Hanako: Honor & Blade cover
Hanako: Honor & Blade screenshot
Genre: Adventure, Indie

Hanako: Honor & Blade

Hotfix: EAv.4.80 - Major tutorial fix, UI improvements, etc.

Patch Notes: EAv.4.80


- Tutorial breaking bug where the ninja would have a katana has been fixed.
- Broken AI pathing on multiple maps is now fixed.
- UI colors now are friendly/enemy relative rather than having confusing clan color schemes that are narrative only. This still needs to be applied to player nameplates, scoreboard and a few other sections.
- Fallen tree lane blockers now have 500->1000 base health; and 1000->3000 fallen health. This is to keep them properly impactful once fallen.

Weekly Event: Playtest + Defeat the Devs October 28th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Fallen trees can now be destroyed again to re-open blocked paths.
- The base areas of Yari Foothills and Shiga Forest (CTS maps) have been redesigned for better flow.
- Audio improvements for swimming in Gifu Crossroads.
- Heavy audio layers for heavy strikes for all weapons and classes.
- Scoreboard/HUD overhaul to replace red used for Hanako with Gold (Their secondary color) to cause less red = enemy confusion.
- Some performance improvements.
- Warmup screen and scoreboard now include map name and game mode.

We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame

Weekly Event: Playtest + Defeat the Devs October 21th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Lane blocking mechanic in CTS mode (chop certain trees to block capture paths).
- Fixes to CTS messaging
- Updates to Yamai Castle blockout

We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame

Weekly Event: Playtest + Defeat the Devs October 14th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Lane blocking mechanic in CTS mode (chop certain trees to block capture paths).
- New audio FX in some situations.

We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame

Weekly Event: Playtest + Defeat the Devs October 7th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Fix for input lock on Ninja/Kenshi for certain actions.
- Removed day/night randomization that was causing bad FPS issues.
- Improvements to confusing UI messaging in Castle Raid and Village modes.
- Addition of sounds to swimming, heavy attacks and more sound FX.
- Iteration on new Yamai Castle blockout to allow destructible gates to "start open" before they're relevant to gameplay.
- New interactive ground "pads" as part of control zones to help message what's going on in gameplay.

We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame

Weekly Event: Playtest + Defeat the Devs September 30th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Fix for input lock on Ninja/Kenshi for certain actions.
- Ritual status now apply through death.
- Dynamic world events - petals/ashes & embers swirl the battlefield depending on who wins. All campaign maps now have this feature.
- Some maps now have two different time of day that load at random on match start.

We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanako.com

Weekly Event: Playtest + Defeat the Devs September 23th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Fix for input lock on Ninja/Kenshi for certain actions.
- Ritual status now apply through death.
- Dynamic world events - petals/ashes & embers swirl the battlefield depending on who wins. The Hanako Village map and possibly others have the map change after objectives based on who wins.

We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanako.com

Weekly Event: Playtest + Defeat the Devs September 16th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Fix for Battle mode being able to end in a draw.
- Fix for ability icons messing up on death.
- Fix for CTS showing the wrong information for scrolls if you join late/reconnect.
- Ninja Double jump has been replaced by "Grasshopper" ability that makes regular jump higher.
- HUD improvements to help you see when you're cursed.
- New hit reaction animations for Kenshi and Nagi classes when hit with heavy attacks or abilities.
- New local objective changes in Hanako Village.
- Curses/blessings will now apply after death if you die while they're still on a timer.


We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanako.com

Weekly Event: Playtest + Defeat the Devs September 9th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Fix for Battle mode being able to end in a draw.
- Fix for ability icons messing up on death.
- Fix for bad/redundant "You Died" screen alerts.
- Fix for falling through the ground in the Yamai base on Yari Foothills.
- Improvements to ritual messaging (the progress bar matching team capturing it).
- Ritual progress will now reset if you stop enemy team.
- *POSSIBLE* Lane blocking destructible mechanic in CTS.
- Curses/blessings will now apply after death if you die while they're still on a timer.


We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanako.com

Weekly Event: Playtest + Defeat the Devs September 2nd Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Fixes for CTS going into "negative" game time.
- Stability improvements to various parts of the game.
- Fixed HUD bugs for battle mode.
- Fixed issues with weapon skins not loading in-game sometimes (or a lot).
- Fixed missing ritual site volumes on some maps.
- Curses should now persist through death (from ritual sites).
- Some fixes for loading screens not always working.
- Fixes for the tutorial being broken/impossible to complete.