Fixed bug with armor amount not applying correctly in battles
Increased armor amount for exo-suit and mobility armor
Balance change: medkit now heals 60% of health, and assault now starts with 50 rage
Fixed some small bugs
New update 0.47
New update was just added to the game:
Injuries:
Now your soldiers might receive an injury in events, that will temporarly lower their stats for a couple of turns
Ships balance:
Photon cannons and shock cannons energy price reduced
Energy shield systems is now available for battle ship only
Classes balance:
Soldier's focus regen reduced from 20 to 15 per turn
Soldier's grenade price increased from 60 to 75 focus
Accuracy bonus for preferred class is reduced from 10% to 5%
Support now restores 5 energy per second
Support now starts the game with smg and pistol as secondary
Medkit and defibrilator range increased
Stun grenade energy requirements lowered to 35 from 50
Some weapon balance - all rifles fire less bullets, but damage per bullet is increased so result damage is the same
Shotguns accuracy and damage increased
Smg damage and accuracy increased
A couple of new events added to the game. Some small bugs fixes
Please take a minute to help me improve the game (2)
Hello guys! I've created another couple of polls for you, so you could help me out with balancing the game more, so please take a minute and fill your preferences!
Favourite ship type (1 answer):
https://www.strawpoll.me/17202966
Favourite soldier classes:
https://www.strawpoll.me/17202972
One more request, I would love if you take a screenshot of your ship's systems layout window with steam's f12 function, preferrably closer to the end of the game, I am really curious what systems people are using.
Join the game's discord:
https://discord.gg/PmyMqVh
Thank you for your support!
New update - Cyborg soldier and squad management
New update was just added to the game:
Cyborg soldier:
You can now create cyborg soldier, by building cyborg construction system in drone ship
Cyborg is the 6th member of your squad
Cyborgs can wield weapons and armor, but can't use implants
Cyborgs have their own improvements system with the number of powerful abilities
If it dies, it can be repaired in the ship
Cyborgs are immune to psi-pressure
Squad management tool:
You now have squad with 5 member slots and reserve with 3 slots
You can put soldiers from / to reserve at any time
Soldiers in reserve don't receive any experience
If your squad is completely destroyed in the mission, you still lose, even if you have soldiers in reserve
Introducing all my games in the bundle
Hey guys! I've packed all my games into one bundle with the nice 33% discount, so if you want to check some of my previous work, go ahead!
Some of them didn't turn as good as I was expecting, because of my lack of experience at the time, but I still did put a lot of time and hard work into them, so I hope you will find them atleast enjoyable for a couple of hours. They are really inexpensive.
Thank you for your support!
Rare weapons and armor changes
A number of new powerful items was added to the game. These items are rare so search them up!
Black hole generator. A rifle for soldier that functions similiar to plazma rifle, only before adding area damage, it pulls all enemies around closer
Lava cannon. A rifle for assault that has huge single target damage and can burn the ground beneath the target
Absorber. A pistol for support that has great damage and restores 10 energy if you hit a target
Railgun. Sniper rifle for assault that pierces throwgh multiple targets and walls and does huge amounts of damage
Energy shield armor - an armor that has only 4 armor amount, but generates energy shield at the start of the battle, that absorbs 40 damage and restores 10, while active
Mobility armor and exo-suit are now rare too and have reduced drop rates
New update 0.44 - UI improvements and implants crafting station
New update was just added to the game:
UI improved and changed
Implants crafting system added. Now you can craft implants, with more systems, you can craft multiples with increased speed
Some small bugs fixed
New update 0.41
New update was just added to the game
New station type added - greenhouse
Secondary weapons are back! I decided that removing secondary weapon was a wrong decision, so now you can assign them again
I've added visibility rays a couple of days ago, which show if you can hit an enemy from a position, and which type of cover applies there
Added model and icon for mobility armor, which now increases movement speed and dodge chance
movement speed now can only be a maximum of 8
added a button to remove squad member
game now remembers previous character types and looks, that you made in previous games
medkit and defibrilator now activate and used more conviniently
Join the game's discord:
https://discord.gg/PmyMqVh
Happy new year!
Hello guys, I wanted to wish you happy new year, and say thank you for your support! I am very happy with all the progress that the game made already, and very optimistic about its future in 2019.
I have tons of plans for upcoming updates, I will take a couple or more days, to celebrate, and then return to work!