Weekly Event: Playtest + Defeat the Devs August 26th Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Bug fixes/crash fixes for recent frequent crashes. - Fixes to item store not showing any items if you've never bought anything. - Fixes to class loadout for showing unpurchased items when re-equipping default items.- - Changes to HUD for castle raid to show sectional capture progress circle. - Fix for spectator not working in Battle mode. - New audio for Overtime and Sudden Death. - Updates to scroll respawn times/returning your own team's scroll. - Fix for ticket counter showing the wrong clan symbols. - Introduced overtime to CTS to eliminate ties. - Quickplay will now put you straight in-game -> on a team so you can just pick a class and go faster.
Weekly Event: Playtest + Defeat the Devs August 19th Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Bug fixes/crash fixes for recent frequent crashes. - Updates to CTS messaging, we should be about done here. - Changes to Skill trees, players will now start with all their skill points, buying skills will only be possible in your spawn area. - Addition of "heavy" hit reactions on the Kenshi. - Updates to gate destructible to cleanup better on destruction. - Many item store/loadout issues with showing owned/unowned items are fixed. - Main menu music added back. - Quickplay will now put you straight in-game -> on a team so you can just pick a class and go faster.
Weekly Event: Playtest + Defeat the Devs August 12th Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
New Hotness - Skintone changes to the Yamai versions of all classes to look more sickly/possessed. - Complete re-work of Naginatashi's texture set.
UI/UX (Gameplay Messaging) - Updates to icons used at ritual sites. - Improvements to CTS messaging
Bugs - Stability improvements
Playtest + Patch Notes for August 5th Event - Starts at 10p EST/2a UTC
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
New Hotness - New (WIP) Oni statue added to curse ritual sites. - Switched game to default to TemporalAA for better/smoother distance foliage. - Grass has been re-worked to better fit the game's style. - Overtime/Sudden Death now broadcasts during matches that feature either with an announcer sound and screen alert. - Destructible gates now have better feedback when they are being hit, before being busted open.
UI/UX (Gameplay Messaging) - Messaging updates to Capture the Scroll to make sure player's are aware of both scroll states at all times. - Additional gameplay alerts for Capture the Scroll. - Battle mode now shows clan symbol for "friendly" and "enemy" - Battle mode ticket counter now changes to "Players Remaining" once you run out of tickets and go to "sudden death".
Bugs - Collision issue with invisible cone blocking arrows near capture points fixed. - Fix for end-game characters not showing the right helmet. - Fix for broken castle raid victory cinematic if Yamai clan wins.
Playtest + Defeat the Devs Tonight July 29th at 10pm EST/2a UTC
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Patch Items
- Picking up scrolls now requires a small timer of being in proximity before picking up/returning so "grab and go" isn't so easy. - Overtime added to castle objective capture points. They must be cleared to end the game if time runs out. - Improvements to scroll capture sites messaging to be more clear what to do. - Addition of more ritual sites in different maps, this allows you to buff/debuff your team or the enemy for performing the ritual. - Messaging pass on buffs/curses so you know what was applied. - Messaging pass on village/objective modes so you can better navigate. - Messaging pass on destructibles to better tell how much time to defend and added health bar. - New store design, and added Helmet's category (to be populated with cosmetics later).
Playtest + Defeat the Devs Tonight July 22th at 10pm EST/2a UTC
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.
Testing Initiatives/Patch Items
- Picking up scrolls now requires a small timer of being in proximity before picking up/returning so "grab and go" isn't so easy. - Overtime added to castle objective capture points. They must be cleared to end the game if time runs out. - Improvements to scroll capture sites messaging to be more clear what to do. - Addition of more ritual sites in different maps, this allows you to buff/debuff your team or the enemy for performing the ritual. - Messaging pass on buffs/curses so you know what was applied. - Messaging pass on village/objective modes so you can better navigate. - Messaging pass on destructibles to better tell how much time to defend and added health bar.
Playtest + Defeat the Devs Tonight July 15th at 10pm EST/2a UTC
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.
Testing Initiatives/Patch Items
- Addition of more ritual sites in different maps, this allows you to buff/debuff your team or the enemy for performing the ritual. - New diagonal attacks for all stances. - Audio changes. - Bug fixes.
Weekly Playtest/Event: July 8th @ 10p EST/2a UTC
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.
Testing Initiatives/Patch Items
- Major updates to Castle Raid prototype map we'll be testing a lot of. - Major updates/changes to CTS (capture the scroll) game mode to behave like classic CTF rules on both CTS maps (Yari and Shiga Forest) - Fixes to various physics and character-related bugs and glitches. - Improvements to UI audio. - Improvements to AI.
Weekly Playtest/Event: June 24th @ 10p EST/2a UTC: New Mode/Free Keys & More
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key.
We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.
Testing Initiatives/Patch Items
- Major updates to Castle Raid prototype map we'll be testing a lot of. - Major updates/changes to CTS (capture the scroll) game mode to behave like classic CTF rules on both CTS maps (Yari and Shiga Forest) - Major updates to Naginatashi's light stance attacks. - HUD now has a new section to show status effects like buffs, debuffs, bleeds, etc.
Weekly Playtest/Event: June 17th @ 10p EST/2a UTC: New Mode/Free Keys & More
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
First time players will get a free key from us to give to a friend to join future events. You must have a key and play to be eligible for another key. We will be trying out a whole bunch of new level mechanics, a new mode on a "tear-off" of one of our other maps to start working towards a better Castle Raid (formerly Assassination) mode as well as major changes to our Capture the Scroll mode/maps.
Testing Initiatives/Patch Items
- Major updates to Castle Raid prototype map we'll be testing a lot of. - Major updates/changes to CTS (capture the scroll) game mode to behave like classic CTF rules on both CTS maps (Yari and Shiga Forest) - Major updates to Naginatashi's light stance attacks. - HUD now has a new section to show status effects like buffs, debuffs, bleeds, etc. - Added a new killstreak for 15 kills. - New impact SFX for heavy armor.