Freeman: Guerrilla Warfare cover
Freeman: Guerrilla Warfare screenshot
Genre: Shooter, Role-playing (RPG), Strategy, Tactical, Indie

Freeman: Guerrilla Warfare

V1.12

Added sorting squad function in the party window.
Added different first-person hands for different outfits.

Update V1.11

V1.11 version hotfix
Bug fix: Can't get prisoners after auto-combat.
Bug fix: In the prisoner menu does not show pistol proficiency.
Reduced the price of the M145 scope.

Version 1.1 changelog

Version 1.1 changelog

New features:

-Added back ragdolls.

-Alpha Forces invasion: After you dominated the world, a powerful new faction will arrive and commence a massive invasion. Be prepared for the last fight!



-Added Auto Resolve function. You can engage the enemy without entering the battle (but you cannot capture generals in this way).


-New interactive tutorial. An interactive guide can help you learn the game faster. It will be triggered when you start a new game and it can be skipped. (The completion of the guide will receive additional rewards)


-New character preset options: some character presets will start with a city or a companion.


-Three new weapons: Uzi, Thompson, and M4A.




-You can use smoke grenades to cover your actions.


-First-person arms in combat will have different looks based on your outfit.

-On the strategy map you can use F1-F7 buttons to quickly select squad and F8 to select all squads.

-Modified information about weapons, armor, and wearable equipment.


-Partial gamepad support and key mapping can be set up in settings (In combat only).

-Added Keys and gamepad guide.

Balance Changes:
Reduced weapon proficiencies' influence on damage.
Adjusted amount of money and experience gained after the battle.
Adjusted player's Skills Points. Now you will have one free point to add to skill points after every two levels.
Player's Training skill will give your army much more bonus in gaining experience.

Gun Adjustments:
Adjusted handling of M416,M16A5,SCAR-L,VT14,MK14,SVD,PKM,HMG,MINI24 , reduced recoil to improve accuracy.
Changed the MAC ammo type to 9 mm and increased its capacity and rate of fire.
Changed AKS76 ammo to 7.62 mm and reduced its accuracy.
Changed VAL ammo to 9mm.
Reduced recoil of some guns. Increase shotgun, assault rifle, and pistol's accuracy.
Adjusted damage for rifle and machine gun, such as SR100, SSG08, SV95, PKM74, HMG, Mini24, etc.
Adjusted the overall damage of the pistol, increased the accuracy and reduced the price.

Units Adjustments:
Increased companion's growth rate and their hitpoints. Increased companions' visual range.
Adjusted some soldiers' initial health, growth rate, weapon type, weapon proficiency, visual range, and moving speed.
Adjusted some soldiers and companions machine gun proficiency, they can directly use machine guns — for example, Scorpion Assault Troop and Solitary Wolf Scout Unit.

Adjusted Federal Armed Police weapons for shotgun: Shot12
Adjust Federal Assault weapons for the automatic rifle: AK12
Tuning VFA Women Special Police weapon for shotgun: Striker12
Adjusted Spetsnaz weapon for the automatic rifle: M416
Adjusted Solitary Wolf Scout weapon for an assault rifle: UMP9
Adjusted Rattlesnake Special Soldier weapon for machine gun: HMG
Adjust Terrorist weapon for machine gun: PKM74

Props Adjustments:
Adjusted gun attachments, reduced the price of sights and silencers.
Adjusted the price and value of some food.
Adjusted the price of some items, improved trading income.
Some high-level armors and weapons will only appear after the player reached a certain level.

Other Adjustments:
Increased waiting time of reinforcements to join the battle on the world map.
Increased NPC pistol proficiency.
Reduced the difficulty of the village garrison.
Reduced the construction price of city buildings.
Tweaked the formation.
Adjusted soldiers' running speed and fixed some animation speed.
Adjusted UI style, unified text, and buttons.

Bug Fix: Game crashes on certain systems.
Bug Fix: The prisoner UI could not be closed after the battle.
Bug Fix: Some cities have too many prisoners.


Next version's highlights:
We are about to finish and upload the Modding tool.

V.1.01 Update

1. Bug Fix: Fix the bug that squads often wait several seconds to execute an order.

2. Bug Fix: Enemy squads occasionally move to the corner of the map.

3. Bug Fix: Attacked by enemy armies at the time of entering a village, the enemies will not show up and battle cannot be completed.

4. Bug Fix: When selecting multiple squads will put multiple waypoints.

5. Bug Fix: After capturing an enemy general, the same general will appear in a bar.

6. Bug Fix: Reversed name of achievement.

7. Disabled controllers to solve the spinning bug. (we will add options to turn it on in future patches)

8. Reduced the health growth rate for most soldiers.

9. Increased combat revenue.

10. Added fire rate display for guns in the description window.


For the next update we will focus on.

Add a few new guns.

Balance the economy system, increase city tax rate and income from trading routes.

Adjustment gun handling and damage.

Balance each unit's growth.

Add more AI strategies and tactics.

