Hanako: Honor & Blade cover
Hanako: Honor & Blade screenshot
Genre: Adventure, Indie

Hanako: Honor & Blade

Weekly Event: Playtest + Defeat the Devs August 26th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Fixes to item store not showing any items if you've never bought anything.
- Fixes to class loadout for showing unpurchased items when re-equipping default items.-
- Changes to HUD for castle raid to show sectional capture progress circle.
- Fix for spectator not working in Battle mode.
- New audio for Overtime and Sudden Death.
- Updates to scroll respawn times/returning your own team's scroll.
- Fix for ticket counter showing the wrong clan symbols.
- Introduced overtime to CTS to eliminate ties.
- Quickplay will now put you straight in-game -> on a team so you can just pick a class and go faster.

Weekly Event: Playtest + Defeat the Devs August 19th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


- Bug fixes/crash fixes for recent frequent crashes.
- Updates to CTS messaging, we should be about done here.
- Changes to Skill trees, players will now start with all their skill points, buying skills will only be possible in your spawn area.
- Addition of "heavy" hit reactions on the Kenshi.
- Updates to gate destructible to cleanup better on destruction.
- Many item store/loadout issues with showing owned/unowned items are fixed.
- Main menu music added back.
- Quickplay will now put you straight in-game -> on a team so you can just pick a class and go faster.

Weekly Event: Playtest + Defeat the Devs August 12th Details

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


New Hotness
- Skintone changes to the Yamai versions of all classes to look more sickly/possessed.
- Complete re-work of Naginatashi's texture set.


UI/UX (Gameplay Messaging)
- Updates to icons used at ritual sites.
- Improvements to CTS messaging

Bugs
- Stability improvements

Playtest + Patch Notes for August 5th Event - Starts at 10p EST/2a UTC

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Test Patch Notes


New Hotness
- New (WIP) Oni statue added to curse ritual sites.
- Switched game to default to TemporalAA for better/smoother distance foliage.
- Grass has been re-worked to better fit the game's style.
- Overtime/Sudden Death now broadcasts during matches that feature either with an announcer sound and screen alert.
- Destructible gates now have better feedback when they are being hit, before being busted open.

UI/UX (Gameplay Messaging)
- Messaging updates to Capture the Scroll to make sure player's are aware of both scroll states at all times.
- Additional gameplay alerts for Capture the Scroll.
- Battle mode now shows clan symbol for "friendly" and "enemy"
- Battle mode ticket counter now changes to "Players Remaining" once you run out of tickets and go to "sudden death".

Bugs
- Collision issue with invisible cone blocking arrows near capture points fixed.
- Fix for end-game characters not showing the right helmet.
- Fix for broken castle raid victory cinematic if Yamai clan wins.

Playtest + Defeat the Devs Tonight July 29th at 10pm EST/2a UTC

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

See the testing initiatives below for what we'll be testing tonight.

Testing Initiatives/Patch Items


- Picking up scrolls now requires a small timer of being in proximity before picking up/returning so "grab and go" isn't so easy.
- Overtime added to castle objective capture points. They must be cleared to end the game if time runs out.
- Improvements to scroll capture sites messaging to be more clear what to do.
- Addition of more ritual sites in different maps, this allows you to buff/debuff your team or the enemy for performing the ritual.
- Messaging pass on buffs/curses so you know what was applied.
- Messaging pass on village/objective modes so you can better navigate.
- Messaging pass on destructibles to better tell how much time to defend and added health bar.
- New store design, and added Helmet's category (to be populated with cosmetics later).

Playtest + Defeat the Devs Tonight July 22th at 10pm EST/2a UTC

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.

Testing Initiatives/Patch Items


- Picking up scrolls now requires a small timer of being in proximity before picking up/returning so "grab and go" isn't so easy.
- Overtime added to castle objective capture points. They must be cleared to end the game if time runs out.
- Improvements to scroll capture sites messaging to be more clear what to do.
- Addition of more ritual sites in different maps, this allows you to buff/debuff your team or the enemy for performing the ritual.
- Messaging pass on buffs/curses so you know what was applied.
- Messaging pass on village/objective modes so you can better navigate.
- Messaging pass on destructibles to better tell how much time to defend and added health bar.

Playtest + Defeat the Devs Tonight July 15th at 10pm EST/2a UTC

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.

Testing Initiatives/Patch Items


- Addition of more ritual sites in different maps, this allows you to buff/debuff your team or the enemy for performing the ritual.
- New diagonal attacks for all stances.
- Audio changes.
- Bug fixes.

Weekly Playtest/Event: July 8th @ 10p EST/2a UTC

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.

Testing Initiatives/Patch Items


- Major updates to Castle Raid prototype map we'll be testing a lot of.
- Major updates/changes to CTS (capture the scroll) game mode to behave like classic CTF rules on both CTS maps (Yari and Shiga Forest)
- Fixes to various physics and character-related bugs and glitches.
- Improvements to UI audio.
- Improvements to AI.

Weekly Playtest/Event: June 24th @ 10p EST/2a UTC: New Mode/Free Keys & More

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.

We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.

Testing Initiatives/Patch Items


- Major updates to Castle Raid prototype map we'll be testing a lot of.
- Major updates/changes to CTS (capture the scroll) game mode to behave like classic CTF rules on both CTS maps (Yari and Shiga Forest)
- Major updates to Naginatashi's light stance attacks.
- HUD now has a new section to show status effects like buffs, debuffs, bleeds, etc.

Weekly Playtest/Event: June 17th @ 10p EST/2a UTC: New Mode/Free Keys & More

Event Details


We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.

Testing Initiatives/Patch Items


- Major updates to Castle Raid prototype map we'll be testing a lot of.
- Major updates/changes to CTS (capture the scroll) game mode to behave like classic CTF rules on both CTS maps (Yari and Shiga Forest)
- Major updates to Naginatashi's light stance attacks.
- HUD now has a new section to show status effects like buffs, debuffs, bleeds, etc.
- Added a new killstreak for 15 kills.
- New impact SFX for heavy armor.