Friendly Warfare cover
Friendly Warfare screenshot
Genre: Strategy, Indie

Friendly Warfare

Update 0.11.38

Balancing



  • Max moves between supply crate spawns reduced:
    (start) 5 -> (late game) 25 => (start) 3 -> (late) 20
  • Shop item Supply Crate:
    -Cost multiplier change per turn: 0.02 => 0.01
  • Item Jump Pad Frenzy:
    -Weight: 8 => 9
  • Item Bomb:
    -Weight: 15 => 20
    -Explosions now destroy shields
  • Item Bonus Die:
    -Weight: 25 => 20
    -Weight change per turn: 0.02 => 0.015
  • Item Hot Stones:
    -Weight: 25 => 20
    -Now reduces shield duration by 1 when trying to damage shielded units
  • Item Hopper Mine:
    -Now reduces shield durations by 1 on explosion
  • Item Kill:
    -Weight change per turn: -0.03 => -0.05
  • Item Bear Trap:
    -Weight change per turn: -0.08 => -0.1
  • Item Sleep:
    -Weight change per turn: -0.08 => -0.12
  • Item It Follows:
    -Weight: 15 => 18
    -Can now be used on invincible units
  • Item Oil:
    -Burning oil will now reduce shield duration by 1

Changes



  • Made lobby chat windows more opaque

Fixes



  • Potentially fixed a critical error when trying to connect to a lobby
  • Players are now always placed on the board in the order they are listed on the lobby screen.
  • When a player can roll 3 times then rolls a 6 and the chosen unit dies on its way to the spawn field, the player will not be able to roll 3 times anymore.

Update 0.11.37

Balancing



  • [Pay2Win]:
    -Price reduction: 70% => 65%

Fixes



  • The game no longer plays the player turn start sound when you have already finished the game
  • Client units should now stop moving when attacking
  • Hopefully fixed max unit counts shown in clients' Steam Rich Presence

Update 0.11.36

Fixes



  • Fixed movement update order problems that caused a weird bug where units that were thrown by a jump pad onto an oil-covered field had their current field set to the oil field after they had already left that field to go to the next one. This led to the unit standing on the correct field while the game still thought that it was standing on the oil field.

Update 0.11.35

Fixes



  • Players can no longer buy more shop items than their resources allow them to when sending multiple buy actions at the same time.
  • The game will now abort the current target selection before starting a new one to prevent multiple selection events.
  • Ghosts should now only work for the player that summoned them.
  • Ghosts can now only be summoned within the player's own turn
  • Fixed bots not being able to properly use shop items that require target selection

Update 0.11.34

Content



  • [Cultist] Shop Item Summon Ghost:
    -Cost: 1 Soul
    -Summon a ghost that will reveal invisible creatures within a field radius of 2 fields in both directions!

Balancing



  • [Cultist] Shop Item Possess Gold Mine:
    -Can now only be used in your turn
  • [Communist]:
    -Start threshold is now based on player count (player count + 3) to nerf it in bigger groups

Fixes



  • Player status effects are now removed when the player finishes
  • Potentially fixed unit count not being updated correctly in Steam rich presence
  • Events that only occur for specific players will now still play out after that player has finished
  • Field and unit markers should no longer be misplaced for their first frame of existence

Update 0.11.33

Balancing



  • Trait Pay2Win:
    -Can no longer upgrade passive income

Changes



  • Pay2Win now has its own icon
  • Hopper Mines are now affected by Jump Pads

Fixes



  • Fixed a bug that occurred when a unit gets caught by a bear trap that's on the same field as other placeables

Update 0.11.32

Fixes



  • Fixed game not ending when only 1 player is left after the last player finished outside of their own turn.
  • Players can no longer be added to the win list multiple times when their units get moved within the goal fields by other players using items.

Update 0.11.31

Changes



  • Hopper Mines can no longer be placed under units
  • Moved player context menu from the scoreboard to the top left player list

Fixes



  • Jump Pads now have a higher activation priority to trigger before Oil
  • When a unit dies from a Bear Trap when being released by a UFO, it should now respawn correctly for clients
  • The host will no longer see the game advisor intro sequence when a new player joins mid-game
  • Fixed some bugs related to Hopper Mines
  • Fixed some cases where items were shown as not usable for clients while they can be used

Update 0.11.30

This update adjusts upgrade prices to short match lengths so traits can be played to their full potential.

Balancing



  • Shop Item Passive Income:
    -Cost: 5 Death Coins => 3 Death Coins
  • [Cultist] Shop Item Cheaper Rituals:
    -Cost: 3 Death Coins => 2 Death Coins
  • [Communist] Shop Item Efficient Communism:
    -Cost: 5 Death Coins => 3 Death Coins
  • [Pay2Win] Shop Item Cheaper Moves:
    -Cost: 3 Death Coins => 2 Death Coins
  • [Pay2Win] Shop Item Cheaper Item Use:
    -Cost: 4 Death Coins => 3 Death Coins

Update 0.11.29

Balancing



  • Item Boost:
    -Weight: 50 => 40

Fixes



  • Fixed dice roll state staying on 3 rolls when the player was already in that state and the unit that moved out died in the same move
  • Unit selections should now be reset when a player's turn starts. This should prevent the selection state from carrying over from previous players in some rare cases (which made item usage impossible for that move)
  • Dice are no longer flagged as "rolling" when the current turn is forcefully skipped while dice are in the air