To celebrate the spooky month of October, we have added a side storyline for Halloween, where Peppermint visits the Haunted Hinterlands.
Peppermint will have to survive the spooky inhabitants of Haunted Hinterlands in order to uncover the mystery of the portal that opened in her farm. The Halloween story is available in our campaign / story-mode, and also in the classic mode (without a story). Try it out today and let us know what you think!
Changes:
Haunted Hinterlands (Halloween world) is now available in both the campaign mode as well as classic mode
Added costumes for player characters (use alt, or shoulder gamepad buttons to change costumes)
Twitch viewer minions now also have costumes
Buffed starting skills of Vanilla and Creme Brulee
The wishlist button now opens up the Steam overlay
Replaced the comet sound, to reduce excessive reverb
Bug fixes:
Fixed a bug where Pomegranate could be killed in the campaign instead of being defeated
Fixed a bug where Butter / Ginger could have a double interaction in the tutorial
Fixed a bug where screen resolutions above 1920x1280 were not saved correctly
Update notes for Sept 19 2023
We have found and fixed some bugs that caused frame rate drops. With this patch, we hope that our game will now maintain a smooth (and high) frame rate. Do let us know if you encounter any more low frame rate events!
Bug fixes:
Fixed bugs that would cause the frame rate to drop over time.
Fixed a typo in a perk quote.
Fixed a bug where the music did not reset after the tutorial.
Livestream for Game Devs of Color (GDoC) Expo and Steam SHMUP fest
We will be live-streaming the gameplay from our demo for the Game Devs of Color (GDoc) Expo (Sept 20-Sept 30), as well as the Steam SHMUP fest (Sept 25-Oct 2).
Do give our demo a try during this period, and let us know what you think on the Steam discussion board!
Tutorial added!
We've added a tutorial to the campaign mode. In the tutorial, you'll meet Peppermint, Cocoa, and 3 of their chicks as they teach you the basic gameplay of the game. If you prefer, you can always choose to skip the tutorial and proceed with the main campaign.
Changes:
Added a (skippable) tutorial to the campaign mode
Bug fixes:
Fixed some lighting-related bugs in the farm.
Update notes for Sept 3 2023
Changes:
Increased the damage that foxes do in the campaign. Overall, the campaign should feel somewhat more difficult now.
Bug fixes:
Fixed a bug where the music volume would get louder when switching to/from the main menu.
Update notes for Sept 2 2023
Bug fixes:
Fixed a localization-related bug that caused players not to be able to see any text.
Game balancing for campaign
We've balanced the difficulty of the campaign levels. Our general philosophy for difficulty levels is: for the Spicy (Medium) difficulty, new players should be able to complete it without dying, but it may feel a little challenging at times. For veteran players of the genre, Feisty (Hard) difficulty should be more your style! The Cozy (Easy) difficulty is for players who seldom/never play similar games, and would like to enjoy the game without worrying (too much) about dying.
If you find the game too easy/difficult, please experiment with the 3 difficulty modes and also the sliders! The sliders allow you to customize different aspects of the game's difficulty, ranging from the number of enemies, to their heath, their damage, attack speed, and so on!
As always, we would love to hear your feedback about the game! Please post to our Steam discussion board, about anything and everything, including which difficulty mode you like, or which custom setting you feel fits you best!
Changes:
The difficulty for the campaign levels have been balanced. Overall it should be slightly more difficult, with more enemies spawning that are easier to kill and give less experience. Loot drop rates have also similarly been adjusted.
Damage for lightning bolts have been significantly reduced.
The graphics for "Feisty Fauna" text in the menus have been updated.
Minor improvements to the UI for classic/co-op game mode have been made.
Update notes for Aug 31 2023
Changes:
The dodge action now displays its cooldown!
At the demo level cap of 20 (the full game will not have a level cap), the experience bar now says "Max for demo"
Dodge and interact keybinds now show up depending on the player's input types (e.g., gamepad button icons only appear if the player has a gamepad)
Multi-player updates: quest objectives, coins collected, and dodge instructions now appear in each split-screen window
Bug fixes:
The interact icon over Chestnut's head in the campaign should no longer be twitchy/blurry
Fixed a bug in local multi-player character selection
Update notes for Aug 23 2023
Bug fixes:
Fixed a bug where multiple rings of runestones could spawn in the world. Now only a single set of runestones will spawn.
Changes:
Updated the text at the beginning of the campaign about how chicks were kidnapped by foxes.
Increased the range of interaction with other characters in the farm, but requires Peppermint to be facing in their general direction.
Update notes for Aug 22 2023
Bug fixes:
Fixed duplicate mapping of keyboard-A; keyboard-A now only moves the player left, and is no longer also used for dodge/interact
Fixed typos in chats and quest progress text
Changes:
Added dots that appear at the bottom right of the interact window when text have finished appearing