Feed and Grow: Fish cover
Feed and Grow: Fish screenshot
Genre: Simulator, Adventure, Indie

Feed and Grow: Fish

SHARKS! Patch 0.7.5


The Great White


Scarier, bigger and stronger than before, also playable

Have you ever been so big - that you could devour everything in front of you just by pressing one mouse button? Have you already overthrown the King of the Ocean?



No?
-> ...

Yes?
-> Then sorry, cause you'll have to defeat the him once again in order to replace him! ( kek )

This great white king, despite his look is one of the most peaceful resident of ocean. Keeping an eye on big fish ( while leaving food behind to help smaller ones ), this buddy has been balancing the ecosystem of ocean since Megalodons became extinct. Is it not so?

( by the way it's not possible to gain the achievement by hosting a server )
( also crabs have their own league of ranks - Ocean is place of many kings )



Tiger shark



The smaller cousin of big king no longer suffers from *umm... d* syndrome :D, instead it gets a complete visual remake featuring sharper teeth and a passive ability.

On it's path tearing it's prey into pieces, given the persistence, easily climbs up to point of challenging his bigger competitor ( ofc not a Browurag ).



Electroreception


Oh, yes, how could we forget Hammerhead in a shark update???

Theoretically hammerhead sharks have evolved a 'wider' head while spreading their electro-sensitive-receptors that allow them to sweep for potential prey further. ( They basically feel life around them ) For further reading we suggest reading a very interesting topic on Wikipedia ->
http://en.wikipedia.org/wiki/Electroreception

That's why we're updating this passive ability into active ability, practically it work's the same, with the exception that now it reveals creatures behind obstacles.


Controls & Camera


Camera rotation dynamics
Is a new option in contols settings, that allows you to control behaviour of your camera more preciesly. To put this out simply, if you want a sharp view and camera reacting to your mouse movement immediately set this to low. Incase you preffer to get dizzy while being wiggled in mouth of a shark - feel free to set it high.

Mouse sensitivity
The slider in setting has now way more influence on the overall sensitivity, make sure you adjust your own to a just fine value.


Optimizations


50ms to 500ms
Delay in-between AI logic ticks has been heavily optimized for smaller fish in far distance. Therefore they may seem a little bit laggier and dumber. The distance ( at which they become dumb ) is optional and can be changed by dragging LOD slider in graphics setting. This change should really help slower machines ( those that had < 31.25 fps ) to run the game way smoother.
However due to the game's nature this optimization does not apply to multiplayer -> as it's using only host camera position point to calculate the distance, in this scenario we'd suggest to pull Fish amount down a bit.

Food disappearing
Static food such as starfish, when destroyed into smaller pieces now disappear after 15 seconds rather than randomly sink into floor occasionally stuck in between rocks where nobody could eat it.


Other changes


We have fixed some major crashes as well as updated some audio effects, re-balanced damages and added new animations to creatures with different attacks such as crabs.


Thank you guys, that's all for now, as we're eager to work on next update.
Enjoy the feeding!

Patch notes 0.7.4


  • Added a new powerful crustacean into ocean map ( just for now unplayable, but soon it will be ).
  • Unity3D version has been downgraded from 5.4.4f to 5.4.2f2 - as last upgrade caused various errors, crashes and pink screens. Hopefully this will fix those issues.
  • Passive ability "Snap" - max. bonus damage increased to 300% from 100%. ( yep, Browurag is so op now )
  • Improved performance - biting and eating no longer allocates redundant memory.
  • Increased fish amount in Ocean map by 30%.
  • Fixed a physics bug that caused two or more entities to fly out the map if they ate the same food at once. This was most noticeable on crabs.
  • Swordfish's "nose" no longer rockets out food into space on hit.
  • Great white shark has no longer 2 spawns, and no longer roams too far from the ship wreck ( he used to get stuck on beach ).
  • Teotaca bite speed has been doubled.
  • Red crab damage has been doubled.
  • Fixed trilobites - they did not eat food ( they just kept damaging it ).
  • Fixed an bug that caused Gang fish AI to just sit around watching you to die. Now they either get scared or swim in and help you.
  • AI is now way more accurate when eating food - just so they don't miss 2 out of 3 attempts before successfully devouring it.
  • Large fish now drop way more meat.
  • Meat is now way easier to eat.
  • Eating food now regenerates missing health a lot more.
  • Fog distance slider has been removed from settings.
  • Sun shafts image effect has been removed from settings.
  • Motion blur image effect now is now combined with depth blur - therefore is now optional.
  • Brightness slider has been added into settings.
  • Fixed game crashing when hosting a server.

