New feature : different interest zones on the galaxy map
The game was just updated with version 0.66a:
You can now encounter different zones on the map that will have different effects on your playthrough, or higher chances of encountering different enemies. You can enable or disable this feature before the start of the game in game settings tab.
picking and returning quests through radar menu now costs 1 energy
fixed small bugs with interface
Right now the game has a 70% discount so if you were thinking about picking it up, now is the best time!
If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh
New update 0.65
The game was updated recently with version 0.65
You can now encounter unique events abour retrieving ancient artifacts - powerful secondary items with different procs. New types of maps and enemies were added for these events
Radar systems usage for stopping a federation ships now requires 10 energy per turn instead of 4, but federation fleet slows down more
Fixed some camera behaviour bugs
Fixed small interface and gameplay bugs
New update 0.64a
The game was just updated with version 0.64a
Now your ship can scan systems when it's flying around the map, and show what kind of content might be in those nods. At first the effect is pretty weak, but you can increase it by building a radar
New Campaign mission added
Fixed a couple of small bugs
Patch 0.63d
The game was just updated with patch 0.63d:
You can now add modifications to armor with weapon mod station
When choosing a target, an interface shows if it is in cover from you or not
Damage from some high level player weapons is decreased
If weapon requires full 2 turns to shoot (sniper rifles , minigun etc.), overwatch will require 2 full turns also
Medpack energy price increased to 40 from 20
Improved camera angles when picking an action, now the camera focuses more on the target
Advanced generator (Battle ship) can now only be built once
Fixed some small bugs
Update 0.63a
The game was just updated with version 0.63a
Two new campaign missions added
New mechanic of stun resist added. Now you can't endlessy stun the same unit, after each stun it will have a chance to resist it. Before first stun the chance of resisting is 0%, after every stun chance increases by 25%, so after 5 stuns the target will be completely immune to stun. This works for enemies and for your soldiers.
Map generation for battles on spaceships is improved, now the rooms are more straightforward and more wide, with less empty rooms in between enemy packs
AI improvements for melee enemies. Now some of the melee enemies won't just mindlessly chase you, but instead will try to use cover and hide if they can't reach you in one turn. This applies for most of the melee enemies, except simpler ones like zombies or dogs
I haven't been able to work much on the project for the past days, due to the personal reasons, but now all this is sorted out and the development back in full force! Stay tuned for updates!
New campaign missions are live
The game was just updated with version 0.62a:
4 new campaign missions added
A unique score for previous and new missions was added
Two new enemies - Enforcer and Crusader
Some minor bug fixes
If you find problems with new missions, please message on steam forums. Next update wil alsol bring a couple of new story missions
Small post about current development
Hey guys! Just wanted to make a quick post about what I'm currently working on.
Right now I'm making a huge update on story campaign, with a huge set of missions. This will take quite some time so please stay patient. I'm also going to add a couple of new advanced enemies for the late stages of the game for bandits and police:
And here is a small look for a new cutscenes, the quality of gif isn't great though, sorry for that
Update 0.60b - Map difficulty changes, model updates
New update was just added to the game:
Difficulty ditribution on the map is changed. Before, the difficulty was constantly raising after each jump, no matter if you were making progress or not. Some people were suggesting a different approach so I decided to try something different. Now the difficulty is constant and depends of the positions of the systems, and the colors of stars are reflecting it - at the beginning you have green systems, than yellow, and red ones at the end.
Items that are sold on the stations are changed too, now there is less random in item quality, and it all depends on the station position too, so you have very basic types of items at the start, and more advanced ones at the end.
This approach I think gives more strategy when deciding where to go, please tell me your experiences in the comments.
Replaced player's ship model, now each type of ship has it's own unique model
Added new model for exo-suit
Improved models on spaceships battle maps
Update 0.58a - new ship, patrolling enemies!
The game was just updated with patch 0.58a
You can now use new type of ship - Explorer. It doesn't have any advanced ship systems, but boy is it fast!
Patrolling enemies added to the game. Now about 15% of enemy soldiers can randomly start roaming on the map and attacking your squad if they see you. Thi percentage might increase later with more testing
Better graphics for showing borders of the map added
Now in later stages of the game, when there are few enemies on the map, and you can't find them, they will start being aggressive automatically
Small bug fixes and improvements
New update 0.57a
New update was just added to the game:
Now you can change different game settings before starting new playthrough, like map size, loot amount, permadeath etc. Please write in the comments if you want to see other game settings added
New mission type - destroying an object (generator or planetary cannon)
Now on crate gathering, people saving or objective destroying missions reinforcements are being spawn constantly every 4 turns
All map sizes decreased for about 20%
Different planets now have different active objects - on ships and stations you have weapon crates and healing capsules, and on planets you have healing plants