A bit late, but here are the best scores from May, 2019 🎖️
And the leaderboard has been rested now.
Get ready for the news this week! Take care!
Tobias and the Saibot Studios
Best scores - April, 2019 🎖️
Lovely survivals from Hell! How are you? 🧟♂️
Here are the best scores from April, 2019:
And as always, we've just rested the leaderboards.
News are coming soon... Take care, guys!
Tobias and the team at Saibot Studios
👻 Building The Heroes’ Cemetery 👻
Brave warriors from the Underworld! How are you?
We’re finally creating the graves for The Heroes’ Cemetery with you. So get ready! 💀
The Heroes’ Cemetery will be an entire level for the Campaign Mode of Hellbound, in which all the lost souls who fought and resist the war against the infernal forces will be immortalized (yeah, finally some story) 😈
In case you missed the Kickstarter to be part of the cemetery, don’t worry! You can still be part of it by securing your own grave at our website. Below are the details of all the different structure options.
YOUR NAME ON THE BIG WALL
Their name or nickname will be displayed on The Big Wall. This is a 65 feet tall wall located in the center of the cemetery, and it’s a “must-see” for all the tourists.
YOUR OWN HEADSTONE
The ones who deserve their own place in Hell’s ground will have their own grave with a headstone that shows their name (or nickname), and/or a digitized picture of their faces on it.
YOUR OWN BUST
Recognized soldiers with a higher rank will get a more privileged spot. They will have a 3D esculped version of their faces carved onto a bust secured to its own base with their name (or nickname) and/or a digitized picture of their face on it.
YOUR OWN FULL BODY STATUES
Finally, the most brave fallen soldiers in war will have the ultimate immortalization: Not only will their faces be sculpted in 3D, but their entire body. And this body can be dressed as Hellgore, as any of the HellKnights, or even any of the costumes they want to. And of course, their name, nickname, and even their digitized picture will be added to the base of their great statue.
Today we’re finally revealing new information about the ‘Campaign Mode’ of Hellbound 😎
But first, let me do a recap...
We started this year focusing on an important milestone known as the “Vertical Slice”, which as some of you may know, consists of building a fully playable part of the game (a level in our case).
Having pretty much completed this, I’m happy to report that we now have the workflow defined for the rest of the levels, as well as the general visual aspects we want for them.
This is how I looked after that milestone… bald. Just kidding, it’s pretty hot in Buenos Aires 😛
And speaking of levels, we are working with the great Leonardo "Leo" Pellegrini, who is a master in creating retro FPS maps like the ones we all loved back in the day. He is also one of the level designers on Ion Maiden (published by 3D Realms).
With Leo taking care of the level design (“blocking”) our attention now turns to one of the most challenging aspects of the Campaign Mode which is to create vast and interesting environments to play in - full of detail and cool stuff to look at. For this, we decided to go with the combined forces of Fernando “Fercho” Muzzio and Victor “Vik” Ahmed, our concept artists are definitely up for the challenge ✊
⚡️ Fercho (left) and Vik (right) FUSION! Picture (without Photoshop) from 2017 ⚡️
Based on the work they’ve done, we have started creating the final 3D art; which is being made by us (more precisely by Juan “Juancho” Caratino), with the help of the art team from our new partners at NGD Studios 🤓👍
But now for the stuff you’ve been waiting for! Here are some of the many pieces of concept art that Fercho and Vik have been working on for the milestone:
In our next update we maybe tease you with some in-game screenshots (yeah, finally!) or maybe some of the new music from our talented composer David Levill, or even better maybe - information about The Heroes’ Cemetery 💀
We're doing great, but also super busy working full time on the Campaign Mode of Hellbound 😎
We know we're making you wait some time for solid news about development...
But they're coming! And they will be GROTESQUE 😈
In the mid time, let's keep surviving! Below are the best scores from February, 2019 🎖️
Cheers from the team at Saibot Studios!
Tobias Rusjan
Best scores - January, 2019 🎖️
Demonic creatures from Hell! How are you?
We're doing great! Working full time in the Campaign Mode 😎
We have just reset the leaderboard of the Survival Mode, and below you will find the best scores of January (2019) 👍
As we mentioned you before, we decided that during this year we'll entirely focus in the Campaign. So we're not going to be able to update the Survival Mode for now.
But don't worry, we'll continue updating it in the future, with the improvements we achieve during the development of the Campaign 😉
Cheers from the team at Saibot Studios!
Tobias Rusjan
2019 FTW!
Hey guys! How did your 2019 started?
We started it working full time in the Campaign Mode. And during this week there was a very important milestone 😎
Since everybody is with this whatever-age-challenge, here's on the left a draw I (Tobias Rusjan) made when I was 10 years old and wanted to make shooting games more than anything; and on the right is the amazing piece of art of our talented teammate Fernando Muzzio (20 years later):
We have just done the last update of the year (v0.18.12), it only includes a remaster for the second soundtrack "The Meat Grinder".
Here's the official best scores from previous version (v0.18.11):
And here's a new video update about a 2018 recap and some news!
https://www.youtube.com/watch?v=itiyuX4wvHI
Cheers and happy new year, everybody!
Tobías and the team at Saibot Studios
🎉 Merry whatever, guys! 🎉
From Saibot Studios we want to wish you the best for the end of 2018 and even betters for 2019 😎
This picture was taken during an interview we had a couple of months ago, we're still waiting for that to be published... and yes, that day we were actually using Christmas hats 🎅