menu: Consolidated Decor and Storage categories into Furniture; moved Resource Stockpile to facilities, moved Radiator out of Structures into Furniture
Power Generation research removed
Fixed issue that caused skin and hair not to get specified on raiders or on players if not specified in the character editor
Fixed issue that could cause the factory dungeon not to save if you left or quit the game too early after entering
Fixed issue that prevented the landing pad from being activated by the player and depositing materials with E after starting the project
Farworld Pioneers Alpha1-5b
Experimental Peaceful Mode (accessible through Debug Menu only for now) â this will pacify enemies, stop raids from happening, make you immune to cold weather
Tutorial now highlights on-screen buttons for the current hint
Improve parallax getting misaligned depending on spawning position (WIP - still needs art update to hide horizontal seam)
Boss damage is now scaled based on the number of players present
Boss may drop more than one superconductor if several players are present
Updated the landing pad construction stages to include crates for building materials
Creative mode will now heal you and suppress frostbite and hunger for the player
Enable Take All with E on chests
Removed all double barrel shotguns from raiders; replaced with weaker guns
Droppod now tills the dirt when it crashes
Adjusted range/speed of shotgun and revolver projectiles
Creative mode pickaxe now mines enemy blocks instead of damaging them normally
Hydrocarbons research is now called âFuelâ
Increased luminosity on flashlight
Flying creatures like bee, bluebird and bat will now stop pursuing and disengage targets when out of range
Hostile entities are now generally less aggressive unless provoked
Bluebird no longer harms players on touch
Bee will now wander during the day but patrol and attack during the night
Fixed setpieces getting dug into the ground by 1 block
Fixed issue with underground factory becoming mangled after resuming a game
Fixed issue that caused the game not to load if you resume it before visiting the underground factory
Fixed issue that caused foragers to come back from the dead as invincible ferrets
Fixed issue that caused beam weapon effects to be visible outside the room/world they reside in
Fixed instance where the factory would not generate due to player start generating too close to the edge of the world
Fixed tool impact particle flickering
Tentative fix for âQuit to DOSâ causing savefile corruption
Misc font fixes (crafting tooltips, etc)
Fixed issue that prevented blueprints like walls from being dragged when placing
Fixed pickaxe targeting air blocks in Creative mode
Fixed issue that caused gap fillers under setpieces to redraw several times
Fixed issue that could cause the cave entrances to get their top lopped off
Fixed issue that caused certain containers (military chests, etc) not to fill with loot
Fixed issues that would cause the Barracks setpiece to get cut off, lack NPCs and lack loot
Fixed issue that made players aim the guns at themselves when they have a menu open
Fixed issue that caused impact particles to be unlit and to by systematically white
Fixed issue that caused impact particles to use only one palette color
Fixed issue that hanged the main menu if you tried to Continue a game from the Load screen
Fixed issue that caused the boss music to play as the main track for the dungeon
Fixed issue that caused Bluebird to sit above the ground
Fixed bluebird glowmap showing stray blue pixels
Fixed issue that could cause block entities to break at world generation if they generated in the same area as a growing plant
Fixed issue that could cause chests to fail to fill up with loot in rare cases
Farworld Pioneers Alpha1-5a
Added experimental controller support (No rebind/explanation dialog yet)
Vastly improved performance of terrain lighting
F1 Menu is now Buddypedia â see for advice, objectives, lore
Tutorial (single player) now has prompts that react to player actions
Clearing the boss in the underground factory should now give you access to spaceflight research, the launchpad and dropship construction
Updates to Bluebird animation (WIP); fixed issues with Bluebird sitting in the air
Various performance improvements
Fixed dirt in the background rendering extremely dark
Fixed tilled dirt not matching the color of the dirt block
Fixed various dirt/grass generation glitches
Fixed issue that caused setpieces to be more scarce than expected
Social Media
Canât get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers
Demo Update!
Hello pioneers!
Everyone can now play Farworld as a demo version until the build fest ends on Steam. Check it out.
