Glider Sim cover
Glider Sim screenshot
Genre: Simulator, Sport

Glider Sim

Update 1.7.7_EarlyAccess: Hot Fix

-Update VR tracked position to render before and after every frame for more stable VR tracking.
-Fix bug that would cause Challenge 1 to end before it started in some cases.
-Make paraglider descent rate a bit steeper and less floaty.

Update 1.7.6_EarlyAccess: Hot Fix

-Make world lift constant no matter the orientation of the glider. Should help prevent the glider from entering a death rock.
-Reduce the world lift percent in the speedwing.
-Make harness carabiner / metal has more reflection.

Update 1.7.5_EarlyAccess: Hot Fix

-Fix speedwing physics.
-Couple more physics tweaks.

Update 1.7.4_EarlyAccess: Hot Fix

-LOD level was set too low on very high settings.
-Fix terrain clipping at a far distance when in VR.
-Lean character sitting back a bit more.

Update 1.7.3_EarlyAccess: Hot Fix

-Fix physics not being able to do a wingover.
-Adjust stall physics some more.
-Add in a new model of risers and straps.

Update 1.7.2_EarlyAccess: Hot Fix

-Add more constant lift for a bit more stability to the paraglider.
-Reduce stiffness on landing so you can land more smoothly.
-Reduce far away texture terrains to reduce memory usage. Some people were reporting memory crashes.

Multiplayer Event! (Sunday Sept 18th: 1pm to 3pm Central Time)

Lets get together and fly! I (the developer) will be on multiplayer and receiving feedback on the latest updates. See you there!

-Joey

Update 1.7.1_EarlyAccess: Hot Fix - Physics Tweaks - Baked Tree Shadows

-Fix speed wing from bouncing too much at high speeds.
-Fix issue in Steam VR where no menu button exists with Oculus Quest.
-Make the controller schemes easier to read with Bloom enabled.
-Stalls are now based on angle of attack (lift coefficient curve) instead of speed, which is the accurate way to calculate stalls. Don’t be surprised to see the glider stall / collapse more.
-Bake tree shadows for the middle of the map. (My computer refused to bake the entire map so had to compromise unless I get a super computer lol).
-All glider physics have been tweaked quite a bit.
-Reduce lift when entering a turn.
-Stop cars from appearing in the road.
-Slightly adjust some of the launch points.
-Overall terrain and graphics tweaks.
-reduce bloom intensity slightly.

Update 1.7.0_EarlyAccess: Terrain / Graphics Update

-Terrain is now extracted from higher resolution satellite data for more accurate detail.
-Terrain is now chunked into smaller sections allowing for a more robust terrain LOD system. -Very faraway terrain has now been replaced with pure satellite imagery.
-Upgrade to Unity 2021.
-Add Post Processing effects: Bloom, Color Grading and Temporal Antialiasing check boxes in graphics settings.
-Fix issue with Bloothtooth gamepad controllers not detecting input.
-Fix brake issue on gamepad controllers when pulling back on both and then applying left or right.
-Fix issue where you can’t complete challenge 3.
-Update multiplayer smoothing movement.
-VR controllers now disappear when grabbing the brake toggle.
-Now you can increase and decrease speedbar separately on VR controllers.
-Update brake physics to be more responsive.
-Smooth brake toggle animations when using gamepad / VR controller.
-Update weightshift physics - center of mass is now actually shifted in the body.
-Ability to do a barrel roll on speedwing using only weight shift.
-Add new launch point 8 and new runs open on the North side of the mountain.
-Add a couple new scenery 3D models.
-Fix issue where the Eagle were not soaring or coring thermals.

Update 1.6.8_EarlyAccess - Hotfix

-Add multiplayer arm animations.
-Fix clouds from jittery movement when close.
-make the paramotor sink a tad faster.
-Para Controller now searches up to 8 joysticks connected.
-Make xbox controller more responsive when in speedwing.
-Adjust multiplayer lerp speed for fast moving gliders.
-Controller diagram won't pop up again after taking off.