bug fix- player character may not fall below landscape after battle.
AI cavalry don't stop without reason.
Phalanx rotation update fixed
Close combat AI changed. Soldiers fight way better than before.
https://youtu.be/rp2Pfdqco0c
Soldiers keep strict formation when they are marching.
Hostile closest army search function runs on background thread.
Each Soldier formation location calculation runs on background thread.
Vehicle rotation calculation runs on background thread
Post process version updated to UE 4.22.
update 190603 - pickaxe
https://youtu.be/6dVzoPP2DZQ
https://youtu.be/x_Lm6Le1y40
If you want to use old version save file, load your save game and than press [import landscape] button in system tab.
Trader sales tools and paints in productive housing menu.
Three system option added.
CPU thread dedicated to landscape loading - set this value 1/3 of your total thread.
the more dedicated thread, the less frame drop when camera angle and location changed.
Landscape sight range - set this value 6 if you fulfill recommended PC spec.
VRAM useage - If you have low texture resolution problem, change this option. never set this value more than 80% of graffic card RAM
You can export landscape in system tab.
If you click that button, game remake LandscapeVoxel.sav file in save folder so that you can import landscape from old save file or upload to mod community.
Housings cant be exported for now. I will add that option about a month later.
If you use old save file, press [import landscape] button in system tab (never press export button first).
You can buy pickaxe and painters from trader- productive housing.
Don't dig too deeper because there is kill Z zone.
You can export landscape in system tab.
if you click that button, game remake LandscapeVoxel.sav file in save folder so that you can import landscape from old save file or upload to mod community.
Some castle gates are below the surface so you have to dig to enter village. this will be fixed in this weekend.
Civilians removed temporally.
When using pickaxe
Right click - dig
Right click + Shift - Inflate
Right click + Alt - Flatten
[N] key - toggle dig strength
B key - let companion out of way
When using painter
Right click - paint
Right click + Shift - remove
This feature was planed for Girls' civilization 2.
But because current landscape streaming system takes too much VRAM and makes micro stuttering , it is applied to this title.
The game take 3GB of RAM when it starts.
Editing landscape takes RAM more and more up to 60% of your total RAM capacity.
Hotfix 190526
Guns and projectiles gives right damage.
Can not sneak while in battle.
Locked fast travel after player defeat.
Landscape customization and mining system will be applied next week update.
update 190522
Beta updates applied to main.
Velocity bonus calculation is realistic.
(Weapon velocity of hit location - hit character body part velocity of hit location ==vector length is velocity bonus)
All status of characters, vehicles ,armors, are changed.
When companion kill enemy soldier, equipped soldiers of that companion also get EXP.
It is important companion fight well for soldier upgrade.
beta update 190521
This update is really big.
Soldier tier upgrade system added.
You can buy only lowest tier soldiers.
Soldier item remember it's accumulated EXP.
You need both enough EXP and resources to update soldiers.
Soldier item get EXP after winning battle
Injured soldier has upgrade priority so that one upgrade heals one soldier.
Injury system added.
There is high chance to be injured not destoryed.
Injured soldier are not spawned in battle.
but it heals every day and night.
Equipped soldier heals faster.
I will add skill about healing speed and injury rate soon.
Intact soldiers have priority when being equipped.
Soldier Item never lose it's saved EXP and injured information even while being merged, splitted, moved , equipped.
When Soldier Item is splitted, it divides EXP and not injured soldier has priority.
When it's merged, it merge EXP and injured soldier number.
bug fix- generals not start battle while player is in castle.
weapon not ignores enemy now.
castle unloaded properly when move outside of village right after load saved game.
change - Unique general replenish speed become slower.
Old save file is compatible
update 190520
bugfix- can use fast travel after quest battle.
phalanx and testudo works properly
army spawn rotation fixed.
player can not use fast travel on water surface
update - can change system option while in game.
rotation change of army is more stable.
added new army control commend button.
selected army shows it's order info.
New fast travel system
https://youtu.be/OT4zs54xtxU
new problem- generals walk on water.
All the updates in beta version became main branch.
Old save file cause some bugs
beta update 190516 - Crime
Can take items from dead civilian body.
Killing civilian in sneak has no penalty.
Otherwise relationship will be bad with castle owner faction.
Sneak system and pickpocket added (ctrl key).
but guards watching crime do nothing for now.
tutorial supports japanese.
Some UI interaction has sound FX.
In next update, fast travel system will be changed.
After that, beta updates will become main branch
beta update 190515
side quest added.
Cattle delivery- you have to lead castles to destination. they keep following player and can be killed by enemy sodiers.
Letter delivery- simple delivery
All AI soldiers is snapped to closest fortress.
All AI fortress wall is armed with artillery.
bug fix- I found a specific square shape(500m*500m) area near Gate Gigot not support pathfinding.
It is fixed now but I think there should be some more places like this.