Did you find the avatar a bit too floaty or the soundscape a bit too overwhelming? This release has a lot of minor fixes and polished details. We hope you'll enjoy it!
Overhauled avatar physics
Added gravity slider in the gameplay menu
Reorganised menu
Press 'X' on the controller or 'e' on the keyboard, to emote like the creature you have taken the shape of.
Sound adjustments and bugfixes
Camera adjustments
Misc bugfixes
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Gallery & Collection Mechanic
Never loose track of which animal forms you have absorbed! Click avatar in the menu and it will take you directly to the brand new gallery.
This is a medium sized feature update, focused on the collection mechanic, though it also has a bunch of other improvements:
Avatar gallery
Slowmotion and a sound when you encounter a new animal
The game no longer plays music or updates game logic if backgrounded
Improved logic so in-game music finishes playing if started (exceptions exist)
Music ambience in caves
Wings now sound differently underwater from when flying
Help text and menu can no longer be occluded by animals and terrain
Fixed bug where camera controls was not saved correctly to preferences
Mac: Fixed crash on Intel GPUs
Linux: Fullscreen now working
Linux: Bug where window kept resizing itself fixed
Windows: Fixed steamworkshop missing thumbnails for avatars
Windows: Flat shading in the avatar editor fixed
Windows & Linux: Massive performance increase
Misc bugfixes
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Underwater Update!
Fly high, fold your wings and dive head first into the water!,
This is a major content update, focused on the underwater experience, though it also has a bunch of other improvements:
Underwater
Fold your wings and dive!
Swim physics for the avatar
New ground movement
Freelook camera
Improved ragdoll when crashing
HDR rendering effect
Improved sound, incl. reverb with animals in caves / underwater
New frost biome with new animals (reindeer, anyone?)
Swim animations for underwater animals
Improved behaviours for animals
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Linux Terrain Engine Beta Update
Hi All,
For a long while the linux version has lagged behind, and didn't have the set levels. This has been corrected in this release. If you are on linux, please let us know about any issue you might encounter, and we'll do our best to fix them fast.
The full list of fixes for this release is
Linux terrain engine beta update
Fixed missing landscape on some intel and older AMD/ATI cards
Fixed crash related to particles
Fixed rare crash on graphics menu
Fixed birds dividing into strata
Fixed crash on computers with 2 or fewer cores
Morph fixed when not in automatic mode
Added menu option for enabling/disabling thermals
Misc avatar fixes
Other small fixes
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Wind Effects
We have been focusing on wind effects for this update, besides the usual optimisations and bug fixes. Here is a non-comprehensive list:
Contrails from the bird wings
Thermal winds
A lot of fixes to the avatar editor
Updated in-game avatars (tails & legs)
Fixed the bug where the bird could be in slow motion
Overhauled the multi-threading system to keep single cpu-cores from being overloaded
PS4 controller support fixed
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Small Bugfix & Sound Update
We just put out a new release here before Halloween. The main fixes in this update is:
Fixed fullscreen tearing on windows
Fixed some of the stalls happening when changing shape
Fixed particles bug when changing shape
Update sounds
Updated avatar editor bug
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Halloween Update
Halloween is soon upon us, and we think this is a great opportunity to show you what we have been working on lately.
Features and Fixes
Dynamic Help System (please give us some feedback on us)
Improved Skybox rendering (2 quality settings)
Improved Water rendering (3 quality settings)
Particles!!!
Improved performance on some graphics cards.
Collision avoidance on between flying animals & terrain
Avatar editor fixes
More avatars to change shape to
A Halloween level!
Known Bugs and Issues
We still have a lot of content updates planned, such as waterfalls, underwater movement, more interesting animal behaviours, a level editor, and so on. Besides that, there are couple of known issues in this build, that we are working to iron out:
Tearing can appear in fullscreen mode even with vsync on
Occasional stuttering when changing shape
With water reflections on, noise can occur close to the coast, depending on your graphics card
Linux is not part of the update, but we are working on it!
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Menu & Bird Physics Update!
It is now time for a new update, after a succesful GamesCom.
This time with a focus on bird controls and an improved menu!
Improved menu navigation
Improved physics model for the bird (Fugl)
Fixed coverts on Fugl
Added ability for Fugl to jump (controller only for now)
Fixed poses in avatar editor
Fixed holes in terrain
Improved camera
Improved responsiveness of mouse controls
Added borderless window mode
Added menu option to disable vsync
Fixed missing flatshading mode in Avatar editor on Windows
Minor bug fixes
We had planned to also push out an update for linux, which is still missing the new level structure, but due to the last-minute discovery of an important bug, we have had to postpone the linux update to a later release.
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Complete Level & Graphics Overhaul
The almost mythical update with a whole new biome system is now live here on Steam! You will find:
The infinite levels, that many people found confusing has now been replaced with set levels.
8 new levels!
Camera and bird controls overhaul
New rendering system
Supports for directional 3d sounds (HRTFs)
Much smaller download
The build has a lot of little extra touches, and of course, Fugl is still early access, so features are still missing and bugs hide in the corners.
Feedback
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
PS. The linux version is not quite ready yet, but it is on the way!
Biomes reworked (Mac only, PC/Linux coming!)
The new biome system is here!
First we thought this system would be ready by the end of December, then a month later, and so on, but it is finally here! The biome generation have been completely overhauled resulting in a smoother and hopefully less confusing experimentation.
You can now choose which self-enclosed biome to explore, by cycling through them on the menu. Gone are the days of flying in a random direction, to hopefully get to the biome you want to explore. As before, each biome is populated with fauna specific to that environment.
Improvements still coming!
We think the biomes look better than ever. Hopefully you think so too! We are still improving the game, like adding waterfalls and an underwater experience.
Morphing
We are experimenting with the morphing. To try it out, enable it in the options menu, and use the shoulder buttons on the controller to control the morph.
Feedback
Lets us know what you think, by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com