March 24th Weekly Test (Major Test) + Video Footage Recording
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
- Upgrade to Unreal Engine 4.26, anything in the game could break so we'll be playing most of the experience, maps with as many players as possible to see what breaks. - Fixes to bot pathing in CTS mode. - Various fixes we were waiting on the 4.26 upgrade to submit.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
March 17th Weekly Playtest + Defeat the Devs Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
- Major changes and art progrress to Yamai Castle layout, we'll be testing this mode often. - Audio changes/polish - Art additions to Yamai Castle in finalized areas. - Added keybind to disable HUD for video/GIF creation. - Animation fix for Kenshi ground stab
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
March 10th Weekly Playtest + Defeat the Devs Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Major changes and art progrress to Yamai Castle layout, we'll be testing this mode often. - Audio changes/polish - Art additions to Yamai Castle in finalized areas. - Fix to Ite abilities "splashing" through gate destructibles. - Fix to Arrows of the Fallen (Ite ability) dealing double damage. - Fix to radius on the Ite master skill being double it's intended radius. - Fix to arrows not being able to damage destructible gates. - Potential fix for ground circles making characters disappear sometimes.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
TONIGHT! Playtest + Defeat the Devs March 3rd Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
We are now using the new Steam Playtest feature for our Wednesday Events. Anyone can request access and play during these events from here on out and access will end when the event ends. To continue playing anytime, simply purchase the game.
Note: If you requested access this week it will be granted Wednesday morning to download in time for the night event. Keep in mind that access may be disabled outside of events.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Major changes and art progrress to Yamai Castle layout, we'll be testing this mode often. - Audio changes/polish - Art additions to Yamai Castle in finalized areas. - Fix to Ite abilities "splashing" through gate destructibles. - Fix to Arrows of the Fallen (Ite ability) dealing double damage. - Fix to radius on the Ite master skill being double it's intended radius. - Fix to arrows not being able to damage destructible gates. - Potential fix for ground circles making characters disappear sometimes.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Weekly Event: Playtest + Defeat the Devs February 24th Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
We are now using the new Steam Playtest feature for our Wednesday Events. Anyone can request access and play during these events from here on out and access will end when the event ends. To continue playing anytime, simply purchase the game.
Note: If you requested access this week it will be granted Wednesday morning to download in time for the night event. Keep in mind that access may be disabled outside of events.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Major changes and art progrress to Yamai Castle layout, we'll be testing this mode often. - Audio changes/polish - Art additions to Yamai Castle in finalized areas. - Fix to Ite abilities "splashing" through gate destructibles. - Fix to Arrows of the Fallen (Ite ability) dealing double damage. - Fix to radius on the Ite master skill being double it's intended radius. - Fix to arrows not being able to damage destructible gates. - Potential fix for ground circles making characters disappear sometimes.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Weekly Event: Playtest + Defeat the Devs February 17th Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
We are now using the new Steam Playtest feature for our Wednesday Events. Anyone can request access and play during these events from here on out and access will end when the event ends. To continue playing anytime, simply purchase the game.
Note: If you requested access this week it will be granted Wednesday morning to download in time for the night event. Keep in mind that access may be disabled outside of events.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Major changes to Yamai Castle layout, we'll be testing this mode often. - Audio changes/polish - Art additions to Yamai Castle in finalized areas. - Balance change to ground stab (bonus damage only if opponent is KD'd) - Fix to major bug that allowed bots to stay on neutral team, which could break CTS and Castle Raid modes in some conditions. - Other fixes/improvements
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Weekly Event: Playtest + Defeat the Devs February 10th Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
We are now using the new Steam Playtest feature for our Wednesday Events. Anyone can request access and play during these events from here on out and access will end when the event ends. To continue playing anytime, simply purchase the game.
Note: If you requested access this week it will be granted Wednesday morning to download in time for the night event. Keep in mind that access may be disabled outside of events.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Major changes to Yamai Castle layout, we'll be testing this mode often. - Audio changes/polish - Art additions to Yamai Castle in finalized areas. - Balance change to ground stab (bonus damage only if opponent is KD'd) - Fix to major bug that allowed bots to stay on neutral team, which could break CTS and Castle Raid modes in some conditions. - Other fixes/improvements
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Weekly Event: Playtest + Defeat the Devs February 3rd Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
We are now using the new Steam Playtest feature for our Wednesday Events. Anyone can request access and play during these events from here on out and access will end when the event ends. To continue playing anytime, simply purchase the game.
Note: If you requested access this week it will be granted Wednesday morning to download in time for the night event. Keep in mind that access may be disabled outside of events.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Major changes to Yamai Castle layout, we'll be testing this mode often. - Audio changes/polish - Art additions to Yamai Castle in finalized areas. - Balance change to ground stab (bonus damage only if opponent is KD'd) - Fix to major bug that allowed bots to stay on neutral team, which could break CTS and Castle Raid modes in some conditions. - Other fixes/improvements
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Update Notes for January 27th
- Environment polish/map updates. - WIP updates to Yamai Castle (to be tested tonight). - Bug fixes for a few issues with capture mode.
Weekly Event: Playtest + Defeat the Devs January 27th Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
We are now using the new Steam Playtest feature for our Wednesday Events. Anyone can request access and play during these events from here on out and access will end when the event ends. To continue playing anytime, simply purchase the game.
Note: If you requested access this week it will be granted Wednesday morning to download in time for the night event. Keep in mind that access may be disabled outside of events.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Environment polish/map updates. - WIP updates to Yamai Castle (to be tested tonight). - Bug fixes for a few issues with capture mode.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame