Grave Prosperity: Redux- part 1 cover
Grave Prosperity: Redux- part 1 screenshot
Genre: Role-playing (RPG), Indie

Grave Prosperity: Redux- part 1

Grave Prosperity Remake Update! -- 14

Been working away at the intro sequence for GP Remake since the last update. It's the same idea as the original Redux' intro, but this time it is MUCH more detailed! (In other words I'm not cutting any corners on the environment or animation this time)
I'm most of the way through it now, and the entire cutscene should come out to about 2 minutes in length. So while that is being taken care of I wanted to leave a couple screenshots from it here:





Even if I'm quiet for a bit, progress is always being made!

GP Remake -- Teaser Trailer

Decided to whip this up for you all today! Just a little something to bring back memories!
https://www.youtube.com/watch?v=AjsKP6t_z1E

Post-Vacation Update!

I've been back to work on GP Remake since the 22nd, but as of this point there is nothing new to show. I have been taking care of sound editing and getting the old music (some new) together for the game since I got back to work.
I have to say, fighting the monsters was fun already, but now with the sound effects all there it really amps up the feel of combat! This is turning out very impressive!

Work on the intro cutscene will be starting as soon as I get all the SFX and music into the game. That is when you all can expect to start seeing some more screenshots and even early gameplay clips!


Also on a side note, for those of you who are interested:
My latest project, "House of Velez," is now available on the Steam Store- So if you like mystery and horror, come on over and check it out!
http://store.steampowered.com/app/724010/House_of_Velez_part_1/

Grave Prosperity Remake Update! -- 13

This will be the final update until the 22nd of this month! I have a much needed vacation coming up.

So before then, I wanted to drop these off for you all!

Random screenshot just because I am very happy with how the fire effects have turned out:


Evil robo-baby has returned:


And work on the Dweller is already underway as well! This guy seems to get bigger and bigger with each version:


So as you can see, gameplay is just about done. A little AI and special effects for the Dweller, and we're good to go!
On a side note, the Dweller fight will have some special additions to it that I think everyone will appreciate! I never really thought that fight was a suitable ending to Part 1 after dealing with so many more challenging enemies. This time you will feel like you've earned that ending screen!

Once I have returned from vacation I will likely be announcing the completion of all gameplay elements and the start of working on cutscenes!

Grave Prosperity Remake Update! -- 12

You ever just smack a guy around til he bursts into flames??
It's pretty great...
This is the Berserker combat demonstration:

https://www.youtube.com/watch?v=gdIsitvI8qw

And with that, we have one 2 faced baby crab claw robot monster to make, and one giant snake dragon! Then the gameplay is complete and it's on to the final step: Making cutscenes!

Grave Prosperity Remake Update! -- 11

Heeey who remembers this guy?? Being this far along in development can only mean one thing...

Grave Prosperity Remake Update! -- 10

Getting into fights in Redux was never easy, and it was rarely rewarding, aside from a brief "I diiid it!" moment. I wanna change that here with Remake.
This time there will be more room for upgrading as you fight your way through. The choices will be more readily available, but choosing between them will be the hard part...

Grave Prosperity Remake Update! -- 9

Alright everybody, this is alpha footage of the new fully functioning combat system! Our test dummy is the Scavenger!
So who's up for 7 minutes of straight ass-whoopin?? I went a little nuts with the work load these past 24 hours so I could get some solid alpha combat footage out to you all! Enjoy the madness!!

https://www.youtube.com/watch?v=9oQ3wJiUuS8

I was dropping frames like crazy thanks to the screen recorder I was using. Without it it's at a solid 60fps all the way! Amber moves as fast as you can react.
This, I feel, is the Grave Prosperity I wanted to give you all originally.

Grave Prosperity Remake Update! -- 8

Awright! Amber's basic combat animations have all been made! Here's a short clip showing how they turned out:
https://www.youtube.com/watch?v=sBHb6Lwcu54

Now it's time to start reworking the lovely Scavenger and see how the two of them get along!

Grave Prosperity Remake Update! -- 7

And now we get to the good stuff! Finally on to making the combat animations! Couldn't recycle the old ones, but I plan to keep it as close to Redux' moves as possible. I did redo the walk cycle for holding the machete differently though. The old one was a little too casual looking for its purpose. This new one has more of a sneaky/stalky kinda look to it. It fits the atmosphere.




Also got a couple other environment shots here. The Labs had to be redone from the ground up, and the forest areas had to be mostly redone as well. Because of that you will notice some minor differences from the original maps.




So now all the environments have been completed! It's been one week. I don't wanna start making promises, but if I stick to it the way I have been then this remake could be complete in two months.
But you guys will all know- you'll be watching this from start to end! :D