This week we're working on improving some areas of the investigation including UI, a new task and improvements to a variety of other aspects!
Most noticeably the top three tablet apps have been merged into a single "case" app. Being styled as an investigative board, progress on the investigation, evidence, and questions can be viewed all within the same screen.
A new task has been added that involves finding pieces and reassembling a torn apart toy, and returning it to the spirit of the victim!
Tasks such as favorite & bad habit object now require an additional step similar to the new task. Other tasks have gotten updates visually such as the TV task now displaying a clue on screen of what to look for next!
Progress continues on the ritual and multiplayer improvements. But for now, that is all. See you next update!
Full patch notes: - Added new task: Assemble Toy - Added jump & land noises - Added additional task "step" for favorite and bad habit object tasks - Added TV clue images for digital display task - Added occasional plane that may fly by in Litchfield - Added door disappear effects - Added smooth transition for interacting with safe task - Improved investigation & analysis UI, moved case & evidence into investigation app - Improved video, camera, HP monitor, help, evidence, and case UI - Improved camera movement - Improved task location multiplayer replication - Improved character presets - Improved character idle stance and animations - Fixed character presets not saving - Fixed HP monitor not displaying correct player names in multiplayer - Fixed various texture inconsistencies in maps - Fixed utility box sometimes not toggling power on/off - Fixed power being enabled at the start of an investigation
Horror and Sound Improvements
This week we're improving important aspects of horror such as attack and death animations, as well as continuing to improve sound as we go! We've also been working on some major updates for the future, including the ritual, investigation improvements, and a new event that triggers when being attacked by the ghost! Expect news on these features within the next few updates.
- New death screen & death sounds - Improved animation and general experience when getting attacked by ghost - Female ghosts now have unique sounds - Added a ghost interactable robot vacuum. This is also a new evidence: ghost controlled objects - Ghost's eyes now glow when stalking - Added rocking chair, ghosts can interact with rocking chairs - New ghost footstep sounds - New death item pickup sound - Adjustments to level audio - New player wood footsteps - Player drops item on getting hit - Increased Chance crucifix works and range it can affect the ghost - Improved animations for ghost walking overall - Fixed some issues with how some ghosts would appear - Added chance based surprise ghost event when entering house - General network optimizations - XP screen improvements
Map Improvements & QOL
This week's update introduces a new equipment item, performance optimizations, map updates and more!
New equipment item: Advanced Video Camera - This handheld camera can be used to automatically record evidence in view when held, and allows more visibility in dark areas. NOTE: The old advanced video camera has been renamed to video camera.
3 maps have had various areas revamped and more decoration added, check out Litchfield, Independence Street and Pleasant Ridge to see the new changes!
Full Patch Notes: - Optimizations for textures - Optimizations for game storage - Fixed VOIP actually works via proximity now - Added settings for bloom, ambient occlusion, disabling head bob - Added new advanced video camera, the old one is now renamed to just video camera - Changed advanced video camera to be holdable camera that can auto detect evidence - Clue system revamped based on story timeline of victim - Added greater variety in characters being selected - Added new character and removed the small baby character - Redesigned Litchfield downstairs hallway, added more clutter and decoration - Independence street now has an added hallway to the kitchen instead of an open area - Added more decoration, clutter and revamped some rooms on pleasant - New flicker effects for flashlight and ceiling lights - Messages are now formatted with a header and footer, this is preparation for a future feature - Added first person item pickup animation
Evidence Overhaul & XP System
This week we're releasing our largest update yet, which will overhaul our current evidence system, introduce an XP System, and add a variety of other features and improvements!
Evidence Overhaul
The FIB is now requiring all investigators to label cases with set nicknames. Investigators will have to discover unique traits to determine what nickname to choose.
Nickname options are as follows: All nicknames and unique traits are subject to change as updates roll out.
Headless:
As the name implies, this being can be seen without a head. All other traits are average and aren't too dangerous.
Traits: EMF Level 5, Abnormal Radiation, Bloody Water, Bloody Prints
Bloody:
Bloody beings will paint the walls red when they're around. Through their excessive use of blood or viscous attacks, this being can be easily identified.
Traits: Ghost Communication, Wall Writing, Bloody Water, Bloody Prints
Moaning:
Investigators often deem this one as the most obnoxious out of them all. This one can be heard moaning randomly throughout rooms and communicates more often.
Mostly known to stay out of sight, and make objects disappear. While they may not attack as aggressively, their ability to make doorways vanish can be lethal.
The most dangerous of them all. Does it seem like you're constantly on the brink of death and just about everything is happening? If so, you're probably dealing with this one.
In addition to the evidence overhaul, we're rolling out the first iteration of the progression system. Earn XP through completing most objectives during a case such as collecting evidence and completing tasks.
XP earned can be viewed at the new Case Summary screen, which will also give you insights on any objective completed and what rewards were earned as a result.
As stated before this is the first iteration. In the future we plan on expanding ways you can earn XP as well as adding incentives for leveling.
