-Added new loot system. Drawers and general stuff may give items. -New item: Small key - to be used near Fida Stores. -Added new NPCs, the Gen 2 Waifus. Iddle bots. -Mahou Sword applies new effect on targets -Toy revolver will now explodes only if heated - cooldown added. -Weapons dropped by enemies and other means will now stand and roll (I name it "Quake Mode" internally) -Fixed (sorta) the CatSkull boot. -Lots of small stuff here and there.
This patch does have a W.I.P thing to be finished next patch: I'm planning to change how Action Figures work. On the new model (that is not ready yet) new Action Figures will be unlocked by finding and destroying it in-game. After purchasing it, this Action Figure will grant a small stats boost. But it's not ready... Anyway, I want to thank everyone for the patience, I'm eager to hear how the gameplay experience will be after this one.
Cheers,
Patch 0.77 - The new beginning
After the last games awarded for it's game design and success, we decided to change the game direction through a new goal: Fida Puti Samurai will be a shooter no more - but a mere virtual place to play another game: Dog Duty Survivor. The development efforts will be driven entirely to this new game-inside-of-this-game, and the fps mechanics will be changed entirely.
On the next updates, the enemies will not drop money, but instead, materials, like material_a, material_b, material_c and so on (our narrative department will develop pseudo-meaningful names for those materials later on). You may also get those materials by purchasing it on our new store OR acquired by subscribing to a battle pass plan, that will also grant skins that you will use to watch yourself on a mirror alone.
Since console players do not buy games anymore after gamepass, we will need to get rid of all nasty content, and replace it with cute dogs and cats. The in-game characters will use heavy armor covering all the troublesome bits (Gamepass may enjoy adding Cyberpunk 2077 to it's "desirables" list but a unknow nsfw indie shooter? nah!).
On this patch, some things slipped, and will be removed later: -Fox Legs are now purchaseable AND both arms and legs gives +7 armor, with no ammo bonus. -DVD animations are now de-censored. I've also replaced some animations, changed others. Those new animations will be semi-nsfw, and safer ones will play if playing on "SFW mode" (but I need to double check it!) -Other little things here and there.
Next patch will include the new game $tore and the battlepass subscriptions. Stay tuned!
Patch 0.76
This one is a little off our usual weekend-patch-day, but there was an issue with auto-aim and other details that made this one earlier. Changes: -Ammo Cans now may be open with E. -Thermal bags may also now show instead of ammo cans. -Thermal Bags and Loot Chests may spawn First-Aid drink, a pickup-able health item that will recover 50 health when used. -Tweaks on lights again - increased lightning on Mine level -fixed little details on Cafe Store -Fixed autoaim toggle when playing with a gamepad -Player may now kick the Jellyfish if grabbed by it. -Little changes after Chapter 2 -Added little trucks with dangerous cargo on the cities.
Patch 0.75c
Another quick one to fix things that could not wait: -Fixed issue where a bug on the Chapter hud triggered errors while advanding in-game chapters -Changed how the Input bind works -Fixed issue that frozen Pause menu on certain conditions -Added AutoAim for gamepad (triggers automatically when using a gamepad) -Railgun bullets are now bigger/wider
Patch 0.75b
Quick one to fix slow virtual mouse speed. Also: -Mailboxes are more frequent again -Added experiemntal portable health spray -Other small things
-=Patch notes for v0.75=-
Hi there! Lots of changes here and there, but they could be summarized on the following points: -changes on street-lights -Updates on Market Level -Added Gamepad support to Shop/PC -Added zoom to Rusty Rifle, Pipe Rifle, Railgun -Changed how the ??? weapon (former Nudefier) works. -Boss 3 rockets are now slower. -Things here and there... also things I forgot to take note while working.
I've been looking on a way to show more blacks on the game without compromising readability. There's still some areas that needs more work on the lightning yet. About ???Nudefier - weapon still makes enemies nude, but not 100% graphically nude. The effect resets the enemy armor, but limiting the nude for the game's standard game. For two reasons: first - the enemies base underarmor are pretty graphic as it is, and I'm willing to bring the game to more stores and audiences in the future. And cmon, the base underarmors are cool. I've added zoom for 3 weapons ingame. Made that after testing the game on a Steamdeck. It's just a test, later I would like to add auto-aim for gamepad, among other things.
Patch notes for v0.74
-Game is now saved after purchases on shop. -Changes on bullet hit-testing, to prevent rare miss cases, and save overall game performance -Unlocked shop items will now be displayied on hud when it happens. -Enemies will be a little more aggressive - they may fire at once while spotting a new target. This chance will be greater if a large ammount of enemies spot you at once. -Changes on the screen/video filters - I'm looking on a way to show more black colors since-they're-more-usual-on-retro-games-also-black-is-cool -Little things here and there
Until next time! I will be working more on the SuperMarket level, and testing the overall game playability. Cheers,
Patch notes for v0.73
-Changes on Lab and Hospital -Added bounds to Stadium level -Fixed a very annoying occurrence of gunfire sound being playied after using a computer. -Fixed LOTS of issues regarding text ingame, involving in-game text, chat messages, weapon names, etc.
Next patch, there's some media content I want to add ingame, and some game levels that needs more depth. Also, bugfixes here and there! I must confess, things have been way slower lately, and I do hope to catch up on the next updates. Until next time,
brief patch notes for v0.72
-Input commands of Confirm and Cancel are now rebindable on the Input menu. -Fixed issue where Luck Cat bonus could be stacked by re-equipping the weapon with it. -Changes on the Bus Station level
Hi there! Brief patch this time. Lots of changes on the Bus Station level that I could not hold myself. Spent significant time doing really stupid things on it.
Patch notes for v0.71
Long time no see! Was offline moving to a new home. Today we got: -LCD Addon was now upgraded - with bugs. -Added option to return to main menu, entitled "Reboot" -Added "Delete save" option on Load Game Screen -Fixed a certain interaction that was missing on Waifu Pcs (and added a new behavior to it) -Odd pieces of meat may be a little more useful. -Added an odd weapon on the Secret Weapons Pool and I hope no one find it, it's not worth it, w.i.p and useless and no one should try it. -Changed Treasure Hunter Armor. Now it has wings, grants doublejump, and does not give any other bonus anymore. The current Devil underarmor will be set as legacy thing or changed later. -Smol things here and there.
That's for now. Please shout us here on Steam or on our Discord: https://discord.gg/xKDbh66ZW9 Cheers,