Gaia Beyond cover
Gaia Beyond screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Gaia Beyond

Update 0.7.32

New Features:



  • Music: ISA Theme
  • Bar location (COC, bartholdy...)
  • AI should sometimes fly to far away landables






Improvements:



  • Turret Platform spawn formation polish
  • AA Congress Station added



Bug Fixes:



  • Stations can move away from their start pos
  • Savegames: Reset stations back to their start pos
  • Shiro dialog music fix
  • Savegames: auto fix missing weapon targets
  • Additional drawables pos is not scaled with the main drawable

Update 0.7.31

New Features:



  • Added more CoC mining stations


Improvements:


Update 0.7.30






New Features:



  • COC Mining Station
  • New weapon: Assault Spammer
  • More trade icons



Improvements:



  • Mining AI updates
  • Memorial location
  • Additional / updated random portraits
  • Some performance improvements
  • Mines balanced





Bug Fixes:



  • Fixed Random particle emitter flicker
  • "Trade Rookie" mission can't be finished
  • Quickbar stays hidden after entering menu
  • Many quest items are spawnable
  • When entering the menu the auto pilot text is gone and all notifications are hidden
  • Radar can be in front of the Landable HUD after loading a save
  • ESC does not work correctly when loading a save on a planet
  • Script error when delga/nobunaga do not exist
  • Landable location leave button pos could be confusing
  • Menu Start: Handle Enter key
  • Menu Start: save player name
  • Crash reporter could fail
  • Venus clouds rotation wrong direction

Update 0.7.29

Improvements:

  • Dialog improvements and some polishing
  • More ship garages
  • ESC should leave the active landable or location when possible
  • Save quest giver in the trade quests and track it by the person name
  • Restarting a quest should set it active again (fta trading)
  • Add a screen fade in when loading a savegame



Bug Fixes:

  • Zopa auto dialog can crash on pluto
  • Add a ship garage exit answer
  • Opened HUD windows are not hidden on save load
  • Rare crash if the player has selected something and then loads
  • Empty quest destination is not shown in Quest HUD
  • Menu music could be saved in savegames
  • Rare inventory crash after loading a save
  • Player should not be able to trade when dead
  • Old saved trade quests can lock the trade mission

Update 0.7.28






New Features:

  • Rajid ship garage
  • "By Spring, it will be all of us" Sidequest added
  • BG5000 hidden ship added
  • Charon Machine War Memorial added
  • ISA Outpost, Science Academy (temporary clone), GAC Colony:






Improvements:

  • Savegame script upgrade function for ships/stations/spawner
  • Balancing: Wächter's & some stations' hulls increased
  • Zopa's Greenhouse polishing
  • Cameron portrait update & CoC mechanic unique standard portrait
  • Hacking mission: Kalypso waypoint changed
  • Show loading screen when loading a savegame
  • Enter key on Trade HUD amount selection should work
  • Allow to quickload from menu
  • Always log the game version in error logs
  • Trade icon set update




Bug Fixes:

  • Crash if a nearby ship has no leading person
  • Savegame: quest stages are not saved
  • Location icons / image assignments fixed: Caduceus, Lashkar Gar, CoC Stations and more
  • Map mode sprite tooltip is cutoff when it has mutiple lines
  • turret faction is always fta
  • ESC does not work if the item list is selected in Trade HUD
  • ESC does not work after selecting amount in Trade HUD

Updates 0.7.25 to 0.7.27

Improvements:

  • Savegame loading crashes if the account name has extended characters
  • Error Reporter improved
  • Trade spinner: start with maximum amount



Bug Fixes:

  • Stations stay in a broken fight state
  • Initialization can crash if the account name has extended characters or a '!'
  • Landing can crash if the newsticker had more entries on the last visited landable

Update 0.7.24

New Features:

  • Automatic error reporting (can be disabled in the options)


Bug Fixes:

  • Ships get locked into an undefined state after leaving landable
  • Sold equipped weapons/shields can still be visible in inventory

Update 0.7.22 + 0.7.23

Improvements:

  • Allow escaping from the Kalypso crash fight
  • Belana portrait linked



Bug Fixes:

  • Teal Blood Kit is not transferred
  • Savegames: person user strings are not loaded (can break trading side missions)
  • Travel group ship does not enter fight state completely
  • Travel group autopilot can fly backwards if the leader respawned far away
  • Travel group ship does sometimes not rotate to the active enemy
  • Invalid trading_post.png links
  • Notifications can stay visible when exiting the level
  • Possible Landable_Icon_In animation crash
  • Ben drone quest: only one target marked after loading
  • Linz/Doris/Nephalim have no weapons
  • When messaged while auto pilot reach is active the state switches into a broken defend state (with the same target)
  • Some geometry leaks

30 minutes of Gameplay - Nookrium




https://youtu.be/TdnNm6hGkqo

Awesome video made by Nookrium - thanks a lot!!
Also, the starter deal is ending (18 hours left) - grab yours for an explorative weekend! 🛰🛰🛰

30 minutes of Gameplay

https://youtu.be/TdnNm6hGkqo

Awesome video made by Nookrium - thanks a lot!
Also, the starter deal is ending (18 hours left) - grab yours for an explorative weekend! 🛰🛰🛰