Gatedelvers cover
Gatedelvers screenshot
Genre: Adventure, Indie

Gatedelvers

0.1.26 - The Fixening

- Player ghosts changing haunt target to a player character in a different plane of existence now warps you there instead of dragging you through the void.
- Player ghosts should now warp along with their haunted character when they recall or use a portal.
- The HUD current floor tracker at the top of the screen now tracks ghost instead of original body while dead.

- Objects launched into characters from below (such as from jumppads) no longer deal impact damage.
- Crystal Barrier now defaults to targeting self if no valid target is selected. (Suggested by Aewynne.)
- Crystal Barrier now blocks fireball burn application without breaking.
- Dragon's strafe fire now has a smaller hitbox, deals 1 magic damage in addition to the burn, and disappears after dealing damage.

- Fixed Battle Chests in Archives being able to spawn removed prototype enemies.
- Fixed Pocket Capacity being inaccurate on client players.
- Client players should now properly keep track of infusion slot counts on items, hopefully fixing inaccurate scrap cost displays etc.
- Fixed Frost Volley not applying Chill.
- Fixed player ghosts having low turn rate on client.
- Fixed Boost Boots deactivating after dropping a pair while still holding another. (Reported by TurtleSuc.)
- Fixed an issue preventing any dev changes to Revenant, then fixed Revenant not working properly with certain "while active" effects such as Telescope. (Reported by Scribblez.)
- Fixed Super Dynamite & Dynamite infusion trait blast being considered Physical & Melee instead of Piercing Physical & Blast. (Reported by Aewynne.)
- Fixed some issues with Jump Rope client desync.
- Fixed fireballs causing fake fire on client side. (Reported by Aewynne.)

0.1.25b - Client Spin Hotfix

- Fixed weird client issue with losing the ability to turn after sprinting. (Reported by Aewynne.)

0.1.25 - Skillcard Booster Pack

(Have been focusing more on making more content, both for the eventual world 3 release and this patch. Multiplayer improvements & controller support are still in the works; I can focus a bit more on those as the world 3 development reaches a point where the artists need me less. - Mag )

New skillcards!
- Panic Button
- Form Of The Mole
- Lights Out
- Triple Down
- Attunement
- Spellsword
- Daredevil
- Juggernaut

- Pure items now have reduced infusion stacking costs.

- After Pit floor 20, Nails now only give skill cards every 5 floors.

- Reworked Brutal enchantment.

- Deckhand now starts runs with a stick of dynamite.

- Moved Sharpshooter from orange to green. (Has a rework planned to make it less boring.)
- Removed Pounce.

- Run & Gun now halves gun reload times when fired while sprinting.

- Increased Shockwave's stun duration from 3.5 -> 4 seconds.
- Reduced Inferno's knockback (no longer stuns heavies).
- Made Inferno a bit slower.
- Increased Inferno infusion trait's Spell Power bonus from 1 -> 2.

- Renamed Invincibility Potion to Invulnerability Potion to avoid confusion with Invisibility Potion.
- Changed Miner's Blast Resistant's tooltip to clarify it only reduces incoming explosion damage.

- Assist Mode now lets you remove your ability to jump. (Suggested by Wunarg.)

- Fixed client skillcard markers on HUD duplicating when travelling between areas.
- Burstfire no longer ignores durability requirements. (Reported by Jazdia.)
- Fixed Conjuration always allowing durability items to activate, even if the added durability was not enough to bring them over 0%. (Reported by Jazdia.)
- Fixed Valkyrie dropping damage type info, causing things like Blazing to trigger themselves infinitely.
- Dying should now properly clear the fog poisoning screen visual. (Reported by Jazdia.)
- Fixed Bridge Kit infusion trait not working.
- Fixed Eclipse Archives being way too bright on clients.
- Fixed specific attack type conditional on damage effects not working on Deckhand.
- Pit should now more consistently bounce players that have clipped below the damage plane back up.
- Fixed Ice charge passively granting chill on hit.
- Fixed Witnesses being able to finish shooting a beam while in death stun. (Reported by Aewynne.)

0.1.24 - Assist Mode V1



- New feature: Assist Mode!
Assist Mode, available from the pause menu, allows the game's difficulty to be customized.
It's intended to help those whose enjoyment of the game is harmed by its high difficulty.

- Fixed Frost Spires spawning fake Frost Wisps on client. (Reported by Aewynne.)
- Fixed Insulation+ not increasing the amount of stacks blocked. (Reported by Wunarg.)

0.1.23b - Co-op Pit Hotfix

- Fixed Pit choice holes not opening for client players after picking up the safe floor Nail. (Reported by Aewynne.)

0.1.23 - A Bit Of Cleaning

- Block now regenerates gradually, with 0.2 seconds per point of block after the initial 2 second delay.
- Thermal Shock now always inflicts damage (used to stun when chilling burning enemy).
- Reworked durability logic to fix durability loss reduction also reducing durability gain.
- Durability can now go below 0%.

- Pit Choice Holes no longer allow leaving the safe floor without picking up the Nail.

