New unlockable soldier class is added - engineer. This class focuses on buffing and supporting the squad with different types of drones
Third final mission of the campaign is added
A difficulty rebalance. Most of the enemies now scale their damage and health, according to the progression of the game. This will affect mostly later stages of the game, now enemies will be more durable and threatening than before. Earlies stages of the game remain the same mostly. Additionally, an armor values of almost all armor items are slightly decreased
Increased area of effect for flamethrower and lightning cannons
If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh
New update 0.72k
The game was just updated with version 0.72k:
Second final mission of the campaign is available
There was a bug with saving station state, which was fixed, unfortunately this fix might mess with some quests in your current playthrough, you will just need to take another quests or start new playthrough
Damaging enemies now correctly removes overwatch
Loot crates now inly give items, not credits
mission objects now give 20 bonus experience instead of 50
New mission object - data terminal (or knowledge obelisk) - gives random bonus experience for the mission
New mission object - money crate, gives bonus money
New mission object - ship battery, adds bonus energy for the ship
New mission onject - Personality trait protocol, can give personality trait after the mission
Patch 0.72e
New patch 0.72e was added to the game:
Now when soldier dies it combat, he starts bleeding and in 2-5 turns (depends of difficulty settings) he won't be able to be resurrected by defibrilator
Fixed bug with incorrect accuracy calculation on elevated terrain
Contacting quests with radar system now requires 8 energy, and the radius of contacts is decreased. You can now hover over the system with your ship and the game will show radar reach radius
increased a chance to gain trait after battles
Crippling attack now has no range limitations
Added no ammo indicator
Shotguns now have decreased accuracy for targets that are far away
Small bug fixes and interface imporovements
New update 0.72a - first final mission of the campaign is live
The game was just updated with version 0.72a:
First final mission of the campaign, out of the 16 possible endings, is added to the game.
Big melee enemies buff - now they can attack your soldier right away if they reach them in 1 turn
Increased vision range of your soldiers
You can now freely rotate camera at any angle with Q and E
When choosing an ability, it now shows how many action points it will spend on it
Conquest mode now have additional stations at the middle of the map
New trait that gives a chance to aquire additional action point after attacking
Minor bug fixes and interface updates
If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh
Patch 0.71d
You can now only take 5 quests at the time
Line of sight changes - now game simulates leaning more similiar to xcom, where big cover doesnt directly block the view if the enemy is behind
Game speed option added - now in pasue menu in game you can increase battle animation speed up to 200%
Added new difficulty level - extreme
Fixed bug with timed objects on the map, where their timers were activating while still hidden in fog of war
New update 0.71a
The game was just updated with version 0.71a
New planet type was added - snowy mountains
You can now rebind key binding in unity options window before the start of the game
New rendering for movement borders added, if you encounter any bugs with it please post about it
A couple of small bugs fixed
New update - Conquest mode
Hello guys! I'm happy to say that the conquest mode is now available for trying.
Please tell me your thoughts about it on the forums.
Other changes:
Cyborg soldier now being created in 4 turns, instead of 8
Added a couple of new events, which work with new trait system
Fixed small bugs
New update and more Conquest info
Hello guys! The game was just updated with version 0.68a.
New weapon added - XMXG Rifle, a very decent rifle for mid-game, which is also equipped with grenade launcher ability
New weapon added - Flamethrower, deals fire damage to the area and burns all enemies within it
Melee enemies now cannot attack you if you are standing at elevation above them
Small interface changes and bug fixes
Trait system
Before this update, the game had injury system that was pretty insignificant overall. Now injury system is replaced with trait system, in which after each fight your soldiers can aquire a number of negative or positive traits. These traits are permanent right now, but I might add a system which will modify them in later updates.
Conquer game mode
As some of you maybe noticed, there is a new mode for the game coming soon. It will be quite different from the other modes, and I wanted to tell you a little bit more about it.
The mode will involve more strategic gameplay, in which you will have to aid a faction to defeat another faction in giant galaxy-wide war.
You will be able to conquer different planets and systems, by yourself, or by ordering ally troops.
You will have a base of operations which will provide you with better loot to buy, if you complete special supply quests
This game mode is almost ready, I will need a couple of days to test and balance it and then it will go live!
If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh
Please take a minute to help me improve the game (4)
Hello guys! Once again I wanna ask you to take a couple of moments of your time and answer a couple of polls I created, to help me improve the game more.
I am still working on new game mode, along fixes and improvements for the game, but I would love to know your guys opinions.
Favourite ship type:
https://www.strawpoll.me/17648805
Favourite class types:
https://www.strawpoll.me/17648809
What types of content would you love to see more (please don't answer all options, only answer what you think the game needs more):
https://www.strawpoll.me/17648817
Thank you!
Balancing update
The game was updated with version 0.66d
Survival mode now spawns two enemy packs each 2 turns, instead of spawning 1 pack each turn. Achievements for survival now can be achieved after turns 10 and 20
Game difficulty now influences enemy damage, on easy enemies deal 60% of damage, on normal 100% and 125% on hard
Armor cap is added, now you can't stack armor more than 35
Energy shield now has absorbs max 30 damage, and starts restoring after some time when soldier is not being attacked
Plazma sword damage reduced to 80 from 120
Lava cannon damage reduced to 70 from 90
assault rifle damage and accuracy reduced
grenade launcher increased explosion range and now it drops at the start of the game
crit implants effect decreased
invincibility ability now lasts 1 turn instead of 2 and requires 100 rage to activate
sniper rifle damage and accuracy increases
small interface bugs fixed
I am also working on the new game mode, which I will talk about more soon, stay tuned for updates!
If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh