I would like this announcement to start more optimistically and contain information about game innovations, new content, new mechanics, but not everything is so rosy. Due to some difficulties that arose, work on this project was temporarily stopped, for an indefinite period.
Therefore, it was decided to open access to the game for everyone by transferring it to the free section!
But, this does not mean that the work on the game has stopped forever! I have big plans for this project, revision of existing game mechanics, expansion of the game world, replenishment of content, new game mechanics, all this is in my plans!
To be honest, I'm tired of the abundance of news about this, but we are ready for the virus!
Main events:
Viruses!
New item Plague Doctor's Hat!
New item Plague Doctor's Mask!
What you need to know about viruses?
Viruses are transmitted by airborne droplets!
You can become infected by contact with the carrier!
Many of the mutants and zombies are viruses!
If you are infected with the virus, avoid contact with your fellow tribesmen.
Infection can occur in various ways, and be accompanied by diseases.
For a complete recovery, monitor your diet and your health reserve.
Masks increase virus protection by 66.6%!
1.1.32
Dear girls, for the love of you it is enough for me that you are interested in my project, and therefore, I want to congratulate you on your day and wish you to remain as smart and wonderful!
Main events:
New faces for lovely ladies!
Now children can’t take weapons up to 14 years old!
Now children cannot work until the age of 14!
Now children cannot use transport until 16 years old!
Optimization!
1.1.31 Fix
1.1.31 Fix
1.1.31
Time is running, a lot is changing, people are born and dying, and holidays are always in place. February 14 - Valentine's Day. February 23 - Day of the people of the military profession. February 20 - Day of Update «First Day»!
What happens behind closed doors? Anything ... And it depends only on those who are behind these doors. Love and War ... How many differences in these words ... And how much is the same in them ... Love and War. Life and death. White and black. Everything is very closely connected ...
Main events:
Breeding
New weapon Fire Ax!
New weapon Rusty bow!
Optimization
Enhanced translation
Bugs Fixed:
Bug with tower and motorcycle
Bug with tower, repair and weapons
Breeding Now using two workers and a hut you can get a new person!
Fire Axe Rarity Level: 2 Damage: 13-19 Range: Melee
Hello! I did not have time to adapt to 2019, as the new 2020 came. Time is ruthless. It rushes with a crazy speed towards the point at which death awaits. However, let's not talk about sad things! 2019 was a difficult year for all of us, but despite all the difficulties of the past year, it was also very productive, even for me! For 2019, I managed to bring "First Day" to early access, do a lot of work on updates, work with a beautiful young artist on a joint small project, and also start work on a new small project that will be announced in the near future! In the festive bustle intertwined with workdays, I did not manage to pay due attention to the New Year update, and did not even make an announcement with the changes and innovations, and therefore I am correcting myself! And so, what awaits us in the new version?
Main events:
The beginning of the processing of the map and the study of new locations, including plot!
Optimization! Thanks to winter magic, my magic drum and premature loading of shaders, as well as materials - the load on the processor and video card is reduced!
Many old errors have been fixed, as well as new ones! (which I will naturally eliminate in the future)
Cacti dressed up like Christmas trees!
Mines shoot with fireworks!
New exclusive bad Santa hat that you can try to get in daily boxes! (+31 health)
Some changes to the interface and information windows.
Summing up. Yes, not a lot, but if you follow the forums and discussions of the game, then most likely you are already aware that at the moment my financial situation forces me to devote most of my working time to another project, which, as I mentioned above, will be announced in the near future, and in the event of a successful release of which, with double zeal and renewed vigor I will return to the hard work on "First Day"! In conclusion, I want to say that whatever obstacles we encounter on our path of life, no matter how big and difficult they may seem to us, it is quite possible to overcome! The most important thing in moments of melancholy and despair is to pull yourself together, wipe away all snot and tears, tighten your fist, and continue to go to your goal! Dear friends, I want to say a big thank you to all those who continue to support me, to all those who still play and are waiting for each update of my games, to all those who are interested and active in forums and discussions, to all those who offer their ideas for updates and communicate about the errors found! Thanks you! Without you, all this would not have happened! Each of your messages, comments, screenshots, videos, all this very motivates me to work and makes it clear that someone needs and is interested in what I do. Thank you very much! And I wish you that in the new year all your dreams and desires come true, that happiness pursues you on the heels, that all adversities pass you by, and those that happen will temper and give new strength! Love it! And be loved! Happy new year 2020!
1.1.29
Main events:
6 new upgrade levels for the flamethrower!
New defensive structure "Dangerous Barricade" and 3 levels of improvement for him!
New anti-tank mine defense structure!
Hotkey for quick destruction of the "Delete" building.
Change in the speed of repair and improvement of buildings at the builder.
Change in speed of treatment for a doctor.
Now after the death of the enemy, the dot denoting him on the minimap becomes yellow.
Bugs fixed:
Error in which the flamethrower could turn itself on.
Errors related to the radius of defense and attack.
Error with automatic collection of plants grown by the reactor.
Fixed the ability to duplicate health with items.
Error with the skill of treatment.
An error in which a tower sniper did not receive experience for killing enemies.