- Increased Dragon's health from 60 -> 75.

- Added new Forge Machine sounds.

- Added info about recalling to the Codex.

- Fixed Melee Blocking while out of Block sometimes causing damage to be amplified instead.

- Fixed Pure having its keyword info tooltip doubled. (Reported by TurtleSuc.)
- Fixed Inferno not triggering item damage modifiers or effects. (Reported by Aewynne.)
- Fixed Decksweeper continuing to reset but spending ability charges after its duration ran out if multiple enemies were killed with a single attack during it. (Reported by Monke the Rubble-Man.)

(Majority of dev effort is currently being spent on larger additions for 0.2 and 0.3.)

0.1.22 - Polish & Another Skillcard

- New Ability Charge display on the HUD.

- New skillcard: Specialize.

- Stone Caller stone blocks now self-destruct if their creator is not nearby.

- Added card art for Written Word.
- Added new sounds to Shockwave and Stone Caller.

- Increased Inferno's mana cost from 1 -> 2.
- Reduced Inferno's self-burn from 2 -> 1.
- Increase Inferno's base radius from 3 -> 3.25.

- Reduced Tribow's reload time from 2 -> 1.75 seconds.

- Curse of Slow-Mo's slow-mo is now canceled when taking damage. (Requested by Aewynne.)

- Dying and being revived now removes any stacks of Chill. (Reported by Conrat.)
- Fixed Windwaltz not working with Block.
- Fixed self-inflicted Burn not dealing damage. (Reported by Aewynne.)
- Fixed Recall VFX not following the user.
- Fixed all instances of a seal type being removed when a seal cube is destroyed.

0.1.21 - Recall Animations & A Pile Of Bugfixes

- New Recall VFX & animations.
- Recall now always targets self if there is no target.

- New Invisibility Potion infusion trait:
On kill, go invisible for 3 seconds.

- Removed Super Dynamite scrap value. (Reminded by DoubleMayCare.)

- Reworked how invisibility breaks: no longer interrupted by all actions, instead breaks if dealing damage or grabbing someone after the first second of invisibility.
- Fixed player characters that died while sprinting continuing to sprint when revived, regardless of if sprint was still being held.
- Telepotions should no longer teleport targets onto floor traps. (Reported by Conrat.)
- Fixed Iron Gates damaging carried objects/characters when moving close to them. (Reported by Wunarg.)
- Fixed Wind-charged Astral Spark moving Nails. (Reported by Aewynne.)
- Fixed Old Digger becoming immortal if the took fatal damage during certain parts of his cave-in attack. (Reported by Aewynne and DoubleMayCare.)
- Fixed client players sometimes generating fake Pure items. (Reported by Monke the Rubble-Man.)
- Fixed pause menu not closing when pressing pause button again with controller.
- Messed with some level generation related client culling stuff in hopes of fixing Pit client ceiling cull issues after leaving Pocket.

0.1.20 - Balance & Fixes

- Added Invincibility Potion infusion trait:
After dealing damage, gain 1 armor for 1.5 seconds.

- Increased Timer Chest time threshold per area from 4:30 to 5:00.

- Item size infusion bonus stacking is no longer exponential.
- Increased Librarian's health from 4 -> 5. (I feel like I'm gonna regret this.)
- Increased Astral Spark's beam radius from 1.15 to 1.25.
- Added a +10% card upgrade chance to Pathfinder.
- Reduced Longsword infusion trait size increase from 20% -> 18%.

- "Fixed" players getting deleted after reaching floor 175 of the Pit.
- Removed Moderate Fog and Royal Decree from Seal Cubes.

- Renamed remaining instances of "defense" to armor for consistency.

- Fixed spamming the infuse button multiple times causing the same material item to be used for multiple infusions if you could afford their scrap costs. (Reported by Jazdia.)
- Sending a cursed item to Pocket, then picking it up there should no longer cause the curse to ignore Pocket curse disabling. (Reported by Aewynne.)
- Telepotion infusion can no longer teleport on the up axis.

0.1.19 - Timer Chests & Melee Blocking

- New game mechanic: Timer Chests!
Clearing a world quickly now causes a reward to spawn at the next fountain/area.
Reward thresholds:
0:00 - 4:30 - Treasure Chest.
4:30 - 7:00 - Crate.

- New game mechanic: Melee Blocking!
Added the Max Block character stat.
While you or your active item has Block, you block damage from incoming attacks during your grounded melee attack windups.

- Gave Miner 2 base Block.
- Gave Deckhand 1 base Block.
- Librarian gets nothing.

- New skillcard: Shrug It Off.

- Added a few more rooms to Brittledeep and Brittlekeep.

- Set up a system for showing keyword tooltips when hovering over skillcard options.
- Added Pure keyword info tooltip to Pure items.

- Enemies escaping out of grab now interrupts player actions. (Reported by Wunarg.)
- Enemies can no longer escape grab during a Piledriver.
- Fixed grabbing an item off of the Forge during the infusion animation resulting in either the infusion failing or the material item not being lost. (Reported by TurtleSuc (KilpkonnImeb).)