This demo will end January 30th
Chat with us in the forums or our discord page and tell us what you think: https://discord.gg/Asntr8e
Farworld Updates Alpha1-4c to 4i
Welcome Pioneers! Please enjoy this wild December update
Farworld Pioneers Alpha1-4i
Hotfix for broken creature corpse graphics
Minor text adjustments
Update landing pad construction cost
Farworld Pioneers Alpha1-4h
Performance improvements to world generation
Updated Cave Entrance to include a mound, tunnels and a chest with spelunking equipment
Reduced delay when dropping off multiple resources at a construction site
Increased base temperature of starter planet to be 15 degrees warmer on average, but still cold
Take All and Ctrl+Click on a currency object will now put it directly into your wallet
Added artisan bench and recipes for necklaces, rings, earrings, sculptures
Dropship is now manufactured using the landing pad, which requires clearing the underground factory + research
Fixed issue with parallax and ambient track displaying/triggering incorrectly depending on elevation
Fixed ambience not triggering inside dungeons and rooms
Fixed extremely loud sound when dragging a line or rectangle to draw multiple blueprints
Fixed misc issues with syncing entity data that could result in outdated/inaccurate information on colonist displays
Fixed issue with dropship landing resulting in some missing entities/blocks
Fixed issue that could cause dropship to land in the ground or too high in the air
Fixed issue that could result in doors/blocks disappearing in the underground factory
Fixed issue that prevented bats and bat hives from spawning in caves underground
Farworld Pioneers Alpha1-4g
Fixed issue that could break saved games upon resuming if you havenât visited the underground facility yet
Boss now drops Superconductor for Tesla gun research
Fixed tutorial box blocking clicks after closing
Hide Port box from hosting dialog
Fixed issue that could cause the spawn point to fall outside of Tundra on some seeds
Fixed issue that could cause the spawn to overlap with outposts
Fixed issue that could cause the underground factory to generate over the spawn
Fixed issue that could cause large setpieces like the underground factory to hang over the side of a cliff
Fixed issue that prevented some cave entrance tunnels from reaching the surface
Main colony now spawns in Tundra in multiplayer as well
Fixed issue that caused old hardcoded forbidden areas to knock out setpieces in the new world gen
Farworld Pioneers Alpha1-4f
K
nown issue: Resuming a saved game may break the underground facility
Fix issue that caused exceptions/black screen after traveling to another planet
Plasteel only generates on the desert planet
Small adjustments to prevent dropship from appearing underground after traveling
Fix planet name showing question mark in dropdown
Added tutorial box when first starting a single player game
Fixed issue with firearms producing multiple shots on screen in multiplayer
Farworld Pioneers Alpha1-4e
Miscellaneous changes to world generation; cave entrances are now featured on the minimap, world is overall flatter for now
Spawn is now guaranteed in the tundra biome
Additional updates to the Underground Factory; boss now supports multiplayer; mobs added; loot added; boss drops a data disk
Fixed issue with lighting in the underground factory dimming everything
Fixed issue with high CPU usage in the underground factory due to lighting
Misc improvements to research tree UI
The location of abundant iron ore deposits has been moved deeper, towards underground Tier 1
Gold is now found a bit more commonly near the surface
Fixed issue that could cause player to get stuck respawning in multiplayer
Fixed issue with projectiles shot inside an indoor space by NPCs would show outdoors in single player
Fixed issue with hunger bar no longer updating
Added new debug command /teleport {coord1:x} {coord2:y (optional)}
Farworld Pioneers Alpha1-4d
Tesla guns are now in the research tree (Superconductor mystery item)
Underground Factory updated; boss animation, etc
Fixed issues with squad display icons for off-screen NPCs
Squad icons are now homogenized to show if the NPC is in the playerâs squad in most dialogs
Farworld Pioneers Alpha1-4c
Removed Supply Kits from Multiplayer
Visual Research Tree (F6) now available
Debug Menu moved back to F7
Fixed issue that prevented hostile mobs from spawning
Underground Factory now has a small door to enter an indoor dungeon with a boss at the end; clear the boss to unlock a door to the console and build the dropship
Raids now start on the first day again and are spaced out 2-3 days after that
Fixed issue with block entities/facilities becoming invisible or impossible to activate after a recent attempted optimization
Dungeons and Z-Rooms now have lighting
Improved Tiger hitbox and fight behaviors; will attack blocks
Hostile mobs will no longer spawn in lit areas on the surface
Fixed issue where tilling dirt at a planting spot would cause NPCs or players to get stuck holding a hoe above their head in multiplayer
Planet selector in colony menus now shows number of colonists at each planet
Fixed issue with Colony display on HUD that would cause dead NPCs to remain shown with an endlessly repeating fade-out animation
NPCs in other playersâ squads are no longer filtered out of the Colony display
Fixed issue with Generator UI in multiplayer showing missing or outdated information until you first interact with the inventory pane
Itâs now possible to banish NPCs remotely from another planet
Fixed issue that would cause NPCs to have the wrong name color when recruited/banished off-screen
Colony/Raid events will not happen on a planet if no client players are present
Social Media
Canât get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there! Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: https://www.facebook.com/FarworldPioneers/ Subreddit: r/FarworldPioneers