Full Patch List:
All ghosts now have unique evidence that corresponds with their nickname
Ghost nicknames from generated stories are now rumored. Actual nicknames can be determined via collecting evidence and discovering the ghost's unique traits
Added Case Questionnaire. Answer questions related to the investigation or evidence for additional pay
Added XP and player ranks
Added Case Summary screen when returning from a case
Added Bloody Prints ghost event
Added Ghost Orbs ghost event
Adjusted visuals on all maps, giving a more de-saturated and darker feel.
Cleaned up exterior lighting in all maps
Re-positioned starting truck in most maps
Lamps now turn on for clients in multiplayer
Jimmy's wheelspin sounds now only play near the wheel
Fixed issue with crucifix not saving
Fixed Geiger Counter sounds playing across maps
Player's flashlights will now disappear on death
Dead players no longer have footstep sounds
Players can no longer drop items in the lobby to prevent certain duplication glitches
EMF level 5 is no longer solely tied to ghost hunts, and is instead a random event that can trigger when it's a ghost's trait
EMF Readers will no longer work when outside of a house
EMF Readers now go haywire during a ghost hunt
Revisited many UIs and cleaned them up, improved readability, and many other fixes
New UI Sounds
Cleaned up TV story/report and added new formatting
Added music to the Decoy Radio
Patch For Inventory Issues
Fixed issue where players could spam start session Removed ability to spam key pad in truck
Laying Foundations and Tablet Update
Hello everyone! This week's update just rolled out, and with it came foundational changes preparing us for reward systems that'll be added in the near future. In addition to that, we have new sounds, tablet changes, evidence changes, and a handful of fixes. For the first time we'll also be wiping player inventory and vault data due to the switch over to storing data in the cloud. We know many of you will be bummed to have your items wiped and we apologize. As compensation for starting over, we've added more credits and a bitcoin into starting items.
- Added foundation to support dynamic inventory rewards, xp, and management (imagine top 10% of players every month get a special reward). These systems aren't in yet but this update will make all of this much easier going forward. - Inventory now stored in cloud instead of local file - Local inventory is wiped and updated new starting equipment for everyone since wiping - Lowered chance all around for ghost interaction events to trigger - Evidence now can be completed alongside investigation, both systems and some other goals will be part of completing in future - New Case tablet app: displays investigation and evidence status, whether they've been completed or remain incomplete. - New evidence visuals - New health monitor visuals (note there are still persistent issues with the health monitor we're looking into) - New ghost laugh sounds - New ambient sounds - New hunt sounds - New death item pickup sound - Improved hiding spots in all levels - Room names are now more specific in clues - Removed some task spawn points that were causing small items to be unreachable - Updated steam library icons - Fixed tablet task glowing in the dark
Audio Improvements And Moving To Bi-Weekly Updates
Hello, we've got another update today focusing on audio and various improvements! One of the biggest highlights of this patch includes the ability to use vaults while in a multiplayer session, new sounds, and a new update format.
Going forward patches will roll out bi-weekly to test features more thoroughly, include more content, and allow us to work on larger updates that are planned for the near future.
Audio Improvements And Moving To Bi-Weekly Updates
- New ghost disappear sounds - New ghost voice sounds - New ghost attack sounds - New ghost stalk sounds - New interior ambience sounds including thuds, and mumbling - New wall and alarm clock sounds - New task aura sounds - Doors now have a closed state - Can sprint diagonally now - UV lights reveal entities near important things like your next task - Adjusted light brightness in all levels - Adjusted the distance some interactable furniture can be heard - All interactable furniture to play a sound for a short duration instead of continuously - Duplicate favorite objects and bad habit objects should be removed - Investigation complete now displays the correct name when returning to lobby - Lowered security camera quality for additional performance gain - Ghost should attack slightly less often - Fixed knife death item conclusion typos
Lobby and Gameplay Improvements
- New lobby lighting - New ghost attack fx - New FIB Records UI - New sounds for opening and closing cabinets, stalking - Improved stamina drain - Improved ghost attack visually - Improved ghost pathing - Improved camera system performance - Supernatural events will trigger less often - Doors should feel a little more natural when moving - Fixed certain kitchen counter drawers and cabinets not opening - Fixed being able excessively open QTE on utility boxes and TVs - Fixed quickslot 4 displaying incorrect keybind (Reset keys back to default to be in effect) - Fixed video settings not applying properly on restart
Content Update
- New task: Lockbox. - When documented, death items can now be held in the player's left hand. Walking into the death room will remove it and complete the investigation. - Ghosts can now crawl on ceilings. - Ghosts may occasionally stalk you by appearing in corners of rooms. - Improved truck lighting. - First iteration of saved stories is implemented, will overhaul UI experience in next set of updates. - Fixed possible issue where death item couldn’t be interacted with in Litchfield.
Hotfix for Lighting
- Fixed lights not fully turning off during flickering event - Fixed floating decor in Pleasant Ridge - Adjusted lighting intensity per map - Disabled throwable objects due to an issue with them damaging a player before colliding