Item Hot Stones: -Weight: 25 => 20 -Now reduces shield duration by 1 when trying to damage shielded units
Item Hopper Mine: -Now reduces shield durations by 1 on explosion
Item Kill: -Weight change per turn: -0.03 => -0.05
Item Bear Trap: -Weight change per turn: -0.08 => -0.1
Item Sleep: -Weight change per turn: -0.08 => -0.12
Item It Follows: -Weight: 15 => 18 -Can now be used on invincible units
Item Oil: -Burning oil will now reduce shield duration by 1
Changes
Made lobby chat windows more opaque
Fixes
Potentially fixed a critical error when trying to connect to a lobby
Players are now always placed on the board in the order they are listed on the lobby screen.
When a player can roll 3 times then rolls a 6 and the chosen unit dies on its way to the spawn field, the player will not be able to roll 3 times anymore.
Update 0.11.37
Balancing
[Pay2Win]: -Price reduction: 70% => 65%
Fixes
The game no longer plays the player turn start sound when you have already finished the game
Client units should now stop moving when attacking
Hopefully fixed max unit counts shown in clients' Steam Rich Presence
Update 0.11.36
Fixes
Fixed movement update order problems that caused a weird bug where units that were thrown by a jump pad onto an oil-covered field had their current field set to the oil field after they had already left that field to go to the next one. This led to the unit standing on the correct field while the game still thought that it was standing on the oil field.
Update 0.11.35
Fixes
Players can no longer buy more shop items than their resources allow them to when sending multiple buy actions at the same time.
The game will now abort the current target selection before starting a new one to prevent multiple selection events.
Ghosts should now only work for the player that summoned them.
Ghosts can now only be summoned within the player's own turn
Fixed bots not being able to properly use shop items that require target selection
Update 0.11.34
Content
[Cultist] Shop Item Summon Ghost: -Cost: 1 Soul -Summon a ghost that will reveal invisible creatures within a field radius of 2 fields in both directions!
Balancing
[Cultist] Shop Item Possess Gold Mine: -Can now only be used in your turn
[Communist]: -Start threshold is now based on player count (player count + 3) to nerf it in bigger groups
Fixes
Player status effects are now removed when the player finishes
Potentially fixed unit count not being updated correctly in Steam rich presence
Events that only occur for specific players will now still play out after that player has finished
Field and unit markers should no longer be misplaced for their first frame of existence
Update 0.11.33
Balancing
Trait Pay2Win: -Can no longer upgrade passive income
Changes
Pay2Win now has its own icon
Hopper Mines are now affected by Jump Pads
Fixes
Fixed a bug that occurred when a unit gets caught by a bear trap that's on the same field as other placeables
Update 0.11.32
Fixes
Fixed game not ending when only 1 player is left after the last player finished outside of their own turn.
Players can no longer be added to the win list multiple times when their units get moved within the goal fields by other players using items.
Update 0.11.31
Changes
Hopper Mines can no longer be placed under units
Moved player context menu from the scoreboard to the top left player list
Fixes
Jump Pads now have a higher activation priority to trigger before Oil
When a unit dies from a Bear Trap when being released by a UFO, it should now respawn correctly for clients
The host will no longer see the game advisor intro sequence when a new player joins mid-game
Fixed some bugs related to Hopper Mines
Fixed some cases where items were shown as not usable for clients while they can be used
Update 0.11.30
This update adjusts upgrade prices to short match lengths so traits can be played to their full potential.
Balancing
Shop Item Passive Income: -Cost: 5 Death Coins => 3 Death Coins
[Cultist] Shop Item Cheaper Rituals: -Cost: 3 Death Coins => 2 Death Coins
[Communist] Shop Item Efficient Communism: -Cost: 5 Death Coins => 3 Death Coins
[Pay2Win] Shop Item Cheaper Moves: -Cost: 3 Death Coins => 2 Death Coins
[Pay2Win] Shop Item Cheaper Item Use: -Cost: 4 Death Coins => 3 Death Coins
Update 0.11.29
Balancing
Item Boost: -Weight: 50 => 40
Fixes
Fixed dice roll state staying on 3 rolls when the player was already in that state and the unit that moved out died in the same move
Unit selections should now be reset when a player's turn starts. This should prevent the selection state from carrying over from previous players in some rare cases (which made item usage impossible for that move)
Dice are no longer flagged as "rolling" when the current turn is forcefully skipped while dice are in the air