Yay! - Patch 0.7.0

Ocean map remake




These first changes are supposed improve the overall games quality. We repainted the whole terrain with new high quality textures, added new movement-interactive foliage and much more.
Check it out!




New fish


Two new species of ray-finned fish have joined Feed & Grow waters. Enjoy their fine models and detailed textures.

Salmon
Is a new 2nd tier fish in River map that comes with a price of 10 points, Despite their own well known taste, adult salmons in nature feed mostly on other fish - therefore there's nothing wrong about eating one of them too!


Barracuda
Replaces raptors in Ocean map, these guys often strike in group with lighting fast ambush. Barracudas have fearsome reputation due to their appearance and hunting technique.
A small tip: when attacked by a hungry one - leave a piece of meat behind you, they will most likely go after it and let you go.



Patch notes



    Eating
  • Fixed inability to swallow certain things despite their size being way smaller than your mouth.
  • Adjusted eating cooldowns - swallowing as small fish now takes a little longer.
  • Temporarily disabled fruit plants.
  • Improved & smoothed sucking and devouring animations.



    Camera and rendering
  • You can now look around your fish while holding middle mouse button.
  • When spawing with a new fish zoom is no longer maxed in.
  • New image effects: Advanced motion blur, Vignette, Chromatic abberation when playing on Fantastic quality.
  • New SFX under and above water surface.
  • New SFX and GFX happen when you die.
  • Fixed various graphical glitches that happened in River and Swamp.
  • Fixed and adjusted Ambient occlusion and Global illumination.
  • Reduced rendering distance for very small objects in order to improve performance.



    Other changes
  • AI: Smoothed out turning speed to appear less artificially.
  • Halloween challenge has been disabled.
  • End waterfall in river map no longer kills you, but instead it teleports you to the beginning of the map.
  • And some stuff we have added but forgot to write it down. :D
  • Also - Raptors have been removed from Ocean map due to habitat loss.





Thanks!
Looking forward to hear what you think in comments!

Soon

Patch notes 0.6.50


Goliath - new fish


Is a new fish species that has come into ocean map waters. These guys start rather small but grow very fast, all thanks to their advantageous mouth. As the mouth can swallow prey almost as big as they are themselves, but on the other side not having any teeth inside makes them very vulnerable to anything bigger.

Patch notes


Animations

  • Swimming animation speeds now depends more on fish size, this means large ones don't wiggle so fast while barely moving.
  • Sprinting animations are now less clunky and tighter.
  • Eating animations have been slightly adjusted and swallowing whole fish now takes more time - depending on your size.


Easy and Normal difficulty AI adjustments
AI in those difficulties is now -30% less accurate when going for a kill or when escaping. This change should make all the fish movement more alive and less robotic.

Raptor texture change
Raptor's texture has been recolored to more green, as its old color scheme reminded Teotaca too much.

Unity3D update
We have updated the game engine to version 5.4.2f2 which should fix many crashes and improve performance. However this might even introduce new bugs of which we are afraid of, hopefully there won't be any.

Thank you.

Halloween Challenge!



Jump into new halloween themed Swamp map as Goldfish and eat as many candies as you can without dying.




And trust me, you will die a lot, zombie fish will not let you steal too many candy. But don't worry your highest score will be always written on tombstone aside with your name.





Earn new achievements as you eat more candy



50 - Silver pumpkin


100 - Gold pumpkin


150 - Bloody pumpkin


200 - Toxic pumpkin


250 - Legandary pumpkin

Patch notes 0.6.45


Swordfish


Is a new fish species that comes into Ocean Map as a replacement of Klej, who fits much better in Swamp Map.

Passive: Slash

Swordfish is an agile, swift and solitary predator, that excels at hunting much smaller fish. All because of it's unique weapon which deals extra damage on contact based on it's velocity. Despite it being extremely dangerous to small creatures, it's really weak in a fair "one on one" fight where it will probably get slowed down by wounds making the weapon useless.


Entry level fish re-balance


We have re-balanced the entry level species to let the players choose between two play styles: Bibos and Raptor.

Both of these species now have an PlayerOnly Active ability:

Call of the gang
Which lets the player to choose when to be or not be followed by your current fish gang. Also if you are being followed, then the fish in your gang are less likely to eat all the meat around, letting you to get some aswell.

Bibos
Is no longer as overpowered and too fast growing specie that takes over the whole ecosystem by few minutes. But more of a slower, tankier and less damaging one.

  • Bibos damage has been reduced by -40%.
  • Bibos max health has been increased by +30%.
  • Bibos passive ability (Rage) has been buffed, increasing the bonus damage at fully charged to (+150% from +50%).


Raptor
Is now a complete opposite of Bibos. Therefore very fast, with high damage but with less health.

