GunQuest cover
GunQuest screenshot
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GunQuest

Update Notes for 0.0.9.3

-Updated weighted loot system code
-Added new weapon: Thunker
-Physics objects now react to 'Thunker' explosions
-Spread out damge indicators to display more effectively
-Removed infinite plain room connector
-Fixed Karuna entering Tavern crash
-Player can no longer pause during death sequence
-Player does not reset hp upon character swapping
-Fixed Karuna Kick tracker moving during screen pause
-Caravan battles now have destructible blocks
-Added physics to caravan in levels
-Decreased dead space in ruins levels and added movement objects to facilitate movement
-Reduced tutorial level deadspace
-Realigned parallax elements in tutorial level
-Revamped tutorial level design

Update Notes for 0.0.9.2

-Added damage indicator for when the player is hit
-Added damage indicator for Thorin melee attack
-Removed unnecessary development levels
-Updated steam page with new screenshots and gifs
-Reduced the length of the intro sequence
-Fixed a few dialogue grammatical errors]
-Added new image to intro sequence
-Modified the intro sequence text to fit new lore
-Reduced the size of 3rd ruins level for performance
-Made blood/slime splatter more directional
-Slightly increased blunderbuss fire rate
-Made physics game elements generic to speed up production process
-Player now recieves 5 apples to begin the game with
-Fixed item duplication glitch
-Fixed memory leak
-FINALLY FIXED AUDIO PROBLEM WITH THE OVERWORLD CARAVAN (This bug had kept me awake for nights on end.)
-Removed visibility on Karuna attacks (Oversight on my part while debugging 😅)

Update Notes for 0.0.9.1

-Updated Karuna melee sounds
-Added pause to inventory in combat
-Updated forest and ruins levels to improve movement potential
-Improved overall level structure
-Updated several sprites to reflect new art direction
-Added death animation to mushroom enemy
-Reduced animation speed for several guns
-Increased the height at which the camera naturally rests on the player character
-Increased the size of the pause reminder text at the beginning of the game
-Added more dialogue to Bjorn the trader
-Fixed crafting menu pausing
-Quest item price is no longer shown at shops and cannot be sold
-Updated quest board
-Updated Eoka weapon stats
-Overhauled bullet system
-Bullets are now destroyed after contacting an enemy
-Melee objects are now destroyed after contacting an enemy
-Refactored bullet/melee bugs
-Fixed bug where Thorin would spawn with the wrong gun equipped
-Modified intro dialogue to be more intriguing to new players
-Fully reworked the intro sequence code

GunQuest Major Update Version 0.0.9.0

Hey all! Restless Gamedev here, bringing in a new update for GunQuest! There's a lot to cover, so let me start with a quick overview of the new features!

Enemies
There are several new enemy types including, slugs, frogs, and a special enemy only found in the ruins...

The new enemies incorporate new movement types and attack patterns which will add new opportunities to try out new strategies to defeat them!

Additionally, the new enemy health bars help in gauging how much damage your character is outputting, and how much health the enemies have left!

Player
There is a new character swapping system which is quickly turning into my favorite part of the update. It won't be easy, but there is a certain character in the ruined village who is willing to join your adventure, for a price.

Once the inclusion of new characters becomes more common practice, there will be a devlog specifically on the creation and implementation of them, however, since this is the first, I am leaving it up to the players to decide on how the character should be played.

Levels
There is a new subset of levels availible in the ruined village, which include new breakable objects to interact with. Additionally, there is an end fight which is sure to be... haunting :)

There are a few changes to the levels in GunQuest, mainly in design. The original forest levels seemed to be rather spread out and open, which is fine in other games, but for the fast paced action of GunQuest, didn't seem to match properly. Therefore, the levels have been modified to fit the new design philosophy and will continue to change and improve.

Overall Changes
There is no particular order, since the update was so massive, some elements may have been omitted. If you catch something I left out, please let me know in the GunQuest Discord!

-Fixed melee bug that disabled firing after a few minutes of gameplay
-Fixed old woman character portrait not showing up in certain dialogues
-Corrected ladder code which improperly offset ladder locations upon loading the level
-Increased level creation speed by organizing level building components
-Enemy animations now freeze upon being damaged
-Added in a ceiling tile wall object
-Added animated healthbar to enemies
-New game font!
-Fixed chest drop rates
-Removed deprecated functions
-Optimized larger level performance
-Fixed state bug in toad boss fight
-Fixed numerous spelling errors
-Changed layout for grasslands/overworld stages in general
-Revamped multiple level designs, encouraging speed in combat rather than stagnant battles
-Added Seraphina The Healer to the Tavern
-Added slug enemies
-Added depth dweller
-Added bushes
-Added medallion
-Added Karuna as a playable character
-Added new shop to the ruins area
-Fixed toad boss teleportation glitch
-Added new areas in ruins
-Added Engan the Frontier Warden to the Ruins
-Added character dependent dialogue options

As always, thank you for your continued patience and support. Development has been difficult as of late, given time constraints and outside factors. However, I am dedicated to improving this game, because I love the limitless potential the world, story and characters bring to the table. More than that though, the support I've received from the player base has been awesome, and continues to drive me to improve on the game every opportunity I get. More to come soon.

Thank you all.

Version 0.0.8.5

Added indestructible sections of ground blocks to the tutorial level.
(Due to testers tunneling through to the bottom of the stage)

Decreased the hp level of standard dirt blocks.

Changed Tutorial Cards to be more concise and understandable.
Added a new Tutorial Card and modified old text.

Removed redundant code in player step event.

Fixed dirt block particle effect, should no longer stick to sides of adjacent blocks.
Improved visual spread of dirt block particles.

Fixed false invincibility on death pits.

Version 0.0.8.4

Changed chests to only take a single hit before being destroyed.
Added link to discord on start screen.

Version 0.0.8.3

Changed old lady dialogue to be continuous.
Changed old lady dialogue to point the player in the right direction after the initial quest.

Changed barkeep dialogue to be continuous.

Added new reaction dialogue for the player.

The quest notification now pauses when the game is paused.

Added more room height to the tutorial level.
Removed tutorial level chest Easter egg, will return soon.

Added extra zoom to the camera.
Fixed camera snap at the start of larger levels.
Debugged camera code which contained several useless variables.

Mushroom enemy no longer spawns a corpse.
Reduced blood splatter for several enemies.

Version 0.0.8.2

Fixed the bug where the player could still interact with the world when the game was paused.
Fixed the bug where the player's gun could move during the pause menu.
Added transparency to the pause screen.
Fixed the bug where the player could roll and otherwise move while the pause menu was up.

Huge shoutout to the GunQuest Discord for discovering these bugs and keeping me updated!

Version 0.0.8.1

Minor Bug Fixes from previous version

-Fixed quest bug when multiple quests would bug game
-Cleaned up particle code to be more performance friendly
-Modified quest text for improved story cohesion

I am currently working on a process to make updates not require players to restart their progress in the game. Since this is not a priority over developing new content, this plan will be moved to the backburner for some time while development continues.

Thank you for your support!

Version 0.0.8.0

Version 0.0.8.0

Added a new lighting system!
Revamped gun code in order to increase development rate

Removed healthbars from enemies
Enemies are now one shot, depending on the weapon
Rescalled damage values for each gun to account for new damage system

Removed space reminder on textboxes
Added dialogue portrait for gate guard
Added dialogue portrait for barkeep
Added dialogue portrait for barkeep's daughter
Increased coin gather sprite size
Stone golem no longer speeds up when damaged

Added a new quest system
Updated level system, now continuous singular level design