Genre: Role-playing (RPG), Simulator, Adventure, Indie Gaia Beyond
Update 0.7.32
New Features:
- Music: ISA Theme
- Bar location (COC, bartholdy...)
- AI should sometimes fly to far away landables
Improvements:
- Turret Platform spawn formation polish
- AA Congress Station added
Bug Fixes:
- Stations can move away from their start pos
- Savegames: Reset stations back to their start pos
- Shiro dialog music fix
- Savegames: auto fix missing weapon targets
- Additional drawables pos is not scaled with the main drawable
Update 0.7.31
New Features:
- Added more CoC mining stations
Improvements:
Update 0.7.30
New Features:
- COC Mining Station
- New weapon: Assault Spammer
- More trade icons
Improvements:
- Mining AI updates
- Memorial location
- Additional / updated random portraits
- Some performance improvements
- Mines balanced
Bug Fixes:
- Fixed Random particle emitter flicker
- "Trade Rookie" mission can't be finished
- Quickbar stays hidden after entering menu
- Many quest items are spawnable
- When entering the menu the auto pilot text is gone and all notifications are hidden
- Radar can be in front of the Landable HUD after loading a save
- ESC does not work correctly when loading a save on a planet
- Script error when delga/nobunaga do not exist
- Landable location leave button pos could be confusing
- Menu Start: Handle Enter key
- Menu Start: save player name
- Crash reporter could fail
- Venus clouds rotation wrong direction
Update 0.7.29
Improvements:
- Dialog improvements and some polishing
- More ship garages
- ESC should leave the active landable or location when possible
- Save quest giver in the trade quests and track it by the person name
- Restarting a quest should set it active again (fta trading)
- Add a screen fade in when loading a savegame
Bug Fixes:
- Zopa auto dialog can crash on pluto
- Add a ship garage exit answer
- Opened HUD windows are not hidden on save load
- Rare crash if the player has selected something and then loads
- Empty quest destination is not shown in Quest HUD
- Menu music could be saved in savegames
- Rare inventory crash after loading a save
- Player should not be able to trade when dead
- Old saved trade quests can lock the trade mission
Update 0.7.28
New Features:
- Rajid ship garage
- "By Spring, it will be all of us" Sidequest added
- BG5000 hidden ship added
- Charon Machine War Memorial added
- ISA Outpost, Science Academy (temporary clone), GAC Colony:
Improvements:
- Savegame script upgrade function for ships/stations/spawner
- Balancing: Wächter's & some stations' hulls increased
- Zopa's Greenhouse polishing
- Cameron portrait update & CoC mechanic unique standard portrait
- Hacking mission: Kalypso waypoint changed
- Show loading screen when loading a savegame
- Enter key on Trade HUD amount selection should work
- Allow to quickload from menu
- Always log the game version in error logs
- Trade icon set update
Bug Fixes:
- Crash if a nearby ship has no leading person
- Savegame: quest stages are not saved
- Location icons / image assignments fixed: Caduceus, Lashkar Gar, CoC Stations and more
- Map mode sprite tooltip is cutoff when it has mutiple lines
- turret faction is always fta
- ESC does not work if the item list is selected in Trade HUD
- ESC does not work after selecting amount in Trade HUD
Updates 0.7.25 to 0.7.27
Improvements:
- Savegame loading crashes if the account name has extended characters
- Error Reporter improved
- Trade spinner: start with maximum amount
Bug Fixes:
- Stations stay in a broken fight state
- Initialization can crash if the account name has extended characters or a '!'
- Landing can crash if the newsticker had more entries on the last visited landable
Update 0.7.24
New Features:
- Automatic error reporting (can be disabled in the options)
Bug Fixes:
- Ships get locked into an undefined state after leaving landable
- Sold equipped weapons/shields can still be visible in inventory
Update 0.7.22 + 0.7.23
Improvements:
- Allow escaping from the Kalypso crash fight
- Belana portrait linked
Bug Fixes:
- Teal Blood Kit is not transferred
- Savegames: person user strings are not loaded (can break trading side missions)
- Travel group ship does not enter fight state completely
- Travel group autopilot can fly backwards if the leader respawned far away
- Travel group ship does sometimes not rotate to the active enemy
- Invalid trading_post.png links
- Notifications can stay visible when exiting the level
- Possible Landable_Icon_In animation crash
- Ben drone quest: only one target marked after loading
- Linz/Doris/Nephalim have no weapons
- When messaged while auto pilot reach is active the state switches into a broken defend state (with the same target)
- Some geometry leaks
30 minutes of Gameplay - Nookrium
https://youtu.be/TdnNm6hGkqo
Awesome video made by Nookrium - thanks a lot!!
Also, the starter deal is ending (18 hours left) - grab yours for an explorative weekend! 🛰🛰🛰 30 minutes of Gameplay
https://youtu.be/TdnNm6hGkqo
Awesome video made by Nookrium - thanks a lot!
Also, the starter deal is ending (18 hours left) - grab yours for an explorative weekend! 🛰🛰🛰