  • Raptor damage has been greatly increased by +50%.
  • Raptor cost has been reduced to "Free".
  • Raptor max health has been reduced by -35%.
  • Raptor start size has been reduced to match Bibos start size.



Other patches and bug-fixes



  • When running the game without Steam client, an error message now properly pops up, instead of showing empty horizont with bubbles.
  • The Great White shark spawn bug has been fixed.
  • The small dot in center of your screen that appeared while playing on River map has been removed.
  • A bug that caused random fish to not react to being damaged by other fish has been fixed.
  • Several error that caused performance drops have been fixed.

Patch notes 0.6.44

Thanks for all the feedback you gave us on last update. In this patch we are fixing the most important issues. We really appreciate the help.

Swamp map



  • Amount of fish has been increased by 30%
  • Amount of worms has been doubled.



Swamp lurker



  • Bug fix: Things killed by turtle no longer disappear leaving no food.
  • Now turns twice as fast - this should make the controls a bit more reactive and easier.
  • Active ability - Hide in the shell - now has a proper description and actually works, causing that the turtle in shell no longer takes damage. The AI should also start using this ability when it's health drops below 50%.
  • Cost has been reduced to 70 coins.



Klej



  • Has a new passive ability - Hold
  • Swim speed has been increased to 2.7m/s from 2.3m/s.
  • Damage has been increased up by 40% - to compensate with new passive.



Browurag



  • Now has passive ability - Snap

Overall all large fish now turn a lot faster, to slighty fix that slow turning glitch.


Crab madness mode



  • Bug fix: The single roaming Green King Crab should no longer spawn.



What's comming next
Even if we are still expecting to push out a few bug fixing and a few content extending patches, we will be mostly focusing on developing the survival mode followed by multiplayer.

Thanks for your insights.

UPDATE - Patch 0.6.43

Finally


We have hacked through most important compability issues, that kept us away from pushing new updates. And so this update is pretty 'fed' and 'grown'. :D

Looking forward to see what what do you think!

Swamp map remake



We wanted to test out our new volumetric terrain system, and the swamp was last map that ever recieved any update. It used to have fish species that were already playable on other maps and the map it self was not really looking as swampy as we wanted it to. So we have decided to remake completely.


- The map now features several unique species, yes, including Swamp Lurker - the snapping turtle which was not originally ment to be playable (you will notice why - hard controls). But due to all the hype around it in comment section, we're putting it out there with 101 coin cost. :)

- Shrimps in swamp map have been replaced with worms, who should replace their role just fine.

However most of the work done will remain invisible, as it will be featured in the upcoming survival mode.


DirectX 11 rendering and other visual changes



If you notice any visual bug or glitch try restarting the game or changing a map, if the issue persists please let us know in the comment section below.

Water
- Surface shaders have been completely rewritten, now supporting proper reflections and refractions.
- Depth ( or fog one might call it ) rendering has been also rewritten and it no longer enlights the scene, but instead it absorbs and spreads light. This means looking up you will see the water being enlighten while below it should be darker.

Invisibility and camouflage
Previously only one species could go invisible - the Dreu Eel. However there was a glitch that broke the rendering so much it actually made the eel more visible.
- A new invisible creature has been added, who finds it first, should call it in the comment section.
- Invisiblity shaders have been recoded, now making a pixel noise disappearance.
- A new passive has been added - Electro-reception - which reveals invisible creatures. But at this moment only Hammerhead has it.

Real-time Global illumination
ONLY FOR MONSTER COMPUTERS
- Is a new image effect that can be turned on in Graphics settings. Meanwhile it's not yet completely finished, it will be replacing the ambient occulusion in future.

New gameplay interfaces



The HUD rework was necessary for the upcoming Survival mode, where we needed new space for various controls and indicators. So for now it only does what it previously did, except that now it's a little bit more cool :D

Deathmatch
Max level 10 is no longer a thing, so the unlimited deadmatch has became the main one.

Balance changes
Over the time since last public update, the blance changes have been changed so many times so it would be impossible to write down all of it. The current state of the game difficulty and balance might or might not be broken and we are seeking for any feedback, so we could correct it.

Anyway, we are looking forward for your reactions in the comment section!

Sneaky peek of upcoming update

Why so delayed?


We really understand the bad look of poor development. And we are sorry for that look. During the development of transformation to Direct3D11 we have ran into pretty serious and unexpected compability issues that would break the game for many players. So we had to research solultions, which were pretty time-costy for a two-man team.

These our mistakes have put us into position where every new feature, fish or map couldn't be pushed into live update. So the game is stacked with tons of updates and improvements.

Few screenshots of the updates


Swamp map remake


With our new volumetric terrain we can finally create dark underwater caves.


New HD water


New gameplay interfaces