Freeman: GW Developers trying the first Early Access version


In this video Melamori and Tina trying the first Early Access version of the Freeman: Guerrilla Warfare. All the reaction is the original as they are opening this version for the first time together with recording the video.

[previewyoutube="pFMeb4oEPkA;full"]

We are released!

V1.0 Update Content

Fix the problem that some computers can't run the game.

Added confirmation dialog when abandoning the mission.

Bug Fix: Cannot find tools anywhere.

Bug Fix: Ammo disappears when switching to binocular or grenade.

Bug Fix: Unable to exchange prisoners with companion generals.

Optimized the follow-me command. Squads will respond to your call quicker.

When soldier upgrades, their movement speed also increases.

Optimized the friendly garrison AI when defending the city, they will defend more rather than wandering on the map.

SR100 and HMG now use 11.43mm ammo.

Optimized 3 city maps, 4 camp maps, 2 village maps.

Added credit list.

We have also uploaded the First version of the game into the separated build so that you can compare from where this game started.
To Opt Into the First version build:

Launch the Steam Client. Go to the LIBRARY tab. Right-click on Freeman: Guerrilla Warfare and select Properties. Then click the BETAS tab. Then select "beginning- Freeman Beginning Version" from the drop-down and close the window. Then update the game and you are ready to go. You can opt-out at any time to get the default version of the game.

Last 36 hours before price increases

Hi everyone, we will exit Early Access in just 36 hours and the price will increase. So don't miss the opportunity to get the game now with Early Access price.

Freeman: Guerrilla Warfare Release Date


Hello everyone,

We are really excited to announce that our game Freeman: Guerrilla Warfare is now feature complete and going to release on October 4th, 9 pm EST!

It's been one year and 8 months since we participated in Early Access. During this time the game went through many changes. Most people won’t recognize the game anymore, and if you are curious about how the first version of the game looks like, you can download it from the Test Version Build when we fully release the game.

It started like a small scale game, which mixed FPS and elements of Grand Strategy, Real Time Strategy, and RPG, with not too many features and simple graphics. Very soon after release, this game started to grow and become more and more unique with complex systems, lore, and in-depth gameplay mechanics added to the game.

Now the game becomes more like an actual guerrilla warfare simulator, where you need to train civilians to become experienced fighters, equip them with whatever you can get, and fight together for the liberation of Cherniv.

We are very thankful to all the people who supported us during the development! It was an incredible experience to create this game together with the community. The development is never an easy task, we will never forget all of these sleepless nights and the tough decisions we had to make. We will never forget how we grew from three devs into a full production team. And most importantly, how we were shaping this game little by little with the community who also had a great passion for it. So once more, with all our hearts, we want to say a big THANK YOU to all of you who have supported us!

As we said, the game is features complete, but we will still keep fixing bugs, adding some minor features, content, and keep maintaining the game in total. We will also spend time in polishing the modding system and support players to build their own FGW mods!

We are not going to stop, the completion of FGW is just the begin of the next era, so if you want to see our future projects, please don’t hesitate to subscribe to our newsletters on our official website kkgamestudio.com and follow us on social media:

Youtube

Facebook

Twitter

Discord

Love you all!💚


*Note, the price on the full release will be increased

V1.03 beta update content (Test branch)

Increased the chance of winning some ammunition as loot after winning.
Increased the frequency of other factions attacking bandits.
Reduced the spread of shotguns, improved accuracy, increased the damage of shotguns.
Fixed the bug that bullets pass through enemies at close range.
Fixed the bug when enemies die their icon doesn't disappear.
Fixed some companion dialogue bugs and recruitment tasks bugs.
Added more daily history texts.
Optimized some UI.
Optimized English and Russian localization.
Fixed the bug that friendly AI kills friendly AI.
Nearby friendly soldiers will target the player's current target.
Optimized the soldier's visual range. The snipers will spot the enemy much easier.
Optimized the AI suppression fire accuracy based on their level.
Optimized the balance of the item system and increase the value of individual items.
Optimized the loot system.
Fixed the bug that soldiers suddenly appear or disappear.
Fixed the "white texture" bug.


To Opt Into the Test branch.

Launch the Steam Client. Go to the LIBRARY tab. Right click on Freeman: Guerrilla Warfare and select Properties. Then click the BETAS tab. Then select "test-Test Version" from the drop-down and close the window. Then update the game and you are ready to go. You can opt out at any time to get the default version of the game.

V 1.01 beta update

The optimization of the camouflage system: clothing will provide the different value of camouflage for the terrain. Prone and crouch will increase camouflage. In grass and near trees, camouflage will be increased. While moving and shooting camouflage may be decreased.

Optimize the soldier AI intelligence, increase the soldier revenge mechanism. After the attack, AI will do counterattack. Increase the idle soldier priority set the target to the enemy around the player. Optimize price for fixing damaged buildings.

Bug fix: soldiers not being able to shoot with some guns.

Bug fix: white texture problem after loading.

Bug fix: allies sometimes kill each other.

Bug fix: enemy AI don't die.