-Update VR tracked position to render before and after every frame for more stable VR tracking. -Fix bug that would cause Challenge 1 to end before it started in some cases. -Make paraglider descent rate a bit steeper and less floaty.
Update 1.7.6_EarlyAccess: Hot Fix
-Make world lift constant no matter the orientation of the glider. Should help prevent the glider from entering a death rock. -Reduce the world lift percent in the speedwing. -Make harness carabiner / metal has more reflection.
Update 1.7.5_EarlyAccess: Hot Fix
-Fix speedwing physics. -Couple more physics tweaks.
Update 1.7.4_EarlyAccess: Hot Fix
-LOD level was set too low on very high settings. -Fix terrain clipping at a far distance when in VR. -Lean character sitting back a bit more.
Update 1.7.3_EarlyAccess: Hot Fix
-Fix physics not being able to do a wingover. -Adjust stall physics some more. -Add in a new model of risers and straps.
Update 1.7.2_EarlyAccess: Hot Fix
-Add more constant lift for a bit more stability to the paraglider. -Reduce stiffness on landing so you can land more smoothly. -Reduce far away texture terrains to reduce memory usage. Some people were reporting memory crashes.
Multiplayer Event! (Sunday Sept 18th: 1pm to 3pm Central Time)
Lets get together and fly! I (the developer) will be on multiplayer and receiving feedback on the latest updates. See you there!
-Joey
Update 1.7.1_EarlyAccess: Hot Fix - Physics Tweaks - Baked Tree Shadows
-Fix speed wing from bouncing too much at high speeds. -Fix issue in Steam VR where no menu button exists with Oculus Quest. -Make the controller schemes easier to read with Bloom enabled. -Stalls are now based on angle of attack (lift coefficient curve) instead of speed, which is the accurate way to calculate stalls. Don’t be surprised to see the glider stall / collapse more. -Bake tree shadows for the middle of the map. (My computer refused to bake the entire map so had to compromise unless I get a super computer lol). -All glider physics have been tweaked quite a bit. -Reduce lift when entering a turn. -Stop cars from appearing in the road. -Slightly adjust some of the launch points. -Overall terrain and graphics tweaks. -reduce bloom intensity slightly.
-Terrain is now extracted from higher resolution satellite data for more accurate detail. -Terrain is now chunked into smaller sections allowing for a more robust terrain LOD system. -Very faraway terrain has now been replaced with pure satellite imagery. -Upgrade to Unity 2021. -Add Post Processing effects: Bloom, Color Grading and Temporal Antialiasing check boxes in graphics settings. -Fix issue with Bloothtooth gamepad controllers not detecting input. -Fix brake issue on gamepad controllers when pulling back on both and then applying left or right. -Fix issue where you can’t complete challenge 3. -Update multiplayer smoothing movement. -VR controllers now disappear when grabbing the brake toggle. -Now you can increase and decrease speedbar separately on VR controllers. -Update brake physics to be more responsive. -Smooth brake toggle animations when using gamepad / VR controller. -Update weightshift physics - center of mass is now actually shifted in the body. -Ability to do a barrel roll on speedwing using only weight shift. -Add new launch point 8 and new runs open on the North side of the mountain. -Add a couple new scenery 3D models. -Fix issue where the Eagle were not soaring or coring thermals.
Update 1.6.8_EarlyAccess - Hotfix
-Add multiplayer arm animations. -Fix clouds from jittery movement when close. -make the paramotor sink a tad faster. -Para Controller now searches up to 8 joysticks connected. -Make xbox controller more responsive when in speedwing. -Adjust multiplayer lerp speed for fast moving gliders. -Controller diagram won't pop up again after taking off.